Curse of the Crimson Throne

Game Master stormcrow27

Go kill the evil queen of Korvosa and get fat lootz or get dead. test


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Male Human Vigilante(Wildsoul/Gunmaster) 4 | Init +8 | Perc +7 | AC 18 T 14 FF 14 CMB +2 CMD 16 | HP 26/33 | F +3 R +9 W+4 | Mwk Pistol +9 (1d8 x4 20ft Misfire: 1) Ammo 16 pepperbox 6/6 | Harrow Points 4 | Harrow Card The Dance

We're still holding onto a bit of wood from Foxglove Manor as it, in the haunt, is a guaranteed crit. We're going in to book 6 and I plan on driving it into Karzoug's chest, mainly to see my GM's reaction to me having held on to that piece of garbage for so long.


Hahaha. That should be recorded for posterity.


Ok so are you going to break boards facing the ship, climb up to the roof, and then swing down to the deck, or go around to A3, which is the walkway that leads down to the bottom of the fishery and then go onto deck from there?


Female Elf Magus (hexcrafter) 3 / Wizard (Primalist, transmuter) 1| AC 18 T 14 FF 14 | HP 28/28 | F +4 R +5 W +6 | Init +8| Perc +3

I think it might be Io breaking through a window, along with the Merlin and Yanis keeping an eye on things and then following once there's a way through. Meanwhile, I guess Machaera, Headsman, and the Albatross will take the walkway?

Oh, and next time we're planning on breaking and entering, Machaera will make sure to prepare some scrolls of stone fist.


HP 40/49, Rage 11/11, Init +4, Per +10, AC 19/15/15 (U-D, +1 dodge with 2 adj. allies, +1 danger sense), Fort +6, Ref +5 (+1 w/ 2 adj. allies), Will +5, 3 Harrow Points (Peacock/Rabbit Prince)

I'll go through the walkway, yeah. Heads is good strength, but not particularly acrobatic.

Stone Fist nothing, you've got a barbarian here who is quite good at breaking things when he's not overrun by orphans.

Also who said anything about bowing? Why would I want to deprive them of the fun of wrecking the place? These kids deserve some fun. :)

Headsman is a big brother, not a dad.


Female Elf Magus (hexcrafter) 3 / Wizard (Primalist, transmuter) 1| AC 18 T 14 FF 14 | HP 28/28 | F +4 R +5 W +6 | Init +8| Perc +3

Ah, you're seeing how things look through prim elven eyes, is all. Machaera's still working on her mind-reading skills, so when someone tells a bunch of kids to go wild, her default interpretation is that they're doing it for the same reason she would: because she's completely lost control of the situation. :)


HP 40/49, Rage 11/11, Init +4, Per +10, AC 19/15/15 (U-D, +1 dodge with 2 adj. allies, +1 danger sense), Fort +6, Ref +5 (+1 w/ 2 adj. allies), Will +5, 3 Harrow Points (Peacock/Rabbit Prince)

Hah, fair, fair.


HP 40/48, Martial Flexibility 5/5, Init +7, Per +9, AC 21/14/17, Fort +7, Ref +9, Will +6, 3 Harrow Points Avalanche, Demon's Lantern harrow draws

I'll likely either go out the window or on the walkway.

Also, just a heads up: I'll be out of town until Sunday, so I'll be scarce until then.


Female Elf Magus (hexcrafter) 3 / Wizard (Primalist, transmuter) 1| AC 18 T 14 FF 14 | HP 28/28 | F +4 R +5 W +6 | Init +8| Perc +3

Hello, everyone,

I'm just popping in to say that all this week is going to be supremely busy for me with the very end of term and starting to get ready for the beginning of conference season, so while I'll try to check in as often as I can, feel free to bot Machaera if it looks like things will slow down too much otherwise.

On a related note, I suppose it's too much to hope that those are friendly, minding-their-own-business spiders?


Harrow points 4 HP 26 l AC 16 (T 12, FF 14) l F +5 R +3 W +7 l Ini +2 Perc +14 PP 17/17 l HP 26/26 (15 NL) l Transfer Wound 7/7 l Steal Health (7 dmg/Healing)

They are coming to tell you that they ate all the flies in here


Nope, those are hungry, hungry urban legend drain spiders that hide in your sink, storm drain, sewer or your toilet and come up and eat you.


