Elf

Faunra Chorval's page

62 posts. Alias of magnumCPA.


Full Name

Faunra Chorval

Race

Elf

Classes/Levels

F Elven Ranger 3 | HP 21/33 | AC 17 | T 12 | FF 15 | CMD 18 | Fort +5 | Ref +5 | Will +1 | Init +2 | Perc +8| SM +4

Gender

Female

Size

Medium

Age

140

Alignment

Neutral Good

Deity

Erastil

Location

Nirmathas

Languages

Common, Elven

Occupation

Militia Reserves

Strength 16
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 11
Charisma 9

About Faunra Chorval

Init +2; Senses Perception +8
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Defense
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AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 33 (3d10+9)
Fort +5, Ref +5, Will +1
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Offense
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Speed 20 ft.

greatsword +5 (2d6+4/19-20)
longsword +5 (1d8+3/19-20)
Shortbow +4 (1d6/x3)
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Statistics
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Str 16, Dex 14, Con 14, Int 10, Wis 11, Cha 9
Base Atk +3; CMB +4; CMD 18

Feats
Toughness
Rapid Shot
Power Attack
Endurance

Favored Enemy: Undead
Favored Terrain: Underground

Skills
Climb +7 (1)
Heal +5 (2)
Knowledge (dungeoneering) +5 (2)
Knowledge (local) +1 (1)
Knowledge (nature) +4 (1)
Knowledge (religion) +2 (2)
Perception +8 (3)
Stealth +3 (2)
Survival- +6 (3)
Swim +7 (1)

Languages Common, Elven

Combat Gear- shortbow, greatsword, longsword, scale mail, heavy wooden shield,
32 arrows, waterskin, backpack, bedroll, blanket, hemp rope, 4 torches, 4 trail rations, 3 bread, flint and steel 13 gp 4 sp

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Special Abilities
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Favored Enemy (Ex)

At 1st level, a ranger selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.

Track (Ex)

A ranger adds half his level (minimum 1) to Survival skill checks made to follow tracks.

Wild Empathy (Ex)

A ranger can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person (see Using Skills). The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

To use wild empathy, the ranger and the animal must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time.

The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check.

Barebones description:

Faunra is one of the forlorn, being an elf among humans, but in her deepest memories she remembers speaking to her parents in elven, but has long forgotten their faces. She's a soft-spoken religious sort, and nearly seems out of place in the town guard; However her zeal in defending the town proves otherwise and because of her particular soft-spot when it came to protecting young people, she was sent to help out with the horrible situation these unfortunate youngsters have been dragged into.