Crustypeanuts Iron Gods Redux
Game Master
Crustypeanut
Iron Gods Roll 20 Link
Iron Gods Loot Tracker
Feexed. Feel free to join meh on thar!
Barbarian 8| HP: 85/85|DR: 1/- | AC: 19 (FF: 17, Touch: 12) | Fort: +11, Ref: +5, Will: +1 | Per: +8 | Init: +4
(Groog's totally lying, I fixed it)
Barbarian 8| HP: 85/85|DR: 1/- | AC: 19 (FF: 17, Touch: 12) | Fort: +11, Ref: +5, Will: +1 | Per: +8 | Init: +4
Groog wasn't smart enough to click the link again before posting.
Groog sleepy.
Groog hungry.
Was alt-tabbed Jelani, I'm actually there on roll20! I'll be here all night. Ish. Working on my book in between updates.
Barbarian 8| HP: 85/85|DR: 1/- | AC: 19 (FF: 17, Touch: 12) | Fort: +11, Ref: +5, Will: +1 | Per: +8 | Init: +4
I'll try to peak in and out.
Anyone second going to Foundry, then get spell, then go to cave?
Already writing up an update for the foundry, as 2 of you agreeing on it is enough for me, considering we're all a close-knit group. Plus Groog picked up Hoots, which makes 3 people going to the Foundry.
Gunslinger 4 | HP:32 | AC: 21 (FF: 16, Touch: 15) | Fort: +4, Ref: +9, Will: +4 | Per: +10 | Init: +7 | Resist cold/acid/electric 5
Real update later but yes good plan
Dahlia! Where are youuuuuuu?!
We're totally running this campaign LIVE on roll20! IMPROVISATION!
N Female Human (Kellid) Seeker Sorcerer (Sylvan) 4 [ HP: 18/18 | AC: 12 T: 11 FF: 11 | F: 1 R: +2 W: +5 (-2 v Illusion, Poison, Disease, Fey Spells/Abilities) | Per: +14 (+2 v Traps) | Init + 1 ] Spells: CL 4; con +13: 2nd—4/day—mirror image; 1st—8/day—color spray DC16, enlarge person DC16, entangle DC16, mage armor, shield; 0th—breeze, detect magic, haunted fey aspect, jolt, light, mending, prestidigitation
Barbarian 8| HP: 85/85|DR: 1/- | AC: 19 (FF: 17, Touch: 12) | Fort: +11, Ref: +5, Will: +1 | Per: +8 | Init: +4
I'm sorry Dah! It was just that we were all on roll20 and I didn't want to waste the opportunity. It was a short fight anyways, and there wasn't much for you to do. Groog did all the work. (Ok, Hoots did 4 damage, but Groog did 39)
Don't worry, we'll slow down :P Especially once we get to the exploration stage.
N Female Human (Kellid) Seeker Sorcerer (Sylvan) 4 [ HP: 18/18 | AC: 12 T: 11 FF: 11 | F: 1 R: +2 W: +5 (-2 v Illusion, Poison, Disease, Fey Spells/Abilities) | Per: +14 (+2 v Traps) | Init + 1 ] Spells: CL 4; con +13: 2nd—4/day—mirror image; 1st—8/day—color spray DC16, enlarge person DC16, entangle DC16, mage armor, shield; 0th—breeze, detect magic, haunted fey aspect, jolt, light, mending, prestidigitation
It's no biggie. Dahlia can't really do anything to robots anyway (yet). Snow can when we find some more. Don't have to slow down in any case. I should be able to be on fairly regularly for the next few hours at least.
Barbarian 8| HP: 85/85|DR: 1/- | AC: 19 (FF: 17, Touch: 12) | Fort: +11, Ref: +5, Will: +1 | Per: +8 | Init: +4
Hot Groog on dahlia RP action?
