| Emalliandra |
If it weren't so far from the colony I'd almost look at using that Azanti tower as a base for building such a place from.
Simon Hollybaker
|
You guys have inspired me to create a library. I've never actually read the downtime rules before, so this is all quite fascinating.
Seems straightforward. I'll work out some calculations later.
Assumptions: I already said I was going to craft some Alchemist's fire for the party, so I will reduce downtime by the amount of time required to craft them.
I also will be studying at the temple, so I am planning to double the time amount required to earn each Good, etc. during the month of study.
Totally fun exercise :)
| Emalliandra |
Wasn't thinking dismantle, more move in, but the distance is too great for now.
Might I suggest building the Library and Mage Tower near each other so we can later join them for the academy idea?
Simon Hollybaker
|
As long as the library remains open to the public, that sounds great.
I plan to add a museum in time as well.
| Emalliandra |
It would.
Simon Hollybaker
|
So, we have 6 weeks of downtime, 4 weeks of which I will spend part of the day at the shrine.
I will back off on my Alchemist's Fire promise and only create 3 (1 for each of you). That will take a week, leaving 4 weeks where I have half time and 1 week of full time.
A Library requires 29 Goods, 4 Influence, 28 Labor, and 2 Magic.
I can use Spellcraft for the Magic (2 days or 4 days at half time)
Hopefully I can recruit Kip to use Diplomacy for the Influence for me (2 days for him, none for me)
I'll use Craft(Alchemy) to barter for the Labor and Goods. 24 half days gets me 36 G/L. The remaining 7 full days will get me the other 21.
So, I'll have the resources before the end of downtime and be 7 days into the build time.
Looks like the build time is 32 days and I have to pay 730gp for the resources.
Did I get that right?
BTW: The first two Book Repositories will be dedicated to Nature (to benefit the farmers and other settlers) and History.
I will add on a Magic Repository as the first upgrade.
| Kip Blacklake |
Absolutely. Kip doesn't have any specific tasks he wants to accomplish right now. He's going to work on his garden a bit, but nothing specific since he's got plans in the future for his intelligent grove. He's happy to help out whoever needs it.
Simon Hollybaker
|
That math looks right, Simon. You don't have to wait until you have all the capital to start building the library, though. You can build it as you go, spending up to 4 capital each day. So you can have it finished by the end of the six weeks of downtime.
That's great! Looks like I'll need to hire a Head Librarian now. Looking over the Manager section to figure out how that works.
Is the Justice for All going to be bringing some alcoholic cargo when it returns?
I'd assume that is part of the "goods" that are needed, just like the books for my library.
| Emalliandra |
This is all I can get done during the 6 weeks, 42 rolls for goods, I'll change the last ones if I get more than I need.
Knowledge (dungeoneering): 1d20 + 11 ⇒ (15) + 11 = 26
Knowledge (dungeoneering): 1d20 + 11 ⇒ (6) + 11 = 17
Knowledge (dungeoneering): 1d20 + 11 ⇒ (7) + 11 = 18
Knowledge (dungeoneering): 1d20 + 11 ⇒ (7) + 11 = 18
Knowledge (dungeoneering): 1d20 + 11 ⇒ (1) + 11 = 12
Knowledge (dungeoneering): 1d20 + 11 ⇒ (10) + 11 = 21
Knowledge (dungeoneering): 1d20 + 11 ⇒ (11) + 11 = 22
Knowledge (dungeoneering): 1d20 + 11 ⇒ (14) + 11 = 25
Knowledge (dungeoneering): 1d20 + 11 ⇒ (18) + 11 = 29
Knowledge (dungeoneering): 1d20 + 11 ⇒ (1) + 11 = 12Knowledge (dungeoneering): 1d20 + 11 ⇒ (2) + 11 = 13
Knowledge (dungeoneering): 1d20 + 11 ⇒ (7) + 11 = 18
