DM-Camris' IRON GODS Part 1: The Fires of Creation (Inactive)

Game Master Camris

SECTION FOUR: Technological Terror
In the town of Torch, the settlement’s unignorable tower of violet flame has gone out. The only clue to its disappearance is a newly discovered cave dug nearby. Are you bold enough to unearth the otherworldly secrets that sleep beneath the city and reignite the fires of Torch?
Science Deck Overview
You are HERE.


801 to 850 of 1,352 << first < prev | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | next > last >>

Female Human (Kellid) Fighter (cad) 1 / Rogue (cutpurse) 1 | hp 16 | AC 17 (18 vs robots) T 14 (15 vs robots) FF 13 | CMD 16 | F +3 R +6 W +0* | Spd 30' | Init +4 | KnLoc +5, Perc +4
Notorious Flynn Ryder wrote:

"Ah great here come the zombies right?!"

"Can someone shine a light on that guy please?"

"Somethin--I mean sure." And she does--shine a light on the stranger.


When the light hits the creature, you don't know what to say.
There is no longer any flesh on this man, and... he has four arms.

Perception DC15:
There is an unnatural green glow deep in the empty eyesockets. More unnatural.

And it lunged at Lilly!
Claw 1: 1d20 + 3 ⇒ (2) + 3 = 5 for a possible 1d4 + 1 ⇒ (2) + 1 = 3 slashing damage.
Claw 2: 1d20 + 3 ⇒ (19) + 3 = 22 for a possible 1d4 + 1 ⇒ (2) + 1 = 3 slashing damage.
Claw 3: 1d20 + 3 ⇒ (14) + 3 = 17 for a possible 1d4 + 1 ⇒ (1) + 1 = 2 slashing damage.
Claw 4: 1d20 + 3 ⇒ (14) + 3 = 17 for a possible 1d4 + 1 ⇒ (3) + 1 = 4 slashing damage.


Female Human (Kellid) Fighter (cad) 1 / Rogue (cutpurse) 1 | hp 16 | AC 17 (18 vs robots) T 14 (15 vs robots) FF 13 | CMD 16 | F +3 R +6 W +0* | Spd 30' | Init +4 | KnLoc +5, Perc +4

perception: 1d20 + 4 ⇒ (14) + 4 = 18

"Um guys, his eyes are glowing. Maybe we should ask the next person for directions."


Round 1__________

Players take their turn in order of posting, enemies will go last.

TACTICAL SITUATION


Female Human (Kellid) Fighter (cad) 1 / Rogue (cutpurse) 1 | hp 16 | AC 17 (18 vs robots) T 14 (15 vs robots) FF 13 | CMD 16 | F +3 R +6 W +0* | Spd 30' | Init +4 | KnLoc +5, Perc +4

"Oh, and it's attacking!"

When Lil takes her action Celest dives past her and comes up flanking and stabbing (probably from C17).

acrobatics (to avoid AoO): 1d20 + 9 ⇒ (6) + 9 = 15

mwk dagger: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23 damage: 1d4 + 2 + 1d6 ⇒ (1) + 2 + (3) = 6


Male Elf Magus 2 (AC: 16,12,14; HP: 20; Saves 4,2,3; Init +2, perc +2)

Variel moves to c,15 and swings at the creature. By God what is this place and why is it filled with such strange things.

Attack 1d20 + 4 ⇒ (11) + 4 = 15 for 1d6 + 3 ⇒ (2) + 3 = 5

What knowledge checks should we use?


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

Fuzzles takes off at a run when the creature proves hostile. Moves to e16.

Bite: 1d20 + 3 ⇒ (9) + 3 = 12
Bite Damage (unlikely): 1d6 + 1 ⇒ (5) + 1 = 6

Cheshire smirks, "He must really like you guys." Cheshire also takes off at a run drawing his axe as he does. Moves to d15

Axe: 1d20 + 6 ⇒ (17) + 6 = 23
Axe Damage: 1d4 + 1 ⇒ (4) + 1 = 5


Female Human (Varisian) Warpriest (Iomedae) 2 HP 14/20 | AC 20 (21)/T 11 (12)/FF 19 | F +4 R +3 W +5 | Perc +2 | Init +3 | Blessings 2/3

Lilly barely has time to register the lack of flesh or extra arms before the man is upon her! She fends off most of the blows, but one manages to snake through her reflexive defenses, gashing her shoulder.

