Crustypeanuts Iron Gods Redux

Game Master Crustypeanut

Iron Gods Roll 20 Link

Iron Gods Loot Tracker


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Dahlia, build whatever you like of course...but if you're on the fence I'll be putting in a Warpriest (Sacred Fist of Hei Feng) already...though heck, at that level, maybe two (somewhat different) warpriests could happily coexist in the same party. The RP could be fun at any rate.

No one has submitted a high Int / knowledge monkey sort yet, so Magus seems interesting in that regard...and Slayer and Hunter are both very cool classes (though I wonder if pets can keep up at that level?)

____

Oh, and I'm lurking on roll20 chat if anyone's around.


I'm only taking 4 PCs, and I'm hoping for a somewhat balanced party. If I can make a four man team out of what I consider quality submissions that has an arcane, a divine, a melee and a something, I will. But, I may end up with only four quality subs and just take whatever people make. Right now I've got two complete, and I'm pretty sure that at least Gyrfalcon, Dahlia and Cosmic Dream Lord are going to complete their apps. Can't really make predictions about the rest as I haven't played with them before.


Barbarian 8| HP: 85/85|DR: 1/- | AC: 19 (FF: 17, Touch: 12) | Fort: +11, Ref: +5, Will: +1 | Per: +8 | Init: +4

I can't deny having tinkered some on wow the past few nights, but only cause things were slow on the forums and I've been waiting on some updates from crusty in RotR to make sure who was studying what. I will update it tomorrow, as well as my other games as I'm (surprise) working tonight as well. Though it is comparatively peaceful.

...so far.


Join us. We are one. We are waiting.


HP: 18/21, Flex 4/4
Stats:
AC 19, T 17, FF 13 // Fort +6, Ref +11, Will +1 // CMD 16 (18 vs grapple)

Lurkin'.


Lurkin' like a gerkin.


Alright guys, I know I've been.. less than active lately, and I apologize for that. WoW has been annoying addictive, but I plan on returning to our regularly scheduled dungeon romp on Monday (Or perhaps Sunday!) for sure.

Expect us to begin right off with hitting up the elevator! :D

Unless, of course, you guys want to examine the warehouse mentioned (Although not located) on that note you found on whats-his-face the loot-pinata before you head back in there.


Barbarian 8| HP: 85/85|DR: 1/- | AC: 19 (FF: 17, Touch: 12) | Fort: +11, Ref: +5, Will: +1 | Per: +8 | Init: +4

Lurkin'


Anyone want to hop on chat?


HP: 18/21, Flex 4/4
Stats:
AC 19, T 17, FF 13 // Fort +6, Ref +11, Will +1 // CMD 16 (18 vs grapple)
gyrfalcon wrote:
Anyone want to hop on chat?

Just saw your post, guess I missed you. I'll be lurking for the next hour or two if anyone wants to hop on.


hop! hop!


HP: 18/21, Flex 4/4
Stats:
AC 19, T 17, FF 13 // Fort +6, Ref +11, Will +1 // CMD 16 (18 vs grapple)

Too late. Gotta shave my grizzly beard, shower and put on my (only) suit for a potential new job. One that pays 38% more than my current job. I'll be back later, but I'm sure you'll be asleep.


Sounds like a cool opportunity, good luck!


Lurkers gonna lurk (for about an hour)


Seems like this game is dead :(

Anyway, I will honor its memory by lurking for some time in Roll20.


N Female Human (Kellid) Seeker Sorcerer (Sylvan) 4 [ HP: 18/18 | AC: 12 T: 11 FF: 11 | F: 1 R: +2 W: +5 (-2 v Illusion, Poison, Disease, Fey Spells/Abilities) | Per: +14 (+2 v Traps) | Init + 1 ]
Snow's Stats:
HP: 22/22 | AC: 19 T: 14 FF: 15 | F: +5 R: +8 W: +3 | Acro 8 Per 6 Surv 6 Swim 7 (Low-light vision, Scent) | Init:+3
Spells:
CL 4; con +13: 2nd—4/day—mirror image; 1st—8/day—color spray DC16, enlarge person DC16, entangle DC16, mage armor, shield; 0th—breeze, detect magic, haunted fey aspect, jolt, light, mending, prestidigitation

Seems like :(


What lives may never die, but rises stronger!

