DM Brainiac's Ruins of Azlant: Pretty Women and Green Men (COMPLETE!) (Inactive)

Game Master Brainiac

Battle Maps on Google Slides
Loot Spreadsheet


1 to 50 of 1,493 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Welcome to the game! I look forward to a fun campaign.

Some notes:

I will roll passive Perception checks for your characters when the situation calls for them. To speed things along in combat, I will roll initiative for everybody. Those whose initiative scores are higher than the enemies can post their actions, I'll summarize the results and the monster's actions, then everybody can post for the following round's actions.

I am usually online weekdays between 4:00 AM and noon, and can check in sporadically the rest of the afternoon. I can usually post a few times each day during the week, but my access is limited on the weekends.

The campaign info tab has a list of some of the other colonists aboard the Peregrine with you. In all, there are 50 other people eager to settle Talmandor's Bounty, among them full-time soldiers, eight farmers (some of whom belong to an extended family), eleven carpenters, and seventeen individuals with another general skills to be assigned as needed. In your six weeks aboard the Peregrine, you've had time to get to know some of them. Please select one of the notable ten NPCs with whom you have struck up a friendship or rivalry. I'll give you a little more information about your choice. If you are friends, you get a +1 bonus on Diplomacy checks against that individual. If you are rivals, you instead get a +1 bonus on Intimidate checks agaisnt them.

If you would like, you can also come up with your own NPCs to fill out the remainder of the colonists.


Retired - Adventure Path Complete!

"All 'ands on deck!"

I'm thinking Victrix would have tried to befriend Ms. Lyra Heatherly on the trip over.

Scarab Sages

Male Half-Orc Investigator 17 | HP 146/190 | AC 23(35)(+2 vs Evil) T 14(17) FF 20(31) | Fort +15(20) Ref +18(19)(+5 vs. Traps) Will +16(Immune vs. Illusion) | CMB +18(25) CMD 31(41)| Init +3 Perc +25 (+2 Hidden, +10 Traps) | Effects: Mutagen, Barkskin, Heroism, Resinous Skin, Resist Energy (Electricity), PvE, Delay Poison, Transformation | Insp 13/13 |

Dot for now, will update stat line and final equipment tonight.


Female Human Arcanist (occultist) 17 | hp 95/113 (0 thp) (0 n/l)| AC 20, tac 14, ff 18 | CMB 6; CMD 17 | F +10, R +10, W +11 | Init +2 | Per +15 | Arcane Reservoir (11/23); Consume Spells 7/8 | 1-Lvl 7/7, 2-Lvl 5/6, 3-Lvl-6/6, 4-Lvl 6/6, 5th 4/6, 6th 3/5, 7th 3/5, 8th 1/4; Active: false life; Prot v Evil

Looking forward to playing with you all.

Scarab Sages

Male Half-Orc Investigator 17 | HP 146/190 | AC 23(35)(+2 vs Evil) T 14(17) FF 20(31) | Fort +15(20) Ref +18(19)(+5 vs. Traps) Will +16(Immune vs. Illusion) | CMB +18(25) CMD 31(41)| Init +3 Perc +25 (+2 Hidden, +10 Traps) | Effects: Mutagen, Barkskin, Heroism, Resinous Skin, Resist Energy (Electricity), PvE, Delay Poison, Transformation | Insp 13/13 |

Simon attempts to board the boat with little fanfare as possible, looking over the other passengers briefly, attempting to give each a brief smile before heading over to the railing and setting his pack on the ground.

Unfortunately, the smile comes off as more of a snarl due to his half-orc facial structure, which causes many of the passengers to give him a wide berth during the voyage.

At dinner that evening, however, he speaks openly, showing a keen intellect as well as a good education. Some people are able to see past the outer appearances and talk to him openly, while others continue giving him a wide berth and sideways looks.

He tries not to take offense to these attitudes, but you can tell that it pains him whenever someone shuns him because of his heritage.

During the voyage, he spends most of his time discussing the history of Azlant and the recent archaeological discoveries about Azlant with Carver Hastings and Perrell Beys. Simon's first hand knowledge of some of these discoveries comes as quite a surprise to many.