She quickly calls upon the Inheritor to heal her wounds, then lashes out at the creature.

Fervor CLW: 1d8 + 2 ⇒ (3) + 2 = 5

Longsword: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d8 + 3 ⇒ (8) + 3 = 11


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

"What the f*~& is that? No seriously! What the f*@@ is that!"

"I am freaked the hell out right now! Just! Just kill it quick!"

Flynn flanks with lily if possible.

1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
1d6 + 1 ⇒ (2) + 1 = 3
1d6 ⇒ 6


Variel wrote:
What knowledge checks should we use?

This is the first time anyone has encountered these things. You would have no body of knowledge to draw on to recognize them.


Male Human (Azlanti) Alchemist (Chirurgeon) L10 | AC16 (T13FF13) | hp 55/55 | Saves: F7R10W4 | Init: +3 | Percep: +13 | Bombs: 18/18 | Status:

Doctor Rhaym does not approach, letting the others take care of the creature.
Perception: 1d20 + 6 ⇒ (12) + 6 = 18
He turned around abruptly, having heard something in the dark.
"Ah, Gentlemen, Ladies, I believe there may be more than one of those things." He said tensely, his eyes scanning the millenia old darkness.


Round 1__________

Celest Slysword ______(torch)
When Lil takes her action Celest dives past her and comes up flanking and stabbing (probably from C17).
Smoothly rolling behind the creature, Celest makes an excellent attack; but the blade just rattled around inside its ribcage, barely doing any damage at all.

Variel Whitestorm_____
Variel moves to c,15 and swings at the creature.
But his attack just passed through its ribcage to no effect.

Cheshire Silvanshee_____
Fuzzles takes off at a run when the creature proves hostile. Moves to e16.
Fuzzles couldn’t get a proper grip on it and missed.
Cheshire also takes off at a run drawing his axe as he does. Moves to d15
He gets a solid hit in, but the axe just rattled around in its ribcage, doing no damage.

Lilly Peregrine_____(Light spell)
She quickly calls upon the Inheritor to heal her wounds, then lashes out at the creature.
She heals 5.
Her powerful longsword attack is robbed of some of its energy, but it still crashes through the ribcage, breaking a couple and damaging its upper right armbone.

Notorious Flynn Ryder_____
Flynn flanks with lily if possible.
Its not, but he is able to flank with Variel.
His attack is precise and true, but it also rattled around inside its ribcage, doing no damage.

Doctor Rhaym_____(chemlight)
Doctor Rhaym does not approach, letting the others take care of the creature.
He turned around abruptly, having heard something in the dark.
"Ah, Gentlemen, Ladies, I believe there may be more than one of those things." He said tensely, his eyes scanning the millenia old darkness.

Enemies____________
The first skeleton (you think of it as a Kasatha for some reason) attacks most of you.
Claw 1 vs Lily: 1d20 + 3 ⇒ (17) + 3 = 20 for a possible 1d4 + 1 ⇒ (1) + 1 = 2 slashing damage.
Claw 2 vs Cheshire: 1d20 + 3 ⇒ (5) + 3 = 8 for a possible 1d4 + 1 ⇒ (4) + 1 = 5 slashing damage.
Claw 3 vs Variel: 1d20 + 3 ⇒ (15) + 3 = 18 for a possible 1d4 + 1 ⇒ (2) + 1 = 3 slashing damage.
Claw 4 vs Celest: 1d20 + 3 ⇒ (5) + 3 = 8 for a possible 1d4 + 1 ⇒ (3) + 1 = 4 slashing damage.
Out of the darkness around Doctor Rhaym came another Kasatha skeleton!
Claw 1: 1d20 + 3 ⇒ (15) + 3 = 18 Hit! for 1d4 + 1 ⇒ (3) + 1 = 4 slashing damage.
Claw 2: 1d20 + 3 ⇒ (15) + 3 = 18 Hit! for 1d4 + 1 ⇒ (2) + 1 = 3 slashing damage.
Claw 3: 1d20 + 3 ⇒ (13) + 3 = 16 Hit! for 1d4 + 1 ⇒ (3) + 1 = 4 slashing damage.
Claw 4: 1d20 + 3 ⇒ (20) + 3 = 23 Hit! Threat! for 1d4 + 1 ⇒ (1) + 1 = 2 slashing damage.
...Crit confirm?: 1d20 + 3 ⇒ (20) + 3 = 23 Confirmed! for extra1d4 + 1 ⇒ (1) + 1 = 2 slashing damage.