Snow would have attacked this robot, but Groog's green ass was in the way. :P
N Female Human (Kellid) Seeker Sorcerer (Sylvan) 4 [ HP: 18/18 | AC: 12 T: 11 FF: 11 | F: 1 R: +2 W: +5 (-2 v Illusion, Poison, Disease, Fey Spells/Abilities) | Per: +14 (+2 v Traps) | Init + 1 ] Spells: CL 4; con +13: 2nd—4/day—mirror image; 1st—8/day—color spray DC16, enlarge person DC16, entangle DC16, mage armor, shield; 0th—breeze, detect magic, haunted fey aspect, jolt, light, mending, prestidigitation
It would pretty much be Groog failing a DC 15 will save to not fall unconcious for 2d4 rounds and be stunned for 1d4+1 rounds after. So, no.
Barbarian 8| HP: 85/85|DR: 1/- | AC: 19 (FF: 17, Touch: 12) | Fort: +11, Ref: +5, Will: +1 | Per: +8 | Init: +4
Gunslinger 4 | HP:32 | AC: 21 (FF: 16, Touch: 15) | Fort: +4, Ref: +9, Will: +4 | Per: +10 | Init: +7 | Resist cold/acid/electric 5
Kage, Bonnie looks like a fun addition. Glad you're on board!
Barbarian 8| HP: 85/85|DR: 1/- | AC: 19 (FF: 17, Touch: 12) | Fort: +11, Ref: +5, Will: +1 | Per: +8 | Init: +4
I'm on IG Roll20 should any of you lot be up.
N Female Human (Kellid) Seeker Sorcerer (Sylvan) 4 [ HP: 18/18 | AC: 12 T: 11 FF: 11 | F: 1 R: +2 W: +5 (-2 v Illusion, Poison, Disease, Fey Spells/Abilities) | Per: +14 (+2 v Traps) | Init + 1 ] Spells: CL 4; con +13: 2nd—4/day—mirror image; 1st—8/day—color spray DC16, enlarge person DC16, entangle DC16, mage armor, shield; 0th—breeze, detect magic, haunted fey aspect, jolt, light, mending, prestidigitation
There's no way I can get through ~120 posts right now. Snow full attacks when able, and I color spray if things get dire. If a fight seems particularly hard at the start, I'll shield Snow.
You just color spray'd someone don't worry. :D
Also.. 120 posts?! We went that far? Dayum!
Feel free to hop on roll20 if you want! We'z on right now
Barbarian 8| HP: 85/85|DR: 1/- | AC: 19 (FF: 17, Touch: 12) | Fort: +11, Ref: +5, Will: +1 | Per: +8 | Init: +4
Groog waves emphatically to Lady!
Hey everyone, just a heads up.
I'm going to be busy with family stuff this week (Bleargh), so I won't be able to post until next weekend or so; I apologize for the delay, but we'll get back to our regularly scheduled dungeon-romp when I get back!
HP:18/18; Blessings 3/4, Fervor 1/4
Noooooooooo!
Gives Dahlia time to catch up I guess. TBH I am really busy this week and next week anyway, so I'll probably be posting less as well.
N Female Human (Kellid) Seeker Sorcerer (Sylvan) 4 [ HP: 18/18 | AC: 12 T: 11 FF: 11 | F: 1 R: +2 W: +5 (-2 v Illusion, Poison, Disease, Fey Spells/Abilities) | Per: +14 (+2 v Traps) | Init + 1 ] Spells: CL 4; con +13: 2nd—4/day—mirror image; 1st—8/day—color spray DC16, enlarge person DC16, entangle DC16, mage armor, shield; 0th—breeze, detect magic, haunted fey aspect, jolt, light, mending, prestidigitation
Ok, back from the Con. It was great, the S5 special was super fun. Played at the 10-11 tier table with my level 9 Magus and there was actually a lot of really good roleplay, especially for how much of a meat grinder the adventure is.
Barbarian 8| HP: 85/85|DR: 1/- | AC: 19 (FF: 17, Touch: 12) | Fort: +11, Ref: +5, Will: +1 | Per: +8 | Init: +4
Nice! Glad your back and had a great time. Some entertaining (and in some cases frightening) developments in the games (at least here and RotR!)
