Crypt of the Everflame (Inactive)

Game Master Kip84

Follow in Kassen's footsteps and retrieve the Everflame!


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Crypt of the Everflame

Roldare shakes his head, flustered by Nadab's questions.

"Thank you," he says, clutching the sorcerer's hands. "Thank you for bringing her back to me."

Roldare can think of nothing else useful to tell you. Now, who is taking the man's crossbow?


Max HP: 16 | Current Hp: 16 | AC 13, T 10, FF 13 | CMD 9 | F 3, R 2, W 6 | Init +1 | Perc +7

Venedictos uses a crossbow.

Liberty's Edge

Male Human Ranger 1 HP 8/13| AC 18 T 14 FF 14 | CMD 17 | F +4 R +6 W +1| Init+4 | Perc+5 | SM

"Roldare, I hope you do not mind me asking this, but the crypt seems like a tough place. If we're gonna to retrieve your sister we'll need all the help we can get. Can we take the healing potions you have in there, and maybe the lanterns?"

Assuming he agrees to that, I would suggest that Bern and me take the healing potions (if everyone is OK with that?), and maybe take one or both bulls-eye lanterns, plus the oil. What say you?


"Of course," Roldare says, pushing the items into your hands. "Whatever you need. Just save her!"

Poor guy is super anxious for you all to get his sister back.


HP: 24/24 | AC: 12(16), T: 12(16), FF: 10(14) (Mage Armor: Inactive) | CMD: 14 | F: +3, R: +3, W: +2 | Init: +4 | Perc: -1 | Spell Save DCs: [Cantrip: 14] [1st: 15] | Spell Slots Used: 1st: 1/6 | Conc: +7 | Dehydrating Touchs Used: 0/7 | Wand MM: 48/50

So both the other doors in this hallway were locked? Or rather one was locked and the other didn't even have a handle?

"Stay safe Roldare, we'll be back." Nadab says trying to inject some confidence he doesn't exactly feel into his voice.

He walks back into the hallway. "Should we head back to the main entrance, or just try to bust one of these doors down?"

Incase the bust a door down appeals...
Strength Check: 1d20 + 2 ⇒ (16) + 2 = 18

Crypt Of The Everflame

Liberty's Edge

Male Human Ranger 1 HP 8/13| AC 18 T 14 FF 14 | CMD 17 | F +4 R +6 W +1| Init+4 | Perc+5 | SM

"Nadab my friend, wait a second. Seems that these doors can be opened." - instinctively, Zane goes to check for potential traps but realizes that after half-orc's gentle push, this is redundant. So ranger readies his weapon and tries to open the door.


Crypt of the Everflame

This small chamber is mostly empty, save for the body of a villager sprawled in the center. Perched atop the corpse is a man-sized brown and yellow beetle, trying to push the corpse into the corner where a pile of trash and filth awaits. As soon as Zane takes a step into the room, however, it takes an aggressive position and starts to click its pinchers loudly.

There is another wooden door on the northern wall of this chamber.

Venedictos
Beetle
Bern
Zane
Nadab

GM Rolls:
Initiative - Bern: 1d20 + 2 ⇒ (14) + 2 = 16
Initiative - Nadab: 1d20 + 2 ⇒ (10) + 2 = 12
Initiative - Venedictos: 1d20 + 1 ⇒ (19) + 1 = 20
Initiative - Zane: 1d20 + 4 ⇒ (10) + 4 = 14
Initiative - Beetle: 1d20 ⇒ 20


Max HP: 16 | Current Hp: 16 | AC 13, T 10, FF 13 | CMD 9 | F 3, R 2, W 6 | Init +1 | Perc +7

Assuming somebody near the front alerts him to the beetle...

Venedictos moves forward and blasts the beetle with a bolt of lightning.

Touch attack: 1d20 ⇒ 17
Damage: 1d6 ⇒ 5

Map


Crypt of the Everflame

Electricity sizzles about the beetle, visibly injuring the maddened insect. Clicking and hissing in pain, it skitters across the chamber before unleashing a spray of acid.

