
Samuel Soulkeeper |

"Don't worry Dimira. We have cleared the crypt and Kassen is save once again." walking up the stairs to the sarcophagus, Samuel has a look at the loot.
Perception: 1d20 ⇒ 19
He then calmly takes the Everflame torch in his hands and pass it to Quinn "It is time to take the flame to Kassen. We have won." Samuel smiles at the party and helps picking up the wounded woman as Venedictos attends her.
"Let's go!" and he starts walking out of the Crypt.

GM Kip |

"Grieve not too deeply, my dear. Your brother lives. He's very...concerned about you, too," he adds dryly.
" He's alive! Oh please, take me to him. "
"Don't worry Dimira. We have cleared the crypt and Kassen is save once again." walking up the stairs to the sarcophagus, Samuel has a look at the loot.
He then calmly takes the Everflame torch in his hands and pass it to Quinn "It is time to take the flame to Kassen. We have won." Samuel smiles at the party and helps picking up the wounded woman as Venedictos attends her.
The torch is fixed to the wall. Ven and the original team were given a lamp to light with the everflame.
Kassen’s sarcophagus is open, and the lid is lying next to it. His body is intact, save for the broken links of a chain that lie around his neck—the medallion it once held is missing. Kassen is dressed in resplendent full plate with a longsword resting on his chest. The Longsword has a flame pattern etched into the blade.

Samuel Soulkeeper |

retcon
Samuel will take the lamp and place it into flames, then give it back to Venedictos "We have it" and grin at the priest.
He then walks to the eastern side of the catacombs exploring the remaining rooms.
Perception: 1d20 + 0 ⇒ (2) + 0 = 2

GM Kip |

I'll update tonight, something happens when you light the lamp ;)

GM Kip |

Motes of light gather above Kassen's sarcophagus and slowly form into Kassen's likeness. Then the ghost of Kassen speaks." Thank you, worthy adventurers, for cleansing my tomb from Asar's foulness. " He smiles at each of you and reaches into his sarcophagus. He pulls out his Longsword and offers it to the party "This sword served me well in my adventuring days.", then he pulls out a sack, "Though this looks ordinary it can hold many times its volume and is always light. " then he hands over his shield and a blue gem and finally ons silver scale each from his armour. "These scales will grant you a boon in a time of need. "
He floats above his body for a time but if no one asks any questions he slowly fades down into his body giving his thanks one more time.
Treasure: bag of holding (type I), a +1 flaming longsword, a +1 bashing shield, an elemental gem (water), and one scale from his armor for each PC

Samuel Soulkeeper |

Samuel picks the elemental gem and one of the scales "Thanks beloved ancestor."
The wizard casts a detect magic spell and tries to identify both objects.
Spellcraft (scale): 1d20 + 10 ⇒ (17) + 10 = 27
Spellcraft (gem): 1d20 + 10 ⇒ (6) + 10 = 16
He turns again towards the ghost "Kassen, what do you know about Asar? Whom was him? Why he did this? Whom and how made this chaos in your tomb?"

GM Kip |

" Asar, " Kassen pauses and sighs. " Asar was one of my adventuring companions. In our last adventure together we found a key to a large treasure hoard. We all took what we could carry and as I thought it would be to dangerous to return we split the key into three amulets. After that I came here, founded Kassen's Hold and settled down. I can only guess that Asar somehow felt cheated by me or wanted to take back my piece of the key but for whatever reason 10 years after I founded Kassen's Hold, Asar led a band of mercenaries against the town. We managed to defeat them but it cost me my life... We were both buried here, the amulet keys with us. Three months ago my spirit awoke to find that my amulet was gone stolen by bandits and that Asar had risen as a dreadful Skeleton. Asar didn't have his part of the key either... If all the parts are reunited they point to the treasure vault we found. The only other part is with another of my old adventuring party Iramine, an Elven Sorceress.

GM Kip |

Samuel manages to work out the scales properties but the properties of the Blue Gem are beyond his knowledge.
This small silver scale is warm to the touch and inscribed with the sigil of Kassen, hero of the Fangwood. You can use this scale to call upon Kassen’s favor, allowing you to reroll any one attack roll, saving throw, or skill check a!er the roll is made but before the results are revealed. You must take the result of the second roll, even if it is worse. Once this power has been used, the scale crumbles to dust.

