DM Caleth's Bronze Age: An Inheritance of Dragons (Inactive)

Game Master Saint Caleth

In an ancient world, a group of recently freed slaves join the fight against the tyrannical Dragon God, possibly to end his reign forever...


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I was just making stuff up for the draconic,that's a good idea to use an actual language for it. I was thinking Greek, either ancient or modern for Draconic. The Karu looked like latin or italian. I was planning to use Chinese for Eresh.


As I am actually learning it I often use Brazillian Portuguese for my game stuff, spellcasting and what not. It sounds very melodious and interesting.


Female Elf Scout 1/Fighter (Targeteer) 2
Byarsh Gyvualinn wrote:

There is a developing list of real-world languages used for our fictional ones. Feel free to submit your updates to this list to promote some degree of linguistic continuity.

Orcish: Afrikaans
Camthi: Dutch
Karu: [Latin or Italian?]
Eresh: French
Terran: [Sorry, but I can't tell. Help me out, Timmon]
Karu: [Something very close to Attic Greek, which might mean it's modern - Estil, your insights?]

Ah, I used Italian for Elven and Polish for Xaidan.


Female Elf Scout 1/Fighter (Targeteer) 2

Also, after glancing at Karu in your game, I think that's latin, so if you don't mind I'll keep using Italian for Elven.


I don't know polish, so I'll have to stick with spoilers.


Male Human Summoner (Master Summoner) 2

I was actually hoping to use Latin for spellcasting. I have done it in real life games and I find it works pretty well.
For Terran I believe I used Slovak.


Female Elf Scout 1/Fighter (Targeteer) 2
Orion Snow wrote:
I don't know polish, so I'll have to stick with spoilers.

Neither do I, I'm just using this site to translate from english to polish.


Well, the elf and I share a language, so that'll help. :-)


Male Human Soulbolt 4

I share the same language! Yay us!


Half-Orc Barbarian 1

My Half-Orc is just going to know Orcish, so there will be a bit of a show of hand-puppets in the early levels :)

Should get a whole lot easier come level 3 (if we survive that long) as my Vitalist picks up Telepathy among his collective that bypasses language barriers..


Male Human Soulbolt 4

I just realized, your collective is going to be very small for a while. That could end up a problem. Meh, we'll see how it goes.


Half-Orc Barbarian 1

Yeah - its just me +1 at 1st, then increases by 1 per level. I considered expanded collective as a 1st level feat, but it would only be useful for a few levels before my ability expands to catch up to the group size. Figured toughness would be more useful for soaking up transfer wounds damage.

I can still heal those outside the collective through transfer wounds though, which should help stop gap until I get some more PP and healing capability.


You guys have it harder language-wise than the other group, they have a common language I'm pretty sure.

We'll see how it turns out. If people get tired of the language barrier after a while I'll start handwaving it.


Male Human Soulbolt 4

I'm sure we'll make it work; after all, actions speak louder than words.


Half-Orc Barbarian 1

I quite like the idea of the language barrier for Krathok - especially given that he is an empathic healer.

Should offer some good roleplay moments.


Male Tiefling (formerly human) Witch (Dimensional Witch) 7

Our group is much closer to lacking any language barrier, but I believe there are still a few characters who would have to speak to each other through translators. It helps that we have one or two characters who are dedicated linguists.

I feel the lack of a common language is actually quite fun, particularly since the d20 system makes it fairly painless to learn an additional language or two. One system I play-tested also lacked a Common language, but it required a huge cost to learn another language (roughly the equivalent of a feat or the loss of a spellcasting level, to draw a rough comparison). In that case, language barriers were a pain.

I tend to be a tapestry weaver when it comes to designing and describing campaign settings, and I often fit the explorer player archetype of wanting to learn about and understand a campaign setting. DM Caleth, the more you can show us in-game the reasons behind the lack of a Common language (territorial rivalries, minimal transport/trade, geographic boundaries between regions, draconic repression of linguistic similarities, etc.), the more I will praise the concept.


Half-Orc Barbarian 1

Just noticed that Moredrel is a bit of a linguist (and has Orcish), so we shouldn't have too many issues.


Male Dwarf Rogue (scout) 4
Krathok wrote:
Just noticed that Moredrel is a bit of a linguist (and has Orcish), so we shouldn't have too many issues.

