Classes/Levels
Max HP: 27 | Current HP: 27 | AC 21, T 13, FF 18 | CMD 18 | F +3, R +5, W +3 | Init +2 | Perc +8
About Quinn Garside
Male Rogue 3
CG Medium Human / Humanoid (Human)
Init +2; Senses Perception +8
==DEFENSE ==
AC 21, touch 13, flat-footed 18 (+4 armor, +4 shield, +2 dex, +1 Dodge)
hp 27 (3d8+6)
Fort +3, Ref +5, Will +3
Armor Studded Leather +1, Light
Shield Heavy Wooden Shield +1
Defensive Abilities Evasion (PFCR 68), Trap Sense (+1) (PFCR 34)
==OFFENSE ==
Spd 30 ft/x4
Melee Masterwork Short Sword +7 (1d6+3) 19-20/x2 [CMB +2]
Melee Club +5 (1d6+3) 20/x2
Melee Melee Dagger +5 (1d4+3) 19-20/x2
Ranged Thrown Dagger +4 (1d4+3) 19-20/x2
Special Attacks Sneak Attack [2d6] (PFCR 68)
[dice=Attack, shortsword]1d20+7[/dice]
[dice=Damage with Sneak Attack]1d6+3+2d6[dice]
==STATISTICS ==
Str 16, Dex 14, Con 15, Int 10, Wis 14, Cha 8
BAB +2, CMB +5, CMD 18
Feats Class: Armor Proficiency (LIGHT) (PFCR 118),
Level 1:Dodge (PFCR 122),
Level 1 Human: Shield Proficiency (PFCR 133),
Rogue Talent: Shield Focus (PFCR 133),
Level 3: Weapon Focus (Sword, Short) (PFCR 136-137)
Skills Calculated without Shield (-1 ACP)
Skills Acrobatics +8, Bluff +5, Climb +7, Diplomacy +5, Disable Device +9, Escape Artist +8, Knowledge (dungeoneering) +4, Perception +8 [Find Traps +9], Sleight of Hand +8, Stealth +8, Swim +7
Skills with Shield: Acrobatics +7, Bluff +5, Climb +6, Diplomacy +5, Disable Device +8, Escape Artist +7, Knowledge (dungeoneering) +4, Perception +8 [Find Traps +9], Sleight of Hand +7, Stealth +7, Swim +6
SQ Trapfinding (PFCR 68), Trap Spotter ((PFCR 69))
MC Rogue Talent (PFCR 68-70) Combat Trick [Shield Focus]
Languages Common
Gear:
Name, gp, wt
Studded leather, 25, 20
mwk, 150, -
magic +1, 1000, -
heavy wooden shield, 7, 10
mwk, 150, -
magic +1, 1000, -
short sword, 10, 2
mwk, 300,
MW thieve's tools, 100, 2
2 daggers, 4, 2
4 pots of CLW, 200, 4
backpack, 2, 2
club, -, 3
2 caltrops, 2, 4
rope silk, 10, 5
hooded lantern, 7, 2
grappling hook, 1, 4
2 oil flasks, 0.2, 2
belt pouch, 1, 0.5
6 tindertwigs, 6, 0
2 days rations, 1, 2
Explorer's outfit, -, 8
Male Rogue 2:
CG Medium Human / Humanoid (Human)
Init +2;
Senses Perception +7
==
DEFENSE ==
AC 19, touch 13, flat-footed 16 (+3 armor, +3 shield, +2 dex)
hp 19 (2d8+4)
Fort +2,
Ref +5,
Will +2
Armor Studded Leather, Light
Defensive Abilities Evasion (PFCR 68)
==
OFFENSE ==
Spd 30 ft/x4
Melee Short Sword +4 (1d6+3) 19-20/x2 CM +1
Melee Melee Dagger +4 (1d4+3) 19-20/x2
Ranged Javelin +3 (1d6+3) 20/x2
Ranged Thrown Dagger +3 (1d4+3) 19-20/x2
Special Attacks Sneak Attack [1d6] (PFCR 68)
==
STATISTICS ==
Str 16,
Dex 14,
Con 15,
Int 10,
Wis 14,
Cha 8
BAB +1,
CMB +4,
CMD +17
Feats Armor Proficiency (LIGHT) (PFCR 118), Dodge (PFCR 122), Shield Focus (PFCR 133), Shield Proficiency (PFCR 133)
Skills Calculated without Shield (-2 ACP)
Acrobatics +6, Bluff +3, Climb +6, Diplomacy +4, Disable Device +7, Escape Artist +6, Knowledge (dungeoneering) +4, Perception +7 [Find Traps +8], Sleight of Hand +6, Stealth +6, Swim +6
SQ Trapfinding (PFCR 68)
MC Rogue Talent: Combat Trick [Shield Focus](PFCR 68-70)
Languages Common
[Gear]
Gear gp lbs
studded leather 25 20
heavy wooden shield 7 10
short sword 10 2
daggers (4) 8 4
javelin (2) 2 4
thieves' tools 30 1
backpack 2 2
Bullseye Lantern 12 3
Oil (4) 0.4 4
Tindertwig (4) 4 0
Bedroll 0.1 5
Winter Blanket 0.5 3
Silk rope 10 1
Rations (5 days) 2.5 5
Waterskin 1 4
Manacles 15 2
Total 129.5 70
Coins: 10 gp, 5 sp
Femur from Skeleton to use as Improvised Weapon (Club)
Male Rogue 1:
CG Medium Human / Humanoid (Human)
Init +2;
Senses Perception +6
==
DEFENSE ==
AC 18, touch 13, flat-footed 15 (+3 armor, +2 shield, +2 dex, +1 Dodge)
hp 11 (1d8+2)
Fort +2,
Ref +4,
Will +2
Armor Studded Leather (Light), Heavy Wooden Shield.
==
OFFENSE ==
Spd 30 ft/x4
Melee Short Sword +3 (1d6+3) 19-20/x2 CM +1
Melee Melee Dagger +3 (1d4+3) 19-20/x2
Ranged Javelin +2 (1d6+3) 20/x2
Ranged Thrown Dagger +2 (1d4+3) 19-20/x2
Special Attacks Sneak Attack [1d6] (PFCR 68)
==
STATISTICS ==
Str 16,
Dex 14,
Con 15,
Int 10,
Wis 14,
Cha 8
BAB +0,
CMB +3,
CMD +16
Feats Armor Proficiency (LIGHT) (PFCR 118), Dodge (PFCR 122), Shield Proficiency (PFCR 133)
Skills Skills calculated without the shield ACP -2
Acrobatics +5 (with shield +3), Bluff +3, Climb +6, Diplomacy +3, Disable Device +6, Escape Artist +5, Perception +6 [Find Traps +7], Sleight of Hand +5, Stealth +5
SQ Trapfinding (PFCR 68)
Languages Common
Gear gp lbs
studded leather 25 20
heavy wooden shield 7 10
short sword 10 2
daggers (4) 8 4
javelin (2) 2 4
thieves' tools 30 1
backpack 2 2
Bullseye Lantern 12 3
Oil (4) 0.4 4
Tindertwig (4) 4 0
Bedroll 0.1 5
Winter Blanket 0.5 3
Silk rope 10 1
Rations (5 days) 2.5 5
Waterskin 1 4
Manacles 15 2
Total 129.5 70
Coins: 10 gp, 5 sp