N Female Human (Kellid) Seeker Sorcerer (Sylvan) 4 [ HP: 18/18 | AC: 12 T: 11 FF: 11 | F: 1 R: +2 W: +5 (-2 v Illusion, Poison, Disease, Fey Spells/Abilities) | Per: +14 (+2 v Traps) | Init + 1 ] Spells: CL 4; con +13: 2nd—4/day—mirror image; 1st—8/day—color spray DC16, enlarge person DC16, entangle DC16, mage armor, shield; 0th—breeze, detect magic, haunted fey aspect, jolt, light, mending, prestidigitation
Barbarian 8| HP: 85/85|DR: 1/- | AC: 19 (FF: 17, Touch: 12) | Fort: +11, Ref: +5, Will: +1 | Per: +8 | Init: +4
Like what I did there...lol!
Barbarian 8| HP: 85/85|DR: 1/- | AC: 19 (FF: 17, Touch: 12) | Fort: +11, Ref: +5, Will: +1 | Per: +8 | Init: +4
If any of you folks are around, I'm lurking in the Roll20 chat. Yipee!
Gunslinger 4 | HP:32 | AC: 21 (FF: 16, Touch: 15) | Fort: +4, Ref: +9, Will: +4 | Per: +10 | Init: +7 | Resist cold/acid/electric 5
Likewise, over at Roll20 for the next hour.
N Female Human (Kellid) Seeker Sorcerer (Sylvan) 4 [ HP: 18/18 | AC: 12 T: 11 FF: 11 | F: 1 R: +2 W: +5 (-2 v Illusion, Poison, Disease, Fey Spells/Abilities) | Per: +14 (+2 v Traps) | Init + 1 ] Spells: CL 4; con +13: 2nd—4/day—mirror image; 1st—8/day—color spray DC16, enlarge person DC16, entangle DC16, mage armor, shield; 0th—breeze, detect magic, haunted fey aspect, jolt, light, mending, prestidigitation
I'll post for combat when I get home in ~5 hours. I can't access roll20 on this computer, because it's too big of a piece of s&+!e and crashes when it tries.
Gonna be on Roll20 for most of the day today if anyone wants to chat. Working on RtD:Redux all daaaaay(ish).
N Female Human (Kellid) Seeker Sorcerer (Sylvan) 4 [ HP: 18/18 | AC: 12 T: 11 FF: 11 | F: 1 R: +2 W: +5 (-2 v Illusion, Poison, Disease, Fey Spells/Abilities) | Per: +14 (+2 v Traps) | Init + 1 ] Spells: CL 4; con +13: 2nd—4/day—mirror image; 1st—8/day—color spray DC16, enlarge person DC16, entangle DC16, mage armor, shield; 0th—breeze, detect magic, haunted fey aspect, jolt, light, mending, prestidigitation
Well, I was going to post when I got home. Then I found out my power was out from a downed power line.
Gunslinger 4 | HP:32 | AC: 21 (FF: 16, Touch: 15) | Fort: +4, Ref: +9, Will: +4 | Per: +10 | Init: +7 | Resist cold/acid/electric 5
Dahlia: Ugh, sorry to hear that!
N Female Human (Kellid) Seeker Sorcerer (Sylvan) 4 [ HP: 18/18 | AC: 12 T: 11 FF: 11 | F: 1 R: +2 W: +5 (-2 v Illusion, Poison, Disease, Fey Spells/Abilities) | Per: +14 (+2 v Traps) | Init + 1 ] Spells: CL 4; con +13: 2nd—4/day—mirror image; 1st—8/day—color spray DC16, enlarge person DC16, entangle DC16, mage armor, shield; 0th—breeze, detect magic, haunted fey aspect, jolt, light, mending, prestidigitation
They got it fixed sometime after I fell asleep. Luckily I use my phone for an alarm, and it has good battery life.
