Jeggare Noble

Lord Vincent Darastrix-iejir's page

63 posts. Alias of overfiend_87.


About Lord Vincent Darastrix-iejir

Lord Vincent Darastrix-iejir
Human Bard (Arcane Duelist) 7
LN Medium Humanoid (human)
Init +3; Senses Perception -1
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Defense
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AC 21, touch 13, flat-footed 20 (+5 armor, +3 shield, +1 Dex, +2 deflection)
hp 52 (7d8+14)
Fort +6, Ref +8, Will +6
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Offense
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Speed 20 ft.
Melee Heavy Shield Bash +5 (1d4+4/x2) and
. . +1 Keen Longsword +11 (1d8+5/17-20/x2) and
. . Morningstar +9 (1d8+4/x2)
Ranged Light crossbow +6 (1d8/19-20/x2)
Special Attacks bardic performance (move action) (19 rounds/day), bardic performance: distraction, bardic performance: fascinate (3 targets) (dc 16), bardic performance: inspire competence +3, bardic performance: inspire courage +2
Bard (Arcane Duelist) Spells Known (CL 7):
3 (2/day) Haste, Good Hope
2 (4/day) Heroism, Mirror Image, Alter Self, Gallant Inspiration (DC 15)
1 (5/day) Hideous Laughter (DC 14), Grease (DC 14), Liberating Command, Saving Finale (DC 14), Vanish
0 (at will) Spark (DC 13), Mage Hand, Detect Magic, Message, Light, Sift
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Statistics
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Str 18, Dex 12, Con 14, Int 10, Wis 8, Cha 16
Base Atk +5; CMB +9; CMD 22
Feats Arcane Strike, Combat Casting, Dazzling Display (Longsword), Disruptive, Intimidating Prowess, Noble Scion of War, Step Up, Weapon Focus (Longsword)
Traits Charming, Fencer
Skills Acrobatics -2 (-6 jump), Appraise +10, Bluff +13 (+14 vs. characters who could be attracted to you), Climb +1, Diplomacy +13 (+14 vs. characters who could be attracted to you), Escape Artist -2, Fly -2, Intimidate +17, Knowledge (arcana) +5, Knowledge (history) +9, Knowledge (local) +9, Knowledge (nobility) +11, Knowledge (religion) +4, Ride -2, Spellcraft +10, Stealth -2, Swim +1
Languages Common
SQ arcane bond - weapon (1/day), bardic performance: bladethirst (+1), bardic performance: rallying cry
Other Gear +1 Chain shirt, +1 Heavy steel shield, +1 Keen Longsword, Crossbow bolts (10), Light crossbow, Morningstar, Cloak of resistance +2, Ring of protection +2, Backpack, masterwork (empty), Bedroll, Blanket, winter, Everburning torch, Flint and steel, Folding chair, Mirror, Noble's outfit, Rope, Shaving kit, Signet ring, Tent, small, Trail rations (10), Silver Bracelet with a Dragon Motif (100 GP), 349 GP, 9 SP
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Special Abilities
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Arcane Bond - Weapon (1/day) At 5th level, an arcane duelist gains the arcane bond ability as a wizard, using a weapon as his bonded item, allowing him to cast any one additional spell that he knows once per day. He may not choose a familiar or other type of bonded item. He may
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bardic Performance (move action) (19 rounds/day) Your performances can create magical effects.
Bardic Performance: Bladethirst (+1) (Sp) Enhance weapons.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (3 targets) (DC 16) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Competence +3 (Su) +2 competence bonus for one ally on a skill check.
Bardic Performance: Inspire Courage +2 (Su) Morale bonus on some saving throws, attack and damage rolls.
Bardic Performance: Rallying Cry (Su) Replace your allies' saves vs. fear with your Intimidate check result.
Charming +1 Bluff/Diplomacy/save DC for a language-dependent spell vs. targets who could be sexually attracted to you.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Dazzling Display (Longsword) Intimidate check to demoralize can affect those within 30' who see you.
Disruptive +4 DC to cast defensively for those you threaten.
Fencer +1 to hit with dagger or sword AoOs.
Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.

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