And here comes the Dwarf, who speaks only Mountain Dwarven, to throw a wrench into your plans!


Female Elf Scout 1/Fighter (Targeteer) 2
Kjolmar Greyhelm wrote:
Krathok wrote:
Just noticed that Moredrel is a bit of a linguist (and has Orcish), so we shouldn't have too many issues.
And here comes the Dwarf, who speaks only Mountain Dwarven, to throw a wrench into your plans!

I like the pantomime approach - all we need to do is figure out how to mime to the dwarf "hit them with the bread!"


I'm sure we'll work it out.


Male Human Soulbolt 4

Caleth, if there was a Cestus, I would rather have that. I didn't see any in your description, so I didn't think there were any.

Cestus:

The cestus is a glove of leather or thick cloth that covers the wielder from mid-finger to mid-forearm. It is reinforced with metal plates over the fingers and often lined with wicked spikes and fangs along the backs of the hands and wrists.

Benefit: While wearing a cestus, you are considered armed and your unarmed attacks deal normal damage. If you are proficient with a cestus, your unarmed strikes may deal bludgeoning or piercing damage.

Drawback: When using a cestus, your fingers are mostly exposed, allowing you to wield or carry items in that hand, but the constriction of the weapon at your knuckles gives you a –2 penalty on all precision-based tasks involving that hand (such as opening locks).

Weapon Feature(s): monk

Stats:Cestus Sm:1d3 Med:1d4 Crit:19-20/x2 Wght1 lb. Dam.B or P

If there aren't any, it's not a really big deal, I would just rather have that than a club.

I only ask because it's a fairly simple weapon, and would work well with Quodak.


Male Human Summoner (Master Summoner) 2

I guess this is a question for all involved;
How long does DM Caleth and everyone else wait for someone to act or respond to an action? Is it 24 hours then NPC for that turn? What is a common or acceptable length of time?


I'l like each round to take no longer than 24 hours just to keep things moving. I'll give him a little while longer this time, since I never actually said 24 hours until just now.


Male Human Summoner (Master Summoner) 2
DM Caleth wrote:
I'l like each round to take no longer than 24 hours just to keep things moving. I'll give him a little while longer this time, since I never actually said 24 hours until just now.

I am not picking on Estil for the delay, I just wanted to setup some sort of guideline for future play.


Male Human Soulbolt 4

I think the only map we've seen so far was the one for the cells beneath, not the battleground. If there is one, I haven't seen it.


Male Human Soulbolt 4

Just wondering, have the guards at any time previous seen me materialize a mind bolt or heard of me having done so before? This will definitely affect my tactics.


Quodak:
These guards have not personally seen it, but they probably heard a muddled description through the grapevine from the slavers who captured you. Likely how you made someone's head explode or something along those lines.


Male Human Soulbolt 4

DM Caleth:
Have I been threatened against using it, as far as I know? Specifically, would I be punished for using it in the fight?


Quodak:
You would only be punished for using it on one of the guards. Using it on your opponents in the arena is, of course, fine. You do notice that the arena is carefully constructed in such a way as to keep the spectators out of the line of fire of even the longest range spells that go off on the sands.


Female Human (Southern Tribes) Ranger (Guide/Scout) 2

I'm driving up to New York tomorrow, but I'll have my smartphone, and will check in several times a day, and try to post as often as possible.


Half-Orc Barbarian 1

DM Caleth and Fellow Arena Slaves - just a warning that I'll be out of town on business starting tomorrow through the weekend. Down to Singapore for a rig visit.

Should still be able to get a daily post in during the evening, but please feel free to advance the plot whilst I'm out.


Krathok wrote:

DM Caleth and Fellow Arena Slaves - just a warning that I'll be out of town on business starting tomorrow through the weekend. Down to Singapore for a rig visit.

Should still be able to get a daily post in during the evening, but please feel free to advance the plot whilst I'm out.

Have fun


To anyone potentially interested, I am trying to work sympathetic magic into the setting because I think that it is highly evocative and it fits with the feeling of mysticism. I can potentially do this as either a series of hexs or spells which allows you to magically bind a focus to an object and then do various things to it (locte/damage/manipulate). There would probably be two low level versions for objects and a high level version for creatures.

