Crustypeanuts Iron Gods Redux
Game Master
Crustypeanut
Iron Gods Roll 20 Link
Iron Gods Loot Tracker
N Female Human (Kellid) Seeker Sorcerer (Sylvan) 4 [ HP: 18/18 | AC: 12 T: 11 FF: 11 | F: 1 R: +2 W: +5 (-2 v Illusion, Poison, Disease, Fey Spells/Abilities) | Per: +14 (+2 v Traps) | Init + 1 ] Spells: CL 4; con +13: 2nd—4/day—mirror image; 1st—8/day—color spray DC16, enlarge person DC16, entangle DC16, mage armor, shield; 0th—breeze, detect magic, haunted fey aspect, jolt, light, mending, prestidigitation
I kinda passed out in my chair, sorry.
HP:18/18; Blessings 3/4, Fervor 1/4
Me and Crusty are chillin' in Roll20
Everyone's loot share value is 1,846 gp, 1 sp, 6 cp.
Things not part of the share of loot:
2 Potions of Cure Light Wounds
2 Potions of Cure Moderate Wounds
2 Batteries
2 Nanite Canisters
1 Timeworn Brown Nanite Hypogun with 10 Charges remaining
Barbarian 8| HP: 85/85|DR: 1/- | AC: 19 (FF: 17, Touch: 12) | Fort: +11, Ref: +5, Will: +1 | Per: +8 | Init: +4
Had the audacity to go to bed and come back to tons of posting in every game. Part of me is sad, part of me is glad. I'm on Roll20 should any of you be around, will be there until about 12:30 PM EST (except for a brief breakfast interlude).
So, subtracting the donation to the wand fund, I have 1,711 gp, 1 sp, 6 cp to spend.
Do the items Vallan listed to give to Groog (Cloak of Resistance +1, Medlance) come out of that value?
As far as a free MWK weapon: Groog has no real preference, so if Vallan is seriously pushing to make Groog into his own little pet project of remaking Gorum in Groog's image, Groog don't care. So if Vallan told the smith to make me a MWK Greatsword (or Falchion, Scythe, whatever) Groog wouldn't be the wiser.
HP:18/18; Blessings 3/4, Fervor 1/4
Let's get Groog a greatsword or falchion to take advantage of all the 19s he rolls. I'm at work, will be home in a few hours.
Barbarian 8| HP: 85/85|DR: 1/- | AC: 19 (FF: 17, Touch: 12) | Fort: +11, Ref: +5, Will: +1 | Per: +8 | Init: +4
I think, if we are going for more frequent crits, a Falchion is gonna be the way to go. More likely, and does the same multiplier as a Greatsword.
Though, for RP reasons, I think Vallan may push for a Greatsword. haha
Edit: Before we go back in, we should give the guy who gave us all Water Breathing a heads up so he can prepare the spell the day we intend to return.
Barbarian 8| HP: 85/85|DR: 1/- | AC: 19 (FF: 17, Touch: 12) | Fort: +11, Ref: +5, Will: +1 | Per: +8 | Init: +4
So, Groog gets the Medlance, and has 1,461 gp, 1 sp, 6 cp left.
HP:18/18; Blessings 3/4, Fervor 1/4
I have 400some left. Can I carry that in platinum, or store it in a bank or safe or something Crusty?
Barbarian 8| HP: 85/85|DR: 1/- | AC: 19 (FF: 17, Touch: 12) | Fort: +11, Ref: +5, Will: +1 | Per: +8 | Init: +4
Groog has ample carrying capacity to tote it around.
HP:18/18; Blessings 3/4, Fervor 1/4
I guess Groog is probably like half as secure as a bank...or something.
Barbarian 8| HP: 85/85|DR: 1/- | AC: 19 (FF: 17, Touch: 12) | Fort: +11, Ref: +5, Will: +1 | Per: +8 | Init: +4
Groog Bank and Trust is equipped with the newest Groog Slash 2.0 Security Software System. Capable of beheading anyone tampering with your precious coinage in just three rounds.
Platinum: No, they don't have much in the way of platinum. You can also ask the town hall to hold it for you, I'm sure they'll do so in thanks for your work so far.
Hopefully they won't give it to the Technic League for their tribute..
HP:18/18; Blessings 3/4, Fervor 1/4
F that, Groogbank it is. Or just carry it myself, since I'm already wearing plate, and I'm a dwarf.
So are you guys interested in the gambling? With Hoots crafting his Pepperbox Pistol it'll take 4 days, so you guys got plenty of time to do so.