Anyways, this game isn't dead - I'm just having the feeling of "Got WoW time, don't wanna waste it". Once it expires I'll be back to this for sure, especially since I have the second and third books finally. (Woo)

Game time expires at the end of November, but I think Blizzard gave everyone 5 free days because of the 8-hour queues almost everyone was experiencing near launch of the expac.

Anyways, this game is not dead! Just.. yeah. Plus, I did need kind of a break from Pathfinder.


Also guys, I'm gonna be on Roll20 for about 2 more hours if anyone's up and about!


Thron, I know Groog is about as smart as a pile of horse poo, but we need you to buy your own gear. Out of Character, pick what you want and assume that Hoots and co. told Groog in-character to buy this stuff, but don't make them pick it for you out of character.

It slows us down because now these guys have to look through your stuff to pick your gear for you XD

Other than that (if you want to bank your gear this is fine, Groog), we're just waiting on you and Hoots to pick your gear and I think everyone is eager to head back into the ruins. Make sure you guys check the loot table to see if theres anything you want!

If I'm not mistaken, Thistle plans on examining everything on the way to check for something that Vallan may have missed that might help Baine out - if this is true, I"ll roll appropriate engineering checks.

I'll be on Roll20 for about 2 hours or so, so hop on if yer awake!


Barbarian 8| HP: 85/85|DR: 1/- | AC: 19 (FF: 17, Touch: 12) | Fort: +11, Ref: +5, Will: +1 | Per: +8 | Init: +4

Gonna bank for a belt of strength.

Party Pooper.

lol

In truth, though, the reason that I have been playing Groog this way is kinda an attempt to see how the party interacts and handles is stupidity. He is dumb enough that they could easily cut him less of a fair share to line their own coin purses, should they need to to get an expensive upgrade. But, he is also too stupid to realize it if they actually treat him fairly.

So basically, was tryin to RP it this way to serve as a reserve of extra funds for the group should someone REALLY need something to help them out. Also, it would help keep Groog's ridiculous combat prowess somewhat in check.

But hey, whatever floats y'alls boat. I can get the belt and wreck shit even harder too.


Well if the group wants to do that then they can, I'm just figuring they would rather you figure out your own character XD


HP: 18/21, Flex 4/4
Stats:
AC 19, T 17, FF 13 // Fort +6, Ref +11, Will +1 // CMD 16 (18 vs grapple)

Indeed.


N Female Human (Kellid) Seeker Sorcerer (Sylvan) 4 [ HP: 18/18 | AC: 12 T: 11 FF: 11 | F: 1 R: +2 W: +5 (-2 v Illusion, Poison, Disease, Fey Spells/Abilities) | Per: +14 (+2 v Traps) | Init + 1 ]
Snow's Stats:
HP: 22/22 | AC: 19 T: 14 FF: 15 | F: +5 R: +8 W: +3 | Acro 8 Per 6 Surv 6 Swim 7 (Low-light vision, Scent) | Init:+3
Spells:
CL 4; con +13: 2nd—4/day—mirror image; 1st—8/day—color spray DC16, enlarge person DC16, entangle DC16, mage armor, shield; 0th—breeze, detect magic, haunted fey aspect, jolt, light, mending, prestidigitation

Stupid kid brother, annoying kid sister, and the family parrot. What a life Dahlia leads. Oh the dramatics. :P


So I believe we're just waiting on Hoots to pick his gear and then we're good to go, yes? Dahlia and Groog are banking their stuff, and Thistle doesn't get any of ze loot since she just joined.

Aye?


HP: 18/21, Flex 4/4
Stats:
AC 19, T 17, FF 13 // Fort +6, Ref +11, Will +1 // CMD 16 (18 vs grapple)

Thought we were giving me the tech armor?


