Curse of the Crimson Throne

Game Master Something Wicked

Oftentimes, to win us to our harm, the instruments of darkness tell us truths, win us with honest trifles, to betray's in deepest consequence.

Respect Points: 2

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Lamplighter 11| HP:31/80 curr AC 18, T:11 FF:14 |( Init +5+1d6 ) Perception +14 (+19 traps)| F+7 R+11 W+10|

yEP.


Lamplighter 11| HP:31/80 curr AC 18, T:11 FF:14 |( Init +5+1d6 ) Perception +14 (+19 traps)| F+7 R+11 W+10|

GM:
So can Kynes make any actions?


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Kynes:
Not for this round. You'll be able to act normally next round


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Male Human HP 87/92 | AC 18/ FF 12/ T 16 | Per +7 | F: 8/ R: 7/ W: 10 | Init +5 | Active Conditions: Mage Armor, Overland Flight

Thank you for the kind words, Kynes!

And poor red jester :(


Lamplighter 11| HP:31/80 curr AC 18, T:11 FF:14 |( Init +5+1d6 ) Perception +14 (+19 traps)| F+7 R+11 W+10|

Yeesh Garvid!


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Female Human Unchained Rogue/11 HP 93/93; AC 21 T 15 FF16; Fort+5 Ref+12/14 Will+5; Init+5; Perception+16/19, Sense Motive +16

Dang, Garvid!

@Kynes: I couldn't say it better than Wicked already did but your words were very thoughtful and much appreciated.

This is a very awesome group to play with :)


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Kynes:
The DC v. Cackle is 22. It looks like you've failed, meaning you're panicked as long as Talfryn. Time for some cardio.


Female Human Unchained Rogue/11 HP 93/93; AC 21 T 15 FF16; Fort+5 Ref+12/14 Will+5; Init+5; Perception+16/19, Sense Motive +16

Not sure if it's super important but I can't move Li's token in Roll20. She doesn't want to be anywhere near that mace :) It was a miracle she survived the first will save, I don't think she'll make another...


Female Human Unchained Rogue/11 HP 93/93; AC 21 T 15 FF16; Fort+5 Ref+12/14 Will+5; Init+5; Perception+16/19, Sense Motive +16

I was thinking about how Jolistina found us considering we never spoke of our plans in front of her. Li is carrying the key that was sent to Cressida. Not that there's much time now, and Cressida did say that divinations were performed on the key, but could it be used to track us? If so, maybe someone smarter than Li and someone who uses magic should take a look at it if we don't end up defeating Jolistina and we do need to run.


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Sorry Li, your token should work now.


Male Human HP 87/92 | AC 18/ FF 12/ T 16 | Per +7 | F: 8/ R: 7/ W: 10 | Init +5 | Active Conditions: Mage Armor, Overland Flight

this red jester is an interesting monster. It seems excellent at scaring or paralyzing the party, but it deals so little damage that it seems it can't win over the long-term.


Lamplighter 11| HP:31/80 curr AC 18, T:11 FF:14 |( Init +5+1d6 ) Perception +14 (+19 traps)| F+7 R+11 W+10|

Unless it has another trick all I think will happen is the we are all forced to flee down the street, until we find a nice little cafe serving espresso and scones.


Female Shoanti Shaman 11 (Lore) HP: 2/89 | 28/28 | AC 25/13/23 | F+9 R+9 W+15 | Per +13 Init +7 | Hex DC 20

Mmm, scones.


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It would work better with an entourage of henchman, and in that case could make for quite a deadly opponent at the appropriate level. It appears Jolistina is working alone tonight. Unless Talfryn and Kynes scare up some friends.


Barbarian 10/Fighter 1 | HP 66/104 | DR 5/- | AC 27, T 15 FF 21 | Fort +14, Ref +7, Will +6 (+7 Superstition) | CMD 29 | Init +2 | Perception +15

This fight...

I hate it, and I somehow love it. Not the least because of the roll20 stuff.

And I need to check where I can fit Iron Will.