Male Grippli Shaman 7 |59/59 | Fort +7, Ref +6, Will +10 | AC 19, T 14, FF 16, CMD 14 | Perc. +6 | Init +3

I put together Kip's profile real quick and I'll take a look at the NPCs this evening. Back to prepping a Starfinder adventure before my friends arrive!


The gameplay thread is up whenever you are ready to start posting. :)


Male Grippli Shaman 7 |59/59 | Fort +7, Ref +6, Will +10 | AC 19, T 14, FF 16, CMD 14 | Perc. +6 | Init +3

Kip has become a frequent companion of Lyra Heatherly and Victrix Bloodmane, often spending time swapping stories of adventure and expectations of prospects when the trip is complete.

Sorry for the delay, I'll get my first post up this evening for sure. Last night's Starfinder game ran long, and now we're heading out to tour the maternity section of our hospital.


What Kip and Victrix Know about Lyra:
Lyra Heatherly is both a colonist and an employee of the Bountiful Venture Company. She is tasked with surveying the island in greater depth than was done by the ship-bound surveyors. She was hired as a naturalist, but her responsibilities extend to identifying known ancient ruins, mineral resources, local flora and fauna, and inland locations of fresh water. She is also tasked with estimating the square footage or acreage of forest for future lumber concerns. Lyra’s focus is to directly benefit the Bountiful Venture Company.

The surveyor is something of a daredevil. With an upbeat and cocky attitude, she explains that half of her job is being familiar with her surroundings and knowing how to avoid trouble. Already, she and Perrell Beys have kindled a rivalry; both of them know how much their roles overlap.

Simon, you'll have to choose between Carver and Perrell for the bonus. :)

Scarab Sages

Male Half-Orc Investigator 17 | HP 146/190 | AC 23(35)(+2 vs Evil) T 14(17) FF 20(31) | Fort +15(20) Ref +18(19)(+5 vs. Traps) Will +16(Immune vs. Illusion) | CMB +18(25) CMD 31(41)| Init +3 Perc +25 (+2 Hidden, +10 Traps) | Effects: Mutagen, Barkskin, Heroism, Resinous Skin, Resist Energy (Electricity), PvE, Delay Poison, Transformation | Insp 13/13 |

I would think Carver would be more interested in my stories, so I would have spent more time talking to him.

-Posted with Wayfinder


What Simon Knows About Carver:
Carver is a soldier who comes across as aloof and serious. Despite this, he seems intensely interested in the history of Azlant and listens intently to Simon's stories. He seems to know quite a bit himself, and enjoys getting into scholarly debates with the half-orc.

I'll wait for Kip to get a post in the gameplay thread before moving along.


Retired - Adventure Path Complete!

That's who I assumed we were waiting on. :)


Male Grippli Shaman 7 |59/59 | Fort +7, Ref +6, Will +10 | AC 19, T 14, FF 16, CMD 14 | Perc. +6 | Init +3

Sorry about that delay guys. My heavy gaming weekend is complete now, so I'm back to having more time to post. Let's see what this island has been hiding from us :D


Map of Talmandor's Bounty

I've also linked the map at the top of the page.


Female Human Arcanist (occultist) 17 | hp 95/113 (0 thp) (0 n/l)| AC 20, tac 14, ff 18 | CMB 6; CMD 17 | F +10, R +10, W +11 | Init +2 | Per +15 | Arcane Reservoir (11/23); Consume Spells 7/8 | 1-Lvl 7/7, 2-Lvl 5/6, 3-Lvl-6/6, 4-Lvl 6/6, 5th 4/6, 6th 3/5, 7th 3/5, 8th 1/4; Active: false life; Prot v Evil

This is likely my last post before I leave for gencon. Expect my posting to be spotty until late Sunday.


Okay, I will bot your character where necessary. Have fun!


Just waiting to see what actions, if any, Simon will take this round.

