I am interested in putting forward an Investigator following Pharasma. In the midst of building the character and I've come to realise that I have three language choices (after choosing Ancient Osiriani, Necril, Osiriani and Thassilonian), and I was wondering: what would make sense in this particular setting?
As for the role of this character, in order of importance: Skill Monkey/Face/Ranged Damage.
Name: Marguk Spookeye
Background: Marguk's story starts like so many other goblins; he was a young goblin in a small, but hardy, tribe of goblins hiding deep in the Fangwood Forest. He capered and laughed and followed goblin ways.
Then the Darkblight came. Blighted fey fell upon Marguk's tribe in a frenzy. There was blood. There was fire. There was pain. Once the dust had settled, Marguk found himself lost and alone in the forest, wracked by a terrible disease and a scar on his face that seemed to throb in pain whenever the blighted fey were near. He used this to his advantage, as well as his natural skill in sneaking, to evade his enemies but after a couple of weeks of running and hiding, he collapsed, weak and near death.
Salvation came in a surprising form; an Elven Ranger. Instead of putting Marguk out of his misery, the Elven Ranger rescued him and raised him as an adopted son. Marguk was puzzled by this, until several years later the Ranger explained that he couldn't kill Marguk due to his tender years.
The Ranger's influence was profound on Marguk. He abandoned his old ways, and learned much from the Ranger. His memories never faded though, and soon Marguk desired to put a stop to the blight, and found that magical powers were manifesting in him.
Marguk bonded with a small owl, which seemed determined to follow him doggedly. Eventually, Marguk accepted the creature's friendship and it seemed to cause him to grow more powerful.
His goblinoid heritage also appeared to manifest itself in his ability to speak with spirits; first of flame, and later of his ancestors. Eventually, Marguk came to peace with the powers that were building up in him and he decided to use these powers to fight the Darkblight.
4d6 ⇒ (5, 5, 4, 1) = 15
4d6 ⇒ (3, 4, 4, 3) = 14
4d6 ⇒ (3, 2, 2, 1) = 8
4d6 ⇒ (2, 5, 6, 4) = 17
4d6 ⇒ (4, 5, 1, 5) = 15
4d6 ⇒ (5, 1, 1, 4) = 11
4d6 ⇒ (1, 6, 6, 1) = 14
4d6 ⇒ (3, 6, 5, 5) = 19
Character Name: Bonnar Halfelven
Bonnar never knew his parents - he's not even sure if Bonnar is his birth name. Abandoned to the streets as a child, he's had to learn to grow up quickly and hard. He's seen his fair share of death, both through poverty and the flash of a blade in the dark.
Despite this, Bonnar is a happy soul - he knows his place in the world, and he's content to live life to the full. A devout follower of (Cayden Cailean/God of Revelry), Bonnar was nonetheless surprised when, after a rather drunken night following a good haul, he was capable of healing his compatriot's leg wound, picked up from a particularly vicious guard. Sadly, all of his efforts to mend his mangled knee, delivered by a thug in the employ of a local crime lord, have failed.
Since then, Bonnar has been in hiding, attempting to avoid those who would use his new gift for their own ends. Even worse, there is news that the Emperor Coaltongue has fallen - could Bonnar's day get any worse?
Lawful Evil is someone who works within the constraints of the system for their own benefit. I envisage this particular individual recognising that rescuing people will look good for his goals in the long run.
As for why he's willing to run against Thrune; he expects that Thrune will pass limited power to sycophants but not dole out any real power - something that he really isn't interested in.
4d6 ⇒ (5, 5, 4, 6) = 20
Where would you stand on a Lawful Evil Fighter/(going) Hellknight who would be a low-level member of the Order of the Torrent?
His motivation is largely built on the grabbing of political power, but recognising that it only works in an arena not stymied by an overly powerful opponent, i.e. Barzillai Thrune.
He recognises that there is a chance here to topple Thrune, possibly grab some supporters from an unusual quarter and still rise to the top.