Lamplighter 11| HP:31/80 curr AC 18, T:11 FF:14 |( Init +5+1d6 ) Perception +14 (+19 traps)| F+7 R+11 W+10|

Soon.
Jolistina does solo standup prop comedy routine a la Gallagher.
We all think it is bloody hilarious.


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*bump* Yazi


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Thanks Garvid, I updated my post and her hp in roll20.


Barbarian 10/Fighter 1 | HP 66/104 | DR 5/- | AC 27, T 15 FF 21 | Fort +14, Ref +7, Will +6 (+7 Superstition) | CMD 29 | Init +2 | Perception +15

That was a sunder attempt, though, not an attack. Thought it might be a better idea, though I realise it was the thing I should've done from the start, when I saw Kynes go... lulzy.


Barbarian 10/Fighter 1 | HP 66/104 | DR 5/- | AC 27, T 15 FF 21 | Fort +14, Ref +7, Will +6 (+7 Superstition) | CMD 29 | Init +2 | Perception +15

Quick double-post, my apologies.

Just re-read that, and noticed the GM was talking about the channel. M'bad!


Lamplighter 11| HP:31/80 curr AC 18, T:11 FF:14 |( Init +5+1d6 ) Perception +14 (+19 traps)| F+7 R+11 W+10|

Off topic.

Counterpart is maybe the most interesting tv shows I've watched in a long time. The creation that Justin Marks and the performance given by J.K. Simmons are brilliant, captured at its peak in Simmon's gripping dialogue with himself in Episode 8 of Season 1.

I just started the season over so I can watch Season 2 with a full recollection, which is out now on Starz.

I love it when a producer finally gives a life-long supporting/tv commercial actor a chance for a main role, and that actor absolutely kills it...in part because the producer had a good script and the guts to stick with it against all those that cowardly make their casting decisions based on sex appeal. Yeah, its one of those. But man... it's one of those.


Male Human HP 87/92 | AC 18/ FF 12/ T 16 | Per +7 | F: 8/ R: 7/ W: 10 | Init +5 | Active Conditions: Mage Armor, Overland Flight

Now I'm all frowny face cause I don't have access to Starz.


Male Human HP 87/92 | AC 18/ FF 12/ T 16 | Per +7 | F: 8/ R: 7/ W: 10 | Init +5 | Active Conditions: Mage Armor, Overland Flight

Hey folks, random request here, but anybody in a game that could use a new player? I'm looking to add another pbp to the roster and would rather game with folks I know are awesome :)


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Iyon in Slumbering Tsar runs "Emerald Kingdoms", a mashup of Emerald Spire, Thornkeep, and Kingmaker. It's a big dungeon crawl. Agyen's player is in there, too. We've just lost a player and GM has asked for new blood. You should look it over.


Barbarian 10/Fighter 1 | HP 66/104 | DR 5/- | AC 27, T 15 FF 21 | Fort +14, Ref +7, Will +6 (+7 Superstition) | CMD 29 | Init +2 | Perception +15

I am in all Wicked games (Unless there's a secret one!), and only just joined a couple of others. I'll keep you posted, if anything pops up!


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Welcome to level 8! Please post your advancements here.


Lamplighter 11| HP:31/80 curr AC 18, T:11 FF:14 |( Init +5+1d6 ) Perception +14 (+19 traps)| F+7 R+11 W+10|

Level 8 Lamplighter
HP+5+1fc+1con
+1 Int
+1 to Will,Reflex
BAB: +6/+1
At 8th level, the lamplighter casts searing light by burning a level 3 extract in his lantern, torch or flame as standard action.

Adventuring:
+3 Acrobatics
+3 Bluff
+1 Diplomacy(CHA)
+1 Intimidate(Int)
+1 Arcana
+1 Religion
+1 Perception
+1 Use Magical Device(CHA)

Background:
+2 Lore Old Korvosa (INT)

New Extract:
Monstrous Physique I oooh yeah.


Barbarian 10/Fighter 1 | HP 66/104 | DR 5/- | AC 27, T 15 FF 21 | Fort +14, Ref +7, Will +6 (+7 Superstition) | CMD 29 | Init +2 | Perception +15

Yay! Lvl 8.