Gunslinger 4 | HP:32 | AC: 21 (FF: 16, Touch: 15) | Fort: +4, Ref: +9, Will: +4 | Per: +10 | Init: +7 | Resist cold/acid/electric 5
Dahlia, Groog, and/or Vallan, have time from now til an hour or so to do some real time delving?
Crusty, Bonnie Wil, and I are over in roll20 chat.
Barbarian 8| HP: 85/85|DR: 1/- | AC: 19 (FF: 17, Touch: 12) | Fort: +11, Ref: +5, Will: +1 | Per: +8 | Init: +4
Work. I green light y'all to DMPC me.
Barbarian 8| HP: 85/85|DR: 1/- | AC: 19 (FF: 17, Touch: 12) | Fort: +11, Ref: +5, Will: +1 | Per: +8 | Init: +4
Just try not to waste my rage rounds. Lol
Btw guys, do you want me to let you know how much experience you get after each battle and let you know your totals, or shall I just tell you when you've reached enough to level up? Yer choice!
Barbarian 8| HP: 85/85|DR: 1/- | AC: 19 (FF: 17, Touch: 12) | Fort: +11, Ref: +5, Will: +1 | Per: +8 | Init: +4
Level up notifications please.
HP:18/18; Blessings 3/4, Fervor 1/4
Level up is fine. We have got to be getting close. We've done like 6 encounters now....
Level upppppppp!
Just incase you guys missed it over in the gameplay thread. :D
Barbarian 8| HP: 85/85|DR: 1/- | AC: 19 (FF: 17, Touch: 12) | Fort: +11, Ref: +5, Will: +1 | Per: +8 | Init: +4
HP: 1d12 + 2 ⇒ (9) + 2 = 11
BA: +1
Saves: Fort +1
Skills: +1 Perception, +1 Intimidate
Rage: +2 Rounds
Uncanny Dodge
Rage Power: Smasher (Ex): Once per rage, whenever the barbarian makes an attack against an unattended object or a sunder combat maneuver, she can ignore the object's hardness. This ability must be used before the attack roll or sunder check is made.
HP:18/18; Blessings 3/4, Fervor 1/4
Level 2
Fervor
+1 0th and 1st level spell slots
+1 BAB
+1 fort, will
+4 skill ranks
Gunslinger 4 | HP:32 | AC: 21 (FF: 16, Touch: 15) | Fort: +4, Ref: +9, Will: +4 | Per: +10 | Init: +7 | Resist cold/acid/electric 5
Nimble
+1 Bab, CMB, cmd, fort, reflex
+7 HP
+5 skill
Barbarian 8| HP: 85/85|DR: 1/- | AC: 19 (FF: 17, Touch: 12) | Fort: +11, Ref: +5, Will: +1 | Per: +8 | Init: +4
Couldn't sleep anymore, so I'm lurking on roll20 if anyone else is up.
N Female Human (Kellid) Seeker Sorcerer (Sylvan) 4 [ HP: 18/18 | AC: 12 T: 11 FF: 11 | F: 1 R: +2 W: +5 (-2 v Illusion, Poison, Disease, Fey Spells/Abilities) | Per: +14 (+2 v Traps) | Init + 1 ] Spells: CL 4; con +13: 2nd—4/day—mirror image; 1st—8/day—color spray DC16, enlarge person DC16, entangle DC16, mage armor, shield; 0th—breeze, detect magic, haunted fey aspect, jolt, light, mending, prestidigitation
I'm baaaaaaaaack!
+2 0th level spells known (1 from favored class bonus) Jolt and Mending
+1 to Handle Animal, Know (Arcana), Spellcraft, Perception, Disable Device.
+3 HP (assuming average is 3.5, that's +3 at even levels and +4 at odd.)
HP:18/18; Blessings 3/4, Fervor 1/4
I allow half dice +1 for Hp instead of average. Its basically average, but better.