DM Brainiac's Ruins of Azlant: Pretty Women and Green Men (COMPLETE!)
(Inactive)
Game Master
Brainiac
Battle Maps on Google Slides
Loot Spreadsheet
Male Half-Orc Investigator 17 | HP 146/190 | AC 23(35)(+2 vs Evil) T 14(17) FF 20(31) | Fort +15(20) Ref +18(19)(+5 vs. Traps) Will +16(Immune vs. Illusion) | CMB +18(25) CMD 31(41)| Init +3 Perc +25 (+2 Hidden, +10 Traps) | Effects: Mutagen, Barkskin, Heroism, Resinous Skin, Resist Energy (Electricity), PvE, Delay Poison, Transformation | Insp 13/13 |
Really? I wasn't aware of a restriction like that.
I had experimented with it in Hero Lab, and it allowed me to add the class, but had a different formula book for each class.
If it isn't allowed, that's fine. It was just a thought.
Male Half-Orc Investigator 17 | HP 146/190 | AC 23(35)(+2 vs Evil) T 14(17) FF 20(31) | Fort +15(20) Ref +18(19)(+5 vs. Traps) Will +16(Immune vs. Illusion) | CMB +18(25) CMD 31(41)| Init +3 Perc +25 (+2 Hidden, +10 Traps) | Effects: Mutagen, Barkskin, Heroism, Resinous Skin, Resist Energy (Electricity), PvE, Delay Poison, Transformation | Insp 13/13 |
Parent Classes: Each of the following classes draws upon two classes to form the basis of its theme. While a character can multiclass with these parent classes, doing so usually results in redundant abilities
It looks like the rules allow it, but again, if you don't like it, that is no problem for me.
-Posted with Wayfinder
Ah, okay. I must have misremembered the quote. You can take a level of alchemist if you would like, then.
Male Half-Orc Investigator 17 | HP 146/190 | AC 23(35)(+2 vs Evil) T 14(17) FF 20(31) | Fort +15(20) Ref +18(19)(+5 vs. Traps) Will +16(Immune vs. Illusion) | CMB +18(25) CMD 31(41)| Init +3 Perc +25 (+2 Hidden, +10 Traps) | Effects: Mutagen, Barkskin, Heroism, Resinous Skin, Resist Energy (Electricity), PvE, Delay Poison, Transformation | Insp 13/13 |
A level of Hedge Witch could be fun too. I can think of some interesting ways to role play it.
What do you guys think would be more helpful? A little extra offensive power with splash weapons or a few extra healing spells a day?
Male Grippli Shaman 7 |59/59 | Fort +7, Ref +6, Will +10 | AC 19, T 14, FF 16, CMD 14 | Perc. +6 | Init +3
Personally, I'd just stick it out with investigator and pick up the feat naturally. If you really want the dip, I think witch would be better since it gives you cantrips and the ability to use witch wands without UMD.

Male Half-Orc Investigator 17 | HP 146/190 | AC 23(35)(+2 vs Evil) T 14(17) FF 20(31) | Fort +15(20) Ref +18(19)(+5 vs. Traps) Will +16(Immune vs. Illusion) | CMB +18(25) CMD 31(41)| Init +3 Perc +25 (+2 Hidden, +10 Traps) | Effects: Mutagen, Barkskin, Heroism, Resinous Skin, Resist Energy (Electricity), PvE, Delay Poison, Transformation | Insp 13/13 |
Kip Blacklake wrote: Personally, I'd just stick it out with investigator and pick up the feat naturally. If you really want the dip, I think witch would be better since it gives you cantrips and the ability to use witch wands without UMD. Yes, the cantrips and additional spell list access are other things that I was thinking about as positives.
Honestly, Investigator doesn't really get much more interesting as you gain in level, so taking a dip doesn't impact my plans very much.
Being a Support character, I feel that it is my responsibility to attempt to find areas that the specialists can't cover and try to fill those holes. If supporting the party means I need to make a small detour from my original game plan, that is really just part of the natural evolution of a support character.
Potion making looks like it will be an area that could greatly benefit the party. Immediately, being able to brew a bunch of CLW potions will be helpful. In the future being able to make potions of Fly and other higher level spells for half cost will be an even bigger boon.
