Crustypeanuts Iron Gods Redux

Game Master Crustypeanut

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I don't see why not, go ahead.


Alright. If dude from other game doesn't post results today, I will just withdraw from that. He seems like a slow poster and I already know Crusty's a good DM :)


:D

Plus, since I'm making no modifications to this campaign, I'll need surprisingly little prep-work, so I can post quickly. In fact, much of my prep-work is already done, considering I'm doing a test campaign and have set up all the maps and tokens already.


...well thats a TPK with my test PCs. Thats 5 PCs I've lost so far, before level 2 even.

Ouch!


So give us a 17 point buy?


Nah you guys'll have 5 characters since Brimley is joining us (Probably). With 5 people, you'll either have a 25% better survival rate, or the bodies will pile up 25% faster. :D


Jelani, you a sure thing yet? What techie niche do you want?

And oy, yeah, if I *do* go 15 PT...an EK build is purdy dang MAD.

Thinking stats (after mods) would be either:

Garuda-blooded Gunslinger: STR: 7 DEX: 18 CON: 12 INT: 12 WIS: 16 CHA: 10
OR... Ratfolk Gun/Wiz/EK: STR: 5 DEX: 16 CON: 10 INT: 19 WIS: 14 CHA: 7

BTW, was just looking for reference images for the garuda-blooded gunslinger and found some amusing ones: this, this, this, and this


I'd say those are more Tengu, but no one says you can't play a Tengu Aasimar (Same stats as a Human Aasimar) for the lulz.

I like the first one the best.

As for being MAD, you only 'really' need two stats for a Gunslinger - Int and Dex. Ratfolk, Elves, Androids, Tieflings, Sylphs, and possibly others all fit the bill. You don't even need a positive Wisdom score - even if you have say, 7 wisdom, you are guaranteed 1 grit point. Same for going with a 5 Cha Dwarf Swashbuckler. XD

For 15 point builds, a 16-18 Intellect would suffice. Lets go with the Ratfolk:

12, 14, 12, 16, 10, 7 Starting
10, 16, 12, 18, 10, 7 After Racial.

If you go Siege Gunner Gunslinger, you can use your Intellect in place of Wisdom for Grit, though you don't get the juicy Up Close and Deadly deed from Pistolero. That being said, with that build you'll have 4 grit to play with if you really need it. Or if you do want to go Pistolero, and want to have at least 2 Grit so you can use Up Close and Deadly while having 1 grit left over for Quick Clear, you can go this build:

12, 14, 12, 14, 14, 7 Starting
10, 16, 12, 16, 14, 7 After Racial

You'll have lower DCs, but you can make up for that for trying to avoid spells that require saves. Buff spells, control spells, etc. And since you're going to be a crack shot, touch spells are good too, though there aren't many good ones at 1st level.

You really, really, don't want to dump Str to 5, though. If you do, you'll find you'll have a hard time carrying your equipment, as a 5 Str Small-folk can only carry 12 lbs before they hit medium load. And you don't want to hit medium load, trust me. Your pistol will weigh 2 lbs, your powder horn 3 pounds, and if you want armor you'll have to go with a Leather Curiass that would weigh 4 lbs, meaning you can only carry another 3 pounds further. Don't do it, its a trap!

With either, you'll have a +5 to your firearm attack (+3 Dex, +1 BAB, +1 Size), which, since its touch, is decent.


The interesting thing about 15 point builds is that you have to work with what you got - you're only a bit stronger than an NPC, and actually, thats what the APs are designed for. It creates a challenge, whereas 25 point builds are for insane stuff like you'll face in my Shattered Star campaign. ;)

A note on Siege Gunners: Although they dont' get Up Close and Deadly, they're beasts with scattershot weapons; I.e, Blunderbuses and Dragon Pistols.

Though you can't start with a Dragon Pistol, you can start with a Blunderbus. That being said, nothings stopping you from going with a regular ol' pistol with the archetype.


gyrfalcon wrote:

Jelani, you a sure thing yet? What techie niche do you want?

And oy, yeah, if I *do* go 15 PT...an EK build is purdy dang MAD.

Thinking stats (after mods) would be either:

Garuda-blooded Gunslinger: STR: 7 DEX: 18 CON: 12 INT: 12 WIS: 16 CHA: 10
OR... Ratfolk Gun/Wiz/EK: STR: 5 DEX: 16 CON: 10 INT: 19 WIS: 14 CHA: 7

BTW, was just looking for reference images for the garuda-blooded gunslinger and found some amusing ones: this, this, this, and this

The first one is by far the best. If you play that, I will love you forever. Lol.


