CrazyHedgehog's Serpent Skull

Game Master CrazyHedgehog

Taking part in the Serpent's Skull Adventure Path, PbP style.


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Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

Truespeaker is from the Advanced Race Guide.


Male Emberkin Aasimar (Truespeaker) Arcanist 5

Thanks Yekskya!


Male Emberkin Aasimar (Truespeaker) Arcanist 5

*Munches popcorn while reading gameplay*


Female Human (Chelish) Bard 1 / Sorcerer 5; Initiative +2, Perception +6, hp 13/43, AC 18 (+2 Dex, +1 deflection, +1 natural armour, +4 Mage Armour), Fort +3, Ref +5, Will +8

Blech. I can get that guide for free, but it won't unzip. Something about damage during transit...

I guess that means I'll have to wait until it comes out in print and I have enough saved up to make a purchase. :-\ Could you give me some cliffnotes information on the classes in it...?


That's unfortunate. It presents a set of classes that are reinvented combinations of other classes with both combination abilities and new abilities. The Arcanist is a sorcerer/wizard combo that casts spell as a wizard and gets abilities called exploits/greater exploits that are akin to oracle revelations/rage powers/rogue talents/etc.

The bloodrager is a barbarian/sorcerer that combines raging with sorcerer bloodline powers. They get spells starting at 4th level and can cast them while raging.

The brawler is a fighter/monk that uses the monk's unarmed strikes and ac bonus (well, a progressing increase to dodge, but no wis bonus to ac as they can wear light armor), and a slightly modified form of flurry of blows. The real hallmark of this class is its ability to learn combat feats on the spot for 1 minute.

The hunter is a druid/ranger with limited druid spells, an "animal focus" ability that is like the shaman druid archetypes' abilities (getting boons based on animal focused), tracking, animal companion, and a focus on teamwork feats that can be granted to the animal companion.

The investigator is an alchemist/rogue without bombs but has extracts and alchemical bonuses, gets studied strike (a variant sneak attack), talents akin to discoveries/rogue talents, trap sense, poison abilities, and a pool to augment skill checks.

The shaman is an oracle/witch that utilized spirits that function as oracle mysteries combined with hexes but cast from the druid spell list. Their spirit animal functions as a familiar, and they can form temporary bond with other spirits for limited abilities.

The skald is a barbarian/bard combining rage with bardic performance and gains rage powers, spells, well-versed, lore master, and can adopt an d use spells not on his list a certain amount of times per day.

The slayer is a ranger/rogue with sneak attack, track, favored target (favored enemy variant), rogue talents, full BAB.

The swashbuckler is a fighter/gunslinger with deeds, weapon training, bonus feats, and the ability to add cha bonus to a save x times per day.

The warpriest is a fighter/cleric with blessings (domain variant), sacred weapon (kind of like the paladin's weapon bond, but the weapon increases in damage similar to monk's unarmed), cleric spells to 6th, channel, fervor (single target channel variant), and sacred armor (add abilities to chosen armor).

They are all pretty outstanding. I like the warpriest, the shaman, the hunter, and the bloodrager a lot though.


The shaman was my favorite upon initial readthrough. The updated arcanist seemed neat as well.


Female Human (Chelish) Bard 1 / Sorcerer 5; Initiative +2, Perception +6, hp 13/43, AC 18 (+2 Dex, +1 deflection, +1 natural armour, +4 Mage Armour), Fort +3, Ref +5, Will +8

It all sounds very interesting...!

I shall look forward to the printed edition. ^^


Welcome to the new players. Sorry for my absence, but been fighting a bacterial pneumonia for the last three weeks that left me with barely enough energy to breathe (when i wasn't coughing my lungs out). Back on the front line now, so will try to catch up as quickly as I can star posting again.

The Exchange

Hey guys, will have an update up tomorrow, been entertaining and catching up with some home work.

Lantern Lodge

Did you try it again Quinta just in case it didn't download right the first time? If you have access to multiple browsers or PCs or tablets you might try that too.


Female Human (Chelish) Bard 1 / Sorcerer 5; Initiative +2, Perception +6, hp 13/43, AC 18 (+2 Dex, +1 deflection, +1 natural armour, +4 Mage Armour), Fort +3, Ref +5, Will +8

Yup, I did try it again. No dice.