Venedictos and Zane - Pass - DC 13 Reflex:
You manage to sidestep the brunt of the spray (and only take 6 HP of acid damage).

Venedictos and Zane - Fail - DC 13 Reflex:
You take the brunt of the spray (and take 11 HP of acid damage).

Venedictos
Beetle (-5 HP)
Bern
Zane
Nadab

Venedictos and Zane - Be sure to update your HP on your class/level line.

GM Rolls:
Breath Weapon: 2d6 ⇒ (6, 5) = 11


Max HP: 16 | Current Hp: 16 | AC 13, T 10, FF 13 | CMD 9 | F 3, R 2, W 6 | Init +1 | Perc +7

Reflex: 1d20 ⇒ 12

Venedictos cries out and goes down, his face a mass of chemical burns.

Liberty's Edge

Male Human Ranger 1 HP 8/13| AC 18 T 14 FF 14 | CMD 17 | F +4 R +6 W +1| Init+4 | Perc+5 | SM

Reflex save: 1d20 + 6 ⇒ (4) + 6 = 10

Similar to the priest, Zane gets caught up in the full brunt of the creature's assault. Coughing and coursing intermittently, Zane tries to retaliate to the dangerous creature, before he is downed like Venedictos.

Shortword attack: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d6 + 2 ⇒ (4) + 2 = 6

New Map


Male Human Fighter 1 HP16/16 | AC18 T13 FF15 | CMD18 | F+4 R+2 W+0 | Init+2 | Perc+1| SM+0

New Map

Bern rushes forward and attacks Greatsword: 1d20 + 5 ⇒ (9) + 5 = 14 for damage: 2d6 + 6 ⇒ (3, 6) + 6 = 15


Crypt of the Everflame

Nadab follows his companions into the room and, once a safe distance from the raging beetle, unleashes an acid splash at the giant insect.

Touch Attack: 1d20 - 2 ⇒ (17) - 2 = 15
Damage: 1d3 ⇒ 2

Both Zane and Nadab connect with their attacks, simultaneously slashing and burning the beetle. Bern's strike, however, goes ever so slightly amiss.

The beetle, enraged by the party's intrusion and aggression toward it, lashes out at Zane with its pincers, but the ranger is able to deftly weave his arm under its frantic attack.

Venedictos
Beetle (-13 HP)
Bern
Zane
Nadab

Zane:
From your knowledge of the natural world, you know this is a giant bombardier beetle and that its acid breath weapon has a range of 10 ft., hits for 2d6 acid damage, and recharges every 1d4 rounds.

GM Rolls:
Attack: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d8 + 3 ⇒ (1) + 3 = 4
Recharge: 1d4 ⇒ 1
Knowledge (nature) - Zane: 1d20 + 4 ⇒ (18) + 4 = 22


Max HP: 16 | Current Hp: 16 | AC 13, T 10, FF 13 | CMD 9 | F 3, R 2, W 6 | Init +1 | Perc +7

Stabilization: 1d20 + 1 - 4 ⇒ (5) + 1 - 4 = 2


HP: 24/24 | AC: 12(16), T: 12(16), FF: 10(14) (Mage Armor: Inactive) | CMD: 14 | F: +3, R: +3, W: +2 | Init: +4 | Perc: -1 | Spell Save DCs: [Cantrip: 14] [1st: 15] | Spell Slots Used: 1st: 1/6 | Conc: +7 | Dehydrating Touchs Used: 0/7 | Wand MM: 48/50

Crypt of the Everflame

Nadab circles behind the beetle using his spear to menace it from behind.

Spear Attack: 1d20 + 2 + 2 ⇒ (10) + 2 + 2 = 14 Flanking with Bern
Dmg: 1d8 + 3 ⇒ (7) + 3 = 10

Liberty's Edge

Male Human Ranger 1 HP 8/13| AC 18 T 14 FF 14 | CMD 17 | F +4 R +6 W +1| Init+4 | Perc+5 | SM

"Spread out, it will breathe acid again! We need to kill it fast!!!" - his words almost barely coherent, Zane moves to flank the creature in order to be sure he will hit it. He swings it's short sword, hoping for a purchase, shouting like possessed: "Kill it, fast!"

