
DM Caleth |

Here it is, OOC discussion for both of my Bronze Age parties.
The two parties are:
Party 1:Gods
Byarsh Gyvualinn-Tiefling Witch
Lylindra-Human Ranger
Timmon-Human Summoner
Tama Eloni-Human Bard
Estil Trivanise-Human Fighter and eventually Duelist
Party 2:Dragons
Kjolmar Greyhelm-Dwarf Rogue
Quodak Milner-Human Soulbolt
Orion Snow-Human Barbarian
Mark Sweetman-Human Vitalist
Jeff MacDonald-Human Witch
And still waiting on Vethcyr.
If everyone could post with their character profile, just so that I can have everyone in one place, I will start each game thread as soon as everyone has posted that they are ready

Kjolmar Greyhelm |

Ready to roll out!
Character sheets:
This is a PDF character sheet.
By the way, do the majority of dwarves regard dragons in the way that I described in my backstory?

Estil Trivanise |

I don't think I really will actually go duelist, but the combat will still be fairly much the same. Free hand's bonuses are just too good to muddy up with PrCs.
Any case back story is pretty simple.In a sentence, He was caught by a slaver and put to fight in the gladiatorial arena.
whether or not he escaped is up to you.

DM Caleth |

By the way, do the majority of dwarves regard dragons in the way that I described in my backstory?

Timmon Wesgar |

We still needed to do something about a campaign trait for Timmon. Any ideas? Possible thoughts I have:
1)Some language boon (I have 6 languages now and intend to continue learning them as I level)
2)Summoning boon to earth elementals (similar maybe to Diabolical Dabbler trait)
Let me know what you think of either of the above or come up with something else you think might fit the character.
The language translation thing would be very cool. Though if I do something like that I am going to have to choose 6 different translations. :)

Byarsh Gyvualinn |

First a bit of musing:
Personally, I'd be intrigued by traits that establish a character goal as much as past experience. Since this is a formative period in the campaign setting, I see aspiring to influence a region's history as natural. In the case of the linguistics trait, it would be neat to base it around eventually codifying a Common tongue; the benefits might not be 100% clear or manifest at the campaign's outset, but progress towards the goal might "unlock" very small extras. For example:
Starting bonus: +1 to linguistics checks
Major goal milestone: Learn an additional language
Goal realized (as much as would be reasonable): Your command of myriad linguistic rhythms and recognition for your attempts to unify disparate peoples grant you a +1 bonus on Charisma-based skill checks with any humanoids native to this world.
As for me:
Having reviewed the list of Patrons, I cannot say there is any one that fits my thoughts about the ice raven, what little I can say of my patron's goals, and my campaign interests. I've done a bit of home-brewing, and I developed the Intrigue patron:
1) Secret Speech, 2) Hidden Knowledge, 3) Nondetection, 4) Glibness, 5) Denounce, 6) Unconscious Agenda, 7) Veil, 8) Mind Blank, 9) Overwhelming Presence.
Your consideration is appreciated.

DM Caleth |

Lylindra |

Gods group game thread is up, have fun guys.
** spoiler omitted **
As for potential traits, there could be perception or survival bonuses (or both) for her long, lone survival in the cold wastes, or light weapon bonuses for the grueling training her father put her through.

Krathok |

Krathok is here. Still have a fair bit to update on the sheet, but the nuts n bolts are there. Let me know if you want more detail on the Vitalist and I can provide.
For my campaign trait - I was thinking something like:
History of Abuse
From the long hours under the lash and exposure to heat and cold, you've developed some tolerance for torture.
Gain DR 1/- against non-lethal damage

Kjolmar Greyhelm |

For Kjolmar's trait, maybe something like this:
Dragon Hunter:
You have always wanted to kill a dragon, and have readied yourself for that day with special training. Your saves against any spell or ability a dragon uses are increased by 2.
I figured a 2 would be okay since it's only 1 type of enemy. Is this good?

DM Caleth |

Dotted and ready
edit: Do you have a write up of the dragonblood trait? Are there any mechanical benefits to it other than making one count as dragonblooded for feats and what not?
The dragonblood trait is the prerequisite for the draconic feats. There are also some spells in dragon magic I think which have enhanced effects when cast by someone who is dragonblooded.