Just withdrew from the other thread. I trusts me my Crusty to bring me a good game. I'm in for schizzle.

I will begin work on the warpriest. Need to think about whether I'm going dwarf or human now though...

I think for my technology angle I'm going for Craft Cybernetics. I will be obsessed with harnessing the power of the aliens to become the avatar of Our Lord in Iron on Golarion. Mwa..mwa...mwahahahahahahaAHAHAHAHAaHA!


I won't disappoint, don't worry! :D

Also, I like the idea! You guys won't be able to craft anything tech until the 3rd book though, just a heads up. (That much has been confirmed by JJ)


I'm sure Groog would be easily convinced to be a guinea pig for cybernetics. Lol

Also, Groog can carry a lot more weight. Just sayin. Lol.


Are we allowed to take technologist from level 1, despite not having any tech yet?


Yep! I see no problem at all with you taking that at 1st level, as the book doesn't say anything about "Players should not take this at 1st level". Especially considering the fact it mentions it in the player's guide.

Its basically a feat tax for you to be able to identify tech without using spells or paying others to do it for you.

The "No Tech at Start" is for cheap tech items you'd be able to afford at 1st level.


HP:18/18; Blessings 3/4, Fervor 1/4
Stats:
AC 20, touch 11, flat-footed 19 // Fort +4, Ref +1, Will +6 (+2 vs emotion/fear), +2 vs. poison, spells, and SLAs // CMD 15 (19 vs. bull rush, trip)

I'm essentially done. I just need to redo some fluffy bits.


I'm shamelessly stealing Conan the Barbarian's backstory.


This AP's setting makes me think of Thundarr the Barbarian. Barbariam and Savage Super Science, Evil sorcerers, alien creatures, its got it all!


HP:18/18; Blessings 3/4, Fervor 1/4
Stats:
AC 20, touch 11, flat-footed 19 // Fort +4, Ref +1, Will +6 (+2 vs emotion/fear), +2 vs. poison, spells, and SLAs // CMD 15 (19 vs. bull rush, trip)

Okay, background's up. Critiques/suggestions/comments welcome from all. Between Groog and I, we might as well name the party Leeroy Jenkins.


DM Crustypeanut wrote:

This AP's setting makes me think of Thundarr the Barbarian. Barbariam and Savage Super Science, Evil sorcerers, alien creatures, its got it all!

I hope we can achieve a slightly higher quality of writing than Thundarr. But it's good stuff, yeah.


HP:18/18; Blessings 3/4, Fervor 1/4
Stats:
AC 20, touch 11, flat-footed 19 // Fort +4, Ref +1, Will +6 (+2 vs emotion/fear), +2 vs. poison, spells, and SLAs // CMD 15 (19 vs. bull rush, trip)

Any preference from the party how my five charisma manifests? I'm thinking misogyny, absolute bluntness, and racism towards certain races. Perhaps also an adversarial nature, but I don't want that to turn against the party. It would be more towards any NPCs we meet. Basically, "Give us what we want or we'll take it from you. If you're too cowardly to fight and defend what's yours, I'll kill you in the name of Gorum for being a craven wretch."

No one is planning on being super goody good are they?


I'm kinda torn on my background, as I expect Groog to not be able to remember most of it.

Also would like some input from anyone befriending Groog pre-game as to how he would mesh in with them.

Jelani: Play it as super-blunt racist. Add more stress to whoever is playing our "face." lol


Thron, I'm totally into being partners with Groog.

Either a Rocket-like partner with a big gun...or an offside chance that I'll play an Android who was awakened by Groog.

Either way, buds. Bodyguard and brains.


Once you settle on something lemme know and we can work out the way we linked up.

Silver Crusade

LG Female Human (Ulfen/Kellid (Sarkoris) Mix) Fighter 2/Cavalier (Emissary) 1 [HP: 28/28 | AC 20 (13 T | 17 FF) CMD 20 (17 FF) | F: +7 R: +3 W: +0 (+1 vs. fear) | Init +3 | Perc: +7

So my character's name is Dahlia, though that's not her birth name. She's from a northern Kellid tribe and was cast out for being an 'evil witch' since arcane magic is heavily frowned upon by the majority of Kellids. She ends up in Numeria with Snow, her white tiger companion.

She worships the Eldest (fey gods) as a pantheon, and is herself CN.


Party face. Yay!

Lol


Maybe we should be called the MurderHobo2000s.


Groog shall continue to be too dumb to take any active part in a party naming process. Haha!


