Curse of the Crimson Throne

Game Master stormcrow27

Go kill the evil queen of Korvosa and get fat lootz or get dead. test


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HP 40/48, Martial Flexibility 5/5, Init +7, Per +9, AC 21/14/17, Fort +7, Ref +9, Will +6, 3 Harrow Points Avalanche, Demon's Lantern harrow draws

Well, that would mean that we would have likely been alive while we were being half eaten, but ended up drowning after the crocodile didn't finish us off. But if you want to be even more pessimistic, it could be our charred carcasses instead. There's only a few ways to die worse than burning alive.


Io Dorean wrote:
Well, that would mean that we would have likely been alive while we were being half eaten, but ended up drowning after the crocodile didn't finish us off. But if you want to be even more pessimistic, it could be our charred carcasses instead. There's only a few ways to die worse than burning alive.

Being burned alive while listening to Starships' We Built This City on Rock and Roll and watching Friends reruns...


Female Elf Magus (hexcrafter) 3 / Wizard (Primalist, transmuter) 1| AC 18 T 14 FF 14 | HP 28/28 | F +4 R +5 W +6 | Init +8| Perc +3

Or, as one of my characters in another game has recently discovered,

(Age of Worms, a path I've finally got around to exploring as a PC):
catching on fire oneself after being swarmed by acid beetles that have been set on fire. She managed to get away and put herself out, but I remember thinking how awful it would be to die that way. She had set the bugs on fire herself, but didn't roll high enough on damage to kill them outright.


Harrow: Crow, Locksmith; Vigilante 4 - HP 35/35,- AC 18/T:15/FF: 13 - Perception +7 - F: +2/ R: +9/ W: +5 - CMB: +5 - CMD: 20, Speed: 30, Init. +9

Then you've come to the right place! Storm has a long history of swarming characters to death...


Corvus Cator wrote:
Then you've come to the right place! Storm has a long history of swarming characters to death...

Dung beetle swarms for the win!


Male Human Vigilante(Wildsoul/Gunmaster) 4 | Init +8 | Perc +7 | AC 18 T 14 FF 14 CMB +2 CMD 16 | HP 26/33 | F +3 R +9 W+4 | Mwk Pistol +9 (1d8 x4 20ft Misfire: 1) Ammo 16 pepperbox 6/6 | Harrow Points 4 | Harrow Card The Dance

Orphan swarms? Please no orphan swarms.


Sorry for the delay. I've been fighting a sinus/cold all Sunday due to the 60 degree F weather changes in Michigan (that will go back down to 35 degrees F this week), so I didn't get a chance to post anything after Saturday. I'll get to the Lamm killing tonight.


Harrow points 4 HP 26 l AC 16 (T 12, FF 14) l F +5 R +3 W +7 l Ini +2 Perc +14 PP 17/17 l HP 26/26 (15 NL) l Transfer Wound 7/7 l Steal Health (7 dmg/Healing)

I am in Ontario and yesterday it was 10 Celcius and today it is -10.


Yanis Boulin wrote:
I am in Ontario and yesterday it was 10 Celcius and today it is -10.

Yup. North American winter weather is unpredictable at best.


Machaera Selanna wrote:
Or, as one of my characters in another game has recently discovered, ** spoiler omitted **

That adventure path, along with the other two Dungeon Based Paizo APs, are pretty insane. It was a nice extension of Greyhawk into the 3.5 era, though.


HP 40/49, Rage 11/11, Init +4, Per +10, AC 19/15/15 (U-D, +1 dodge with 2 adj. allies, +1 danger sense), Fort +6, Ref +5 (+1 w/ 2 adj. allies), Will +5, 3 Harrow Points (Peacock/Rabbit Prince)

Yep. Welcome to Canada. Quebec is just as silly.

