CrazyHedgehog's Serpent Skull

Game Master CrazyHedgehog

Taking part in the Serpent's Skull Adventure Path, PbP style.


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Slicingsong wrote:
Is Slicingsong's gear also in the pile or did he keep it since he wasn't drugged like the rest?

Sorry, Slice all your gear is with you.


Ok, then I think Slicingsong gets to J4 before stopping to pull out his spear (assuming no difficult terrain).


Going off topic from combat, but I figure I'll get the rest of the animal companion stuff cleared up.

Just wondering if you are going to abide by the Handle Animal part of it; that is, requiring a Handle Animal check every time I would direct it in combat. I've played with people that have glossed over it and those who have enforced it, just wondering your view. (The main reason for bypassing it seems to be that the DC for it is 10, so a lot of the time you'll only fail it on a natural 1). I'm fine either way, just wanted to get a verdict from you.

Same goes with Tricks. I've played under enforcers of them and those dismissive of them. A crocodile for me would start with 4 tricks (Attack taking up 2 if I want to have it attack creature types beyond humanoid, monstrous humanoid, and animal).

Again, I'm good either way.

The Exchange

I'd say, we'll not worry too much about the Handle Animal checks, unless the situation warrants it or you're asking your beastie to do something totally against its nature. I think there will be enough other things to keep track of. With tricks, if you let me know what kind of tricks your croc has, I think it's good for giving it some personality, though I'll not be enforcing it all the time what your croc can and can't do. I'll leave that up to you. :)

After this combat, when Mr. Stormbile is ready we can work through calling his toothy animal friend.

The Exchange

Everyone, I'll be out of town tomorrow, back on Sunday but probably won't get a chance to post until Monday night, so we'll pick up the rest of the combat then. Go get those oversized shrimp!


Is it the lobster's turn or mine?
Edit: Nevermind

The Exchange

It's all yours, go get 'em.

The Exchange

:)


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

Slicingsong - Don't forget you have to confirm criticals.


Hell! Sorry, I was out the door to pick up Mass Effect when I wrote that. Confirming now...


Quiver: 20/20|Bombs: 4/4|Mutagen (dex): 1/1|Extracts: Shield, +1 open slot Alchemist (grenadier) 1|AC: 18|HP: 8/8|Initiative +6|Low-Light Vision, Perception +5|Fort: +3; Refl: +6; Will: -1;|

Sorry to have to do this, but I'm going to have to retire. Put way too much on my plate lately and unfortunately it's all the fun stuff I set up that I have to quit on first...


Shame to see you have to leave, but real life has the annoying habbit of running interference far too often. Hope things will work out for you.

GM, this early in the game, we could still accept one of the other applicants? What do the rest of you people think about that?


I think its worth looking into. But five is probably sufficient.


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

Good luck Faey. Sorry you have to go. I'm ok either way.


Sorry to see you go as I just turn up!

Grym's sheet should now be complete. I assume we lost our gear in the great crash?


No, it's all heaped on the beach as far as I know.


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

I hesitate to bring this up as we are so close to the water and rum gremlins are the last thing we need. But, in case we have a kindly GM that would throw an Island Survival Manual our way, my rum gremlins and island survival manual from the upcoming Kobold Quarterly/Open Design Journeys to the West book made the KQ blog today. Check 'em out.

Rum Gremlins and Island Survival Manual


Hilarious! I require rules for Rum Gremlin Familiars.


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

Ha, that might require a "selective aura" feat too!


I don't know why you would think that.

The Exchange

Faey Vallidorn wrote:
Sorry to have to do this, but I'm going to have to retire. Put way too much on my plate lately and unfortunately it's all the fun stuff I set up that I have to quit on first...

Fraust, sorry to see you go but I understand. In case you have the opportunity & inclination to come back, Faey can become an NPC in the background and taken up again if you wish. Good luck with the stuff you've got on.

The Exchange

Nostrus, good to see you back. Grym looks good to go, I'll introduce your character as soon as I can catch up with the posts. I think we'll say that so far Grym's just not been socializing much on the ship.

I think we'll just keep to five characters for just now. If Zag brings on an animal companion, that should probably be a big enough party for now, especially as you have some fellow castaways to look after as well. If the situation changes, might be a good idea to contact the other entrants to check if they're still interested.

The Exchange

Yekskya wrote:
I hesitate to bring this up as we are so close to the water and rum gremlins are the last thing we need. But, in case we have a kindly GM that would throw an Island Survival Manual our way, my rum gremlins and island survival manual from the upcoming Kobold Quarterly/Open Design Journeys to the West book made the KQ blog today. Check 'em out.

Wow, great stuff! Very cool ideas, well done, I like 'em a lot. There may or may not be a copy of the island survival guide where you are, but in either case you can always make one! And watch out for the rum gremlins out there, they'll get ya.