Male Emberkin Aasimar (Truespeaker) Arcanist 5

What computer and software are you using?


Female Human (Chelish) Bard 1 / Sorcerer 5; Initiative +2, Perception +6, hp 13/43, AC 18 (+2 Dex, +1 deflection, +1 natural armour, +4 Mage Armour), Fort +3, Ref +5, Will +8

Ah - I prefer not to shout that kind of info out loud on a publically accessible forum. ;) Anyway, it's a temporary annoyance. I'm sure to buy the guide once it's published.


Male Emberkin Aasimar (Truespeaker) Arcanist 5

I can respect that. I'm an engineer so I know how easily that can be abused. Anyways, try manually unzipping it or opening it with a different player.


Female Human (Chelish) Bard 1 / Sorcerer 5; Initiative +2, Perception +6, hp 13/43, AC 18 (+2 Dex, +1 deflection, +1 natural armour, +4 Mage Armour), Fort +3, Ref +5, Will +8

Thanks for the tip! ^^


Male Emberkin Aasimar (Truespeaker) Arcanist 5

Any idea on how long until you guys finish up this part? And would you mind if I dotted the gameplay thread?

The Exchange

Update to come soon, had a few distractions earlier this week and the site seems to have been down the last couple days.

For the new folks, go ahead and dot the campaign thread just now if you want. I'll have something up so you can start RP-ing in the meantime, in case it takes longer to wrap up than I'd envisioned. Will get it up along with the next update, as quick as I can type it all out.

The Exchange

Sorry folks, update to come for both groups but will probably not be until Friday. Didn't quite manage to update each of my games tonight, and will be at birthday celebrations tomorrow.


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

Cya Friday CHH! Have fun!

The Exchange

It's taken a bit longer than I had foreseen, but slowly the two groups are coming together. I can't wait. At the same time, I'm enjoying seeing the hijinx both groups are getting up to just now.

If you're interested in some jungle-adventure oriented inspiration, just finished a great book: "The River of Doubt: Theodore Roosevelt's Darkest Journey" by Candice Millard. Not what I was expecting, but a great true-life adventure, and a good read to boot. Hard to imagine a president these days taking a holiday trip into unexplored wilderness for fun.


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

I'll be GMing 6 slots at a con this weekend so if needed GMPC me. Will try to check in, but you might not hear from me until Sun night/Monday.


Female Human (Chelish) Bard 1 / Sorcerer 5; Initiative +2, Perception +6, hp 13/43, AC 18 (+2 Dex, +1 deflection, +1 natural armour, +4 Mage Armour), Fort +3, Ref +5, Will +8

My home internet has been down since yesterday evening, and I am only posting now by the good grace and hospitality of my sister. ^^; Until this problem is resolved, I can't post every day.

The Exchange

I'll be away on holiday for the weekend. Should be back posting by Tuesday evening.

The Exchange

Might be a wee temporary break in the game - came back from our trip to find phone and internet seem to have packed in. I'll try to update during my lunch breaks at work if I can, but today I spent the whole hour catching up on RL stuff. Just temporary, but might struggle to get things sorted before the end of the week. Will keep you updated, watch this space.


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

Good luck with the internet issues. See you soon.


Female Human (Chelish) Bard 1 / Sorcerer 5; Initiative +2, Perception +6, hp 13/43, AC 18 (+2 Dex, +1 deflection, +1 natural armour, +4 Mage Armour), Fort +3, Ref +5, Will +8

I humbly apologize for my unannounced - and entirely unplanned - absence.
You see, my home internet has crapped out on me once again, and I am waiting for it to be restored. Until it is, I can't come online every day. Please DMPC me as required... >_<;


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

I'm ok glossing over things since there are a lot of odds and ends and it would probably take us a couple months of real life time to sort through them all. Probably best to unify the groups.

Here are my thoughts on the items you laid out

CHH wrote:
- Any plans about what method you want to use to escape Smuggler's Shiv?

> I think my first inclination would be to try to get the lighthouse working and use it to signal someone. Barring that, I'd use the high ground of the lighthouse to use a fire.

CHH wrote:
- Do you return to gather your fellow castaways before leaving, including Slicingsong, Faey Vallidorn, Jask Derindi, Gelik Aberwhinge, and Sasha Nevah? They were left together in a camp in the island's interior.