Scarab Sages

Male Half-Orc Investigator 17 | HP 146/190 | AC 23(35)(+2 vs Evil) T 14(17) FF 20(31) | Fort +15(20) Ref +18(19)(+5 vs. Traps) Will +16(Immune vs. Illusion) | CMB +18(25) CMD 31(41)| Init +3 Perc +25 (+2 Hidden, +10 Traps) | Effects: Mutagen, Barkskin, Heroism, Resinous Skin, Resist Energy (Electricity), PvE, Delay Poison, Transformation | Insp 13/13 |

Sorry, I was waiting for the thing to do something, didn't realize it was a new round.

-Posted with Wayfinder


No problem. :)

EDIT: Guess it didn't matter too much anyway, since Emma's dolphin K.O.-ed it in one blow. :P

Scarab Sages

Male Half-Orc Investigator 17 | HP 146/190 | AC 23(35)(+2 vs Evil) T 14(17) FF 20(31) | Fort +15(20) Ref +18(19)(+5 vs. Traps) Will +16(Immune vs. Illusion) | CMB +18(25) CMD 31(41)| Init +3 Perc +25 (+2 Hidden, +10 Traps) | Effects: Mutagen, Barkskin, Heroism, Resinous Skin, Resist Energy (Electricity), PvE, Delay Poison, Transformation | Insp 13/13 |

Yay! The Ruins of Azlant update for Hero Lab is available!


Male Grippli Shaman 7 |59/59 | Fort +7, Ref +6, Will +10 | AC 19, T 14, FF 16, CMD 14 | Perc. +6 | Init +3

Sweet, I'll add enable it when I get home tonight :D

Is the Starfinder module out yet?

Scarab Sages

Male Half-Orc Investigator 17 | HP 146/190 | AC 23(35)(+2 vs Evil) T 14(17) FF 20(31) | Fort +15(20) Ref +18(19)(+5 vs. Traps) Will +16(Immune vs. Illusion) | CMB +18(25) CMD 31(41)| Init +3 Perc +25 (+2 Hidden, +10 Traps) | Effects: Mutagen, Barkskin, Heroism, Resinous Skin, Resist Energy (Electricity), PvE, Delay Poison, Transformation | Insp 13/13 |

Note: After updating my profile, I realize that I am currently at Medium encumbrance.

Statblock has been updated to reflect this. In the future, if I need to do anything dextrous or strangth related, I will be taking my pack off first.


Female Human Arcanist (occultist) 17 | hp 95/113 (0 thp) (0 n/l)| AC 20, tac 14, ff 18 | CMB 6; CMD 17 | F +10, R +10, W +11 | Init +2 | Per +15 | Arcane Reservoir (11/23); Consume Spells 7/8 | 1-Lvl 7/7, 2-Lvl 5/6, 3-Lvl-6/6, 4-Lvl 6/6, 5th 4/6, 6th 3/5, 7th 3/5, 8th 1/4; Active: false life; Prot v Evil

O_o
70 posts, grk!
*falls over from shock*
To brain fried to catch up on all of that. Could someone give me a very short synopsis of what happened and was found please?


Retired - Adventure Path Complete!

--Explored the abandoned settlement for a bit.
--Simon found a bunch of treasure in a cockroach-infested home. Bunch of coins and a Quick Runner's Shirt.
--I got the Quick Runner's Shirt from the treasure. Changed into it in the town hall.
--Found a clockwork spy that exploded when we captured it. Simon tried to disable it, but screwed up both times.
--Now we've gotten a clue as to what to do next--there's a plum tree in the settlement that we should investigate.


Male Grippli Shaman 7 |59/59 | Fort +7, Ref +6, Will +10 | AC 19, T 14, FF 16, CMD 14 | Perc. +6 | Init +3

--Kip tried, and failed, to make new friends. Surely next time will succeed.


Female Human Arcanist (occultist) 17 | hp 95/113 (0 thp) (0 n/l)| AC 20, tac 14, ff 18 | CMB 6; CMD 17 | F +10, R +10, W +11 | Init +2 | Per +15 | Arcane Reservoir (11/23); Consume Spells 7/8 | 1-Lvl 7/7, 2-Lvl 5/6, 3-Lvl-6/6, 4-Lvl 6/6, 5th 4/6, 6th 3/5, 7th 3/5, 8th 1/4; Active: false life; Prot v Evil

Cool, that sums it up nicely. Thank you.