Would anyone be interested in taking this if it were a hex? If it were a spell?


DM Caleth wrote:

To anyone potentially interested, I am trying to work sympathetic magic into the setting because I think that it is highly evocative and it fits with the feeling of mysticism. I can potentially do this as either a series of hexs or spells which allows you to magically bind a focus to an object and then do various things to it (locte/damage/manipulate). There would probably be two low level versions for objects and a high level version for creatures.

Would anyone be interested in taking this if it were a hex? If it were a spell?

I'm always interested in trying something new, but you'll have to explain to me what you're talking about.


Male Human Summoner (Master Summoner) 2
Byarsh Gyvualinn wrote:

There is a developing list of real-world languages used for our fictional ones. Feel free to submit your updates to this list to promote some degree of linguistic continuity.

Orcish: Afrikaans
Camthi: Dutch
Karu: Latin (though I would like to change this so I can use Latin as the spellcasting language, any complaints?)
Eresh: French
Terran: Yiddish
Elven: Italian
Xaidan: Polish
Sharrim: Turkish
Mountain Dwarf: ? (a certain Dwarf want to choose this one?)
Draconic: Greek
Auran: ?
Ignan: ?
Sylvan: ?

I have added a few to try and complete the list.

Are there any languages missing from known ones?

I am using Google Translate for my translations.


What it says on the tin; Caffiene addict 20
Timmon Wesgar wrote:
Byarsh Gyvualinn wrote:

There is a developing list of real-world languages used for our fictional ones. Feel free to submit your updates to this list to promote some degree of linguistic continuity.

Orcish: Afrikaans
Camthi: Dutch
Karu: Latin (though I would like to change this so I can use Latin as the spellcasting language, any complaints?)
Eresh: French
Terran: Yiddish
Elven: Italian
Xaidan: Polish
Sharrim: Turkish
Mountain Dwarf: ? (a certain Dwarf want to choose this one?)
Draconic: Greek
Auran: ?
Ignan: ?
Sylvan: ?

I have added a few to try and complete the list.

Are there any languages missing from known ones?

I am using Google Translate for my translations.

Sylvan can be Portuguese


The one missing language from the list is Neshil, but you have not heard anyone speak it yet.


I've got cave dwarf..


Male Dwarf Rogue (scout) 4

I've been using Icelandic for my Mountain Dwarven lines.


Male Human Soulbolt 4

I've got an IRL game today, if you need to, you can NPC me. I would like to finish off the one I'm attacking now, then go the way the spellcaster motioned, just so you know.


Male Human Paladin of Freedom 2

Hello all. I'll be joining the Gods group. I'm a human paladin of freedom from the eastern desert, dedicated to protecting my people and their ancient customs from the dragons, Marduk, or any other encroachment.

Looking forward to joining you all when the circumstances are fit for the GM to add a new player.


Male Human Summoner (Master Summoner) 2

DM Caleth: Are we going to be keeping track of XP or are you just going to level us at appropriate times as we play?


I was planning on leveling you appropriately, because I want to get you through the first few levels on fast forward, mainly so that the dragon group can fight some actual dragons .


DM Caleth wrote:
I was planning on leveling you appropriately, because I want to get you through the first few levels on fast forward, mainly so that the dragon group can fight some actual dragons .

Good. The first few levels has always been like a chore for me.


Male Human Soulbolt 4

Agreed.


Male Dwarf Rogue (scout) 4

Excellent, I won't have to wait too long to rush headlong into a fight way out of my league. XD


I'm traveling for the next few weeks, so I will be posting somewhat erratically. Don't worry, I haven't forgotten about you.


DM Caleth wrote:
I'm traveling for the next few weeks, so I will be posting somewhat erratically. Don't worry, I haven't forgotten about you.

Thanks for letting us know. I was starting to wonder.


Moredrel wrote:
DM Caleth wrote:
I'm traveling for the next few weeks, so I will be posting somewhat erratically. Don't worry, I haven't forgotten about you.
Thanks for letting us know. I was starting to wonder.

DItto. But good to know the game is not dead.


Male Human Summoner (Master Summoner) 2

Since you are not going to be posting as much for the next little bit, is there a chance you can advance the story a little bit more so that others can get involved. Right now it is pretty much just conversation between myself and one other.

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