Male Human Vigilante(Wildsoul/Gunmaster) 4 | Init +8 | Perc +7 | AC 18 T 14 FF 14 CMB +2 CMD 16 | HP 26/33 | F +3 R +9 W+4 | Mwk Pistol +9 (1d8 x4 20ft Misfire: 1) Ammo 16 pepperbox 6/6 | Harrow Points 4 | Harrow Card The Dance

That's why I never use a toilet.


HP 40/48, Martial Flexibility 5/5, Init +7, Per +9, AC 21/14/17, Fort +7, Ref +9, Will +6, 3 Harrow Points Avalanche, Demon's Lantern harrow draws

So... roll initiative?


Harrow: Crow, Locksmith; Vigilante 4 - HP 35/35,- AC 18/T:15/FF: 13 - Perception +7 - F: +2/ R: +9/ W: +5 - CMB: +5 - CMD: 20, Speed: 30, Init. +9

Tactics-wise, does anyone have any AoE? All Corvus has is a smoke bomb, which may be useful to cut the attacks down to half?


Male Human Vigilante(Wildsoul/Gunmaster) 4 | Init +8 | Perc +7 | AC 18 T 14 FF 14 CMB +2 CMD 16 | HP 26/33 | F +3 R +9 W+4 | Mwk Pistol +9 (1d8 x4 20ft Misfire: 1) Ammo 16 pepperbox 6/6 | Harrow Points 4 | Harrow Card The Dance

The best I can do is try to ignite some powder. Not super reliable.


HP 40/48, Martial Flexibility 5/5, Init +7, Per +9, AC 21/14/17, Fort +7, Ref +9, Will +6, 3 Harrow Points Avalanche, Demon's Lantern harrow draws

The closest I'd come is flexing into Cleave, but I'd rather avoid that, as I'd sooner save my last uses for Gaedren, leaving one in reserve.


Harrow points 4 HP 26 l AC 16 (T 12, FF 14) l F +5 R +3 W +7 l Ini +2 Perc +14 PP 17/17 l HP 26/26 (15 NL) l Transfer Wound 7/7 l Steal Health (7 dmg/Healing)

We got a bunch of alchemy bombs in the building did we not?


HP 40/48, Martial Flexibility 5/5, Init +7, Per +9, AC 21/14/17, Fort +7, Ref +9, Will +6, 3 Harrow Points Avalanche, Demon's Lantern harrow draws

Ummm....
*looks for spreadsheet*
*finds it*
*reads through it*

We have 3 vials of acid and a thunderstone. Reposting the link for ease of access.


Harrow points 4 HP 26 l AC 16 (T 12, FF 14) l F +5 R +3 W +7 l Ini +2 Perc +14 PP 17/17 l HP 26/26 (15 NL) l Transfer Wound 7/7 l Steal Health (7 dmg/Healing)

Just added it to my drive for future reference


Female Elf Magus (hexcrafter) 3 / Wizard (Primalist, transmuter) 1| AC 18 T 14 FF 14 | HP 28/28 | F +4 R +5 W +6 | Init +8| Perc +3

Unfortunately, I think we just piled the acid up with the other loot, unless we're planning to get a retcon by pleading with sad kitten eyes.

Fortunately, your friendly neighbourhood flexible witch was already carrying her own flask each of acid and alchemist's fire, which she'd be happy to hand out. :)


Running is always an option... And yes if you want to know, the drain spiders can swim, and also water skate, so they can follow you if you jump into the water. And no, they don't spin webs, are poisonous, and are native to Korvosa and Varisia. There are also variants that live in the Shingles, called shingle spiders who live on roofs and in gutters. Isn't city living in Golarion grand?


HP 40/48, Martial Flexibility 5/5, Init +7, Per +9, AC 21/14/17, Fort +7, Ref +9, Will +6, 3 Harrow Points Avalanche, Demon's Lantern harrow draws

So... does anyone have appraise at all? We still have a few unknown-value gems in our loot.


I'll resolve stuff tomorrow. Car accidents tend to slow you down. No damage to me or the other driver, but I haven't been home all day.


