Curse of the Crimson Throne

Game Master stormcrow27

Go kill the evil queen of Korvosa and get fat lootz or get dead. test


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Thanks for the heads up, Machaera. And there is, but it requires an ocarina and a mute elf who has a strange obsession with chickens and triangles.


HP 40/48, Martial Flexibility 5/5, Init +7, Per +9, AC 21/14/17, Fort +7, Ref +9, Will +6, 3 Harrow Points Avalanche, Demon's Lantern harrow draws

Sorry for the delay. I'm a bit busy at the moment, but hopefully I'll have a post up tomorrow.


HP 40/48, Martial Flexibility 5/5, Init +7, Per +9, AC 21/14/17, Fort +7, Ref +9, Will +6, 3 Harrow Points Avalanche, Demon's Lantern harrow draws

Quiet around here....
Avengers Assemble!


Male Human Vigilante(Wildsoul/Gunmaster) 4 | Init +8 | Perc +7 | AC 18 T 14 FF 14 CMB +2 CMD 16 | HP 26/33 | F +3 R +9 W+4 | Mwk Pistol +9 (1d8 x4 20ft Misfire: 1) Ammo 16 pepperbox 6/6 | Harrow Points 4 | Harrow Card The Dance

Maybe my last shot deafened us all?


HP 40/48, Martial Flexibility 5/5, Init +7, Per +9, AC 21/14/17, Fort +7, Ref +9, Will +6, 3 Harrow Points Avalanche, Demon's Lantern harrow draws

The shot that ended hearing 'round the world.


Female Elf Magus (hexcrafter) 3 / Wizard (Primalist, transmuter) 1| AC 18 T 14 FF 14 | HP 28/28 | F +4 R +5 W +6 | Init +8| Perc +3

I'm still around; things have settled a bit since Tuesday, so while it's still a busy time of year for me, I should be better able to keep up.

Also, we seem to be playing with everyone waiting their turn, which is fine, especially when monsters break up the good gyns' and guys' initiative order, but I don't mind posting arbitrarily if it's not too much of a headache for our GM to sort out what happens if actions that actually resolve first affect one's anticipated actions.


Nope the GM is ok. he's just been a bit busy dealing with fixing broken data backups to save the world from lost databases and incautious users.


and the paizo site kept dropping when I wanted to post, of course.


Turn updated.


@Yanis, just as an FYI I did a big of digging and you get 3 0 level knacks and 2 1st level powers, but I need to check Dreamscarred's errata, because I think Hero Lab is off.


Harrow points 4 HP 26 l AC 16 (T 12, FF 14) l F +5 R +3 W +7 l Ini +2 Perc +14 PP 17/17 l HP 26/26 (15 NL) l Transfer Wound 7/7 l Steal Health (7 dmg/Healing)

That is fine, I won't use it till you double check.


HP 40/48, Martial Flexibility 5/5, Init +7, Per +9, AC 21/14/17, Fort +7, Ref +9, Will +6, 3 Harrow Points Avalanche, Demon's Lantern harrow draws

What XP track are we using? I'm guessing medium, but it's better to check in my opinion.


Harrow points 4 HP 26 l AC 16 (T 12, FF 14) l F +5 R +3 W +7 l Ini +2 Perc +14 PP 17/17 l HP 26/26 (15 NL) l Transfer Wound 7/7 l Steal Health (7 dmg/Healing)

How do we want to do money and loot?


HP 40/48, Martial Flexibility 5/5, Init +7, Per +9, AC 21/14/17, Fort +7, Ref +9, Will +6, 3 Harrow Points Avalanche, Demon's Lantern harrow draws

Psst. Yanis, the room with the children in it still has a wolf in it.

Hmmm... For the loot...
Besides evenly distributing coins, I say we give the scrolls to whoever can use them (generally Machaera, I would imagine). Potions can be shared by everyone, with everyone carrying at least 1 or 2 once we have enough, and someone with extradimensional storage with the rest.
Items can go to whoever wants them, I guess, and would make the most use out of them.
Same with weapons and armor.
The rest we can sell and split the proceeds evenly, I guess?

My 2 cp, at least.