Lylindra |

Southland Hunter
You hail from the frozen southlands, where frigid winds blow constantly, and the weak fall prey to the cold before the teeth of any predator would find them. You never suffer from cold weather, and need to make no fortitude saves to resist its effect.
Death by a Thousand Cuts
For longer than you can remember you have trained to take down prey with countless well-placed cuts instead of raw power. When you use the Piranha Strike feat, the penalty you take to attacks is reduced by 1.
If cold terrain isn't going to be a huge deal, I'll just take the second, but either are fine.
I'm not sure there's an analog to #1, but #2 was based off a Cheliax feat that applied to combat expertise, but they seem in line, power-wise with other traits.

Byarsh Gyvualinn |

Former Glory
Once you were a force to be reckoned with, but the passage of years and lack of practice have withered your once mighty powers. Rarely, you can recall precious arcane insights that speak to the greater power you will one day regain. Once per day, you may increase the DC of a single spell, spell-like ability, or supernatural ability by 2.
(Basically the Eastern Mysteries trait from the PFS Guide to Organized Play)
Gift of Prophecy
Your dreams often give you hints of possible dangers to come - such as an explosion of fire, a fall, or a poisonous snake - and this sometimes makes all the difference. Each time you sleep, the GM tells you of a dangerous dream you had. Once per day, if you have to make a saving throw against a threat related or similar to that dream, you can roll twice and take the more favorable result. If you do not encounter circumstances similar to the threat you dreamed about, this trait has no effect for the day.
(The Good Dreams trait from Halflings of Golarion)
Eye for Talent
The tasks before you will require many things: monumental effort, legendary tools, and capable allies. You are adept at securing the third category, preparing your comrades to face the difficult times ahead. Once per character level you may offer a character your blessing in a 10 minute ritual that consumes 100 gp worth of reagents. The character gains 1 Hero Point. You may never benefit directly from this ritual. In addition, you may add Hero's Fortune to your class spell list.
(Completely and utterly home-brewed. Something about this character makes me want to employ Hero Points in a limited way, making them even more special. As Hero Points are a completely optional rule, I understand that there are multiple ways in which this trait could get a "no" from you - perfectly acceptable.)
Power Behind the Throne
So long as the job gets done, you care little as to who received the credit. Whenever you successfully perform an aid another action, you grant a +4 bonus instead of the normal +2.
(The Helpful trait from Halflings of Golarion)
Ever-Seeking
With a past that is partly a wash of blurred memories behind you and a present invaded by strange forces of self-proclaiming divine might, you are uncertain as to where the future leads. As you seek signs of how you might make your mark on the world, you remain open and aware of any opportunities that may come your way. This trait grants no bonus...yet. It might be replaced later at the DM's discretion to reflect developments in the campaign's plot.
(Yep, I made this one up.)

DM Caleth |

Also your idea about the colored headbands on slaves is pretty great. Thank you.

Byarsh Gyvualinn |

Hmmm...that tempts me to design a Ritual patron. I wonder...
Anywho, I assure you the Hero Point issue shall at no point become obnoxiously everyday.

Moredrel |

My apologies. Today was busier than I expected.
I may tweak him a little further, but he's basically ready to go.
I'm undecided on a Patron. The Nameless one seems appropriate to be the power in question, but the Domains don't match up neatly with the Witch's patron list, other than Madness/Insanity which I don't really want. The Moon seems to fit symbolically to me, so I'm leaning towards that.
I also haven't had any good ideas for campaign traits. Something to do with being convinced there is hope in fighting the Dragons? I don't know. It'll come to me.

Krathok |

If you want a Dragon focused trait - maybe something that gives a +2 on Save vs Frightful Presence?
DM Caleth - I'd happily take a DR 2/- to non-lethal if you'll let me have it. I'm mainly looking for something to stretch out my healing capability for the first couple of levels (transfer wounds converts lethal damage on another into non-lethal on me).

Byarsh Gyvualinn |

There is a developing list of real-world languages used for our fictional ones. Feel free to submit your updates to this list to promote some degree of linguistic continuity.
Orcish: Afrikaans
Camthi: Dutch
Karu: [Latin or Italian?]
Eresh: French
Terran: [Sorry, but I can't tell. Help me out, Timmon]
Karu: [Something very close to Attic Greek, which might mean it's modern - Estil, your insights?]

Tama Eloni |

There is a developing list of real-world languages used for our fictional ones. Feel free to submit your updates to this list to promote some degree of linguistic continuity.
Orcish: Afrikaans
Camthi: Dutch
Karu: [Latin or Italian?]
Eresh: French
Terran: [Sorry, but I can't tell. Help me out, Timmon]
Karu: [Something very close to Attic Greek, which might mean it's modern - Estil, your insights?]
Is Camthi a common (to the group) language? If so could we render it in English? Other than that quibble I think your list is right on.