Crustypeanuts Iron Gods Redux

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Alright guys, start discussing character ideas here! :D


Er me gerd!


Okay, here are some ideas I've ran by Crusty in regards to potential things I'd like to play

1) Full-blood Orc Barbarian, super stupid, super strong. Basically, after racial adjustments, he'd have 5's in Int and Wisdom. No, not in Charisma! Not dumping Charisma. Whaaa? He's dumb, but likable.

2) If necromancers would be tolerated (similar to Hoosible), an Necromantic Cleric. He would fancy himself quite the leader/general/ruler of all he surveys. May not work out so well.

3) A wizardy sort with goals on mastering the art of constructing golems. This would require significant chunks of "The party spends the next month or so doing whatever they desire," time though, so this may not be feasible.

But to be dead honest, I could play just about any role and/or campaign style ya'll want. Since we aren't doing a recruitment of random folks, though, I think we could inter-weave some backgrounds and come up with an interesting party.

For example, someone who could keep my orc barbarian from getting himself killed by guards for doing something stupid, that'd be awesome.


3) Haven't read the other books yet (Cuz they ain't out!), but I'm pretty sure it would be alright. Possibly. I can always fidget it to make it work.

Since I did pick you guys all by hand, I do fully expect you four will already know each other, even if you don't have a long-standing background together. I will also need you guys to come up with your Party Name, much like they recommend in Mummy's Mask.


FYI: A Shield Guardian Iron Golem would take 150 days and 115,000 gold worth of reagents to craft. *cough*

Though, having an assistant and going Cooperative Crafting and Raising the DC to double the work would cut that down significantly.


Character creation rules are up! Still no ETA on when we'll start though, so no rush though.


Barbarian 8| HP: 85/85|DR: 1/- | AC: 19 (FF: 17, Touch: 12) | Fort: +11, Ref: +5, Will: +1 | Per: +8 | Init: +4

Gonna go barbarian orc.

Reference Image

Really hope one of you make a character that buddies up to Grug similar to Rocket and Groot. Otherwise, Grug will be a handful.


Hehehehehe, I should totally play Rocket Ratfolk, the grenadier alchemist. ;-)

Do we have other confirmed players?


Not yet, but theres one likely, the other I'm waiting to hear from.

We'll only have 4 though, thats my goal. And you should totally go Ratfolk Gunslinger! (Though Alchemist ain't bad either). Just remember that firearms are exotic weapons, not martial like in Ruins of Pathfinder.


If I don't get into the other game I applied for, I'll play here with Vallan Durinheart, dwarven foehammer/smith.


Fuchsia Flames = party name?


Barbarian 8| HP: 85/85|DR: 1/- | AC: 19 (FF: 17, Touch: 12) | Fort: +11, Ref: +5, Will: +1 | Per: +8 | Init: +4

"Groog no like Foosha. Groog think dwarf make stupid name. Groog call us something good."

After thinking for a long time, Groog sits down, his head between his hands. Thinking made his brain hurt. Groog hated when his brain hurt. Made him angry at brain. When Groog got angry at his brain, he wished he could see it so he could punch it. He tried to get it out one time, but his finger would not reach that far up his nostril.

His head snaps up, suddenly, a silly grin on his face. "Groog have name! Groog call us Brain Pain! Worst thing Groog know! Everybody be scared of Brain Pain!"
__________

Do not ask for Groog's opinion on a team name. Lol


I have a thing for alliterative names mostly. Torch's...Terriers? Tornados? Tamales? Truckers? Trumpeters? Team Torch? The Violent Violets? Skymetal Scabs? Robot Rangers? Numerian Knuckledusters?


If one of you picks the 'Local Ties' trait, you could go something along the lines of Baine, one of the councilmen of the town who went missing beneath Torch in search of why the flame went out.

Baine's.. Busters? Baine's Brawlers? Baine's Blasters? Etc etc.

Baine does happen to be a known Arcane Bomber with a fondness for evocation spells, and he's well loved throughout the town, especially for helping create the water purifier for the lake. He also happens to run a Foundry/Tavern alongside his adopted daughter, Val.