> Yes, I definitely thing we should try to get everyone off the island. I think Ieana and the cannibals are the only people I'd have left behind and I think we plan to leave them all behind dead.

CHH wrote:
- If you go back for the others, what do you tell them of what you found?

> Inclined to tell them of finding Ieana and the temple, but not the lost city.

CHH wrote:
- Do you hunt down the remaining cannibals? Mainly, the witch doctor and consorts who escaped your assault on the village, and there were hunting parties who weren't present at the time of your raid.

> I think we should hunt them down. Might go a long way toward making the Shiv a nicer place.

CHH wrote:
- Do you go back to investigate the shipwreck near to the entrance to the Temple of Blood?

> I would be inclined to investigate the shipwreck while we pull everyone together to get off the island.

CHH wrote:
- Yekskya: Do you attempt to retrieve the statue you were employed to deliver to Sanjeet Ralama Pakhesh in Eleder? It was rescued from the Jenivere and left on the beach at the north-east end of the island.

Definitely, I've got a job to finish :)

CHH wrote:
- Rowena: Most of your cargo aboard the Jenivere was lost, apart from some adventuring gear being well used by the other castaways at their camp. Do you take it away with you?

> Up to Rowena

CHH wrote:
- Zaghigoth: Is Shiv coming with you off the island, or do you return him to the wild?

> Up to Zag, but I'd be sad to see Shiv go


Quote:

CHH wrote:

- Rowena: Most of your cargo aboard the Jenivere was lost, apart from some adventuring gear being well used by the other castaways at their camp. Do you take it away with you?

> Will try to recover what I can, but not too worried if that won't work. Not my fault my parents decided to use a ship with an unreliable captain ;-)


I agree with pretty much all of Yekskya's notions. Definitely want to go back to meet up/retrieve the rest of the castaways, and I'd still like to help Jask with his problem by investigating the Brine Demon. Zag himself would be quiet about just what we have explored - he feels that of people know about such powerful evil things, they might be inclined to investigate it themselves for the wrong reasons. Best to keep it between us. The only thing Zag might be iffy on is taking the time to track down and wipe out the cannibals, if only because it seems unnecessary to him, but if the others are intent on doing so then he will not send them out without him. I'm good with helping Rowena and Yekskya retrieve their goods. As for Shiv, I'm torn - Zag has bonded with him, certainly, but there's also something to be said for leaving the crocodile in his natural habitat and not endangering his life in his service further. It will be something he will think about.

The Exchange

Sounds good. I should have the post up over the next couple days. In the meantime, I have updated the treasure thread with the gear you found in the temple, including the rubies, Ieana's many divine scrolls and ring of mind shielding. Have a look and let me know if your character claims anything from the list, I imagine you'll want to liquidate what's left once you get back to civilization.


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

I'm ok going the liquidation route. Some of those potions might be worth keeping around, but Yeks would be well served by some equipment upgrades. I think we're all probably considerably far behind WBL right now.

The Exchange

I think with the loot you've found that puts you and the other group about on an even keel, and once we divide the shares you can go ahead with purchasing new equipment. Yeks, Zag, and Cat, if there are any items you want to keep, give a shout, I'll give you to the end of the week and then liquidate what's left.


Here's my shout ;-)

I wanna keep (since I can Use Magic Device)
- the scroll tube (and put in the following scrolls)
- 1 divine scroll of remove disease
- 1 divine scroll of cure moderate wounds
- 2 divine scroll of lesser restoration

Wanna switch my short sword for the MW version in the loot pile (unless someone else needs it more than me).

Suggest keeping in the party loot:
- 1 potion of remove disease
- 2 potion of cure light wounds
- 4 potion of lesser restoration


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

I'm fine with you claiming the MW short sword Cat.

The Exchange

Update coming for both groups, just haven't managed to get long enough at the computer to update everything - check for an update tomorrow.


Male Emberkin Aasimar (Truespeaker) Arcanist 5

I just landed a solid job that gives me near daily 7-3 hours. My posting will be non-existent during those hours, but I wills till be active after that.


Finally have a day off tomorrow, so I'll get around to buying things.