Hope we didn't move too quickly in your absence. Glad to have you back!

No magic auras detected, btw.


The spellbook contains the following spells:

2nd--acid arrow, cat's grace, glitterdust, mirror image, resist energy, scorching ray, see invisibility, unnatural lust
1st--air bubble, alarm, burning hands, grease, heightened awareness, magic weapon, shield, touch of the sea
0--arcane mark, detect magic, disrupt undead, message, mage hand, open/close, prestidigitation, ray of frost read magic, resistance


Simon: "An alchemist can also add formulae to his book just like a wizard adds spells to his spellbook, using the same costs and time requirements. An alchemist can study a wizard’s spellbook to learn any formula that is equivalent to a spell the spellbook contains. A wizard, however, cannot learn spells from a formula book. An alchemist does not need to decipher arcane writings before copying them."

Scarab Sages

Male Half-Orc Investigator 17 | HP 146/190 | AC 23(35)(+2 vs Evil) T 14(17) FF 20(31) | Fort +15(20) Ref +18(19)(+5 vs. Traps) Will +16(Immune vs. Illusion) | CMB +18(25) CMD 31(41)| Init +3 Perc +25 (+2 Hidden, +10 Traps) | Effects: Mutagen, Barkskin, Heroism, Resinous Skin, Resist Energy (Electricity), PvE, Delay Poison, Transformation | Insp 13/13 |

Thanks, wasn't sure if I was going to need a read magic or not.

"same cost and time requirements". That may hold me back for a bit. Definitely not until we camp for the first time..

-Posted with Wayfinder

Scarab Sages

Male Half-Orc Investigator 17 | HP 146/190 | AC 23(35)(+2 vs Evil) T 14(17) FF 20(31) | Fort +15(20) Ref +18(19)(+5 vs. Traps) Will +16(Immune vs. Illusion) | CMB +18(25) CMD 31(41)| Init +3 Perc +25 (+2 Hidden, +10 Traps) | Effects: Mutagen, Barkskin, Heroism, Resinous Skin, Resist Energy (Electricity), PvE, Delay Poison, Transformation | Insp 13/13 |

Ah, so I don't have to decipher the spells, but I still need to make a Spellcraft check to understand them before copying.

So, since I didn't put ranks in Spellcraft, I am SOL until 2nd level. No problem.

Ellimendara can utilize the spellbook in the meantime.

-Posted with Wayfinder


Male Grippli Shaman 7 |59/59 | Fort +7, Ref +6, Will +10 | AC 19, T 14, FF 16, CMD 14 | Perc. +6 | Init +3

Ignoring combat and reasoning with restless spirits. Awesome :D


I will be on a cruise next week for my birthday with no internet access. I won't be able to post from Monday August 28th through Friday September 1st. I'll try to catch up and get things back up to speed upon my return. :)


Picture of Monkey Goblin

Still working on the map. No maps of the buildings were provided so I have to do it by hand and I keep getting distracted with work. Though if Victrix keeps hitting like that, it may not be necessary soon... :)


Okay, here's the map. Real basic for now, future ones will be prettier!

Scarab Sages

Male Half-Orc Investigator 17 | HP 146/190 | AC 23(35)(+2 vs Evil) T 14(17) FF 20(31) | Fort +15(20) Ref +18(19)(+5 vs. Traps) Will +16(Immune vs. Illusion) | CMB +18(25) CMD 31(41)| Init +3 Perc +25 (+2 Hidden, +10 Traps) | Effects: Mutagen, Barkskin, Heroism, Resinous Skin, Resist Energy (Electricity), PvE, Delay Poison, Transformation | Insp 13/13 |
DM Brainiac wrote:
Okay, here's the map. Real basic for now, future ones will be prettier!

Thanks! Makes my posted second round action invalid, though. :( Rolling back.