All of this is common knowledge - but should someone have the Local Ties trait, they know both him and Val more closely, as you can read in the trait's description.


Also even though I said I need you guys to make a party name, you don't HAVE to if you guys can't figure something out.


Oh, we can figure it out. Fear not! :)


Hey Crusty, thinking about the gunslinger idea. Seems like part of the allure in this particular campaign is the cool spaceguns I might find in the ruins. With that is mind... Am I going to be disappointed if I play a Small gunslinger?

I.e. will I end up finding mostly oversized weapons?


So far I only see medium ones - but a small gunslinger can use medium firearms with a mere -2 penalty. Because they utilize touch attacks (And you have full BAB), this isn't a huge problem.

In addition, even though normally a small creature can't use a two-handed weapon sized for medium creatures (Like a greatsword), you CAN use a two-handed firearm sized for medium creatures (Like a musket).

In addition, Goblins can choose from a feat that allows them to ignore this -2 penalty; I'll allow any small-sized humanoid to take that feat, even though they're not goblins.

*Edit* Read the FAQ on that, actually you can't use a two-handed firearm sized for medium creatures if you're small. :( There are, however, plenty of one-handed firearms out there. Pistolero Gunslingers are pretty damn good, as well!


Also remember that because you're small, you have a +1 to attack - effectively, you can fire a medium-sized firearm with only a -1 to attack compared to a medium person firing the same firearm.


Barbarian 8| HP: 85/85|DR: 1/- | AC: 19 (FF: 17, Touch: 12) | Fort: +11, Ref: +5, Will: +1 | Per: +8 | Init: +4

And yes, after talking with Crusty, I decided to go all out and dump Charisma too. Go big or go home. lol


My dwarf is actually very balanced for once. That's because the other game I made him for didn't want "min maxing".

So we're potentially looking at an BDF orc barbarian, a ratfolk grenadier (or gunslinger) and a dwarven fighter. Who's the fourth player? I might switch my concept to something that does magic depending.


For the record, I didn't tell him to dump Cha. He was just talking to me as he was deciding it and I said "Up to you!" XD

I'm not against min-maxing as long as you play into it. If you're dumb as a brick with as much wisdom as a lemming and as much charisma as a wet turd, you better behave like it! :P

The fourth player is Kala/Alexin, but I haven't the faintest clue what he's looking into making, though he did say he was intersted.


Well, that other recruitment is supposedly closing up today, so I'll know whether I got in there or not.


Now that the final version of all the ACG classes are out, I might want to play one of them as well.

I made the mistake of making a ranged-focused warpriest in Thron's Rise of the Runelords. I kind of want to make a dwarven warpriest of Gorum or Torag....hmmm.


I'm running a Warpriest of Urgathoa in my Shattered Star Playtest. Melee Warpriests are fun! They have enough spellcasting to be of useful support, though they can also be brutal in melee. Plus one biggy is that they can use a wide variety of important wands and scrolls that will prove useful for a support role, even if during combat itself they're busy kicking ass.

Plus they can buff themselves with a spell as a swift action at 2nd level onwards. They changed Warpriests' Fervor to work off of Wisdom instead of Charisma now. Even their Channel Energy is off of Wisdom, which is awesome.

Also, Gorum is widely worshiped in Numeria, so he makes quite a bit of sense.


To be honest, I hate min/maxing myself. This is more of a desire to replay a character I had actually rolled up once before in a one-shot campaign ran by Kage/Brimley (however you prefer to know him). Rolled an amazing Strength, but basically crap everywhere else.

He died the very first session, but that one session was fun as all hell. Recently I've been getting an itch to retry him, and given that we will all know each other going into it this time, I figured he may have someone to keep him from doing something stupid and dieing (which he didn't that night).

Trust me, I intend to play him super stupid, no common sense, and in his attempts to do things to make other people like him, more than likely piss them off.

How he got the party to like (or tolerate) him, well, I figure we will have to talk that out.


I mean, I'm playing Ferit so I can't really talk. I love min maxing/optimization.


I've also been considering a hunter with a spinosaurus. Maybe some kind of truly primitive Kellid from the western part of the country or something. He could hunt and kill robots for a living since they are abominations against nature.