Samuel Soulkeeper |

Shaken by the revelation, Samuel points out towards where to find those remaining parts "What do you remember about Iramine? Do you know where did she settle? Or what was her hometown?" he ponders the answers for a while, then adds "Was there in the treasure hoard anything that might place us in danger? Or was that just a matter of richness?"

Faunra Chorval |

"Kassen. I'm honored. I hadn't known about Iramine. Though I'm aware the elves have played their part in this nation's history."
Faunra clears her throat and pauses.
"Thank you for these gifts. Know that they will not be put to waste. This town will cherish them for generations."

GM Kip |

" I don't know what Iramine did after the group split and I can't recall much about the tressure vault. It all seems so hazy. " Kassen begins to fade " You are welcome, " he replies to Faunra " Use them well. " his last word echoes about the tomb as his form fades completely.

GM Kip |

He then walks to the eastern side of the catacombs exploring the remaining rooms.
[dice=Perception]1d20+0
On the eastern side of Kassen's tomb is the Villager's Crypt.
This crypt is the resting place for a number of villagers, each one entombed inside a stone sarcophagus. Unlike Kassen, none of them appear to be disturbed.
On the western side is the Raiders Crypt.
This crypt contains the resting place for some of the raiders that attacked Kassen so many years ago. The central sarcophagus has been disturbed, its lid lying broken on the ground in front of it. The corpse of a masked man lies beside it.

Brayken |

Finished with his streching, Brayken joins the rest of the group.
"Well that was... something... don't get to talk to the dead all that often."
With this 'bombshell,' he joins Samuel insearching the rest of the catacombs. Intrigued by the disturbed body he pokes it with the butt of his glaive.

GM Kip |

Surprisingly the body does not leap up and attack. The corpse is relatively fresh and doesn't appear to be the body that belonged in this sarcophagus. In fact this sarcophagus is marked as Asar's.
The dead man is wearing gray robes and an iron mask that covers his face. The stench of rot hangs heavy around him.

GM Kip |


Samuel Soulkeeper |

heal: 1d20 - 2 ⇒ (19) - 2 = 17
k. religion: 1d20 + 9 ⇒ (7) + 9 = 16
k. local: 1d20 + 9 ⇒ (13) + 9 = 22
Samuel examines the body "This man died about 3 months ago from strangulation. He seems to be a follower of Razmir, the living god whose cults have sprung up all around the Lake Encarthan region. I have heard rumors of a cult opening up a headquarters in Tamran, the capital of Nirmathas. What do you think?"

Brayken |

"I think we'd have to get special disposition from the town council before the Captain and I could even think of going there... but it does sound like more fun than patrolling the walls after this. Though she would have to be the one to petition..." Brayken comments as he loots the body. He tosses Samuel the wand and spellbook takes a quick look at the bracers and then tosses them as well. Intrigued by the horn he tries blowing on it and almost drops it in shock as it billows out fog. intrigued he tries one last time before tucking it in his belt. He then turns and hands Faunra, his supervisor, the coins, as regulation dictated.

GM Kip |
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The journey back to Kassen is somber and uneventful. Roldare is thrilled to see Dimira again and seems to regain most (but not all) of his sanity.
Mayor Uptal greets you all at the town gate it looks like he's been waiting out here for some time and there is quite a crowd of townsfolk as well. " Thank the gods you are back! " he turns to address the townsfolk. " We will celebrate these heroes at the harvest feast tonight. " he watches as the townsfolk disperse and then turns back to the party. " Come and refresh yourselves. Faunra, I'll need you to write up a report for the town reco... Wait what happened to Nadab? "

GM Kip |

The Mayor bows his head. " Tomorrow I will send some people to the Crypt. We will give him honor by burying him in the villagers section next to the brave ancestors who died protecting this town so long ago. "
After everyone has time to clean up and rest for an hour or so the Harvest feast gets started. The lamp is hung over the head table, which you all have a seat at. There are many toasts to the brave heroes and also to honor the townsfolk who have fallen including Nadab.
Thank you everyone for sticking with this to the end. If you are interested in continuing the story Here is the Link to the new discussion thread.