Yes, I could gain that feat normally. If there were no other benefits to the dip, I certainly wouldn't do it. Doing a dip as witch would actually get me a good bump to Craft (Alchemy), a cool familiar to role play with (and another stat bump), as well as the aforementioned access to cantrips and spells that affect someone other than myself.
Maybe I am putting too much thought into it, but it seems like a good way to help Support the party.
Male Half-Orc Investigator 17 | HP 146/190 | AC 23(35)(+2 vs Evil) T 14(17) FF 20(31) | Fort +15(20) Ref +18(19)(+5 vs. Traps) Will +16(Immune vs. Illusion) | CMB +18(25) CMD 31(41)| Init +3 Perc +25 (+2 Hidden, +10 Traps) | Effects: Mutagen, Barkskin, Heroism, Resinous Skin, Resist Energy (Electricity), PvE, Delay Poison, Transformation | Insp 13/13 |
@GM Note that I altered my prepared extracts.
@Witch discussion: The only pause I have is the arcane spell failure from armor. Although it won't be as if I plan to memorize many combat related spells, so maybe it isn't a real issue.
-Posted with Wayfinder
Male Grippli Shaman 7 |59/59 | Fort +7, Ref +6, Will +10 | AC 19, T 14, FF 16, CMD 14 | Perc. +6 | Init +3
Gerald agrees, familiars are cool.
Are you going to be taking the infusion discovery? Would that fill the same hole you're looking for with Brew Potion, or are you looking for longer term situational consumeables that we can have ready?

Male Half-Orc Investigator 17 | HP 146/190 | AC 23(35)(+2 vs Evil) T 14(17) FF 20(31) | Fort +15(20) Ref +18(19)(+5 vs. Traps) Will +16(Immune vs. Illusion) | CMB +18(25) CMD 31(41)| Init +3 Perc +25 (+2 Hidden, +10 Traps) | Effects: Mutagen, Barkskin, Heroism, Resinous Skin, Resist Energy (Electricity), PvE, Delay Poison, Transformation | Insp 13/13 |
Kip Blacklake wrote: Gerald agrees, familiars are cool. Are you going to be taking the infusion discovery? Would that fill the same hole you're looking for with Brew Potion, or are you looking for longer term situational consumeables that we can have ready? I am looking for more long term consumables. Potions are the scroll equivalent for an alchemist. Why would I ever prepare Comprehend Languages? However, if I have a potion I have the rare need covered.
Infusions are cool for the higher level extracts, but only for one person, where I could create a new potion of fly or see invisible any time someone uses the old one. Plus it is a lot more economical than buying potions (and might be performable during a long rest).
-Posted with Wayfinder
Male Grippli Shaman 7 |59/59 | Fort +7, Ref +6, Will +10 | AC 19, T 14, FF 16, CMD 14 | Perc. +6 | Init +3
That's fair. Remember that potions can't be personal, so no See Invis (but it's a great candidate for an extract!).
Male Half-Orc Investigator 17 | HP 146/190 | AC 23(35)(+2 vs Evil) T 14(17) FF 20(31) | Fort +15(20) Ref +18(19)(+5 vs. Traps) Will +16(Immune vs. Illusion) | CMB +18(25) CMD 31(41)| Init +3 Perc +25 (+2 Hidden, +10 Traps) | Effects: Mutagen, Barkskin, Heroism, Resinous Skin, Resist Energy (Electricity), PvE, Delay Poison, Transformation | Insp 13/13 |
Kip Blacklake wrote: That's fair. Remember that potions can't be personal, so no See Invis (but it's a great candidate for an extract!). I was NOT aware of that. That is dumb! I see the "rule", though it seems contradictory.
Wow... just wow...
-Posted with Wayfinder
Male Half-Orc Investigator 17 | HP 146/190 | AC 23(35)(+2 vs Evil) T 14(17) FF 20(31) | Fort +15(20) Ref +18(19)(+5 vs. Traps) Will +16(Immune vs. Illusion) | CMB +18(25) CMD 31(41)| Init +3 Perc +25 (+2 Hidden, +10 Traps) | Effects: Mutagen, Barkskin, Heroism, Resinous Skin, Resist Energy (Electricity), PvE, Delay Poison, Transformation | Insp 13/13 |
Almost all of my spells are either Range Personal or have no Target (like Detect Secret Doors).