Edit:Maybe he can be Groog's companion and brain.


Have you guys seen Rutilus? Almost the very definition of min/max, although I'm not going to try and lord over everyone once I get more spells.

That being said, due to his 5 Cha, I play him as a bit of a wise-cracking a@@!!&$ that makes little girls cry just by looking at him. But he's surprisingly good at diplomacy thanks to that feat XD

And don't worry Thron, we've all wanted to play the bat-s!*@ retarded barbarian. I mean, look at Baern! :D


The orc that I played before:

1) Got in a bar fight because the barwench dared serve him a plate of potatoes, cheese, and wine instead of a REAL meal (meat and ale).

2) Stole the same establishments forks. He thought they were shiny and pretty.

3) Got into a fight with a MUCH higher level group of people (forget the reason, he had a "good" one at the time, so it was probably something stupid).

4) Chased that groups wizard up a tower maniacally. Once on the roof, as he came out of the stairwell, the wizard nailed him with a lightning bolt that one shot him.

Keep in mind, the rest of that party was also of equivalent level (so at least level 5) and the orc had managed to cut his way through the rest of them in a blood craze (and lucky rolls). Also, that he managed to cause that much mayhem in one table top session.


Disclaimer: I play my characters in a manner much similar to real life. Meaning, my toons don't assume someone can kick their ass unless he has reason to actually believe that. So I don't generally walk around on egg shells around every NPC that exists.

It's gotten tons of characters killed, but I don't see the point of playing heroes that are subservient and/or outright scared of everybody the cross paths with.


Also, I'd be willing to donate coin towards a partially charged wand of CLW for the party at start up.

Silver Crusade

LG Female Human (Ulfen/Kellid (Sarkoris) Mix) Fighter 2/Cavalier (Emissary) 1 [HP: 28/28 | AC 20 (13 T | 17 FF) CMD 20 (17 FF) | F: +7 R: +3 W: +0 (+1 vs. fear) | Init +3 | Perc: +7

I'm looking at a Skald, an arcanist, or some sort divine full caster (cleric most likely) at the moment.


Do note that the Skald's Rage Song doesn't stack with Groog's Barbarian rage - but it would obvoiusly help any other melee bruisers in the group.


I'm pretty sure I'll be running a Gunslinger, and like the idea of being Rocket to Groog's Groot (though can bid for that honor against a Kellid hunter or others if need be). Might be a ratfolk. Might also be a Plumekith. Heck, might be a feathered Plumekith Ratfolk (since Aasimar can be half any race, and presumably some Garuda somewhere once decided to get busy with a Ratfolk?!?!?)

Crusty -- Skald rage doesn't stack at the same time, but when Groog's not raging it lets him get most of the benefit of his usual rage for more rounds, and without leading to fatigue. Still seems handy (though not as much as it would be in a 5+ party perhaps)

Our concepts are definitely shaping up to be light on casters so far. Jelani & Kala, say a bit more when you know what you're leaning toward (or choosing between). If it makes sense for the party I could consider tweaking the build away from Gunslinger...or maybe multiclassing with Alchemist or Bard or Inquisitor...


Gunslinger/Wizard/Eldritch Knight?

If you're an Aasimar, you can early-entry it and hop into the EK at level 3. Granted, you won't have Gun Training, which is pretty big (Dex to damage), but you'll have very strong spellcasting on top of high BAB.

Silver Crusade

LG Female Human (Ulfen/Kellid (Sarkoris) Mix) Fighter 2/Cavalier (Emissary) 1 [HP: 28/28 | AC 20 (13 T | 17 FF) CMD 20 (17 FF) | F: +7 R: +3 W: +0 (+1 vs. fear) | Init +3 | Perc: +7

I have a Sylvan sorcerer in PFS, and while I'll eventually get it high level that will take at least a year or two. Also PFS will never get me to the point of having the most fun ability (in my mind) for her, turning my animal companion into a dragon via Form of the Dragon. So, I'm going to do a Sylvan sorcerer.