-Posted with Wayfinder


I live in Michigan, so we get all the weather you guys throw down at us. Perhaps one day I will introduce you all to the wackiness that is Palladium Books's all in one game system's version of Canada (aka Rifts), where the Quebecois are now an independent nation and the RCMP are a militarized cavalry unit guarding the plains against demons shot through a dimensional Rift. Good times.


HP 40/48, Martial Flexibility 5/5, Init +7, Per +9, AC 21/14/17, Fort +7, Ref +9, Will +6, 3 Harrow Points Avalanche, Demon's Lantern harrow draws

I understand all of these problems. I'm from Washington, but I'm currently living in BC. On the bright side, it's actually been quite warm recently.


Male Human Vigilante(Wildsoul/Gunmaster) 4 | Init +8 | Perc +7 | AC 18 T 14 FF 14 CMB +2 CMD 16 | HP 26/33 | F +3 R +9 W+4 | Mwk Pistol +9 (1d8 x4 20ft Misfire: 1) Ammo 16 pepperbox 6/6 | Harrow Points 4 | Harrow Card The Dance

I'm a Washingtonian too! Not so bad as long as you can keep the rust at bay. Gotta keep an oil can handy.

We had a cold snap that turned into a cold month and half. Nice and sunny, but below freezing for most of it. Cold for Western Washington anyway.


Harrow points 4 HP 26 l AC 16 (T 12, FF 14) l F +5 R +3 W +7 l Ini +2 Perc +14 PP 17/17 l HP 26/26 (15 NL) l Transfer Wound 7/7 l Steal Health (7 dmg/Healing)

Well at least we all share the same weather, good fun


Harrow: Crow, Locksmith; Vigilante 4 - HP 35/35,- AC 18/T:15/FF: 13 - Perception +7 - F: +2/ R: +9/ W: +5 - CMB: +5 - CMD: 20, Speed: 30, Init. +9

I'm just outside of Chicago and the weather mirrors Michigan pretty well. Although 55+ feels like summer after the winter months, so naturally a few are walking around in shorts.

Bosch has multiple offices in Michigan, although I only get to visit them during the winter months apparently.


Male Human Vigilante(Wildsoul/Gunmaster) 4 | Init +8 | Perc +7 | AC 18 T 14 FF 14 CMB +2 CMD 16 | HP 26/33 | F +3 R +9 W+4 | Mwk Pistol +9 (1d8 x4 20ft Misfire: 1) Ammo 16 pepperbox 6/6 | Harrow Points 4 | Harrow Card The Dance

So under the Black Powder description it says a keg(100 doses) causes 5d6 points of damage in a 20 ft radius. I'm thinking a little smaller. Could I use 10 doses on a jury-rigged timer fuse up against the far side of the building as a distraction/possibly cause a little structural damage?


HP 40/48, Martial Flexibility 5/5, Init +7, Per +9, AC 21/14/17, Fort +7, Ref +9, Will +6, 3 Harrow Points Avalanche, Demon's Lantern harrow draws

Does anyone have ranks in Knowledge (engineering)? It might help with targeted destruction.


HP 40/49, Rage 11/11, Init +4, Per +10, AC 19/15/15 (U-D, +1 dodge with 2 adj. allies, +1 danger sense), Fort +6, Ref +5 (+1 w/ 2 adj. allies), Will +5, 3 Harrow Points (Peacock/Rabbit Prince)

If what we want is a distraction and a little structural damage, I suggest an alternative:

A raging shouting barbarian with a knack for breaking things.

It's also less likely to injure a little lamb or twelve.


Male Human Vigilante(Wildsoul/Gunmaster) 4 | Init +8 | Perc +7 | AC 18 T 14 FF 14 CMB +2 CMD 16 | HP 26/33 | F +3 R +9 W+4 | Mwk Pistol +9 (1d8 x4 20ft Misfire: 1) Ammo 16 pepperbox 6/6 | Harrow Points 4 | Harrow Card The Dance

But, but, but, kaboom!?!?!