So, I guess Brew Potion is useless. Thanks for the tip. Maybe I'll just pick up a "Familiar" for role playing purposes. ;)
Male Grippli Shaman 7 |59/59 | Fort +7, Ref +6, Will +10 | AC 19, T 14, FF 16, CMD 14 | Perc. +6 | Init +3
I added several more colonists' names to the list in the Campaign Info tab.
Male Grippli Shaman 7 |59/59 | Fort +7, Ref +6, Will +10 | AC 19, T 14, FF 16, CMD 14 | Perc. +6 | Init +3
The colonists were even busier than I thought...
Male Half-Orc Investigator 17 | HP 146/190 | AC 23(35)(+2 vs Evil) T 14(17) FF 20(31) | Fort +15(20) Ref +18(19)(+5 vs. Traps) Will +16(Immune vs. Illusion) | CMB +18(25) CMD 31(41)| Init +3 Perc +25 (+2 Hidden, +10 Traps) | Effects: Mutagen, Barkskin, Heroism, Resinous Skin, Resist Energy (Electricity), PvE, Delay Poison, Transformation | Insp 13/13 |
The site's problems are really frustrating. I am very surprised that Paizo hasn't fixed them yet.
Likely the site problems have something to do with why posting rates have dropped off across the board.
I really hope they get back up soon.
Male Grippli Shaman 7 |59/59 | Fort +7, Ref +6, Will +10 | AC 19, T 14, FF 16, CMD 14 | Perc. +6 | Init +3
Yeah, I'm having trouble connecting and staying connected.
That, and Stranger Things...
Female Human Arcanist (occultist) 17 | hp 95/113 (0 thp) (0 n/l)| AC 20, tac 14, ff 18 | CMB 6; CMD 17 | F +10, R +10, W +11 | Init +2 | Per +15 | Arcane Reservoir (11/23); Consume Spells 7/8 | 1-Lvl 7/7, 2-Lvl 5/6, 3-Lvl-6/6, 4-Lvl 6/6, 5th 4/6, 6th 3/5, 7th 3/5, 8th 1/4; Active: false life; Prot v Evil
The issue with staying logged in is driving me nuts right now.
Same here, it is very annoying.
Busy weekend for me, so I will try to get a post up tonight or tomorrow morning.
Victrix, sorry that your second date with Antona got cut short. I'll make it up to you next time. :)
Male Half-Orc Investigator 17 | HP 146/190 | AC 23(35)(+2 vs Evil) T 14(17) FF 20(31) | Fort +15(20) Ref +18(19)(+5 vs. Traps) Will +16(Immune vs. Illusion) | CMB +18(25) CMD 31(41)| Init +3 Perc +25 (+2 Hidden, +10 Traps) | Effects: Mutagen, Barkskin, Heroism, Resinous Skin, Resist Energy (Electricity), PvE, Delay Poison, Transformation | Insp 13/13 |
BTW: We never mentioned how we were distributing the new healing potions.
My idea was that Victrix should hold all six of them. I can heal myself, if needed, as can Kip. Ema already has one healing potion, and Victrix is the one who is going to end up taking the most damage.
Just need Ema's actions for this round.
Now we need everybody but Simon's actions. :)
Shortspears are only a x2 crit weapon, so Simon actually took 4 less damage last round...though he would still be at negatives before his action.
Male Half-Orc Investigator 17 | HP 146/190 | AC 23(35)(+2 vs Evil) T 14(17) FF 20(31) | Fort +15(20) Ref +18(19)(+5 vs. Traps) Will +16(Immune vs. Illusion) | CMB +18(25) CMD 31(41)| Init +3 Perc +25 (+2 Hidden, +10 Traps) | Effects: Mutagen, Barkskin, Heroism, Resinous Skin, Resist Energy (Electricity), PvE, Delay Poison, Transformation | Insp 13/13 |
DM Brainiac wrote: Shortspears are only a x2 crit weapon, so Simon actually took 4 less damage last round...though he would still be at negatives before his action. Thanks. Also, thanks for realizing that I meant to mention that I would 5-foot step so that only one of them got an AoO in :blush:
I will be out of town from Friday through Sunday. I will check in if I can, but I likely won't be able to post much until I get back.