Harrow points 4 HP 26 l AC 16 (T 12, FF 14) l F +5 R +3 W +7 l Ini +2 Perc +14 PP 17/17 l HP 26/26 (15 NL) l Transfer Wound 7/7 l Steal Health (7 dmg/Healing)

Take your time, no rush.


HP 40/49, Rage 11/11, Init +4, Per +10, AC 19/15/15 (U-D, +1 dodge with 2 adj. allies, +1 danger sense), Fort +6, Ref +5 (+1 w/ 2 adj. allies), Will +5, 3 Harrow Points (Peacock/Rabbit Prince)

Yep, no hurry. Glad to hear you're alright.


Harrow: Crow, Locksmith; Vigilante 4 - HP 35/35,- AC 18/T:15/FF: 13 - Perception +7 - F: +2/ R: +9/ W: +5 - CMB: +5 - CMD: 20, Speed: 30, Init. +9

Bummer about the accident. Glad that it's just minor though.


HP 40/48, Martial Flexibility 5/5, Init +7, Per +9, AC 21/14/17, Fort +7, Ref +9, Will +6, 3 Harrow Points Avalanche, Demon's Lantern harrow draws

Sorry for the delay, literally just sitting down to post actions. I've been traveling for the last couple days.


HP 40/48, Martial Flexibility 5/5, Init +7, Per +9, AC 21/14/17, Fort +7, Ref +9, Will +6, 3 Harrow Points Avalanche, Demon's Lantern harrow draws

Can I save my attack rolls for this round? I would really hate to see those 20s go to waste....


Yup. I'm applying damage to poor Lamn now.


HP 40/48, Martial Flexibility 5/5, Init +7, Per +9, AC 21/14/17, Fort +7, Ref +9, Will +6, 3 Harrow Points Avalanche, Demon's Lantern harrow draws

Who's up? Yanis?


Albatross. The Paizo site has been up and down today, so we may have a bit of delay on the battle. He just posted his movement, so next up would be Machaera.


HP 40/48, Martial Flexibility 5/5, Init +7, Per +9, AC 21/14/17, Fort +7, Ref +9, Will +6, 3 Harrow Points Avalanche, Demon's Lantern harrow draws

Does anyone else get the feeling that the game might go significantly faster if we had the GM roll initiative and saving throws? And used group initiative?

Anyone?

Or is that just me?


Harrow points 4 HP 26 l AC 16 (T 12, FF 14) l F +5 R +3 W +7 l Ini +2 Perc +14 PP 17/17 l HP 26/26 (15 NL) l Transfer Wound 7/7 l Steal Health (7 dmg/Healing)

*Like*


HP 40/49, Rage 11/11, Init +4, Per +10, AC 19/15/15 (U-D, +1 dodge with 2 adj. allies, +1 danger sense), Fort +6, Ref +5 (+1 w/ 2 adj. allies), Will +5, 3 Harrow Points (Peacock/Rabbit Prince)

I agree. I was considering suggesting the same, though admittely I would have asked him directly rather than asking the group that way. :P

I have to agree with Io here, stormcrow.

Usually, GMs here roll initiative for all of the characters at the start of the fight, and initiative is done in groups.

Play by post is slow enough that it's important to take steps to streamline things.

In the same vein, I urge you to be careful about things like:

"The key you found on the blond wolf's body opens the door."

There's no real reason not to immediately move on with the room ahead, since it's pretty obvious we were going to go in, and Io already had her action readied.

A little more proactivity would definitely help the game play out smoother.


Female Elf Magus (hexcrafter) 3 / Wizard (Primalist, transmuter) 1| AC 18 T 14 FF 14 | HP 28/28 | F +4 R +5 W +6 | Init +8| Perc +3

Just to weigh in, I'm fine with whatever everyone's happy with, but do folks have any preferences about important saves? In a bunch of play-by-post games I've been in, serious stuff is handed to the players, so it's on their own virtual dice karma, and I suspect this might be one of those cases. (Trying not to metagame or spoilerize, but as the GM in my meatspace group, I've prepared adventures and scoured the bestiaries enough that I think I can guess what we just saved against.)

Also, our pacing might have been thrown off by the website issues lately - things seem to have stabilized over the past couple of days, but all weekend and the earlier part of this week, I had trouble loading any messageboard pages, so we all might still be getting back into a normal rhythm with our games.