Round 2_____________

Players take their turn in order of posting, enemies will go last.

TACTICAL SITUATION


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

Cheshire moves to flank with Fuzzles and unleashes a furious flurry on the . . . thing.
5'step to B16
Brawlers Flurry 1: 1d20 + 4 ⇒ (5) + 4 = 9
Brawlers Flurry 2: 1d20 + 4 ⇒ (7) + 4 = 11

Fuzzles redoubles his efforts.
Bite: 1d20 + 3 ⇒ (14) + 3 = 17
Claw 1: 1d20 + 3 ⇒ (18) + 3 = 21
Claw 2: 1d20 + 3 ⇒ (16) + 3 = 19

Bite Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Bite Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Bite Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Are we able to see the Doc


Male Human (Azlanti) Alchemist (Chirurgeon) L10 | AC16 (T13FF13) | hp 55/55 | Saves: F7R10W4 | Init: +3 | Percep: +13 | Bombs: 18/18 | Status:

Yes, you can see Doctor Rhaym. He has a little phosphorescent test tube thing that give off candlelight.

Doctor Rhaym reeled back under the assault of the creature, barely hanging on to consciousness with 1hp.
He Withdrew South as far as he could, then pulled a potion of Cure Light and drank it down. 1d8 + 1 ⇒ (5) + 1 = 6 healed.
"Yes, definitely another one." He said, bleeding and gasping for breath.


Of course, now that Rhaym retreated back to your scrum, you've lost sight of the second one.

TACTICAL OVERVIEW 2.1


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

"More of these things!?"

Flynn looks over his shoulder trying to make sure he isn't about to get skewered.

perception: 1d20 + 6 ⇒ (2) + 6 = 8

"Are you sure? How many!"

"Thrusting weapons don't work!"

Flynn returns his rapier to its scabbard with a flourish then grabs something out of his back pocket.

"Blackjack!"

1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8 doh!
1d6 + 1 + 1d6 ⇒ (5) + 1 + (5) = 11

"Oooooh! To the face!"


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

I misspoke Cheshire would moving to C16. B16 would not be flanking. Also I forgot the +2 on his and Fuzzle's attacks. Sorry.

Brawler's Flurry 1 would be 11
Brawler's Flurry 2 would be 13
Fuzzles' bite 19
Fuzzles' claw 1 23
Fuzzles' claw 2 21


Cheshires attacks all missed.
Fuzzles managed to land its claws and a bite, doing no actual damage but looking like it was going to grapple or rake it.

Nobody's attacks seemed to really be effective; right up until Flynn whipped a blackjack into the skeleton's face, exploding its skull. It collapsed in pieces with a musical clatter.


Male Elf Magus 2 (AC: 16,12,14; HP: 20; Saves 4,2,3; Init +2, perc +2)

Variel takes stock of the situation and sees the doctors light away from him. Moving quickly to interpose himself between the doctor's original position and his current position. Once there he takes a defensive position to hold off any attackers that may come his way.

Total defense just north of Rhaym


Female Human (Kellid) Fighter (cad) 1 / Rogue (cutpurse) 1 | hp 16 | AC 17 (18 vs robots) T 14 (15 vs robots) FF 13 | CMD 16 | F +3 R +6 W +0* | Spd 30' | Init +4 | KnLoc +5, Perc +4

"So can anyone see the other one?"


Female Human (Varisian) Warpriest (Iomedae) 2 HP 14/20 | AC 20 (21)/T 11 (12)/FF 19 | F +4 R +3 W +5 | Perc +2 | Init +3 | Blessings 2/3

Lilly hissed as she took another glancing blow from the creature's claw before Flynn made it go splode. Her eyes narrow as she searches for the second one everyone was talking about, holding her longsword and shield out before her.

Perception: 1d20 + 2 ⇒ (1) + 2 = 3

Total Defense


Perception DC16:
You hear the near silent chuf of feet scuffling through sand... coming directly from the East!


Female Human (Kellid) Fighter (cad) 1 / Rogue (cutpurse) 1 | hp 16 | AC 17 (18 vs robots) T 14 (15 vs robots) FF 13 | CMD 16 | F +3 R +6 W +0* | Spd 30' | Init +4 | KnLoc +5, Perc +4

Celest will listen for its advance.

Perception: 1d20 + 4 ⇒ (18) + 4 = 22

"Over there! Under the spoiler tag!"


