
Quorthos |

I just gained my level-3 spells just now, because we double-leveled. I should have gained them last level, and so I would have at least had 1 spell already prepared that I could use the extra slots for. As it stands now, I'm still two levels behind in everything except hit points and my low-level spells.
Not meaning to complain, I'm fine with this situation, but that's why I think it's important that we spend the time. I basically didn't level, and we're a person down, and we're stretched.
If we get attacked, I won't have any buffs up, so keep that in mind.

Tural Ardas |

I'll be away on a work trip till Monday and won't be able to post. Please bot me when needed!

Imoya |

I have fly! I can make things happen!

Mavor Asku |

Well it's better to be safe than sorry. Luckily Tural keeps Fortune up on me. Maybe it's best to reroll all my saves as long as I don't use up Fortune during my own turn.

StephNyan |

Tural will first have to use his wand of hex vulnerability on you:
"Once a creature has benefited from the fortune hex, it cannot benefit from it again for 24 hours."

Mavor Asku |

True that, but Tural has been keeping chant up on me since he started, so that Fortune round is continuing on and on so long as he chants.

StephNyan |

Couldn't he use his fortune hex on us, and keep chanting for us all?
I'd love CL checks to be high. :P
Tural described using Fortune on just Mavor, but that's indeed possible. Maybe he didn't realize it.
Considering it makes sense to keep Fortune up on everyone, let's say Tural gave it to all of you pre-combat! ;)

Imoya |

Wait...would that have made some of my spells pen his anti-imoya shield?

Tural Ardas |

Yes it is possible but overpowered in my opinion. I could have fortune on everyone during every battle, during the whole day if I'd wanted. But that seems a bit too much for me... Normally I wouldn't even prepare fortune before a battle, made an exception this time.

Mavor Asku |
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I have a PFS witch with the Fortune hex, I saved it for almost everyone for the boss battle. About the only thing I did then was using Fortune and cackling, but it worked. I think that, unless you're a powergamer, you know when you're abusing your powers.
Saving it for a boss battle? That's just good sense.

Tural Ardas |

Denario, why are you trying to overrule my decision? I seriously would have quit, mid combat, if this would have gone through... If you or the GM want to play Tural, go ahead... But I'm gone if I can't make decisions for my own character.
Everyone has their own character they play and can comment on others if they don't like what they are doing. But trying to overrule someone's decision through the GM? That's low...

Denario Vasquez |

Wait, what?
If this is regarding fortune, i asked for what it was the situation was going to be, quite some time ago. That is by far not trying to press anything through the GM, don't be so hasty in drawing conclusions.
I am not trying anything here, chill man.

Tural Ardas |

Still going by Tural's words, only fortune on Mavor, or GM's words of everone as a pre-combat buff?
This after I told that I think it is overpowered to use as a pre-combat buff on everyone. This literally asks if it will be my decision or the GM's on what my character has done. It should have been out of the question after I said that I did not do that on purpose.

Denario Vasquez |

GM, a question.
With the publishing of the book Ultimate Wilderness, the usefulness of snowball has been significantly downsized.
What's your approach on this?
Would snowball function as before its publishing, or work as per the new version?
I'm slightly worried about that, as we've seen how resistant Glorio/imposter was against spells.

Quorthos |

Snowball was the best spell in the game by too much anyway... ranged touch shocking grasp that also imposes a condition *and* avoids spell resistance. But yeah, a change mid-stream would mess with your spell load out. I don't know what I'd replace it with as a first-level spell, or as an SR-defeater.

StephNyan |

Maybe you'll find some comfort in knowing we've just reached the conclusion of this book, and you've all reached level 10. That may open up some good options versus enemies with a high SR!
Reaching the conclusion also means you can each get a chronicle sheet for one of your PFS characters. This sheet will be applicable to characters of level 8-10. (If you decide to give the sheet to a character who's below level 8, you'll have to wait for your character to reach level 8 before the sheet will apply.)

Tural Ardas |

I don't have a character for that level, so I'll let this one go.
Hurray for level 10!

StephNyan |

Just remembered this bit from the PFS guide:
"You can apply credit from a higher-tier adventure to a 1st-level Roleplaying Guild character. When doing so, reduce the gp reward to 500 gp if the adventure grants 1 XP or 1,398 gp if it grants 3 XP. You do not benefit from any boons until your Roleplaying Guild character reaches the minimum level listed on the Chronicle sheet, unless otherwise noted."
So if you want to convert your chronicle sheet to a sheet for a level 1 character, that's also possible. I think I'll do just that myself.

Mavor Asku |

Mavor level 10 +1 level of Rogue (Skulking Slayer/Sclout)
+1 to Fort and Will Saves
Sneak attack upgrade to 5d6
Gain: Unexpected Charge (Ex)
HP: +7 (d8+2+1)
At 9th level, a skulking slayer can make a Bluff check to feint as a swift action before a charge.
This ability replaces trap sense +3.
Skills: +1 to Bluff, Perception, Acrobatics, Stealth, Knowledge (Local and Dungeoneering) +3 to Linguistics
FCB +1 HP
New languages: Draconic, Celestial, Auran

Denario Vasquez |

Lvl 10 gains:
HP +8 (d8 + 1 con +1 feat +1 FCB)
BaB +1
Fort & Will +1
4th lvl spells!!
Lvl 4 spells learned x2
Black tentacles. No SR, awesome!
Phantasmal killer
Class feature: fighter training (not of any use atm, count 1/2 magus lvl as fighter lvl for feat requirements)