1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16
1d6 + 2 ⇒ (1) + 2 = 3

NEW MAP


Male Human Fighter 1 HP16/16 | AC18 T13 FF15 | CMD18 | F+4 R+2 W+0 | Init+2 | Perc+1| SM+0

Bern strikes attack: 1d20 + 7 ⇒ (5) + 7 = 12 but despite taking advantage of the flank he misses.


Crypt of the Everflame

The beetle becomes even more agitated and desperate when the ranger thrusts his sword into the beast. Focusing on the foe who has caused it most grief, the beetle unleashes a hot cone of acid at Nadab and Zane.

Nadab and Zane - Pass - DC 13 Reflex:
You manage to sidestep the brunt of the spray (and only take 4 HP of acid damage).

Nadab and Zane - Fail - DC 13 Reflex:
You take the brunt of the spray (and take 7 HP of acid damage).

Meanwhile, Venedictos quietly bleeds out.

Venedictos
Beetle (-16 HP)
Bern
Zane
Nadab

GM Rolls:
Breath Weapon: 2d6 ⇒ (1, 6) = 7


Max HP: 16 | Current Hp: 16 | AC 13, T 10, FF 13 | CMD 9 | F 3, R 2, W 6 | Init +1 | Perc +7

Stabilization: 1d20 + 1 - 5 ⇒ (14) + 1 - 5 = 10

Liberty's Edge

Male Human Ranger 1 HP 8/13| AC 18 T 14 FF 14 | CMD 17 | F +4 R +6 W +1| Init+4 | Perc+5 | SM

1d20 + 6 ⇒ (17) + 6 = 23

Zane manages to sidestep majority of the acid stream, however what little caught him was more than enough to knock him down. Similar to Venedictos, Zane falls down hard and lies still.


HP: 24/24 | AC: 12(16), T: 12(16), FF: 10(14) (Mage Armor: Inactive) | CMD: 14 | F: +3, R: +3, W: +2 | Init: +4 | Perc: -1 | Spell Save DCs: [Cantrip: 14] [1st: 15] | Spell Slots Used: 1st: 1/6 | Conc: +7 | Dehydrating Touchs Used: 0/7 | Wand MM: 48/50

Reflex Save: 1d20 + 2 ⇒ (20) + 2 = 22

Nadab deftly dodges and avoids the worst of the spray.

Attack: 1d20 + 2 + 2 ⇒ (3) + 2 + 2 = 7 Miss

" Gods Bern! Hit it! Hit it! " Nadab yells hysterically.

Hp 7/11


Male Human Fighter 1 HP16/16 | AC18 T13 FF15 | CMD18 | F+4 R+2 W+0 | Init+2 | Perc+1| SM+0

Bern attacks 1d20 + 7 ⇒ (1) + 7 = 8 but misses.


Crypt of the Everflame

Having taken down two of the intruders with its acid spray, the beetle brings its pincers to bear on Bern.

GM Rolls:
Attack: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Recharge: 1d4 ⇒ 2

The beetle's bite, however, only harmless pinches down on the fighter's armor.

Venedictos (unconscious, stable)
Beetle (-16 HP)
Bern (unconscious, dying)
Zane
Nadab

One more hit and that is one dead bug. You can do it - I know you can!

Liberty's Edge

Male Human Ranger 1 HP 8/13| AC 18 T 14 FF 14 | CMD 17 | F +4 R +6 W +1| Init+4 | Perc+5 | SM

Stabilization: 1d20 - 2 + 2 ⇒ (5) - 2 + 2 = 5

Zane goes to -3 HP


HP: 24/24 | AC: 12(16), T: 12(16), FF: 10(14) (Mage Armor: Inactive) | CMD: 14 | F: +3, R: +3, W: +2 | Init: +4 | Perc: -1 | Spell Save DCs: [Cantrip: 14] [1st: 15] | Spell Slots Used: 1st: 1/6 | Conc: +7 | Dehydrating Touchs Used: 0/7 | Wand MM: 48/50

Nadab stabs at the beetles back trying to keep calm while his companions are bleeding out before him.