Shigeru made it into the other game, Crusty! Grats you get to play in an AP you're running at the same time :P


I know right? Hahaha. I hadn't even done anything with Shigeru's background.. or personality.. or description..

XD


I guess I get to see how a Sohei Monk/Empyreal Sorcerer/Early-Entry Eldritch Knight plays, eh?


Well if Vallan's involved with the naming process it'll be like Spiked Cock Ring, or Lords in Iron or Skymetal Savants or... Gorum's Grungies.

I think I'm just going to play him as the archetypal grumpy dwarf but exaggerated even more. Hates humans (despite being raised by them), hates everything non dwarven (despite having never lived with dwarves), completely blunt and critical, confrontational, always right, etc.

Hopefully it won't be too annoying for the other PCs, that's the last thing I want. But I don't want to ignore a 5 in an ability score, roleplaying wise.


Got a feeling this is how I'm gonna RP off you, Jelani:

Despite being all cocky and in his face, Groog will not be trying to kill you, but rather trying to impress you.

He wasn't raised by orcs (for long at least), and was mostly raised/bred for pit-fighting. So he doesn't have the natural hatred of Dwarves that other orcs do.

Hoos, after being freed (or escaping), would be where I figure we met. Hell, maybe you managed to free Groog somehow.

Silver Crusade

LG Female Human (Ulfen/Kellid (Sarkoris) Mix) Fighter 2/Cavalier (Emissary) 1 [HP: 28/28 | AC 20 (13 T | 17 FF) CMD 20 (17 FF) | F: +7 R: +3 W: +0 (+1 vs. fear) | Init +3 | Perc: +7

I have this feeling that I'm going to have to occasionally color spray the rest of the party and talk things out with people.


HP:18/18; Blessings 3/4, Fervor 1/4
Stats:
AC 20, touch 11, flat-footed 19 // Fort +4, Ref +1, Will +6 (+2 vs emotion/fear), +2 vs. poison, spells, and SLAs // CMD 15 (19 vs. bull rush, trip)

So....when are we going to start? -excited-


Well we're still waiting for Kala and Gyr to finish their characters, and I'm about 3/4ths of the way through the book (Just reached level 3!)

So soon.


OK, speaking of finishing my character: I'm definitely going pure gunslinger. Will be a tengu aasimar (plumekith heritage) to match my badass reference image.

More details to come over the next few days...


N Female Human (Kellid) Seeker Sorcerer (Sylvan) 4 [ HP: 18/18 | AC: 12 T: 11 FF: 11 | F: 1 R: +2 W: +5 (-2 v Illusion, Poison, Disease, Fey Spells/Abilities) | Per: +14 (+2 v Traps) | Init + 1 ]
Snow's Stats:
HP: 22/22 | AC: 19 T: 14 FF: 15 | F: +5 R: +8 W: +3 | Acro 8 Per 6 Surv 6 Swim 7 (Low-light vision, Scent) | Init:+3
Spells:
CL 4; con +13: 2nd—4/day—mirror image; 1st—8/day—color spray DC16, enlarge person DC16, entangle DC16, mage armor, shield; 0th—breeze, detect magic, haunted fey aspect, jolt, light, mending, prestidigitation

So the stat block is done. Will work on background and appearance and stuff at work tonight.


HP:18/18; Blessings 3/4, Fervor 1/4
Stats:
AC 20, touch 11, flat-footed 19 // Fort +4, Ref +1, Will +6 (+2 vs emotion/fear), +2 vs. poison, spells, and SLAs // CMD 15 (19 vs. bull rush, trip)

What's "{super}UC{/super}" mean?

Your languages in the statblock and on the left don't match (Aklo).

Snow looks like she's going to be fun though. I love tigers :)


HP:18/18; Blessings 3/4, Fervor 1/4
Stats:
AC 20, touch 11, flat-footed 19 // Fort +4, Ref +1, Will +6 (+2 vs emotion/fear), +2 vs. poison, spells, and SLAs // CMD 15 (19 vs. bull rush, trip)

Managed to find a picture of a dwarf with a sword (it's totally a greatsword, what? Dwarven ones are shorter), who is wearing something that could be called scale mail. So I'm changing avatar pic to match the reference image better.

Crusty, can I have crafted my own armor to save on some money and possibly be able to afford armor spikes?

Vallan


As long as you can take 10 with your craft checks to craft it. If you can successfully take 10 and craft it, then yes, you can assume you did so prior to the campaign.


-goes to look up how crafting works-


What's the DC for armor spikes?


As other Martial weapons - DC 15.