Barbarian 8| HP: 85/85|DR: 1/- | AC: 19 (FF: 17, Touch: 12) | Fort: +11, Ref: +5, Will: +1 | Per: +8 | Init: +4
N Female Human (Kellid) Seeker Sorcerer (Sylvan) 4 [ HP: 18/18 | AC: 12 T: 11 FF: 11 | F: 1 R: +2 W: +5 (-2 v Illusion, Poison, Disease, Fey Spells/Abilities) | Per: +14 (+2 v Traps) | Init + 1 ] Spells: CL 4; con +13: 2nd—4/day—mirror image; 1st—8/day—color spray DC16, enlarge person DC16, entangle DC16, mage armor, shield; 0th—breeze, detect magic, haunted fey aspect, jolt, light, mending, prestidigitation
I'm going to assume that I can store my cash at Khonnir's place. Is that cool?
Yeah thats fine.
Also guys, do note that gambling doesn't take away from any crafting you do. Hoosible, for example, can still work on his gun and go gambling.
Gunslinger 4 | HP:32 | AC: 21 (FF: 16, Touch: 15) | Fort: +4, Ref: +9, Will: +4 | Per: +10 | Init: +7 | Resist cold/acid/electric 5
OK, purchases & crafting decisions complete:
* 135 toward wand of CLW
* mwk pepperbox (crafted)
* mwk upgrade to my pistol
* +60 Bullets (crafted)
* +60 Black powder (crafted)
* +6 powder horn
* +15 alchemical cartridge, paper (crafted)
437.46 GP remaining
POW! POW! POW!!
HP:18/18; Blessings 3/4, Fervor 1/4
How does the gambling work?
Barbarian 8| HP: 85/85|DR: 1/- | AC: 19 (FF: 17, Touch: 12) | Fort: +11, Ref: +5, Will: +1 | Per: +8 | Init: +4
Well, I'm awake and lurking in roll20. blah
N Female Human (Kellid) Seeker Sorcerer (Sylvan) 4 [ HP: 18/18 | AC: 12 T: 11 FF: 11 | F: 1 R: +2 W: +5 (-2 v Illusion, Poison, Disease, Fey Spells/Abilities) | Per: +14 (+2 v Traps) | Init + 1 ] Spells: CL 4; con +13: 2nd—4/day—mirror image; 1st—8/day—color spray DC16, enlarge person DC16, entangle DC16, mage armor, shield; 0th—breeze, detect magic, haunted fey aspect, jolt, light, mending, prestidigitation
Dahlia pitches in for the wand but otherwise hoards her money.
Barbarian 8| HP: 85/85|DR: 1/- | AC: 19 (FF: 17, Touch: 12) | Fort: +11, Ref: +5, Will: +1 | Per: +8 | Init: +4
Starting a run of 6 nights of 12 hour night shifts. Shouldn't hinder my posting much but if I'm slowing things up feel free to DMPC me.
Out of town until Monday Night, taking a trip with the family and catching a Browns game.
N Female Human (Kellid) Seeker Sorcerer (Sylvan) 4 [ HP: 18/18 | AC: 12 T: 11 FF: 11 | F: 1 R: +2 W: +5 (-2 v Illusion, Poison, Disease, Fey Spells/Abilities) | Per: +14 (+2 v Traps) | Init + 1 ] Spells: CL 4; con +13: 2nd—4/day—mirror image; 1st—8/day—color spray DC16, enlarge person DC16, entangle DC16, mage armor, shield; 0th—breeze, detect magic, haunted fey aspect, jolt, light, mending, prestidigitation
Those rolls would have ended a combat so quickly Bonnie.
+6 HPs
+1 BAB
+1 Will Saves
+1 Diplomacy, +1 Handle Animal, +1 Knowledge: Geography, +1 Perform, +1 Spellcraft
detect undead added to 1st level spells.
1 additional cast of 1st level spells
1 additional Level Zero spell known (purify food and drink )
New lewts :
masterwork cold iron morningstar (284.40gp)
+1 breastplate (1215gp) 1d100 ⇒ 73
+1 heavy wooden shield (1041.30gp) 1d100 ⇒ 37
After selling old stuff, Bonnie's at 111.40gp
Last second purchases:
Groog: Cloak of Resistance +1 (Hoots said for Groog to take it)
Items unpurchased, but kept for the group:
2 Potions of Cure Light Wounds (Groog Packmule)
2 Potions of Cure Moderate Wounds (Groog has one in his Medlance)(Groog Packmule for the other one)
2 Batteries (Groog Packmule?)
2 Nanite Canisters (Groog Packmule?)
1 Timeworn Brown Nanite Hypogun with 10 Charges remaining (Carried by Hoots)
Barbarian 8| HP: 85/85|DR: 1/- | AC: 19 (FF: 17, Touch: 12) | Fort: +11, Ref: +5, Will: +1 | Per: +8 | Init: +4
Well, if anybody is awake/around, I be lurking in roll20.