HP 40/48, Martial Flexibility 5/5, Init +7, Per +9, AC 21/14/17, Fort +7, Ref +9, Will +6, 3 Harrow Points Avalanche, Demon's Lantern harrow draws

I can also pick up a few sundering feats via martial flexibility. PBP is an awesome format for conjurers, wordcasters, and brawlers.


Female Elf Magus (hexcrafter) 3 / Wizard (Primalist, transmuter) 1| AC 18 T 14 FF 14 | HP 28/28 | F +4 R +5 W +6 | Init +8| Perc +3
The Black Merlin wrote:
But, but, but, kaboom!?!?!

“There’s supposed to be a big kaboom!” OK, so elves are from Venus Castrovel, not Mars Akiton, but hey.

Machaera does do engineering, so if we do decide to go with gunpowder distractions and that would help, it’s an option. It wouldn't be her first choice either, depending on how likely she is to miscalculate and the possible consequences.


Yes you can create breaching charges. I would also point out that the fire risk isn't going to be as high since it's water saturated wood over a river, old fishery or not. And if you get some silence 15' radius or a lesser version that taps it on a single item, the explosion won't even cause any noise. This is also where saboteur or bombardier alchemist archetypes come in very handy. And if you want a weapon that satisfies your need for smashing things and a shotgun, the thunderclub from the Dragon mag could work really easily, or a thunderaxe.

Oh wait, I keep forgetting I'm supposed to be the antagonist and not make suggestions. Silly me.


Male Human Vigilante(Wildsoul/Gunmaster) 2 | Init +5 | Perc +5 | AC 18 T 14 FF 14 CMB +1 CMD 15 | HP 16/16 | F +2 R +7 W+3 | Mwk Pistol +6 (1d8 x4 20ft Misfire: 1) Ammo 30 pepperbox 6/6 | Harrow Points 4 | Harrow Card The Dance

whoopsy, I was under the impression there was a small amount of shore between the building and the boat. This is what happens when you assume. Just on overwatch that whole time.


Sorry I've been down with a cold for Saturday and most of Sunday. combat map and your slaughter of Lamm will commence later Monday.


Harrow: Crow, Locksmith; Vigilante 4 - HP 35/35,- AC 18/T:15/FF: 13 - Perception +7 - F: +2/ R: +9/ W: +5 - CMB: +5 - CMD: 20, Speed: 30, Init. +9

No worries. Being sick sucks. I'm a firm believer in chicken soup +2...


Male Human Vigilante(Wildsoul/Gunmaster) 4 | Init +8 | Perc +7 | AC 18 T 14 FF 14 CMB +2 CMD 16 | HP 26/33 | F +3 R +9 W+4 | Mwk Pistol +9 (1d8 x4 20ft Misfire: 1) Ammo 16 pepperbox 6/6 | Harrow Points 4 | Harrow Card The Dance

Orange Juice of Bodily Health.


HP 40/49, Rage 11/11, Init +4, Per +10, AC 19/15/15 (U-D, +1 dodge with 2 adj. allies, +1 danger sense), Fort +6, Ref +5 (+1 w/ 2 adj. allies), Will +5, 3 Harrow Points (Peacock/Rabbit Prince)

You may want to hide secret doors on future maps.

Guys, let's not metagame on that.


Yah not too worried on this one. But thanks for the heads up.


HP 40/48, Martial Flexibility 5/5, Init +7, Per +9, AC 21/14/17, Fort +7, Ref +9, Will +6, 3 Harrow Points Avalanche, Demon's Lantern harrow draws

So... Are we in area A2?

Also, is this what we spotted during our reconnaissance?


That is exactly what you spotted during your reconnaissance, sans the secret door. And you have just unlocked the door into A2, but have not yet entered.