1 person marked this as a favorite.
Harrow: Crow, Locksmith; Vigilante 4 - HP 35/35,- AC 18/T:15/FF: 13 - Perception +7 - F: +2/ R: +9/ W: +5 - CMB: +5 - CMD: 20, Speed: 30, Init. +9

Just an FYI, my wife gave birth on Saturday morning so I'll be slow to respond for a little bit. Please feel free to bot Corvus in the meantime - no need to slow things down.


HP 40/49, Rage 11/11, Init +4, Per +10, AC 19/15/15 (U-D, +1 dodge with 2 adj. allies, +1 danger sense), Fort +6, Ref +5 (+1 w/ 2 adj. allies), Will +5, 3 Harrow Points (Peacock/Rabbit Prince)

Congratulations!

@Io: I'm fine with that.


HP 40/48, Martial Flexibility 5/5, Init +7, Per +9, AC 21/14/17, Fort +7, Ref +9, Will +6, 3 Harrow Points Avalanche, Demon's Lantern harrow draws

Machaera:
So long as you're not moving, after the 3-round mark, you should be able to analyze one item every round, or even all of them at once, depending on if I'm reading the spell correctly. So you should have time to analyze all the items.


Female Elf Magus (hexcrafter) 3 / Wizard (Primalist, transmuter) 1| AC 18 T 14 FF 14 | HP 28/28 | F +4 R +5 W +6 | Init +8| Perc +3
Corvus Cator wrote:
Just an FYI, my wife gave birth on Saturday morning so I'll be slow to respond for a little bit. Please feel free to bot Corvus in the meantime - no need to slow things down.

Serious business first: Congratulations! Hope all your family is doing well!

Silly things (loot): sounds good, though if we’ve got any fashion plates or collectors in the party we might want to allow for some wiggle room if, say, someone wants to keep a nice tapestry or fancy decanter or something somewhere down the line. Or is Machaera the only decadent aristo in the party? :)

Oh, and depending on downtime, Machaera will happily craft alchemical gear for folks who want it, or for the party as a whole.

Io Dorean wrote:
So long as you're not moving, after the 3-round mark, you should be able to analyze one item every round, or even all of them at once, depending on if I'm reading the spell correctly. So you should have time to analyze all the items.

Maybe? That would be nice; for now I'm just going with the text for Spellcraft in the "Skills" chapter: "Attempting to ascertain the properties of a magic item takes 3 rounds per item to be identified."


Harrow points 4 HP 26 l AC 16 (T 12, FF 14) l F +5 R +3 W +7 l Ini +2 Perc +14 PP 17/17 l HP 26/26 (15 NL) l Transfer Wound 7/7 l Steal Health (7 dmg/Healing)

Congrats, First baby?


HP 40/48, Martial Flexibility 5/5, Init +7, Per +9, AC 21/14/17, Fort +7, Ref +9, Will +6, 3 Harrow Points Avalanche, Demon's Lantern harrow draws
Machaera Selanna wrote:


Io Dorean wrote:
So long as you're not moving, after the 3-round mark, you should be able to analyze one item every round, or even all of them at once, depending on if I'm reading the spell correctly. So you should have time to analyze all the items.

Maybe? That would be nice; for now I'm just going with the text for Spellcraft in the "Skills" chapter: "Attempting to ascertain the properties of a magic item takes 3 rounds per item to be identified."

Ah, right. Forgot that bit. I suppose it's a GM call.

Also, congrats Corvus!


Male Human Vigilante(Wildsoul/Gunmaster) 4 | Init +8 | Perc +7 | AC 18 T 14 FF 14 CMB +2 CMD 16 | HP 26/33 | F +3 R +9 W+4 | Mwk Pistol +9 (1d8 x4 20ft Misfire: 1) Ammo 16 pepperbox 6/6 | Harrow Points 4 | Harrow Card The Dance

@Machaera I'll want to work with you to craft alchemical cartridges at some point. It'll save me from having to drop points in craft alchemy.

@Corvus Congrats buddy, hope the kid's a sleeper!


Congratulations Corvus. No need to worry I'll play Corvus as needed.

@Everyone, Curse of the Crimson Throne uses the fast track, since it was a 3.5 adventure, and Paizo uses that track for any of their 3.5 updates. So yay faster leveling for everyone.

@Everyone Divide treasure as you see fit. You may be getting more then the usual WBL, but whatever.