The Exchange

Just updated game thread, tomorrow I'll try to post up a bit about mechanics for foraging.

Is it possible to set up a separate thread for game notes? There's some info that I'd like to keep handy, so everyone doesn't have to keep going through the threads to find it.


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

Thanks for the compliments CrazyHedgehog. The best way to add your notes is to use the "Campaign Info" tab at the top of the page. You can put things in spoilers to keep it from getting too crazy.


What wealth figure did we use for equipment? Average?


We did max gold.

The Exchange

Thanks Yekskya, I'll give that a try.

Yeah, Grym, use max wealth for your character's equipment.


Okay! Cheers!

The Exchange

Apologies that my posting has been a bit erratic this week - I've come to believe that my wife is addicted to online Scrabble. :)

Michael, do you have any further notes about the statue that Yekskya was guarding, other than it was Vudrani in origin?

The Exchange

Hey let me know how you think the pace is going - too fast? too slow?

I've been trying to keep the posts up and move things along based on what your characters are doing, but let me know if it feels like I'm railroading your characters into things - this particular adventure does seem to catapult the characters into the thick of things.


I think everything is going quite well. In PbP I think you need to find efficiencies where you can to keep the story going. So whatever you need to do works for me.


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

I'm happy with everything you've done so far. Don't feel bad for letting us play things out for a while. I GM a game too and it can take a lot of pressure off if the PCs keep things rolling a bit on their own. A Kingmaker game I'm playing in, just introduced the idea of "campfire conversations". We keep them in spoilers and it can proceed at a different pace than the rest of the game. Helps develop the characters more and buys time if the GM needs a day or two off now and then.


I don't know how technical we want to get about our survival techniques. I don't think crustacean meat can be smoked for preservation. Smoking works because the flesh of the animal or fish absorbs the smoke which has antimicrobial properties and the meat becomes dehydrated. I'm not sure this would work in the case, especially not without a smokehouse.


Have pot, can make sea fruit stew ;-)


Purify food and drink? Have that prepared.


Well then I guess it doesn't matter. You make the food ok and I'll turn a couple pints of sea water into mead and we'll be fine.

The Exchange

Well done guys - a creature with Improved Initiative and it still goes at the bottom of the initiative list! It didn't stand a chance.

Survival: A Medium creature requires a gallon of water and a pound of decent food each day to avoid starvation—in hot climates (such as the tropical climate of Smuggler’s Shiv), characters need twice as much water each day. Small creatures require half the amount of food and water that Medium creatures do, while Large creatures require twice as much.

With purify food and water, you should be fine as long as you have access to the sea.

For food, a DC 10 Survival check per day means you find enough food for yourself for one day. For every two points you roll over the DC, you manage to forage enough food for one additional person. The rules don't get more specific than that, but I think roast sea scorpion could be delicious.

Posting: I'll be out of town on vacation this next week with family, so will be out of touch. Should be back posting by Monday 26th, hopefully. Have a good weekend!

The Exchange

Just wondering, has anyone tried the Pathfinder beginner's box? I just got it recently, looks great, looking forward to trying it out and encouraging some new people to play, but I was wondering what it's been like in practice.


Can we use my previous perception roll for searching the captains cabin or should I redo that?

And have fun on your vacation! Drink a pint for those stuck at home with the baby.


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

I played Beginner Box with a group new to the game. It plays great and they did a very nice job with that first adventure. It offers a nice mix of role-playing, combat, and puzzles. Pawns are brilliant. My group really enjoyed it.

The Exchange

Good to be back, though bout of stomach flu and a teething baby kept me from getting through my posts the past few days. Let's play!

The Exchange

Yekskya wrote:
I played Beginner Box with a group new to the game. It plays great and they did a very nice job with that first adventure. It offers a nice mix of role-playing, combat, and puzzles. Pawns are brilliant. My group really enjoyed it.

Sounds good, look forward to trying it!


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

"Welcome back CrazyHedgeHog and glad you're feeling better."


Welcome back indeed. Looking forward to resuming our play.

The Exchange

Thanks!

The Exchange

I'll be out of town for a few days house-hunting (we're in the process of moving). Expect to be back posting by Monday. Enjoy the weekend!


Ooh, did things go through then?


I know about Monster Hunters (Larry Correia's awesome novels), but not about House Hunters ;-) Anyways, good luck CH.

About the andventuring gear, any of you guys got any suggestions what to choose that might help us best as a group?

The Exchange

Nostrus wrote:
Ooh, did things go through then?

Yes, looks like we're moving towards the beginning of May. Very exciting, though a bit sad to go, we've been here a while.

Who's Larry Correia? :)

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