Knowledge (dungeoneering): 1d20 + 11 ⇒ (16) + 11 = 27
Knowledge (dungeoneering): 1d20 + 11 ⇒ (11) + 11 = 22
Knowledge (dungeoneering): 1d20 + 11 ⇒ (13) + 11 = 24
Knowledge (dungeoneering): 1d20 + 11 ⇒ (5) + 11 = 16
Knowledge (dungeoneering): 1d20 + 11 ⇒ (13) + 11 = 24
Knowledge (dungeoneering): 1d20 + 11 ⇒ (4) + 11 = 15
Knowledge (dungeoneering): 1d20 + 11 ⇒ (5) + 11 = 16
Knowledge (dungeoneering): 1d20 + 11 ⇒ (9) + 11 = 20Knowledge (dungeoneering): 1d20 + 11 ⇒ (13) + 11 = 24
Knowledge (dungeoneering): 1d20 + 11 ⇒ (1) + 11 = 12
Knowledge (dungeoneering): 1d20 + 11 ⇒ (3) + 11 = 14
Knowledge (dungeoneering): 1d20 + 11 ⇒ (18) + 11 = 29
Knowledge (dungeoneering): 1d20 + 11 ⇒ (19) + 11 = 30
Knowledge (dungeoneering): 1d20 + 11 ⇒ (20) + 11 = 31
Knowledge (dungeoneering): 1d20 + 11 ⇒ (15) + 11 = 26
Knowledge (dungeoneering): 1d20 + 11 ⇒ (18) + 11 = 29
Knowledge (dungeoneering): 1d20 + 11 ⇒ (3) + 11 = 14
Knowledge (dungeoneering): 1d20 + 11 ⇒ (3) + 11 = 14Knowledge (dungeoneering): 1d20 + 11 ⇒ (18) + 11 = 29
Knowledge (dungeoneering): 1d20 + 11 ⇒ (1) + 11 = 12
Knowledge (dungeoneering): 1d20 + 11 ⇒ (16) + 11 = 27
Knowledge (dungeoneering): 1d20 + 11 ⇒ (6) + 11 = 17
Knowledge (dungeoneering): 1d20 + 11 ⇒ (1) + 11 = 12
Knowledge (dungeoneering): 1d20 + 11 ⇒ (7) + 11 = 18
Knowledge (dungeoneering): 1d20 + 11 ⇒ (5) + 11 = 16
Knowledge (dungeoneering): 1d20 + 11 ⇒ (6) + 11 = 17
Knowledge (dungeoneering): 1d20 + 11 ⇒ (6) + 11 = 17
Knowledge (dungeoneering): 1d20 + 11 ⇒ (16) + 11 = 27
Knowledge (dungeoneering): 1d20 + 11 ⇒ (14) + 11 = 25
Knowledge (dungeoneering): 1d20 + 11 ⇒ (11) + 11 = 22
Simon Hollybaker
|
Perrell does seem like the most obvious choice as a manger for the Library.
I will ask her first. I undoubtedly would have consulted with her about what volumes to purchase.
Simon Hollybaker
|
For the record: It seems like people are focusing on Carver's list of tasks and ignoring Ramona's list of tasks.
Is that by design, or is it an oversight.
I really think it makes sense to explore the "aquatic humanoids of an unknown nature just up the coast to the west" before heading over to the east coast of the island to explore an ulfen settlement that we believe to have been abandoned before the pathfinder society existed.
Maybe I am getting confused by people's use of the word "settlement".
| Emalliandra |
I guess I missed that there were more options than just Carver's list somehow. Probably because his list was nicely laid out and Ramona's wasn't. Guess we see who is more organized now huh?
Which direction are the aquatic humanoids and the old settlement? If they are in the same area we could do both together. It actually seems like a lot of Ramona's are things we can handle while heading to one destination or another.
Simon Hollybaker
|
Talmandor's Bounty is in the SW of Ancorato. The humanoids are somewhere nearby to the W of us.
The Ulfen settlement is somewhere on the eastern coast.
It is possible that we might find one of Carver's sites nearby, but not the Ulfen settlement.
| Emalliandra |
Well crap.
Simon Hollybaker
|
We should return to town to update Ramona first.
Are any of the other sites on the way to the reef? We could make more than one stop.
I think talking to the Naga first would be a good idea.
| Emalliandra |
I agree, the naga's layer.
Simon Hollybaker
|
Kip, do you want to control the dolphin figurine? Ema can already summon her own. :)
Simon Hollybaker
|
Really? Weird.... I assumed the spell would allow us to talk but that the sound would just stop when it hit the water. Oh well, ignore my flavor :)
Simon Hollybaker
|
It would be nice if we could have the round's actions determined for when the GM gets a break from the trip.