@Machaera Yup, still 3 rounds/18 seconds an item. At least it's not 2nd or 1st edition, where you have to spend 100 gp an item to get them identified.....


Also next group of game actions will be up later. Things have been busy due to work.


Harrow: Crow, Locksmith; Vigilante 4 - HP 35/35,- AC 18/T:15/FF: 13 - Perception +7 - F: +2/ R: +9/ W: +5 - CMB: +5 - CMD: 20, Speed: 30, Init. +9

Thanks all. Yes, first baby. We were released a little later than expected due to some follow up issues for my wife, but I believe that's par for the course. No, the kid doesn't appear to be a sleeper yet, although its too early to tell. Right now she's going through cluster feeding, so she's hungry pretty much non-stop.

RE: Treasure - one proposal would be to calculate the total sell value of everything and split it across the party. Anyone can "buyback" the sell items with their share, so essentially it is coming at a discounted price still.

Items like scrolls and potions can go into a "party loot" category that won't be calculated into the total. We'll just keep it and have someone in the party carry/use it.

Just a thought - trying to provide options. That's what one of my other IRL groups did.


HP 40/49, Rage 11/11, Init +4, Per +10, AC 19/15/15 (U-D, +1 dodge with 2 adj. allies, +1 danger sense), Fort +6, Ref +5 (+1 w/ 2 adj. allies), Will +5, 3 Harrow Points (Peacock/Rabbit Prince)

I'm fine with any fair method of distribution.


HP 40/48, Martial Flexibility 5/5, Init +7, Per +9, AC 21/14/17, Fort +7, Ref +9, Will +6, 3 Harrow Points Avalanche, Demon's Lantern harrow draws

*Blink*
*Blink*

Corvus.... Really? How did FIVE people roll a nat 20 on their initiative this combat?


Female Elf Magus (hexcrafter) 3 / Wizard (Primalist, transmuter) 1| AC 18 T 14 FF 14 | HP 28/28 | F +4 R +5 W +6 | Init +8| Perc +3
Io Dorean wrote:

*Blink*

*Blink*

Corvus.... Really? How did FIVE people roll a nat 20 on their initiative this combat?

I had nothing to do with it! (Not yet, at least.) [/Scarlet Witch] :)

stormcrow27 wrote:
@Io and Headsman, and indeed the entire group recognizes both of these two as some of the nastier (in attitude, not necessarily threat level)thugs in Gaedren's employ, though they weren't furry back then. The shorter one appears to be the gnome rogue Hookshanks, who had a penchant for bossing around Lambs of all sizes and ages, and the taller one is probably Giggles, the half-orc taskmaster who would regularly use his flail to whip Lambs around and when needed, inflict permanent scars when Gaedren need to teach a Lamb an object lesson.

Wait, so they don't seem to be lycanthropes, or we'd probably be freaking out for silver right now, so I was thinking some sort of skinwalker, maybe, but now... AAAAAHHH! Furry mutant minions! I'm not sure I want to know what happened, except insofar as making sure it's not catching!


HP 40/48, Martial Flexibility 5/5, Init +7, Per +9, AC 21/14/17, Fort +7, Ref +9, Will +6, 3 Harrow Points Avalanche, Demon's Lantern harrow draws

To save on gameplay posts....

Personally, I find it hilarious that the street 'tough girl' who fights with her bare fists knows more about magic than the psionic healer, and is about half as knowledgeable as the professional mage.

This is to try and identify what might have happened to these people.
Knowledge (arcana): 1d20 + 4 ⇒ (19) + 4 = 23
Spellcraft: 1d20 + 4 ⇒ (19) + 4 = 23
Knowledge (dungeoneering): 1d20 + 7 ⇒ (11) + 7 = 18
Knowledge (local): 1d20 + 7 ⇒ (20) + 7 = 27

*Blink*
*Blink*

... WHAT?

Out of curiosity, did we recognize the blond wolf from earlier? I forgot to ask.


... same.