Attack w/flanking: 1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 23
Dmg: 1d8 + 2 ⇒ (1) + 2 = 3


Male Human Fighter 1 HP16/16 | AC18 T13 FF15 | CMD18 | F+4 R+2 W+0 | Init+2 | Perc+1| SM+0

Bern swings at it 1d20 + 7 ⇒ (2) + 7 = 9 and misses again.


The beetle lets out a surprisingly loud screeching hiss, thrashing about from Nadab's strike before flipping onto its back. Its legs twitch a few more times before finally curling in to its motionless body.

There is another sturdy wooden door on the north side of the chamber.

Meanwhile, Zane continues to bleed out ...

Combat over. Someone heal that poor boy (and Venedictos, as well).


HP: 24/24 | AC: 12(16), T: 12(16), FF: 10(14) (Mage Armor: Inactive) | CMD: 14 | F: +3, R: +3, W: +2 | Init: +4 | Perc: -1 | Spell Save DCs: [Cantrip: 14] [1st: 15] | Spell Slots Used: 1st: 1/6 | Conc: +7 | Dehydrating Touchs Used: 0/7 | Wand MM: 48/50

Nadab runs to Ven's side and taking the potion from his pack he pours it down the mans throat. " Maybe if we can get Ven up he can help Zane! How long do these things take to work? "

Healingy goodness: 1d8 + 1 ⇒ (8) + 1 = 9


Max HP: 16 | Current Hp: 16 | AC 13, T 10, FF 13 | CMD 9 | F 3, R 2, W 6 | Init +1 | Perc +7

Venedictos wakes up as the potion goes down. He looks about and seeing Zane down, lets out a quick note, remembering at the last second to exclude the beetle.

Channel: 1d6 ⇒ 2
Channel: 1d6 ⇒ 5


HP: 24/24 | AC: 12(16), T: 12(16), FF: 10(14) (Mage Armor: Inactive) | CMD: 14 | F: +3, R: +3, W: +2 | Init: +4 | Perc: -1 | Spell Save DCs: [Cantrip: 14] [1st: 15] | Spell Slots Used: 1st: 1/6 | Conc: +7 | Dehydrating Touchs Used: 0/7 | Wand MM: 48/50

" Woh, that was quick. " Nadab says offering a hand to help Ven up. " That was a little close. Are you alright Zane? "

Liberty's Edge

Male Human Ranger 1 HP 8/13| AC 18 T 14 FF 14 | CMD 17 | F +4 R +6 W +1| Init+4 | Perc+5 | SM

"What? Yeah..yeah, I am fine...thanks..." - very slowly Zane gets up to his feet, shaking his head slowly. He still felt a bit unsecure, but Shelyn's blessing invigorated him. He picks up his weapon, looks at the corpse of the dead beetle and then adds: "So, it would seem that the company of minotaurs that ran over me, simply got away, eh? No worries, we'll get them somehow..."

With a light chuckle, he winks at Nadab, pats Venedictos on his back and asks: "Got anymore of those Lady's blessings padre, cause I feel like...well, I could use some more, let's put it that way."


Max HP: 16 | Current Hp: 16 | AC 13, T 10, FF 13 | CMD 9 | F 3, R 2, W 6 | Init +1 | Perc +7

"I do, but perhaps we should use one of our healing potions. The healing waves are intended for multiple casualties."


Crypt of the Eveflame

There is a sturdy wooden door on the north wall of the chamber.

Just reminding you of your possible next destination.

Liberty's Edge

Male Human Ranger 1 HP 8/13| AC 18 T 14 FF 14 | CMD 17 | F +4 R +6 W +1| Init+4 | Perc+5 | SM

"I understand padre. Let us make it so." - Zane shuffles his backpack until he finds the potion, uncorks it and drinks its contents. Potion of CLW: 1d8 + 1 ⇒ (2) + 1 = 3 At least I am assuming it is 1d8+1, if it is something else, I will change accordingly

Still a bit groggy, Zane grasps his weapon stronger and then approaches the door checking them for any potential hidden surprises.