+1 to Str
+1 to Fort
+1/3 to Superstition Bonus (6/3)

Combat Expertise, Power Attack, Reckless Abandon and Stalwart increase their bonus

No Class features.
Skills: (6+2)
Intimidate
Knowledge(Local)
Diplomacy
Sense Motive
Perception
Stealth

Profession(Guard)
Sleight of Hand


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If you have DR, please post it in your tagline near your hp. I forget even though I check it every combat :).


Barbarian 10/Fighter 1 | HP 66/104 | DR 5/- | AC 27, T 15 FF 21 | Fort +14, Ref +7, Will +6 (+7 Superstition) | CMD 29 | Init +2 | Perception +15

Done!

I'll try and update that whenever I post, though, since Garvid's stats change a lot from turn to turn.

EDIT:
I think GM BrOp, our former substitute teacher GM, is just starting a new, old-school DnD inspired, Savage Worlds game in the recruitment. I am planning to check it out, since being born in the 90's doesn't really give you too many old-school DnD experiences. Just thought I'd mention that, since his Lordship was asking.


Male Human HP 87/92 | AC 18/ FF 12/ T 16 | Per +7 | F: 8/ R: 7/ W: 10 | Init +5 | Active Conditions: Mage Armor, Overland Flight

Have we rested enough to regain spells?


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Yep assume a full rest.


Female Human Unchained Rogue/11 HP 93/93; AC 21 T 15 FF16; Fort+5 Ref+12/14 Will+5; Init+5; Perception+16/19, Sense Motive +16

Woot! Level 8 :)

+8HP (1d8, +2con, +1favored class)
+1 Ref
+1 Wisdom
+1BAB,+1attack - +6/+1

Improved Uncanny Dodge - no more being flanked :)
Rogue Talent - Deft Palm

10 skill points:
+1 Acrobatics
+1 Bluff
+2 Climb
+1 Disable Device
+1 Escape Artist
+1 K.local
+1 Perception
+1 Sense Motive
+1 Stealth

Background:
+1 Profession,baker
+1 Sleight of Hand


Male Human HP 87/92 | AC 18/ FF 12/ T 16 | Per +7 | F: 8/ R: 7/ W: 10 | Init +5 | Active Conditions: Mage Armor, Overland Flight

Profession, baker, Li? You been holding out on us? Where are all our breakfast pastries each day?


Male Human HP 87/92 | AC 18/ FF 12/ T 16 | Per +7 | F: 8/ R: 7/ W: 10 | Init +5 | Active Conditions: Mage Armor, Overland Flight

Level 8

+8HP (1d6 +3con +1 favored class)
+1 Will
+1 Intelligence
+1 BAB

Preferred Spell: Haste

7 Skill Points
+1 Kn Arcana/Local/Planes/Religion/Nature/History
+1 Spellcraft

Background
+1 Lore
+1 Linguistics

2 New Spells:
Acid Pit
Dispel Magic


Female Human Unchained Rogue/11 HP 93/93; AC 21 T 15 FF16; Fort+5 Ref+12/14 Will+5; Init+5; Perception+16/19, Sense Motive +16

Based on our present surroundings, I think pastries are out of the question. But she could you make you bannock if you'd like :)


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@Li: Yes, you can "ready" this attack. When/if the thug comes within range, it will trigger initiative. If you go first, you'll strike at him flat-footed and the attack will be eligible for sneak attack damage. If he goes first, he will not be flat-footed against your attack and won't take sneak attack damage.

@Talfryn: There's a feat for what I think you're trying to do here.

@Yazi: I'm assuming 3 charges of the healing stick to (nearly) top everyone off.


Behind on posting in all my games: Car shopping. Hope to get one up today sometime.


Male Human HP 87/92 | AC 18/ FF 12/ T 16 | Per +7 | F: 8/ R: 7/ W: 10 | Init +5 | Active Conditions: Mage Armor, Overland Flight
The Wicked GM wrote:


@Talfryn: There's a feat for what I think you're trying to do here.