-Posted with Wayfinder


Harrow points 4 HP 26 l AC 16 (T 12, FF 14) l F +5 R +3 W +7 l Ini +2 Perc +14 PP 17/17 l HP 26/26 (15 NL) l Transfer Wound 7/7 l Steal Health (7 dmg/Healing)

Once we level I will put a point in to Arcana and Spell craft, I just figured we would have a full mage but we do not and I mean really I should have done it from the beginning


HP 40/48, Martial Flexibility 5/5, Init +7, Per +9, AC 21/14/17, Fort +7, Ref +9, Will +6, 3 Harrow Points Avalanche, Demon's Lantern harrow draws

Huh...
So it just dawned on me how awesome Martial Flexibility can be, as we have access to Path of War feats...

Also, upon reviewing the character creation guidelines, can I take 3.5 combat feats with martial flexibility? Feats from Rogue Genius Games?

(Besides the Horrifically Overpowered ones, at least. I'm not insane.)


Io Dorean wrote:

Huh...

So it just dawned on me how awesome Martial Flexibility can be, as we have access to Path of War feats...

Also, upon reviewing the character creation guidelines, can I take 3.5 combat feats with martial flexibility? Feats from Rogue Genius Games?

(Besides the Horrifically Overpowered ones, at least. I'm not insane.)

@Io

The Horrifically Overpowered RGG book is pretty fun, as is their new conglomeration of Comedy and Homophone spells. Of course, one could argue that anything in Pathfinder is now horrifically overpowered, given the complaints I see on the forums here, the unofficial Facebook group, 5e players, and non adaptive grognards as well. But sure. Just tell me what feat you want to use and I'll review it. The same goes for anyone taking feats from non Paizo sources, along with spells, magic items, classes, etc. The MIC weapon crystals were a nice

@Io and Headsman Well, it was kind of hard since he was covered in blond fur,had fangs and a wolf's head, but he did remind you of an associate of Gaedren's the kids called Fancy Coat. He wore a great redcoat that was about 25 years out of date as far as current Korvosan street thug fashion went (the current penchant being scale mail, sword gauntlets, and throwing spiders.) Plus he always smelled of sulfur.

@Yanis Well technically you do have a full mage, since Spellcraft and KA are class skills for most arcane casters, and you are one as well. Please also realize Spellcraft and Knowledge Arcana can be used for identifying psionic powers, SLAs, psychic magic, and strange ritualistic practices like college basketball brackets.

@Io They appear to be similar to afflicted lycanthropes, but without the resistance to damage or the truly thicker skin an afflicted lycanthrope would have. Perhaps enhanced skinwalkers?


Harrow points 4 HP 26 l AC 16 (T 12, FF 14) l F +5 R +3 W +7 l Ini +2 Perc +14 PP 17/17 l HP 26/26 (15 NL) l Transfer Wound 7/7 l Steal Health (7 dmg/Healing)

I didn't know there was such a knowledge about College Basketball stuff, not being a big basketball fan and Canadian.


Yanis Boulin wrote:

I didn't know there was such a knowledge about College Basketball stuff, not being a big basketball fan and Canadian.

Think of it as Knowledge hockey or any regional sports. Some Americans take college sports way too seriously, let alone professional sports. I'll leave football/soccer hooligans aside since we're still confused her in the US on the proper difference.


Latest combat results up.


Male Human Vigilante(Wildsoul/Gunmaster) 4 | Init +8 | Perc +7 | AC 18 T 14 FF 14 CMB +2 CMD 16 | HP 26/33 | F +3 R +9 W+4 | Mwk Pistol +9 (1d8 x4 20ft Misfire: 1) Ammo 16 pepperbox 6/6 | Harrow Points 4 | Harrow Card The Dance

Does that also apply to Chelish Tax Law?


HP 40/48, Martial Flexibility 5/5, Init +7, Per +9, AC 21/14/17, Fort +7, Ref +9, Will +6, 3 Harrow Points Avalanche, Demon's Lantern harrow draws

I'm working on a spreadsheet for our gear. Mostly done, still a bit left to do:
Here


The Black Merlin wrote:
Does that also apply to Chelish Tax Law?

Knowledge Planes and Knowledge Law, plus Infernal Turbo Tax. The highest guaranteed refund only at the cost of your soul. Cheliaxian and province taxes only 2 souls, or city tax for 3 souls, lose yours free.


Female Elf Magus (hexcrafter) 3 / Wizard (Primalist, transmuter) 1| AC 18 T 14 FF 14 | HP 28/28 | F +4 R +5 W +6 | Init +8| Perc +3

Thanks for the spreadsheet, Io.