HP 40/48, Martial Flexibility 5/5, Init +7, Per +9, AC 21/14/17, Fort +7, Ref +9, Will +6, 3 Harrow Points Avalanche, Demon's Lantern harrow draws

I mean, I could see it going either way, but being able to roll your own save against flesh to stone does give the illusion of control However, for big group-save situations like where we come up against something with an aura or something, it can take a really long time to actually get through everyone just rolling their save, instead of posting their action for the round...

But this is why I brought it to the group. What does everyone want? Different people, different preferences.


If you guys want group initiative, I'm more then happy to do that, as well as group saves. I can do the same for individual saves. I didn't use either method since no one has brought it up. In the interest of speeding things up, I'll be more proactive in the future for actions.


Male Human Vigilante(Wildsoul/Gunmaster) 4 | Init +8 | Perc +7 | AC 18 T 14 FF 14 CMB +2 CMD 16 | HP 26/33 | F +3 R +9 W+4 | Mwk Pistol +9 (1d8 x4 20ft Misfire: 1) Ammo 16 pepperbox 6/6 | Harrow Points 4 | Harrow Card The Dance

I'm fine with whatever, but agree that having stormcrow roll init would speed things up.


Harrow: Crow, Locksmith; Vigilante 4 - HP 35/35,- AC 18/T:15/FF: 13 - Perception +7 - F: +2/ R: +9/ W: +5 - CMB: +5 - CMD: 20, Speed: 30, Init. +9

Just add the initiative for everyone in the campaign area. This way you can just copy/paste the rolls for the monsters and group at the same time. That's probably the best way to save some of the back and forth time.


Test


Female Elf Magus (hexcrafter) 3 / Wizard (Primalist, transmuter) 1| AC 18 T 14 FF 14 | HP 28/28 | F +4 R +5 W +6 | Init +8| Perc +3

One, two, three? Sorry, I probably tend to err on the side of waiting for others to post even if things seem to slow down a bit rather than jumping the queue. I can post in-character later this afternoon, or more probably evening.


Male Human Vigilante(Wildsoul/Gunmaster) 4 | Init +8 | Perc +7 | AC 18 T 14 FF 14 CMB +2 CMD 16 | HP 26/33 | F +3 R +9 W+4 | Mwk Pistol +9 (1d8 x4 20ft Misfire: 1) Ammo 16 pepperbox 6/6 | Harrow Points 4 | Harrow Card The Dance

Just patently waiting my turn. Don't worry, I brought snacks and a book. I'll be fine.


HP 40/49, Rage 11/11, Init +4, Per +10, AC 19/15/15 (U-D, +1 dodge with 2 adj. allies, +1 danger sense), Fort +6, Ref +5 (+1 w/ 2 adj. allies), Will +5, 3 Harrow Points (Peacock/Rabbit Prince)

I'm, uh, taking an unexpected nap.


HP 40/48, Martial Flexibility 5/5, Init +7, Per +9, AC 21/14/17, Fort +7, Ref +9, Will +6, 3 Harrow Points Avalanche, Demon's Lantern harrow draws

Doing my evening stretches, I guess.


No I wasn't testing if people were available, but if the site was still working. I've tried to add on about 3 more times over the last two days and things never go through. But thanks for the response.


Ok apparently I had to reply to my own post to advance the thread, but it's updated. Yanis is up.


HP 40/49, Rage 11/11, Init +4, Per +10, AC 19/15/15 (U-D, +1 dodge with 2 adj. allies, +1 danger sense), Fort +6, Ref +5 (+1 w/ 2 adj. allies), Will +5, 3 Harrow Points (Peacock/Rabbit Prince)

By the way, one suggestion for future fights:

Combat banter goes a long way towards establishing character and livening up the dice rolling. Last words as well.


True, and I do that with most of my villains. Gaedren had more to say, but he got cut off.


HP 40/48, Martial Flexibility 5/5, Init +7, Per +9, AC 21/14/17, Fort +7, Ref +9, Will +6, 3 Harrow Points Avalanche, Demon's Lantern harrow draws

(His mouth was full of my foot)

EDIT:Yay! Level up! Working on it now.

HP Roll: 1d10 ⇒ 8

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