Yikes. I guess so - I was hoping for a little mumble-mumble behind Garvid, but now I know what'll happen next time! Apologies, everyone.


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Don't worry too much. These salty thugs were probably looking for any excuse for a little bloodshed...

Oh, and I forgot to mention it, but you can assume Amin took the supply satchels with him.


Female Shoanti Shaman 11 (Lore) HP: 2/89 | 28/28 | AC 25/13/23 | F+9 R+9 W+15 | Per +13 Init +7 | Hex DC 20

Sorry for falling behind, have been having a crazy busy time.

Level up things:

- Ability point goes into Con for extra buffiness
- Skill points: 7 (Diplomacy, Spellcraft, Knowledge religion, Knowledge nature, Knowledge planes, Knowledge local x 2)
- Backgrounds skills: 2 (Craft Tattoo x2)
- Saves: +1 Will
- Favored class bonus: +1 HP
- Spells: +1 level 3, +1 level 4
- Hex: Fortune
- Special shaman things: Automatic Writing 1/day (like divination with 90% effectiveness) - would like to use this soooooon.


Lamplighter 11| HP:31/80 curr AC 18, T:11 FF:14 |( Init +5+1d6 ) Perception +14 (+19 traps)| F+7 R+11 W+10|

Li, If trying to get past orange, that thug might be subject to a -4 to skill checks and attack rolls from Yaz Evil Eye, a -2 from being shaken, and another -2 from being sickened--or just plain knocked out.


Female Human Unchained Rogue/11 HP 93/93; AC 21 T 15 FF16; Fort+5 Ref+12/14 Will+5; Init+5; Perception+16/19, Sense Motive +16

I would be trying to get past orange. We'll see what Wicked rules because I have no idea what their CMD is but I'm not overly hopeful. Then I wasn't sure if she could still try to attack with a botched acrobatics move or if she'd now have an AoO on her if she fails.


Lamplighter 11| HP:31/80 curr AC 18, T:11 FF:14 |( Init +5+1d6 ) Perception +14 (+19 traps)| F+7 R+11 W+10|

Garvid and Leah can intimidate a whole army; I hope we have the chance.


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Yazi wrote:
Have we actually killed any of them? I thought Garvid and Kynes are using non-lethal.

You're correct. I'm sensationalizing their perspective to "justify" their use of deadly force. As if they hadn't started it!


Lamplighter 11| HP:31/80 curr AC 18, T:11 FF:14 |( Init +5+1d6 ) Perception +14 (+19 traps)| F+7 R+11 W+10|

I've had a little trouble describing how Kynes uses his bladed scarf for non-lethal slashing. I guess numerous delicate cuts that sap their vitality but won't kill them? Or slashes that avoid vital organs...

I'd think it is fair to say that it would be hard to know whether we were trying to kill them, or just make them feel really really bad, disfigured for life by a thousand cuts.


Barbarian 10/Fighter 1 | HP 66/104 | DR 5/- | AC 27, T 15 FF 21 | Fort +14, Ref +7, Will +6 (+7 Superstition) | CMD 29 | Init +2 | Perception +15

Multiple painful rends and cuts might do the trick. I suppose the pain and fear would be the thing knocking them out, rather than the blood loss/injury. That's my reasoning around it, to be fair. Although, Blade of Mercy is a little too powerful of a trait, now that I think about it.


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Male Human HP 87/92 | AC 18/ FF 12/ T 16 | Per +7 | F: 8/ R: 7/ W: 10 | Init +5 | Active Conditions: Mage Armor, Overland Flight

Yay, Le Théâtre du Grand-Guignol!


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Garvid wrote:
GM, is the house up in the air on logs, or is that just planks to avoid getting muddy when you get in?

More like planks, or a low porch with a walkway leading to the pier. The house isn't on stilts and sits low to the ground.


Lamplighter 11| HP:31/80 curr AC 18, T:11 FF:14 |( Init +5+1d6 ) Perception +14 (+19 traps)| F+7 R+11 W+10|

wut, no pic of the bondage lady!? :)

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