Also, feel free to hop on Shattered Star's Roll20, I'm over on thar right now.


N Female Human (Kellid) Seeker Sorcerer (Sylvan) 4 [ HP: 18/18 | AC: 12 T: 11 FF: 11 | F: 1 R: +2 W: +5 (-2 v Illusion, Poison, Disease, Fey Spells/Abilities) | Per: +14 (+2 v Traps) | Init + 1 ]
Snow's Stats:
HP: 22/22 | AC: 19 T: 14 FF: 15 | F: +5 R: +8 W: +3 | Acro 8 Per 6 Surv 6 Swim 7 (Low-light vision, Scent) | Init:+3
Spells:
CL 4; con +13: 2nd—4/day—mirror image; 1st—8/day—color spray DC16, enlarge person DC16, entangle DC16, mage armor, shield; 0th—breeze, detect magic, haunted fey aspect, jolt, light, mending, prestidigitation
Vallan Ironson wrote:

What's "{super}UC{/super}" mean?

Your languages in the statblock and on the left don't match (Aklo).

Snow looks like she's going to be fun though. I love tigers :)

The super part is BBCode that isn't used on the Paizo website. It's superscript, to denote things like mathematical powers (2 to the second for example), end notes, etc. I exported the character from Herolab using the BBCode option because Paizo forums use that format, but apparently not all of it. The UC itself is to denote that the spell comes from Ultimate Combat.

I switched myself from 14 dex to 14 int and forgot to add the extra language to the sidebar thing.

Finally, just ignore the Exile part of my alias name. While it's true she's an exile she doesn't go by that title, but just plain old 'Dahlia' was taken already.


N Female Human (Kellid) Seeker Sorcerer (Sylvan) 4 [ HP: 18/18 | AC: 12 T: 11 FF: 11 | F: 1 R: +2 W: +5 (-2 v Illusion, Poison, Disease, Fey Spells/Abilities) | Per: +14 (+2 v Traps) | Init + 1 ]
Snow's Stats:
HP: 22/22 | AC: 19 T: 14 FF: 15 | F: +5 R: +8 W: +3 | Acro 8 Per 6 Surv 6 Swim 7 (Low-light vision, Scent) | Init:+3
Spells:
CL 4; con +13: 2nd—4/day—mirror image; 1st—8/day—color spray DC16, enlarge person DC16, entangle DC16, mage armor, shield; 0th—breeze, detect magic, haunted fey aspect, jolt, light, mending, prestidigitation

I also changed her to neutral to reflect the wider range in alignments of the Eldest as a pantheon. Magdh and Imbrex are LN, Count Ranalc and The Lantern King are CN, Ng the Hooded, Shyka the Many, and the Lost Prince are N, The Green Mother is NE. The only outlier is Ragadahn, the World Serpent at CE.


HP:18/18; Blessings 3/4, Fervor 1/4
Stats:
AC 20, touch 11, flat-footed 19 // Fort +4, Ref +1, Will +6 (+2 vs emotion/fear), +2 vs. poison, spells, and SLAs // CMD 15 (19 vs. bull rush, trip)

Join me on the path of CN! I will convince you to add Gorum to your pantheon.


Looks good Dahlia, just one issue I've spotted; In order to have 3 traits in this particular campaign, you need to take a drawback. Otherwise, its 1 trait and a campaign trait. Nevermind, spotted the Loner Drawback under special abilities.

I noticed you have the Local Ties trait (Yay, someone who picked that), so I'm wondering what your plans were when it comes to your ties with Khonnir Baine.

One thing about your animal companion though, is that it cannot take Power Attack. Power Attack requires a +1 BAB - your animal companion did not have a +1 BAB at its 1st HD, even if it has it now. As a result, you can't take that until it reaches 3 HD (at 2nd level).

Also guys, got the info on Torch, the town you'll be in, up in the campaign tab. Go check it out for a little bit of mechanical info on the town.


Barbarian 8| HP: 85/85|DR: 1/- | AC: 19 (FF: 17, Touch: 12) | Fort: +11, Ref: +5, Will: +1 | Per: +8 | Init: +4

No!

Groog no read...


Also guys, You really only need one Technologist. The feat isn't required to USE technology gear as much as it is to identify it and work with it as far as crafting or disable device goes.

Although most weapons are exotic and will require the feats for them. As a result, if you guys wanted you can always leave the Technologist feat to Gyrfalcon, who is likely best suited for it since a gunslinger can make the most out of quite a few things.

That being said, its completely up to you guys. Just wanted to give you a heads up.

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