Scarab Sages

Male Half-Orc Investigator 17 | HP 146/190 | AC 23(35)(+2 vs Evil) T 14(17) FF 20(31) | Fort +15(20) Ref +18(19)(+5 vs. Traps) Will +16(Immune vs. Illusion) | CMB +18(25) CMD 31(41)| Init +3 Perc +25 (+2 Hidden, +10 Traps) | Effects: Mutagen, Barkskin, Heroism, Resinous Skin, Resist Energy (Electricity), PvE, Delay Poison, Transformation | Insp 13/13 |
DM Brainiac wrote:
I will be on a cruise next week for my birthday with no internet access. I won't be able to post from Monday August 28th through Friday September 1st. I'll try to catch up and get things back up to speed upon my return. :)

Have Fun!


Male Grippli Shaman 7 |59/59 | Fort +7, Ref +6, Will +10 | AC 19, T 14, FF 16, CMD 14 | Perc. +6 | Init +3

Nice, happy birthday!


Retired - Adventure Path Complete!

Happy birthday!

Scarab Sages

Male Half-Orc Investigator 17 | HP 146/190 | AC 23(35)(+2 vs Evil) T 14(17) FF 20(31) | Fort +15(20) Ref +18(19)(+5 vs. Traps) Will +16(Immune vs. Illusion) | CMB +18(25) CMD 31(41)| Init +3 Perc +25 (+2 Hidden, +10 Traps) | Effects: Mutagen, Barkskin, Heroism, Resinous Skin, Resist Energy (Electricity), PvE, Delay Poison, Transformation | Insp 13/13 |

Statblock updated with Mwk Chain Shirt.

Skill "Bonus" for dropping my pack is now only 2, due to the ACP of the armor.


Retired - Adventure Path Complete!

Updated my AC with the darkwood buckler. Not sure what enchantment it has on it.


Oops! I completely forgot to tell you that the longbow in the chapel is magical! That's the aura Ema detected earlier.

Scarab Sages

Male Half-Orc Investigator 17 | HP 146/190 | AC 23(35)(+2 vs Evil) T 14(17) FF 20(31) | Fort +15(20) Ref +18(19)(+5 vs. Traps) Will +16(Immune vs. Illusion) | CMB +18(25) CMD 31(41)| Init +3 Perc +25 (+2 Hidden, +10 Traps) | Effects: Mutagen, Barkskin, Heroism, Resinous Skin, Resist Energy (Electricity), PvE, Delay Poison, Transformation | Insp 13/13 |

Something else only Victrix can use :)


It's a composite longbow with a +2 Str pull.


Hurricane Irma will be moving through our area Sunday into Monday. It is very likely I will have limited or no internet access for the next several days. I'll try to check in if and when I can.

Scarab Sages

Male Half-Orc Investigator 17 | HP 146/190 | AC 23(35)(+2 vs Evil) T 14(17) FF 20(31) | Fort +15(20) Ref +18(19)(+5 vs. Traps) Will +16(Immune vs. Illusion) | CMB +18(25) CMD 31(41)| Init +3 Perc +25 (+2 Hidden, +10 Traps) | Effects: Mutagen, Barkskin, Heroism, Resinous Skin, Resist Energy (Electricity), PvE, Delay Poison, Transformation | Insp 13/13 |

Stay safe! We'll be here when you get back.

-Posted with Wayfinder


We weathered the storm well. No power at home but no damage to the house and everybody is okay. Posting will still be spotty in the afternoons and evenings until the power comes back on.


Retired - Adventure Path Complete!

Ow.


Sorry. It's a tough beastie!

The good news is you'll be level 2 after this fight--if you survive! 0.o


Female Human Arcanist (occultist) 17 | hp 95/113 (0 thp) (0 n/l)| AC 20, tac 14, ff 18 | CMB 6; CMD 17 | F +10, R +10, W +11 | Init +2 | Per +15 | Arcane Reservoir (11/23); Consume Spells 7/8 | 1-Lvl 7/7, 2-Lvl 5/6, 3-Lvl-6/6, 4-Lvl 6/6, 5th 4/6, 6th 3/5, 7th 3/5, 8th 1/4; Active: false life; Prot v Evil

Hopefully my attacks will do a number on it.

1 to 50 of 1,493 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / DM Brainiac's Ruins of Azlant: Pretty Women and Green Men Discussion All Messageboards

Want to post a reply? Sign in.