Perception: 1d20 + 5 ⇒ (9) + 5 = 14


Zane:
There doesn't seem to be anything untoward about the unlocked door. The ranger gets a faint whiff of smoke as he nears the edges of the door's frame.

Liberty's Edge

Male Human Ranger 1 HP 8/13| AC 18 T 14 FF 14 | CMD 17 | F +4 R +6 W +1| Init+4 | Perc+5 | SM

Zane turns to his 3 comrades and informs them in a low voice: "I don't think there are traps or alarms on this door. However I can smell smoke. Maybe there's a camping fire or something other side of the door. Bern, would you mind going in first? "


Male Human Fighter 1 HP16/16 | AC18 T13 FF15 | CMD18 | F+4 R+2 W+0 | Init+2 | Perc+1| SM+0

Bern opens the door and takes a long look arround take 20 on perception for a total of 21


HP: 24/24 | AC: 12(16), T: 12(16), FF: 10(14) (Mage Armor: Inactive) | CMD: 14 | F: +3, R: +3, W: +2 | Init: +4 | Perc: -1 | Spell Save DCs: [Cantrip: 14] [1st: 15] | Spell Slots Used: 1st: 1/6 | Conc: +7 | Dehydrating Touchs Used: 0/7 | Wand MM: 48/50

Nadab cranes his neck trying to look over the others shoulders and into the room.

" What's in there " he hisses.


Crypt of the Everflame

The remains of a small fire smolder in the center of this broad chamber, letting off a plume of oily smoke. Fed by a heap of burning gear, debris, and more than few bones, the fire casts a flickering light across the walls of this room, partially obscured by the veil of smoke.

If you enter the room:
The smoke in this chamber is quite harsh, causing eyes to water and breathing to become labored. All who enter the chamber take -2 to Perception checks and on attack rolls.

Liberty's Edge

Male Human Ranger 1 HP 8/13| AC 18 T 14 FF 14 | CMD 17 | F +4 R +6 W +1| Init+4 | Perc+5 | SM

Seeing that his comrades are reluctant to enter the smoke filled room, Zane mumbles "OK" and proceeds slowly and carefully inside, weapons at the ready.

New Map

Perception: 1d20 + 5 - 2 ⇒ (15) + 5 - 2 = 18


Max HP: 16 | Current Hp: 16 | AC 13, T 10, FF 13 | CMD 9 | F 3, R 2, W 6 | Init +1 | Perc +7

Map

Venedictos follows Zane, trying to keep the worst of the smoke out of his lungs by breathing through the sleeve of his coat.


Crypt of the Everflame

As the party enters the smoke-filled room, the smoldering flames cast dim shadows on the walls. Zane calls out that one of the shadows appears to be moving in a manner most sinister toward the party.

Venedictos
Bern
Nadab
Zane
Shadow

DC 18 Knowledge (Religion):
The shadow is an incorporeal foe and only take half damage from corporeal, magical weapons or energy spells. Incorporeal foes like this shadow take no damage from nonmagical weapons. Magical force damage (like magic missile) and channeling energy deal damage normally.

Zane was the only one to notice the shadow, so he is the only one who may act in the surprise round.

GM Notes:
Stealth: 1d20 + 8 ⇒ (3) + 8 = 11
Bern - Perception: 1d20 + 1 - 2 ⇒ (10) + 1 - 2 = 9
Nadab - Perception: 1d20 - 1 - 2 ⇒ (14) - 1 - 2 = 11
Venedictos - Perception: 1d20 + 2 - 2 ⇒ (7) + 2 - 2 = 7
Zane - Perception 18
Shadow - Initiative: 1d20 + 2 ⇒ (2) + 2 = 4
Bern - Initiative: 1d20 + 2 ⇒ (5) + 2 = 7
Nadab - Initiative: 1d20 + 2 ⇒ (5) + 2 = 7
Venedictos - Initiative: 1d20 + 1 ⇒ (14) + 1 = 15
Zane - Initiative: 1d20 + 4 ⇒ (1) + 4 = 5


Max HP: 16 | Current Hp: 16 | AC 13, T 10, FF 13 | CMD 9 | F 3, R 2, W 6 | Init +1 | Perc +7

Knowledge (Religion): 1d20 + 6 ⇒ (6) + 6 = 12

Is that even going to be enough to know that it's an undead creature?


