
| Emalliandra | 
 
	
 
                
                
              
            
            I am leveled up.

|  Simon Hollybaker | 
 
	
 
                
                
              
            
            I've agonized for a few weeks about how to best help the party. Do we need more Melee, more Arcane, more Buff, or is my role as skill monkey and punching bag valuable enough.
In the end, the benefits of a fourth level of Imvestigator (2nd level extracts, Studied Combat) are too valuable to pass up, but I wonder what others think of our party mix.
I am open to the idea of multiclassing into Magus or Witch or even Bard at the next level.
I'll have my new sheet posted tonight.
BTW: Please post if you have interest in keeping any of the new items we found.
Ema, I currently show you having both an Everburning Torch and and Ioun Torch. Do you want to keep both?

| Emalliandra | 
 
	
 
                
                
              
            
            Didn't realize I had either. Up to you guys, I'm not normally in the front so they might do better there.

| Kip Blacklake | 
 
	
 
                
                
              
            
            I'll try to get updated tonight when I get home, assuming the baby cooperates.
Investigator is probably the way to go Simon. Mixing in those other classes will probably just spread you to thin. From personal experience, magus multiclass can work, but really only for very specific reasons. You give up a huge amount multiclassing those classes, so you have to be sure you get enough in return. For the record, I had Magus 12/Rogue 3, and was focused on stacking many debuffs whenever I hit.
I think our group is pretty well balanced, and it will get better once we can really fall into our roles better.

|  Simon Hollybaker | 
 
	
 
                
                
              
            
            Didn't realize I had either. Up to you guys, I'm not normally in the front so they might do better there.
You are the only one without darkvision, that's why we handed then to you.
If you don't want them, we can sell them both.

| Emalliandra | 
 
	
 
                
                
              
            
            True, forgot about that. I'll keep teh stone then, that way I keep my hands free.

|  Simon Hollybaker | 
 
	
 
                
                
              
            
            Assuming Ema allows Simon to borrow the new spellbook, Simon will copy the following formulae:
Invisibility, Haste, Heroism

|  Simon Hollybaker | 
 
	
 
                
                
              
            
            I'll remind everyone that I am maintaining a list of all loot that we find.
I remove items as I see them used/sold. If you see anything in this spreadsheet that seems wrong, please let me know so I can correct it.
The link is here
The current items to sell are:
2 +1 Tridents
Everburning Torch
We never discussed the distribution from Rayland and Eliza and there is some good stuff in that haul.
2 Potions CLW, 1 Potion CMW
- I have a few potions already. I still show Victrix holding 4 CLWs and Ema holding 1. Who wants to hold these?
Wand of Mage Armor (15)
- This should obviously go to Ema. (Don't forget that you also have two other wands from previous loot)
2 Cloaks of Resistance +1
- Victrix should definitely get one, Maybe Ema should take the other? Enemies are eventually going to start targeting the spellcaster
4 Alchemist Fire
- One to each of us
Ring of Protection +1
- Victrix has one already, so I'd like this one as the other "front liner"
Saltspray Ring
- This doesn't seem useful to us. Sell it?
Elixir of Swimming
- Ema has a ring, Kip can swim, I have an extract, I think Victrix should take this
Silversheen
- Victrix. Best for the damage dealer, though I can hold it to apply to one of her weapons in a battle.
+1 Breastplate
- Victrix, do you want this and give me the +1 Mithril Shirt or would you prefer to stay more lightly armored?
Mwk Longsword and Spiked Shield
- These should be sold
Input?

| Emalliandra | 
 
	
 
                
                
              
            
            Hmmm, forgot I had any wands at all, recall what they were?

|  Simon Hollybaker | 
 
	
 
                
                
              
            
            Hmmm, forgot I had any wands at all, recall what they were?
All the loot you have taken over the course of the adventure (at least that I am aware of) is on a tab on the spreadsheet linked above.
You have a wand of color spray and flaming sphere.
I started keeping this spreadsheet because it seemed like people were losing track of loot and because I wanted to keep a good accounting of the party fund.
If there is a better way to track this stuff, please let me know.
BTW: We all forgot about the soul soap when dealing with Eliza and Rayland, but that might be better to keep in case one of us gets controlled.

| Emalliandra | 
 
	
 
                
                
              
            
            Whoops, missed that there were other tabs.
Doh!

|  Simon Hollybaker | 
 
	
 
                
                
              
            
            Level Details
Investigator Lvl 4
+1 BAB, +7 HP
Ability Increase +1 Int (Aditional Language: Giant)
Free Extracts: Fire Breath, Levitate
Skills: Craft (Alchemy), Know(History), Linguistics (Elven), Know(Nature), Know(Religion)x2,
Perception, Spellcraft, Acrobatics, Disable, Stealth, Diplomacy, Swim, UMDx2
New Abilities Of Note:
Studied Combat (as Move Action, study one foe gain +2 to atk/damage for 4 rounds)
Studied Strike +1d6
Unfailing Logic +2 save vs. illusion and disbelievable effects
I'll update statblock, etc tomorrow after I'm sure we have full agreement on loot distribution and sale of items

| Emalliandra | 
 
	
 
                
                
              
            
            What was in the Hendrake Spellbook?
Never mind, found it.

| Kip Blacklake | 
 
	
 
                
                
              
            
            Leveled up!
Highlights:

|  Simon Hollybaker | 
 
	
 
                
                
              
            