N Female Human (Kellid) Seeker Sorcerer (Sylvan) 4 [ HP: 18/18 | AC: 12 T: 11 FF: 11 | F: 1 R: +2 W: +5 (-2 v Illusion, Poison, Disease, Fey Spells/Abilities) | Per: +14 (+2 v Traps) | Init + 1 ]
Snow's Stats:
HP: 22/22 | AC: 19 T: 14 FF: 15 | F: +5 R: +8 W: +3 | Acro 8 Per 6 Surv 6 Swim 7 (Low-light vision, Scent) | Init:+3
Spells:
CL 4; con +13: 2nd—4/day—mirror image; 1st—8/day—color spray DC16, enlarge person DC16, entangle DC16, mage armor, shield; 0th—breeze, detect magic, haunted fey aspect, jolt, light, mending, prestidigitation

Yar.


Oh, right, ok then let me adjust the loot table to accomodate that.


Total Share of Loot per person: 2732.83

Items not included in this price:
Neroplast Armor (Thistle)
2 Potions of Cure Moderate Wounds
2 Vitality Serums [Tech]
1 Universal Serum [Tech]

In addition, the information for Universal Serum and the Vitality Serum is Here. I did not include those in the sale-price because they are technically curative items; even though the Universal Serum is a rather weak curative and acts more like a potion that beefs up str/dex/con for a little while and cures them a bit, then fatigues them.

If you'd rather sell those three serums, I'll add their price back into the loot share.

In addition, there are 8 fully-charged batteries among the loot - did you guys want to exclude those from the sell-price as well?


Gunslinger 4 | HP:32 | AC: 21 (FF: 16, Touch: 15) | Fort: +4, Ref: +9, Will: +4 | Per: +10 | Init: +7 | Resist cold/acid/electric 5
Skills:
Acrobatics +14, Climb +8, Craft (alchemy) +5, Fly +7, Perception +10, Ride +9, Stealth +13 (+15 in hilly or rocky areas)

Sorry y'all, haven't been able to dig into this and get myself caught back up yet. Might be a couple days.

Keeping any batteries/ammo (and removing them from the sell price) sounds good to me. I looked at the stun gun but (esp timeworn) it seems too expensive to make sense to keep.


Alright with the batteries taken off the sell table, your shares are down to 2652.83; Now, in addition to the above items, there are 8 batteries that are available for anyone who wants 'em.

So Hoots, let me know when you're ready :D


Lurking on roll20 if anyone's on! Working on a few things here and there, not sure how long I'll be on though.

Perhaps all night.. perhaps not..


Gunslinger 4 | HP:32 | AC: 21 (FF: 16, Touch: 15) | Fort: +4, Ref: +9, Will: +4 | Per: +10 | Init: +7 | Resist cold/acid/electric 5
Skills:
Acrobatics +14, Climb +8, Craft (alchemy) +5, Fly +7, Perception +10, Ride +9, Stealth +13 (+15 in hilly or rocky areas)

Thistle, is there anything in the loot that you'd want, that you'd want to buy at cost soon?

I'm thinking of the cyber implant... Which right now would grant+2 engineering and could be upgraded in the future.

At any rate I'm ready to go. I'm going to save my money for a Dex belt.

(I really like the idea of keeping tech loot but all of it feels really pricey for its value.)


Alrighty then! I'm going to hop on Roll20 and begin updating. Thistle, you still have time to answer Hoots' question, so don't worry if I move us along before you get a chance to do so.


HP: 18/21, Flex 4/4
Stats:
AC 19, T 17, FF 13 // Fort +6, Ref +11, Will +1 // CMD 16 (18 vs grapple)

Can I just like shove it in my neck, or does it need surgery to implant crusty? If I can just stick it in, I'll pay 1,000 GP for it.


HP: 18/21, Flex 4/4
Stats:
AC 19, T 17, FF 13 // Fort +6, Ref +11, Will +1 // CMD 16 (18 vs grapple)

Also, I can't seem to find the stats for Neroplast Armor now.


