
Gideon Ross |

Just thinking out loud here...is there any chance that, assuming we survive the adventure, we could talk Anoise into going back to Talmandor's Bounty with us? Since Luetin is our resident craftsman he might could learn how to craft clockwork mechanisms from Anoise and make some clockwork guards for the colony.

Gideon Ross |

Well...I'm hoping that once we're done on this island we'll have a chance to go back to the colony for a bit, though I'm sure we're gonna be off to somewhere else because of some nefarious plot we learn about here. Either way, Gideon's gotta tell Kulena he's alive and what's going on.

Gideon Ross |

Don't you have to also have the Craft (Construct) feat, which itself has a litany of requirements, to be able to make clockworks?
EDIT: Hmm. The Clocksmith archetype gives you Craft(Construct) at level one, even if you don't meet the other prerequisites. I wonder if that might be worth the one-level dip.

Gideon Ross |

I haven't decided if I want to veer off of Archaeologist at all for Gideon yet, truthfully. Level 13 and 14 are both dead levels for an Archaeologist Bard and the only thing I've got coming up that really appeals to me is the upgrade to Archaeologist's Luck at level 11, so I'm trying to decide if multiclassing would be a good option; it's not something I normally even think about doing and am unsure of the cost vs. benefit.

Gideon Ross |

Wouldn't really be prestiging; just multiclassing. I'm not sure if there really are any prestige classes I'd be into, but that's definitely something to look at. What are you prestiging Terana into? You said Paladin, but she IS a Paladin, so I'm not sure if that was a typo or you were trying to be cute.

Terana Murkwater |

I'm being cute of course! Who says a six-foot, badly scarred gillwoman can't be cute?! There's really nothing worth stepping out of Pally - with the vows and the archetype I have I really can't think of anything that would help me smack abberations better than I can by sticking with what I've got.

Gideon Ross |

I figured as much! Don't get me wrong, I wouldn't dare tell Terana she wasn't cute! My only hangup with multiclassing is the spellcasting. If I stay straight Bard, I'll probably get access to one or two 6th-level spells by the end of the campaign; if I multiclass I might not be able to get to those. Not to mention crafting clockworks would take a lot of campaign downtime, which we may not have much of by then.

Cathyriel Alaro |

Cleric all the way with this one - the only drawback is the hopeless lack of skill points :-(
On the plus side, Hound Archon as a standard action ^_^
There's no kill like overkill

Gideon Ross |

Sorry for my relative silence over the last few days, guys. Work has put in a new firewall that's got Paizo blocked off and that's normally where I get my early morning posting in but I think I've got that issue sorted now. I'm gonna try to get back into my old posting habits of two or three times a day from here on out.

Terana Murkwater |

And this is why a. Terana always goes in front and b. she has combat reflexes! :D
Rolling of thread just in case they be needed.
AOO 1: 1d20 + 13 + 2 ⇒ (19) + 13 + 2 = 34 Damage: 1d10 + 7 ⇒ (3) + 7 = 10
AOO 2: 1d20 + 13 + 2 ⇒ (20) + 13 + 2 = 35 Damage: 1d10 + 7 ⇒ (1) + 7 = 8
Crit?: 1d20 + 13 + 2 ⇒ (11) + 13 + 2 = 26 Damage: 2d10 + 14 ⇒ (3, 10) + 14 = 27
Tell me these get used!

Gideon Ross |

Level: +1 Bard
Favored Class Bonus: +1 Skill Point
Spells: +1 Level 3 (Jester's Jaunt)
Feat: Extend Spell
Adventuring Skill Points: +10
+1 Acrobatics
+1 Diplomacy
+1 Disable Device
+1 Intimidate
+1 Know(Local)
+1 Know(Planes)
+1 Know(Religion)
+1 Perception
+1 Spellcraft
+1 UMD
Background Skill Points: +2
+1 Craft(Jewelry)
+1 Know(Engineering)
Never really considered Jester's Jaunt before, but suddenly the potential application of being able to instantly move a part member into (or out of) melee without them sacrificing an action to do so seemed broad and powerful.