So my day off turned out to be not so much of a day off, but I am looking at things now...may just be cliche and get a Headband of Inspired Wisdom, or a 2nd level Pearl of Power. Do we want to each contribute a little of our ~7000 share to get a wand of cure moderate wounds? Or perhaps we might have enough healing between regular spells, potions, and scrolls.


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

I think I'd prefer to go the cure light wound wand route. I could be crazy, but I think it is more economical and would supplement those other options.


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

Ok

6989 gp
Sell composite longbow +2 Strength for 150
Buy +1 adaptive greenwood composite longbow for 3550 gp
Buy pendant of the blood scarab for 1000 gp
Buy efficient quiver for 1800 gp
Buy 100 thistle arrows for 100 gp
Buy 50 alchemical silver arrows for 102 gp, 5 sp
Buy 50 cold iron arrows for 5 gp
Leaves 581 gp, 5 sp for share of wand and anything else needed for the journey to Saventh-Yi.


6989

4,000 for Headband of Inspired Wisdom +2
1,000 for Cloak of Resistance +1
1,000 for a Pearl of Power 1st

Leaving 989 gp. I'm fine with the Cure Light Wounds wand. If we (Zag, Yekskya, Cat) all contribute 250gp that will cover it.


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4
Zaghigoth Stormbile wrote:
If we (Zag, Yekskya, Cat) all contribute 250gp that will cover it.

I'm in. Sounds like a plan.


I'm in as well for the wand. Especially since I should be able to use it as well.


Out of town today and tomorrow, NPC as necessary.


Female Human (Chelish) Bard 1 / Sorcerer 5; Initiative +2, Perception +6, hp 13/43, AC 18 (+2 Dex, +1 deflection, +1 natural armour, +4 Mage Armour), Fort +3, Ref +5, Will +8

A question: what is the date, in-game?

The Exchange

Well, the date depends on whether we go with the action of Serpent's Skull happening in the present year (4714 Absalom Reckoning) or the year that the adventure path was published (4710 AR, I think). I'm happy to call the current date 15 Erastus, 4714 AR, but if you think that has implications for any other in-game events you want to tie in with, let me know.

Will update later tonigh, hopefully we'll hear from Zag and Cat by then and have a decisive vote regarding the factions. Also note that you could try going it on your own without joining a faction. Certainly, a smaller team could move faster, but given that it's a large, dangerous expedition requiring lots of resources, having the extra help could make the difference.

Quinta, please could you make a Diplomacy check? This would be to see if you an convince two or more of the factions to work together. The rest of the group can make Diplomacy checks as an aid another action to assist. Which factions are you wanting to unite? Sargavans and Pathfinders? Pirates and Pathfinders? Some groups are mutually exclusive, like the PFS and the Aspis Consortium.


Female Human (Chelish) Bard 1 / Sorcerer 5; Initiative +2, Perception +6, hp 13/43, AC 18 (+2 Dex, +1 deflection, +1 natural armour, +4 Mage Armour), Fort +3, Ref +5, Will +8

I recently found the Golarion calendar, and I was curious whether we were moving up on any big holidays, festivals and the like. ^^

What we have for Erastus is:


3
Archer's Day or Archerfeast (Erastil): Holy day celebrated with archery contests, bartering for livestock, and the courting of women.

14
Founding Festival (Korvosa): An all-night party filled with fireworks and alcohol commemorating the founding of the city in 4407 AR.

17
Burning Night (Razmiran): Items or people who have transgressed against the god-king of Razmiran are burned on this day.

15-21
Kianidi Festival (Garundi): Celebration where tribal ties are honored and stories of travels are shared.

Last Sunday
Goblin Flea Market (Andoran)

Do we have any followers of Erastus in the party...?

The Exchange

Hmm, well there is a follower of Smiad in the group! Not sure about the rest of the group, but Erastil would probably strike a chord with several of you, especially Yeksyya. I'll look out for any holidays or festivals coming up.


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

I usually am a big fan of making sure my characters worship someone (even non-divines), but Yekskya is one of the few who I haven't explicitly assigned a faith to.

The Exchange

I've been thinking that with all the characters you've encountered so far, especially with all these factions getting into the action, there are a lot of NPCs to keep track of. So I've updated the campaign info thread with a dramatis personae of characters met so far. Let me know if there is anyone important that I've missed!

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