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

perception: 1d20 + 6 ⇒ (7) + 6 = 13

Flynn looks but can't see anything.

"Grab anything you can use as a club! How many?"


Male Elf Magus 2 (AC: 16,12,14; HP: 20; Saves 4,2,3; Init +2, perc +2)

Variel looks where Celest is pointing but sees and hears nothing. Thinking quickly he realizes that he does not have anything that could be used as a club to bludgeon the creature if indeed it is the same thing they just fought.. I have nothing to use Flynn, you got anything I can borrow?


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

Cheshire puts away his ax and punches his palm, psyching himself up for going pure fisticuffs on the crazy beast.


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

"Ummmm, my spear shaft? At least you can get two hands on it."


Male Elf Magus 2 (AC: 16,12,14; HP: 20; Saves 4,2,3; Init +2, perc +2)

Variel grimaces at Flynn's words, Uh no thanks Flynn. I bet he tells all the woman that same thing. Variel looks instead at the others to see if they have anything of use. Worse comes to worse Variel will go grab a femur from the previously destroyed creature and use that as a club.


Female Human (Kellid) Fighter (cad) 1 / Rogue (cutpurse) 1 | hp 16 | AC 17 (18 vs robots) T 14 (15 vs robots) FF 13 | CMD 16 | F +3 R +6 W +0* | Spd 30' | Init +4 | KnLoc +5, Perc +4

A torch gives normal light to 20 ft. and dim out to 40 ft. but Variel, Cheshire and Fuzzles basically double those radii. Does they see more than meets our human eyes?


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

"No seriously, it'll give you some reach too. Better than our rapiers right now."


Oh, right.

Variel, Cheshire and Fuzzles:
You can see a figure moving towards you all in the dimness outside the effective circle of the light. About (C,12).


Male Elf Magus 2 (AC: 16,12,14; HP: 20; Saves 4,2,3; Init +2, perc +2)

How many arms does it have?

Variel points to those that can't see that well. It is coming from that direction over there. He maintains his position between Rhaym and the thing. He then readies to aid Flynn to help him hit better with his blackjack.

Cant access the map at the moment so please move Variel accordingly.


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

"It's coming. Doc you go bomb ready I can tell you when it is close to visible. That might give you a few chances to hit it before you burning us too. If we have a spare light maybe we can light on it for you dim eyed folks."


Female Human (Varisian) Warpriest (Iomedae) 2 HP 14/20 | AC 20 (21)/T 11 (12)/FF 19 | F +4 R +3 W +5 | Perc +2 | Init +3 | Blessings 2/3

Lilly shifts her head around, trying to listen for their elusive target. Her brow furrows as she doesn't hear anything, Cheshire's instructions bringing her into focus. "Just let me know when, and I can cast a spell of light upon the location."

GM, assume I do so if that situation arises, please.


Female Human (Kellid) Fighter (cad) 1 / Rogue (cutpurse) 1 | hp 16 | AC 17 (18 vs robots) T 14 (15 vs robots) FF 13 | CMD 16 | F +3 R +6 W +0* | Spd 30' | Init +4 | KnLoc +5, Perc +4

You could cast it on a stone and toss it where another person directs or just give it to them to toss.


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

"I don't see it yet, what are you looking at?"


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

Cheshire points to the creature and calls out its relative position. "Its there, and coming toward us."


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

"Well then, let's get skull cracking! Someone run up on it so I can get a flank and blackjack it!"

"Lily, put light on something."


Female Human (Varisian) Warpriest (Iomedae) 2 HP 14/20 | AC 20 (21)/T 11 (12)/FF 19 | F +4 R +3 W +5 | Perc +2 | Init +3 | Blessings 2/3

Lilly picks up a stone and casts light on it, then tosses it over to Flynn. "There you go, boxman." She grins, holding her sword at the ready as she scans futilely for their enemy.


Round 5______

A four armed skeletal creature lunged out of the darkness and attacks Variel!

Players take their turn in order of posting, enemies will go last.