Terana Murkwater |

Can't look at some game pages from work so someone please check pages 54, 55, 57, 61 for loot. Otherwise:
Chaos Beast
------------
Ring of the Troglodyte (6k) [Terana]
Jade hunk (1000gp)
Hounds
-----------
Circlet of Persuasion (2.25k) [Gideon]
Dusty Rose Ioun Stone (2.5K)
Giant Bees
----------
Clockwork construct + key (500)
2x +2 mithril chainmial
Bee themed jewellery (1.5k)
Antitoxin x3
Clockwork
----------
+3 Halberd (9k) [Terana]
Clothes
----------
Mnemonic Vestment (unidentified) [2.5k]
Shocking Robe [6.5K]
Robe of Useful Items [3.5k]
Unfettered Shirt [5k]
Bottles n' Stuff'
-----------------
a bottle of air, a block of incense of meditation, 2 oils of align weapon (law), 4 oils of magic weapon, 3 oils of protection from chaos, 3 oils of resist energy (electricity), 5 oils of shield of faith (CL 6th), 3 oils of touch of the sea, 3 oils of water breathing, and a platinum pitcher shaped like a giant bee (worth 2,500 gp).
The storage room contains a fully stocked alchemist’s lab as well as the following alchemical items: three vials of antitoxin, one vial of alchemical glue, three vials of armor ointment, 5 doses of bloodblock, and four sunrods. There are also 15 full jars of aboleth mucus extract in the room.
Cursed Box
--------------
Pearl of the Sirines (incredibly good! Someone who can't swim well needs it. Tobar I think since he cant breathe underwater yet, or take the slippers of Cathy and she can have it to help with spellcasting) [7.65k]
Pearl of Power (3rd) [4.5k]
124 pp, 856 gp, and 352 sp in ancient Azlanti coins
Skum (multiple fights)
------------
6x CSW
3x CLW
5x CMW
2x LR
Jewellery 80gp
4 leather armour
+1 chain shirt
+1 longspear [Teran - who now has 3 reach weapons and a cc one :)]
amulet of natural armor +2 [4k]
ring of protection +1 [1k]
2x ring of resistance +1 [1k]
mwk manacles,
amber necklace (worth 25 gp)
Large masterwork heavy repeating crossbow.
Statues
-------------
Ring of Spell Knw 2 [3k]
+1 Abberation-bane longsword [4k] (Cathy)
Terana picked up her efficient scabbard on one of the pages I can't read. :)
Assorted masterwork glaives (4), javelins (12), falchions (4), underwater light crossbows (2), longspears (3).

Terana Murkwater |

So... Terana can get up to AC25 if she can take the +2 Am and the Dusty Rose stone. She has a +1 Am already that someone else can use instead. Can she have one of the Rings of Resist too? (I don't care about the Ring of the Trog much)
Other big things: Cathy should have the Pearl of Sirines I think so she can do everything she needs to underwater, maybe with the Ring of Swimming. Then Tobar can have the slippers and everyone will have an easier time...
Pearl of Power and Ring of Spell Know should go to Gid and Cathy?
People should be wearing the mithril chainmails if they aren't already packing something better.
Who gets the robes? Either Terana or Cathy for the Unfettered Shirt probably. (Terana since Cathy can cast FoM?)
I feel like I'm claiming loads of loot items so please say if you want anything that Terana is currently holding etc. Tobar, can I interest you in a +3 halberd? :D

Cathyriel Alaro |

9th level (finally had time to do this!)
+1 Ref save
+7 hit points
+1d6 Channel energy
+1 level 2 spell
+1 level 5 spell (+level 5 domain spell)
Feat: Selective Channel

Gideon Ross |

Man, when did we first pick up that Color Spray wand? It was somewhere in the first part of Book 1, wasn't it? We've hardly used it since we leveled up a bit but I'm sure glad we hung on to the thing instead of getting rid of it now. It's definitely making itself useful.