Wizard

Yekskya's page

519 posts. Alias of michaelane.


Classes/Levels

Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

About Yekskya

YEKSKYA
Male Human (Mwangi) Fighter (Archer) 6
NG Medium Humanoid (Human)
Init +5; Senses Perception +4
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DEFENSE
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AC 19, touch 15, flat-footed 14. . (+4 armor, +5 Dex)
hp 65 (6d10+18)
Fort +7, Ref +7, Will +4, +1 morale bonus vs. charm and fear
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OFFENSE
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Speed 30 ft.
Melee Greatsword +8/+3 (2d6+3/19-20/x2)
Ranged Longbow, Comp. (Str +2) +10/+10/+5 (1d8+10/20/x3)
*Assumes: Deadly Aim, Rapid Shot
**+1 Attack/Damage if Point-Blank in effect
***First arrow does 1d8+10+1d8+10 if Manyshot
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STATISTICS
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Str 14, Dex 20, Con 14, Int 7, Wis 14, Cha 7
Base Atk +6; CMB +8; CMD 23
Feats Combat Reflexes, Deadly Aim -2/+4, Manyshot, Point Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (Longbow), Weapon Specialization (Longbow)
Traits Get the Cargo Through, Highlander (hills or mountains)
Skills Acrobatics +5, Climb +2, Escape Artist +5, Fly +5, Ride +5, Stealth +15 (+17 in hills or mountains), Survival +11, Swim +2
Languages Common, Polyglot
SQ Trick Shots (Disarm)
Combat Gear Alchemical Silver Arrows (50/50), Cold Iron Arrows (48/50), Arrows, Thistle (373/400), human bane arrows (5/5), undead bane arrows (5/5), +1 studded leather armor, Chain Shirt, Greatsword, +1 Adaptive Greenwood Longbow, Comp. (Str +2) Pendant of the Blood Scarab, Potion of cat's grace, Efficient Quiver, Wayfinder; Other Gear Backpack (empty), Charcoal Stick, Fishhook, Flint and steel, Grappling arrow, Rope, silk (50 ft.), Signal Horn, Waterskin, Whetstone, 244 gp, 5 sp
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SPECIAL ABILITIES
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Combat Reflexes (up to 6 AoOs) You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.
Deadly Aim -2/+4 You can choose to take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.
Highlander (hills or mountains) +1 to Stealth checks, Stealth is always a class skill for you. Double this in hilly or rocky areas.
Manyshot When making a full-attack action with a bow, your first attack fires two arrows. If the attack hits, both arrows hit. Apply precision-based damage (such as sneak attack) and critical hit damage only once for this attack. Damage bonuses from using a composite bow with a high Strength bonus apply to each arrow, as do other damage bonuses, such as a ranger's favored enemy bonus. Damage reduction and resistances apply separately to each arrow.
Point Blank Shot You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
Precise Shot You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll.
Rapid Shot When making a full-attack action with a ranged weapon, you can fire one additional time this round at your highest bonus. All of your attack rolls take a –2 penalty when using Rapid Shot.
Trick Shot (Disarm) Disarm at 30 feet and -4 CMB.
Weapon Focus (Longbow) You gain a +1 bonus on all attack rolls you make using the selected weapon.
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BACKSTORY
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Yekskya was born and raised in the Bandu Hills of Sargava. At the age of 14, he was stalking prey deep in the hill country when he became prey himself. Slavers from a rival tribe surrounded and captured Yekskya and whisked him north to Bloodcove. Fortunately for Yekskya, he didn't wind up sacrificed to a demon or sold back to the gem mines in the Bandu Hills where a short, hard life would have awaited him. Instead he was purchased by an agent of Ruthilda Goldshackle, the infamous dwarven slaver of Ilizmagorti.

Fortune smiled on Yekskya again in Ilizmagorti. The warrior caught the eye of the retired Andoran adventurer, Shark, owner of the Murdered Manticore. Before Ruthilda could sell him to the Blood Circus, Shark purchased the young man and offered him a deal. The young man would be hired out as a mercenary or guard. Proceeds would be split between Shark and Yekskya. Once he could pay off the purchase from Ruthilda, Yekskya would be free.

For two years, Yekskya has served in a variety of roles, mostly as a guard for merchants shipping precious goods through the treacherous seas surrounding the Shackles, Ilizmagorti, the Mwangi Expanse and Sargava. Six months ago, Yekskya was able to purchase his freedom. Lacking other prospects, the young man continued to work out of the Murdered Manticore. His latest job is guarding the shipment of a Vudran statue purchased by a noble in Eleder. The current owner, Sanjeet Ralama Pakhesh, proprietor of Obari Imports has secured a berth for the idol on a ship named the Jenivere. Yakskya has boarded with the idol in Ilizamagorti to ensure the cargo gets to Eleder.
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APPEARANCE
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Yekskya is a tall and lanky Bekyar man possessed of extremely dark skin and eyes giving him an intense, angry look. He moves like a great cat on the hunt, quiet, efficient, and silent on the balls of his usually bare feet. Unlike most of his fellow Bekyar, he forgoes an elaborate hairstyle, instead shaving his head every day. Myriad earrings pierce both ears. On the job, Yakskya is always well-armed and wears his chain shirt under loose, light robes well-suited to the heat of the islands. He wears his greatsword in a scabbard across his back and usually carries his longbow in hand.