Female Elf Magus (hexcrafter) 3 / Wizard (Primalist, transmuter) 1| AC 18 T 14 FF 14 | HP 28/28 | F +4 R +5 W +6 | Init +8| Perc +3
The Black Merlin wrote:

Orange Juice of Bodily Health.

How about comfortable covers +6? I was able to get most of the way through my latest midterm today before the chills got hold of me, but it looks like the cough/cold I've been fighting off has finally got its claws in.

Which is to say, I might be a bit spacey over the next few days while I try to shake it off. I'll try to keep up, but feel free to bot Machaera if it looks like things are going to start to drag otherwise.

Hope you're starting to feel better, at least, stormcrow.


HP 40/48, Martial Flexibility 5/5, Init +7, Per +9, AC 21/14/17, Fort +7, Ref +9, Will +6, 3 Harrow Points Avalanche, Demon's Lantern harrow draws

Vitamin C of remove disease.

Awww... I was kind of hoping for a surprise round, but I suppose it makes sense, given the knock from a few minutes ago.

Ah- I have two little rocks magically orbiting my head. Really, that just screams "Caster! Kill it quick!" Hmm... Maybe I should invest more in UMD, keep the facade going.

Also, Yanis, how exactly does the health-pool work? From my understanding, you can heal us at will with any sources that affect any of us, even when the first target is at full health? Do you take damage instead of us? Half and half? Transfer the wounds to you?


Harrow points 4 HP 26 l AC 16 (T 12, FF 14) l F +5 R +3 W +7 l Ini +2 Perc +14 PP 17/17 l HP 26/26 (15 NL) l Transfer Wound 7/7 l Steal Health (7 dmg/Healing)

I can transfer your wounds to myself x/times a day or if you are part of my collective if you drink a potion the healing can be transferred to someone who needs it.


Yanis Boulin wrote:
I can transfer your wounds to myself x/times a day or if you are part of my collective if you drink a potion the healing can be transferred to someone who needs it.

It will work with any source of healing, from magical to natural, so someone can rest and then transfer the healing to someone on watch for example, as well as cure wound spells, etc. Plus as Yanis goes up in level, he can transfer other powers that have the network descriptor which can be everything from boosts to armor to other powers. Rather then having to constantly spam cure wounds or channels, vitalists can enhance a group and not always be stuck as being labeled the party healer. Plus, they can cause people to have heart attacks via offensive psychometabolic powers. And the best part is Yanis' network can get bigger and he can switch people in and out of it.


HP 40/48, Martial Flexibility 5/5, Init +7, Per +9, AC 21/14/17, Fort +7, Ref +9, Will +6, 3 Harrow Points Avalanche, Demon's Lantern harrow draws

Oh, that's cool. I now understand why people like psionics (I've never played with them before).


Male Human Vigilante(Wildsoul/Gunmaster) 4 | Init +8 | Perc +7 | AC 18 T 14 FF 14 CMB +2 CMD 16 | HP 26/33 | F +3 R +9 W+4 | Mwk Pistol +9 (1d8 x4 20ft Misfire: 1) Ammo 16 pepperbox 6/6 | Harrow Points 4 | Harrow Card The Dance

So, he's like Verizon?


Yup. There was also a versatile mind class somewhere that could do the same thing with telepathic networks for communication and skill bonus replacements and what not, but I never could find it again.


Io Dorean wrote:
Oh, that's cool. I now understand why people like psionics (I've never played with them before).

Psionics is point based spellcasting. People get ornery about it due to bad anecdotal experiences due to the fact you can pump more points into a power to get a higher save DC or effect (if a power did 1d6 at level 1, you could add more power points to it and it could be 11d6 at level 11) and it didn't require game manipulation feats like metamagic or combat feats quite as much. Spells like magic missile under 3.x rules didn't scale. But what they didn't get is that the psionic in question can only spend as many points as their level, so a spellcaster could jack out a 10d6 fireball at 10th level and only use 1 spell slot, while the psionic spends 11 points and just used up potentially 1 tenth of their available resources. And lastly, some people think psionics/psychic powers are science fiction, rather then magic, which is BS, because I can think of a ton of fantasy settings that use psionics as their magic (Denryi chronicles, Darkover series, Blue Rose...).