So with a barb, a sorcerer, and a gunslinger, I think I'd be more use to the party as a hunter than a fighter.

I'll be going human (kellid) and taking a spinosaurus (nearly worth a fighter on its own).

Silver Crusade

LG Female Human (Ulfen/Kellid (Sarkoris) Mix) Fighter 2/Cavalier (Emissary) 1 [HP: 28/28 | AC 20 (13 T | 17 FF) CMD 20 (17 FF) | F: +7 R: +3 W: +0 (+1 vs. fear) | Init +3 | Perc: +7

My companion is (a golarion equivalent of) a siberian tiger, also human (kellid). Finally I picked up the seeker archetype so I can be the party trapfinder/disarmer.


Ooh didn't realize you'd have a companion too...sister?

With the orc, dino and tiger in melee, I'm going to focus on ranged combat I think.


Maybe go with a horse and do...

1st:Hunter - boon companion, huntmaster
2nd:Zen Archer - perfect strike, improved unarmed, bonus (precise shot)
3rd:Zen Archer - weapon focus (longbow), bonus (point blank shot), deadly aim
4th:Zen Archer - point blank master
5th:Hunter - Outflank, mounted combat
6th-onward:Hunter

That way I'd get dex and wis to AC, still have a good companion and get all the ranged feats fast. My BAB will suck donkey nuts, but you can't have everything, eh?

The alternative is....

1st:Hunter - point blank shot, weapon focus (longbow)
2nd:Hunter - precise shot
3rd:Hunter - rapid shot
4th:Hunter - ....
5th:Hunter - deadly aim
6th:Hunter - ....
7th:Hunter - ???

What do you all think? The pure hunter build obviously has more spells, and the Spinosaurus > Horse.

Will bows be made obsolete by awesome laser cannons, Crusty?

Will a large sized animal companion (horse) give me pains?


Or maybe I should go for the technomancer PRC. It seems like we're going to be left out of the technological stuff with the party the way it is. Or at least, the magical aspects of it. A gunslinger could potentially build with Knowledge (Engineering) and the technologist feat.

Silver Crusade

LG Female Human (Ulfen/Kellid (Sarkoris) Mix) Fighter 2/Cavalier (Emissary) 1 [HP: 28/28 | AC 20 (13 T | 17 FF) CMD 20 (17 FF) | F: +7 R: +3 W: +0 (+1 vs. fear) | Init +3 | Perc: +7

I'll have Technologist for the purpose of disable device only (from the AP trait), but no Knowledge (Engineering)


Definitely picturing my character as a techie. Not sure of the right build yet. Seems like Technologist for sure (and craft(mechanical) and know(engineering)). I don't think I'll go Eldritch Knight but I'd consider a Technomancer build.

EDIT Considering:
Pure gunslinger, maybe with Techslinger archetype
http://paizo.com/pathfinderRPG/prd/technologyGuide/archetypes.html ...and lots of other stuff

Gun-wielding techie build suggestions welcome from any/all!


Maybe I should do an Iron Priest archetype cleric from the Technology Guide. Just saw that option. Then I could just alter Vallan into a cleric. He'd maintain most of his backstory...stats would move around a bit.

Or even better...Crusty lets me apply the Iron Priest archetype to a warpriest and I turn Vallan into a warpriest of Gorum! (^____^)


Jelani, sounds good!


gyrfalcon wrote:

Definitely picturing my character as a techie. Not sure of the right build yet. Seems like Technologist for sure (and craft(mechanical) and know(engineering)). I don't think I'll go Eldritch Knight but I'd consider a Technomancer build.

EDIT Gun-wielding techie build suggestions welcome from any/all!

Technology Guide Archetypes

Look at the Techslinger.


Hmm. Edit ninjas lurk.


I'd highly recommend against having a horse; At least in the first adventure, theres literally no room for one. Even Shattered Star is more horse-friendly. Even an Animal Companion at all will be.. difficult (But I'm not going to disallow it!)

But a horse I'd highly recommend against.

I'm 100% alright with an Iron Priest, or any of the other archetypes from that book.


Are you okay with me applying the archtype to warpriest? They have all the class features that it alters.

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