You know a shadow is undead. Chalk it up to Venedictos's experiences out in the wider world.

Liberty's Edge

Male Human Ranger 1 HP 8/13| AC 18 T 14 FF 14 | CMD 17 | F +4 R +6 W +1| Init+4 | Perc+5 | SM

"A shadow! Watch out!" - Zane shouts as he shoots the arrow towards the incorporeal enemy. His intent was more to simply show his party mates where the enemy was than to really try and hurt the unknown creature.

Point blank shot: 1d20 + 6 - 2 ⇒ (4) + 6 - 2 = 8


Crypt of the Everflame

The shadow comes screeching across the room, focusing its anger on the man who just fired a bolt its way. It plunges its hand through Zane's armor and into his chest, sending waves of pain throughout his body (for 1 point of Strength damage). When he manages to twist away, his body feels somewhat weaker than it did before.

GM Rolls:
Touch Attack: 1d20 + 4 ⇒ (12) + 4 = 16
Strength Damage: 1d6 ⇒ 1

Venedictos
Bern
Nadab
Zane

Shadow

Zane takes 1 point of Strength damage. Be sure to check out the scary image of the shadow I embedded!


Max HP: 16 | Current Hp: 16 | AC 13, T 10, FF 13 | CMD 9 | F 3, R 2, W 6 | Init +1 | Perc +7

Venedictos moves to a spot across the firepit from the shadow, and unleashes a blast of lightning.

Touch attack: 1d20 + 0 - 4 - 2 ⇒ (2) + 0 - 4 - 2 = -4


HP: 24/24 | AC: 12(16), T: 12(16), FF: 10(14) (Mage Armor: Inactive) | CMD: 14 | F: +3, R: +3, W: +2 | Init: +4 | Perc: -1 | Spell Save DCs: [Cantrip: 14] [1st: 15] | Spell Slots Used: 1st: 1/6 | Conc: +7 | Dehydrating Touchs Used: 0/7 | Wand MM: 48/50

Crypt Of The Everflame

Nadab steps to the left to try and get a clear shot at this shadow. He fires a bright blue ray at it.

Casting Disrupt Undead
Ranged Touch Attack: 1d20 + 2 - 2 - 4 ⇒ (7) + 2 - 2 - 4 = 3 Possibly another -4 if it has cover?
Dmg: 1d6 ⇒ 5


Male Human Fighter 1 HP16/16 | AC18 T13 FF15 | CMD18 | F+4 R+2 W+0 | Init+2 | Perc+1| SM+0

Bern reaches into his pack for his vial of holy water and will move next to shadow to pour it on the shadow when he can.

ranged touch attack: 1d20 + 3 ⇒ (13) + 3 = 16 for damage: 2d4 ⇒ (2, 3) = 5

Liberty's Edge

Male Human Ranger 1 HP 8/13| AC 18 T 14 FF 14 | CMD 17 | F +4 R +6 W +1| Init+4 | Perc+5 | SM

Ooooh, very nice image. I like it!

"Argh!" - Zane lets out a scream of pain as he feels the coldness grazing his chest and remaining there, even after the shadowy creature has retracted it's hand.

Surprisingly fast, young man drops his bow and with a flick of the wrist a short sword appears in one hand and Zane plunges it towards the shade.

Shortsword attack: 1d20 + 3 - 2 + 2 ⇒ (3) + 3 - 2 + 2 = 6

-1 for STR already calculated, -2 for smoke, +2 for fav. enemy undead (which I forgot to include in my last attack roll). Still, just a big miss, nothing else :-( Zane now at 13/14 STR

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