For Dreamscarred press psionics, they created class equivalents that would allow you to run a psionics only based game for the Pathfinder rules set. Aegis can replace tank fighters/barbarians/cavaliers as they get d12 hit dice and the ability to create psionic suits of armor, and so on.


Female Elf Magus (hexcrafter) 3 / Wizard (Primalist, transmuter) 1| AC 18 T 14 FF 14 | HP 28/28 | F +4 R +5 W +6 | Init +8| Perc +3

Just dropping in to say I added my avatar as a token on the battle map. (And am very grateful that I'm not first in line to meet those wolves!)


HP 40/49, Rage 11/11, Init +4, Per +10, AC 19/15/15 (U-D, +1 dodge with 2 adj. allies, +1 danger sense), Fort +6, Ref +5 (+1 w/ 2 adj. allies), Will +5, 3 Harrow Points (Peacock/Rabbit Prince)

Where's the battle map? I only see the regular non-token-having one.


Female Elf Magus (hexcrafter) 3 / Wizard (Primalist, transmuter) 1| AC 18 T 14 FF 14 | HP 28/28 | F +4 R +5 W +6 | Init +8| Perc +3

There's a link to a Google drawing under the "Campaign Info" tab.


Latest combat results are up. Albatross is the next PC in line.


Female Elf Magus (hexcrafter) 3 / Wizard (Primalist, transmuter) 1| AC 18 T 14 FF 14 | HP 28/28 | F +4 R +5 W +6 | Init +8| Perc +3

Other PCs feel free to throw stuff at me, but doesn't the dazzled condition only give -1 to attacks and Perception checks? *Honest to a fault.* (Though I also want to make sure for spell selection and defense going forward.)


Grr, I always get dazzled and dazed confused


Yah it's -1 to attacks and perception checks. Oh well, he was distracted and missed. No big worries.


(Seriously, it's the first encounter. There are months of gameplay ahead....)


Female Elf Magus (hexcrafter) 3 / Wizard (Primalist, transmuter) 1| AC 18 T 14 FF 14 | HP 28/28 | F +4 R +5 W +6 | Init +8| Perc +3

Oh, I know, just making sure so I wouldn't convince myself it worked one way only to be disabused of the notion (by teeth, claws, big axes, or some combination) when it really matters. :)


Female Elf Magus (hexcrafter) 3 / Wizard (Primalist, transmuter) 1| AC 18 T 14 FF 14 | HP 28/28 | F +4 R +5 W +6 | Init +8| Perc +3

Hi, folks, I'm about to plunge into at least two weeks of heck at work (just how projects have managed to line up), so I might post a bit slower than usual. I should still be able to manage at least one post a day, though it might be later in the day than usual. If it looks like it's going to be any longer than that, feel free to bot Machaera to keep things moving.

Also, I just had to mention:

stormcrow27 wrote:
Another bipedal wolf with blond fur, leather armor, and wearing an amulet points a wand at headsman and says "burn in acid, false guardian of the streets! Your princess will never seen her throne again."

At least he didn't say she's in another castle. Is there some sort of über-rage that a genre-savvy barbarian can be provoked into by silly cross-genre references? :)


Male Human Vigilante(Wildsoul/Gunmaster) 4 | Init +8 | Perc +7 | AC 18 T 14 FF 14 CMB +2 CMD 16 | HP 26/33 | F +3 R +9 W+4 | Mwk Pistol +9 (1d8 x4 20ft Misfire: 1) Ammo 16 pepperbox 6/6 | Harrow Points 4 | Harrow Card The Dance

Yeah, but you have to eat AT LEAST a mushroom, preferably a flower to activate the rage.

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