Female Human Arcanist (occultist) 17 | hp 95/113 (0 thp) (0 n/l)| AC 20, tac 14, ff 18 | CMB 6; CMD 17 | F +10, R +10, W +11 | Init +2 | Per +15 | Arcane Reservoir (11/23); Consume Spells 7/8 | 1-Lvl 7/7, 2-Lvl 5/6, 3-Lvl-6/6, 4-Lvl 6/6, 5th 4/6, 6th 3/5, 7th 3/5, 8th 1/4; Active: false life; Prot v Evil
Just FYI guys, if you've posted something for me to respond to, especially on Mon, Tues, Thurs, Fri, give me a while to respond. I work 10 hour shifts and can't post too frequently those days. You got the first post directed towards me up and then continued before I could ever get a chance to respond. Not being critical just letting you all know.
Male Half-Orc Investigator 17 | HP 146/190 | AC 23(35)(+2 vs Evil) T 14(17) FF 20(31) | Fort +15(20) Ref +18(19)(+5 vs. Traps) Will +16(Immune vs. Illusion) | CMB +18(25) CMD 31(41)| Init +3 Perc +25 (+2 Hidden, +10 Traps) | Effects: Mutagen, Barkskin, Heroism, Resinous Skin, Resist Energy (Electricity), PvE, Delay Poison, Transformation | Insp 13/13 |
@GM I would like to develop a cipher to hide Simon's notes.
Would you allow using a rank of Linguistics to create said cipher?
Yes, that would work. Anybody trying to decode the cipher would have to make an opposed Linguistics check against you.
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Male Grippli Shaman 7 |59/59 | Fort +7, Ref +6, Will +10 | AC 19, T 14, FF 16, CMD 14 | Perc. +6 | Init +3
Thanksgiving... so fat...omnomnom.
I think we are waiting on a response from Simon now.
Male Half-Orc Investigator 17 | HP 146/190 | AC 23(35)(+2 vs Evil) T 14(17) FF 20(31) | Fort +15(20) Ref +18(19)(+5 vs. Traps) Will +16(Immune vs. Illusion) | CMB +18(25) CMD 31(41)| Init +3 Perc +25 (+2 Hidden, +10 Traps) | Effects: Mutagen, Barkskin, Heroism, Resinous Skin, Resist Energy (Electricity), PvE, Delay Poison, Transformation | Insp 13/13 |
An additional response?
Well, I have been meaning to reply directly to Ema, I suppose.
Fair enough.
Lol, I missed the last post. But yeah, the direct response will help the conversation along.
I'll give it until tomorrow morning to see if Victrix or anybody else wants to say something, otherwise I will move things along.
If you're ready to move on, let me know which direction you want to go.
Ema, you rolled 1d43 for damage instead of 1d4+3.
Male Grippli Shaman 7 |59/59 | Fort +7, Ref +6, Will +10 | AC 19, T 14, FF 16, CMD 14 | Perc. +6 | Init +3
I will be out of town from Friday through Tuesday. I will try to check in if I can, but I likely won't be able to post much until I return.
Female Human Arcanist (occultist) 17 | hp 95/113 (0 thp) (0 n/l)| AC 20, tac 14, ff 18 | CMB 6; CMD 17 | F +10, R +10, W +11 | Init +2 | Per +15 | Arcane Reservoir (11/23); Consume Spells 7/8 | 1-Lvl 7/7, 2-Lvl 5/6, 3-Lvl-6/6, 4-Lvl 6/6, 5th 4/6, 6th 3/5, 7th 3/5, 8th 1/4; Active: false life; Prot v Evil
Is the dog sill around or did it go home again?
It went home. It has been more than 2 minutes since the previous fight.
Male Half-Orc Investigator 17 | HP 146/190 | AC 23(35)(+2 vs Evil) T 14(17) FF 20(31) | Fort +15(20) Ref +18(19)(+5 vs. Traps) Will +16(Immune vs. Illusion) | CMB +18(25) CMD 31(41)| Init +3 Perc +25 (+2 Hidden, +10 Traps) | Effects: Mutagen, Barkskin, Heroism, Resinous Skin, Resist Energy (Electricity), PvE, Delay Poison, Transformation | Insp 13/13 |
Merry Christmas to all!
Just so it doesn't get lost in the break, it is Ema's turn. Have fun, and be safe everyone.
And it's Ema's turn again. Due to the holidays, I'll give her until late tomorrow morning before botting her.