Oh, and wasn’t Corvus looking for a retractable grappling hook when we were talking about rocket boots and all a while ago? Well, I was browsing the Archives of Nethys a couple of days ago in an idle moment, as we players of prepared spellcasters do, and I stumbled upon the handy grapnel spell (Sor/Wiz 1). It could only hold 200 lbs. at the level Machaera would be casting it, but we could shop around for scrolls at a higher CL, and if CL 1 is enough, she certainly would have no objection to adding it to her spellbook and scribing a couple of scrolls for folks with ranks in Use Magic Device.


Harrow: Crow, Locksmith; Vigilante 4 - HP 35/35,- AC 18/T:15/FF: 13 - Perception +7 - F: +2/ R: +9/ W: +5 - CMB: +5 - CMD: 20, Speed: 30, Init. +9

Thanks for the find. I don't know if we need to make you scribe scrolls for this, though, unless we want the whole group to move like this.

Besides, that kind of breaks the gadget image for a vigilante.

@GM Stormcrow - What do you think the cost would be to have this spell usable x/day in an item?


That depends on what level and what type of item you want to put it in. Are you looking for a grapple gun/line (ala Batman or other vigilantes), wrist mounted web shooters, a weapon, etc?


HP 40/49, Rage 11/11, Init +4, Per +10, AC 19/15/15 (U-D, +1 dodge with 2 adj. allies, +1 danger sense), Fort +6, Ref +5 (+1 w/ 2 adj. allies), Will +5, 3 Harrow Points (Peacock/Rabbit Prince)

... woops. Wrong place name, heh.


HP 40/48, Martial Flexibility 5/5, Init +7, Per +9, AC 21/14/17, Fort +7, Ref +9, Will +6, 3 Harrow Points Avalanche, Demon's Lantern harrow draws

Does anyone mind if I claim the sling and bullets? It might be nice to have a ranged weapon other than my shield.


Harrow points 4 HP 26 l AC 16 (T 12, FF 14) l F +5 R +3 W +7 l Ini +2 Perc +14 PP 17/17 l HP 26/26 (15 NL) l Transfer Wound 7/7 l Steal Health (7 dmg/Healing)

Go for it, you can always flex into a ranged build.


And slings are nice since they add strength bonus to damage. Also, I do also allow crossbows to be bought as strength weapons just like composite longbows and shortbows, including repeaters.


Harrow: Crow, Locksmith; Vigilante 4 - HP 35/35,- AC 18/T:15/FF: 13 - Perception +7 - F: +2/ R: +9/ W: +5 - CMB: +5 - CMD: 20, Speed: 30, Init. +9
stormcrow27 wrote:
That depends on what level and what type of item you want to put it in. Are you looking for a grapple gun/line (ala Batman or other vigilantes), wrist mounted web shooters, a weapon, etc?

What would be the cheapest? Ideally a rod or dagger would work, since that would mimic a Batman style grappling hook, but I could see bracers also working.


Technically, a bunch of one shot use wondrous items, such as bullets or arrowheads, feathers, etc would be the cheapest way to go in the short to medium term. In the longer term, any wondrous item. It's not really a slot specific style enchantment. A good combination would be to add to a rope of climbing.


@Yanis

Rise of the Runelords spoiler:
for Part 2 of Rise of the Runelords: My last group attempted to burn down the haunted house after they slew the ghoulish murderer that inhabits it, since apparently they didn't want to deal with anything inside of the house after encountering a couple of haunts. The house responded back with weird, insanity, confusion and phantasmal killer spells, and killed half the group.


HP 40/49, Rage 11/11, Init +4, Per +10, AC 19/15/15 (U-D, +1 dodge with 2 adj. allies, +1 danger sense), Fort +6, Ref +5 (+1 w/ 2 adj. allies), Will +5, 3 Harrow Points (Peacock/Rabbit Prince)

I had one of those in the party I ran through parts 1 and 2 of RotRL myself. One guy tried to burn down two of the dungeons, and blow a third down with a barrel of gunpowder.


The ironic thing is that black powder isn't that great of an explosive, especially if it's old style pestle and mortar made powder. Though a barrel would have some kick. My personal favorite is the description I found of gunpowder carts, where the powder separates from its container and creates a floating cloud of combustible dust around the cart as it moves...

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