            OK. I updated the loot spreadhseet. Make sure you make updates to your own character sheets so that you know what gear you have currently.
We are selling 2 +1 Tridents, Everburning Torch, Saltspray Ring, Mwk Longsword, Mwk Spiked Light Steel Shield, and Mwk Chainshirt.
The 5-way split is 997.4gp. The party fund is now at 1,106.02.
Updating my character sheet now.

|  Simon Hollybaker | 
 
	
 
                
                
              
            
            I'm ready to return.

|  Simon Hollybaker | 
 
	
 
                
                
              
            
            Wait a minute.
Where did the idea that the elf actually WAS an aboleth in disguise come from? I totally missed that.
It is an interesting idea, but what makes you think that? If true, how would that Azlanti actually have been able to capture an aboleth? Why would it have told them about an aquatic influence on their society?

| Emalliandra | 
 
	
 
                
                
              
            
            The elf spy was captured>They freed the elf and she joined him>They were changed by the Master in ways only an aboleth can>the elf was an aboleth.

|  Simon Hollybaker | 
 
	
 
                
                
              
            
            Interesting theory, though I'm not sure I buy it. Time will tell, I suppose.

| Kip Blacklake | 
 
	
 
                
                
              
            
            I'll post more later, but question time first.
Is there a way to learn plant growth as a shaman? Either with existing resources, or through our downtime? I'm not actually quite high enough for it yet (since it's a level 3 spell), but I'd like to be able to learn it to use on my garden and the town's farms in the future.
Also... I'd like to place an order for a variety of fruit tree seeds. I may have just realized I can cast awaken at level 9 and am working on plans to make a grove of awakened fruit trees later...

|  Simon Hollybaker | 
 
	
 
                
                
              
            
            Simon will make 8 Alchemist's Fire and give 2 to everyone.
I will continue visiting the temple every day until we earn the bonus.
@Ema: 2 questions
- Are you still planning to get crafting feats later on? I'm really hoping to get Rings of Protection from Evil (though we can't afford them yet). If you aren't getting the feats, maybe we can put an order in.
- Are there any spells you would be interested in going halfsies on? (We buy a scroll, you scribe it, I copy from your spellbook)
- Spells I am interested in: Expeditious Retreat, Enlarge Person, Barkskin, Detect Thoughts, Lesser Restoration

| DM Brainiac | 
 
	
 
                
                
              
            
            Kip, if you take Nature as your wandering spirit, I'll let you swap out plant growth for speak with plants as your bonus 3rd level spell.
Victrix, you can build a tavern! Based on the downtime system, it will take 11 days and 460 gp assuming you use Diplomacy or Intimidate to do work around the colony and earn capital.

| Emalliandra | 
 
	
 
                
                
              
            
            I'll think on spells and such tomorrow, didn't have time to post much this morning as I had a rough night getting to sleep and had to wake up a lot later.
Yes, I do still plan on taking some crafting feats, certainly wondrous item, possibly arms and armor, and maybe even construct later on.

| DM Brainiac | 
 
	
 
                
                
              
            
            Basically, you make a skill check and pay a reduced cost to earn capital, which is then put into buildings. It takes 45 total points of capital (Goods, Influence, and Labor) to build a tavern, and with a DC 20 skill check, you can earn 2 points of capital a day. So if you take 10, you can earn enough resources with 22 days of work, then spend 11 days building the tavern. So in just over a month, the whole thing will be ready to go!
Now you'll just need to name it. :)

| Kip Blacklake | 
 
	
 
                
                
              
            
            Sweet. The wandering spirit feature is great for downtime as well since I can switch back to something more combat useful when we go seeking out ancient ruins and such.
If you'd like, Kip would totally be down to help build the tavern. I can use Wood Shape a few times per day, so we can get some really neat effects for the bar. Plus if you go with Eagle's Roost, maybe we can incorporate an actual tree into the construction, with the inside parts and connecting walls worked with magic instead of tools.

| Emalliandra | 
 
	
 
                
                
              
            
            Given what I plan to do, making magic items and such, I would like to work towards a Magical Academy. the whole thing won't be built quickly but I would like to try for a Caster's Tower as a start.
Caster’s Tower 30 BP, 1 Lot
Kingdom Economy +1, Loyalty +1
Magic Items 3 minor items, 2 medium items
The home and laboratory for a spellcaster.
Three of those spells are ones that I can use so we can certainly get them, are there any other spells we would like?

| DM Brainiac | 
 
	
 
                
                
              
            
            Using the smaller scale downtime rules (the colony is far too small to count as a kingdom!), a caster's tower costs 88 Goods, 9 Influence, 81 Labor, 11 Magic (4,750 gp). That's 2,375 gp if you take the time to earn the capital. It will take about 3 months to accumulate the resources needed to build the tower, so you can start working towards it, but it may be a while until it is complete.

| Emalliandra | 
 
	
 
                
                
              
            
            That's fine, I didn't expect to finish it in short order after all. What rolls do I need to make?

| DM Brainiac | 
 
	
 
                
                
              
            
            You can use Knowledge (dungeoneering) to earn Goods, any Knowledge or Linguistics for Influence, and Spellcraft for Magic. If you take 10, you can earn 2 points of one of these resources per day. Each point of Goods costs you 10 gp, each point of Influence costs 15 gp, and each point of Magic costs 50 gp. You can use Diplomacy to gain Labor, but the DC to gain 2 points is 20, so if you take 10 you'd only earn 1 per day. Each point of Labor costs 10 gp.
 
	
 
     
     
    