TACTICAL OVERVIEW


Female Human (Kellid) Fighter (cad) 1 / Rogue (cutpurse) 1 | hp 16 | AC 17 (18 vs robots) T 14 (15 vs robots) FF 13 | CMD 16 | F +3 R +6 W +0* | Spd 30' | Init +4 | KnLoc +5, Perc +4

acrobatics (move past to C13): 1d20 + 9 ⇒ (19) + 9 = 28

mwk dagger (flanking): 1d20 + 6 ⇒ (14) + 6 = 20 damage: 1d4 + 2 + 1d6 ⇒ (3) + 2 + (5) = 10

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Seeing another of the 4 armed skeletal things Variel does what he can to attack the creature. Twisting the rapier in his hand he uses the hilt to smash the skeleton.

improvised weapon attack 1d20 + 4 + 2 - 4 ⇒ (15) + 4 + 2 - 4 = 17 for 1d4 + 3 ⇒ (3) + 3 = 6 bludgeoning.


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

Fuzzles bounds toward the creature. D13

Claw 1: 1d20 + 3 ⇒ (7) + 3 = 10
Claw 2: 1d20 + 3 ⇒ (18) + 3 = 21
Bite: 1d20 + 3 ⇒ (15) + 3 = 18

Claw 1 Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Claw 2 Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Bite Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Cheshire punches at the creature furiously.

Brawler's Flurry Unarmed Strike 1: 1d20 + 3 ⇒ (12) + 3 = 15
Brawler's Flurry Unarmed Strike 2: 1d20 + 3 ⇒ (10) + 3 = 13

Brawler's Flurry Unarmed Strike 1 bludgeon damage: 1d4 + 1 ⇒ (4) + 1 = 5
Brawler's Flurry Unarmed Strike 2 bludgeon damage: 1d4 + 1 ⇒ (3) + 1 = 4


Female Human (Varisian) Warpriest (Iomedae) 2 HP 14/20 | AC 20 (21)/T 11 (12)/FF 19 | F +4 R +3 W +5 | Perc +2 | Init +3 | Blessings 2/3

Lilly, caught by surprise, starts for a moment as the creature appears and attacks her companion. Collecting herself, she says a prayer to Iomedae, hoping for a bit of guidance for her rather poor swordsmanship. She lunges at the creature, swinging heavily. D14

Longsword: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d8 + 3 ⇒ (3) + 3 = 6


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

Flynn moves around to get a clear shot with his lead filled leather thumper.

sap: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27 Threat!
sap: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8 Doh!
1d6 + 1 + 1d6 ⇒ (5) + 1 + (1) = 7

"Said oops upside your head, said oops upside your head!"


Female Human (Varisian) Warpriest (Iomedae) 2 HP 14/20 | AC 20 (21)/T 11 (12)/FF 19 | F +4 R +3 W +5 | Perc +2 | Init +3 | Blessings 2/3

"Flynn! Keep their head ringing!"


Round 5______

Celest Slysword_____
Celest tumbled into a flank with the creature, then delivered a hard hit.

Variel Nightstorm______
Seeing another of the 4 armed skeletal things Variel does what he can to attack the creature. Twisting the rapier in his hand he uses the hilt to smash the skeleton.
He executes a good hit with an improvised weapon, dealing modest damage.

Cheshire Silvanshee_____
Fuzzles bounds toward the creature. D13
Fuzzles attacked, making a number of successful attacks, but the creature just shrugged the damage off.
Cheshire punches at the creature furiously.
But missed each attack.

Lilly Peregrine_____
Lilly, caught by surprise, starts for a moment as the creature appears and attacks her companion. Collecting herself, she says a prayer to Iomedae, hoping for a bit of guidance for her rather poor swordsmanship. She lunges at the creature, swinging heavily. D14
She swung her longsword at the creature, but the blade merely rattled around inside the ribcage, doing no damage.

Notorious Flynn Ryder________
Flynn moves around to get a clear shot with his lead filled leather thumper.

And he crushed the skull of the alien skeleton. It collapsed in pieces.


You pant a little after the fight is over. The pitch black desert air extremely dry here. The skeleton had nothing in the way of possessions; not even clothing.


Female Human (Kellid) Fighter (cad) 1 / Rogue (cutpurse) 1 | hp 16 | AC 17 (18 vs robots) T 14 (15 vs robots) FF 13 | CMD 16 | F +3 R +6 W +0* | Spd 30' | Init +4 | KnLoc +5, Perc +4

Flynn's kinda girl.

Celest looks it over. Perception: 1d20 + 3 ⇒ (17) + 3 = 20

"Any ideas Doc?"

801 to 850 of 1,352 << first < prev | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Sigma and Co.'s Iron Gods Campaign All Messageboards

Want to post a reply? Sign in.