Gunslinger 4 | HP:32 | AC: 21 (FF: 16, Touch: 15) | Fort: +4, Ref: +9, Will: +4 | Per: +10 | Init: +7 | Resist cold/acid/electric 5
Skills:
Acrobatics +14, Climb +8, Craft (alchemy) +5, Fly +7, Perception +10, Ride +9, Stealth +13 (+15 in hilly or rocky areas)

DC 30 healing to put the port in. Trivial to swap in a new chip later.


HP: 18/21, Flex 4/4
Stats:
AC 19, T 17, FF 13 // Fort +6, Ref +11, Will +1 // CMD 16 (18 vs grapple)

Don't think we have anyone who can do that, but I guess I might still buy it for later. I'm guessing we'll eventually run into someone who could do it.


I'm going to lurk in Roll20 while I play my RL game for the next several hours. Beep me if any of you come 'round.


I'm on due to being unable to sleep. Probably going to fall asleep within an hour though. Blergaghgghghghgh


Gunslinger 4 | HP:32 | AC: 21 (FF: 16, Touch: 15) | Fort: +4, Ref: +9, Will: +4 | Per: +10 | Init: +7 | Resist cold/acid/electric 5
Skills:
Acrobatics +14, Climb +8, Craft (alchemy) +5, Fly +7, Perception +10, Ride +9, Stealth +13 (+15 in hilly or rocky areas)

Hey Crusty, don't know what I was thinking. I'm of course going to buy the +1 chain shirt too (despite it not being mithral; what were they thinking?) ;-)

Straight Shootin' Hoots Magaw is now ready to head back in, fix an elevator, and shoot more stuff. Pew! Pew! Pew!


HP: 18/21, Flex 4/4
Stats:
AC 19, T 17, FF 13 // Fort +6, Ref +11, Will +1 // CMD 16 (18 vs grapple)

I've been ready!


On Roll20 right now! Might have a surprise for you guys soon.


N Female Human (Kellid) Seeker Sorcerer (Sylvan) 4 [ HP: 18/18 | AC: 12 T: 11 FF: 11 | F: 1 R: +2 W: +5 (-2 v Illusion, Poison, Disease, Fey Spells/Abilities) | Per: +14 (+2 v Traps) | Init + 1 ]
Snow's Stats:
HP: 22/22 | AC: 19 T: 14 FF: 15 | F: +5 R: +8 W: +3 | Acro 8 Per 6 Surv 6 Swim 7 (Low-light vision, Scent) | Init:+3
Spells:
CL 4; con +13: 2nd—4/day—mirror image; 1st—8/day—color spray DC16, enlarge person DC16, entangle DC16, mage armor, shield; 0th—breeze, detect magic, haunted fey aspect, jolt, light, mending, prestidigitation

Still here, as always.


Barbarian 8| HP: 85/85|DR: 1/- | AC: 19 (FF: 17, Touch: 12) | Fort: +11, Ref: +5, Will: +1 | Per: +8 | Init: +4

Groog is Groog


Soon..

Muahahahahahahahahaahaha


Gunslinger 4 | HP:32 | AC: 21 (FF: 16, Touch: 15) | Fort: +4, Ref: +9, Will: +4 | Per: +10 | Init: +7 | Resist cold/acid/electric 5
Skills:
Acrobatics +14, Climb +8, Craft (alchemy) +5, Fly +7, Perception +10, Ride +9, Stealth +13 (+15 in hilly or rocky areas)

Lurkity lurk lurk lurk


Will be getting an update up in the morningish. Expect fun times as you guys enter the final stretch of the first book!

Hopefully it'll go better for you guys than Thistletop did.. hue hue hue


Oops, forgot to change the map. Channgeeed!


We is teh lurking.


Dahlia, please update your character sheet to level 3. You're still sitting on level 2 with some level 1 stats. Your BAB is at level 1, as are your saves and I wouldn't be half suprised if your skills are too.

>.>

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