Female Human Arcanist (occultist) 17 | hp 95/113 (0 thp) (0 n/l)| AC 20, tac 14, ff 18 | CMB 6; CMD 17 | F +10, R +10, W +11 | Init +2 | Per +15 | Arcane Reservoir (11/23); Consume Spells 7/8 | 1-Lvl 7/7, 2-Lvl 5/6, 3-Lvl-6/6, 4-Lvl 6/6, 5th 4/6, 6th 3/5, 7th 3/5, 8th 1/4; Active: false life; Prot v Evil
Mostly leveled and looking at my feat for this level and have a question.
Extra Reservoir
Prerequisite(s): Arcane reservoir class feature.
Benefit: You gain three more points in your arcane reservoir, and the maximum number of points in your arcane reservoir increases by that amount.
Special: You can take this feat multiple times. Its effects stack.
The feat is unclear if the reservoir regeneration per day is increased as well or only the day the feat is taken. As written it doesn't seem to increase the regen as well but the intention seems to be that it does. So far as I can find it hasn't ever been FAQs anywhere.
Normally wouldn't really consider this feet but as I will be very reservoir intensive and can only consume Cha mod per day I need all the help I can get when it comes to the reservoir.
The wording is vague, but I would rule that it increases the regeneration each day.
Male Grippli Shaman 7 |59/59 | Fort +7, Ref +6, Will +10 | AC 19, T 14, FF 16, CMD 14 | Perc. +6 | Init +3
It's probably unclear because the CHA/day restriction was added later in errata and the feat was written before there was any restriction on conversions per day.
Male Half-Orc Investigator 17 | HP 146/190 | AC 23(35)(+2 vs Evil) T 14(17) FF 20(31) | Fort +15(20) Ref +18(19)(+5 vs. Traps) Will +16(Immune vs. Illusion) | CMB +18(25) CMD 31(41)| Init +3 Perc +25 (+2 Hidden, +10 Traps) | Effects: Mutagen, Barkskin, Heroism, Resinous Skin, Resist Energy (Electricity), PvE, Delay Poison, Transformation | Insp 13/13 |
Can we get the magical belt identified?
Sure! It is a meridian belt.
Female Human Arcanist (occultist) 17 | hp 95/113 (0 thp) (0 n/l)| AC 20, tac 14, ff 18 | CMB 6; CMD 17 | F +10, R +10, W +11 | Init +2 | Per +15 | Arcane Reservoir (11/23); Consume Spells 7/8 | 1-Lvl 7/7, 2-Lvl 5/6, 3-Lvl-6/6, 4-Lvl 6/6, 5th 4/6, 6th 3/5, 7th 3/5, 8th 1/4; Active: false life; Prot v Evil
Male Half-Orc Investigator 17 | HP 146/190 | AC 23(35)(+2 vs Evil) T 14(17) FF 20(31) | Fort +15(20) Ref +18(19)(+5 vs. Traps) Will +16(Immune vs. Illusion) | CMB +18(25) CMD 31(41)| Init +3 Perc +25 (+2 Hidden, +10 Traps) | Effects: Mutagen, Barkskin, Heroism, Resinous Skin, Resist Energy (Electricity), PvE, Delay Poison, Transformation | Insp 13/13 |
DM Brainiac wrote: Sure! It is a meridian belt. LOL! We've found a total of one magical ring.
Is this a sign that we'll be finding a lot more?
So, does anyone want either the Shield Cloak or the Meridian Belt or should we sell them?
Male Half-Orc Investigator 17 | HP 146/190 | AC 23(35)(+2 vs Evil) T 14(17) FF 20(31) | Fort +15(20) Ref +18(19)(+5 vs. Traps) Will +16(Immune vs. Illusion) | CMB +18(25) CMD 31(41)| Init +3 Perc +25 (+2 Hidden, +10 Traps) | Effects: Mutagen, Barkskin, Heroism, Resinous Skin, Resist Energy (Electricity), PvE, Delay Poison, Transformation | Insp 13/13 |
Level Up Details:
Lvl 3:
Investigator +5 HP, 8+4 skills
Feat: Improved Trip
Expanded Inspiration (Diplomacy, Heal, Perception, Profession, Sense Motive free Inspiration)
New Formula: Crafter's Fortune
Default Memorized: CLW, Shield, Heightened Awareness, Touch of the Sea
Skills (12) Perception, Spellcraft, Disable, Acrobatics, Craft (Alchemy), Know (History), Linguistics x2, Know (Dungeon), Know (Nature), Diplomacy, Sense Motive
Languages: Undercommon, Aquan
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