Barbarian 8| HP: 85/85|DR: 1/- | AC: 19 (FF: 17, Touch: 12) | Fort: +11, Ref: +5, Will: +1 | Per: +8 | Init: +4
*yawn*
I'm up and lurking roll20. Just sayin'.
I'll be on in like an hour or so Thron.
In light of severe inactivity on my part, and no signs of the situation improving, I've decided to withdraw from many of the PbPs I'm currently involved in. This is not any sort of commentary on the games I am a part of; not a slight or disapproval of the games in any way. Were they not enjoyable I would have withdrawn from them. I have hit a wall lately though, so I'm going to pare down the games I'm involved in.
I apologize immensely for doing this. I know losing players creates balance issues and role gaps. But given an absolute failure to keep my head above the water, so to speak, this is probably necessary. (And yes, I'll be copy-and-pasting this liberally)
Hopefully everyone doesn't die horribly with the Life Oracle exiting stage left. If so, I apologize in advance dear, sweet Groog.
HP:18/18; Blessings 3/4, Fervor 1/4
It's cool bro, did that myself the other week.
Totally understand Kage. All the best to you!
Yep, we understand! No worries brosky. Although Groog will certainly die without you..
Hey guys, sorry about last night! My internet went out and didn't come back until like 2-3 AM my time >.<
I'll get us caught up in the gameplay thread so we can resume the slaughter here in a bit.
Hey y'all, I'll be AFK until probably sometime on Sunday. Have fun!
Barbarian 8| HP: 85/85|DR: 1/- | AC: 19 (FF: 17, Touch: 12) | Fort: +11, Ref: +5, Will: +1 | Per: +8 | Init: +4
On Roll20 while I work on post.
Yeah sorry for the delays guys, been kinda distracted by stuffs.
Gonna be on roll20 most of the day today! Will be updating IG and other stuffs.
Barbarian 8| HP: 85/85|DR: 1/- | AC: 19 (FF: 17, Touch: 12) | Fort: +11, Ref: +5, Will: +1 | Per: +8 | Init: +4
Lurking roll20 while I scan for needed updates before I crash.
Out to dinner. You'll prolly crash by the time I get home.
Looks like I just missed Hoots, but I'll be lurking in Roll20 until I fall asleep.
On Roll20 now, in case anyone else is conscious and unbusy.
Lurking in the roll20 for the next 2ish hours.
Gunslinger 4 | HP:32 | AC: 21 (FF: 16, Touch: 15) | Fort: +4, Ref: +9, Will: +4 | Per: +10 | Init: +7 | Resist cold/acid/electric 5
Gunslinger 4 | HP:32 | AC: 21 (FF: 16, Touch: 15) | Fort: +4, Ref: +9, Will: +4 | Per: +10 | Init: +7 | Resist cold/acid/electric 5
Hoo! Hoo! Hoo!
BLAM!! BLAM!!
N Female Human (Kellid) Seeker Sorcerer (Sylvan) 4 [ HP: 18/18 | AC: 12 T: 11 FF: 11 | F: 1 R: +2 W: +5 (-2 v Illusion, Poison, Disease, Fey Spells/Abilities) | Per: +14 (+2 v Traps) | Init + 1 ] Spells: CL 4; con +13: 2nd—4/day—mirror image; 1st—8/day—color spray DC16, enlarge person DC16, entangle DC16, mage armor, shield; 0th—breeze, detect magic, haunted fey aspect, jolt, light, mending, prestidigitation
Barbarian 8| HP: 85/85|DR: 1/- | AC: 19 (FF: 17, Touch: 12) | Fort: +11, Ref: +5, Will: +1 | Per: +8 | Init: +4
roll20 for a bit before beddy bye time
Hey guys sorry for the silence, some stuff has come up and I won't be able to update till the weekend. Everything's alright though, don't worry XD. Just busy.
Barbarian 8| HP: 85/85|DR: 1/- | AC: 19 (FF: 17, Touch: 12) | Fort: +11, Ref: +5, Will: +1 | Per: +8 | Init: +4
Staying up as long as possible today. Noms. Roll20's.