Hi, back from Orkney and through a change in role! Life likes to throw these unexpected things at us!
Right, I'll set up the game thread (might take me a few minutes to re-acquaint myself with how to do it though).
Edit: Completed fairly painlessly. Let me know when you guys are done with Part 2 and I'll go ahead and archive the campaign to keep our campaign pages tidy!
I'll get Bedmyr's character sheet uploaded tonight, thought I'd done it months ago but obviously, as with many other things, it slipped my mind.
Sounds like you guys had lots of fun! I wish I could have made it too, but unfortunately there have been three deaths in my family this week (one from cancer, the other two from old age) so it was probably for the best.
So, when shall we proceed with Part 3? I'm going to play Bedmyr, my level 1 Pistolero. Bringing the thunder!!
I've been inactive for a few weeks, but the Balanced Scales are still here! With recent developments, The Balanced Scales are likely to be focusing on resource gathering over crafting in order to supply the first founding settlements.
We'll be recruiting players interested in the crafting side of the game, so if you're looking for a Company that looks after you, consider The Balanced Scales!
Hello folks. I think you're due an explanation as to what happened. Basically, my wife and I got to the brink of separation (and possibly divorce, I guess) but we've managed to see sense and sort things out.
So what happens from here on? Well, I'm going to play in CHH's game and hopefully continue on with the Society stuff with you guys. I have a Kingmaker game I'm hoping to continue but that'll be up to the players there.
I'm all paid up for the 'Con so hopefully get to see some of you guys again! I don't know if you guys have been keeping up with the news from the US PaizoCon, but Paizo are intending to create their own web-based VTT (virtual tabletop) which will use the Paizo maps, etc. I think that kind of software could be really useful for us in the future although there has been no release date yet!
Right, best be back to work!
(I've emailed Nick the scan of the chronicle sheet that I've done. Basically, I've filled in the bits the GM needs to do so you guys can fill in the rest. If there are any issues, let me know and we can iron them out when Nick and I get to the 'Con on Friday.)
At the moment, Goblinworks is likely working out of Paizo offices. Once they have their own, and their own web servers, this problem will disappear. As it happens, it seems to be on a relatively low percentage of users anyway (I get it at work but not at home).
It'll be on the list of things to do but is pretty low priority at the moment.
I think that Pathfinder Online could almost be the definitive casual game, from a point of view that all of your time will be spent doing what you want to do rather than having to go out and run quests/grind mobs in order to level up to do what you want to do.
Everyone will have the opportunity to 'progress' their character at the same rate which leaves all of your play time to devote to questing/dungeons/crafting/kingdom building or whatever else it is that you are interested in.
Will 'hardcore' players have an edge? Of course, they always will no matter what the game is. Even in World of Warcraft which is without a doubt the most casual AAA MMO out there at the moment, those 'hardcore' still have an edge although it's been dulled greatly with recent expansions.
What I want to be able to do with my 2 hours or so a night is to come in, boot up and be able to kick back with my company mates and play the game rather than having to catch up on those who might have out-levelled me in other games.
Expansions need not necessarily equate to one entire map. Generally, yes, that would be what sandbox would mean however let's take into account the size of Golarion. It might make more sense that we can get access to different areas of the world, linked through fast travel.
For example, the first 'expansion' might be to the Isle of Kortos and the city of Absalom. You could fast travel to the Inner Sea's edge and take a boat over. After all, how long would it take to ride even the fastest horse from Crusader's Road to the edge of the Inner Sea to take a boat to Absalom?
While it might break immersion, I'd rather have the ability to 'quickly' navigate the world to see the things I want to see and do over spending one or more nights traversing the world.
I want to see all of them; there isn't a reason not to. I think we can safely assume that as the popularity of the game expands, so will the explorable area. This will allow for all manner of locations for monsters to pop up.
To begin with, I'd like to see a wide variety of the lower levelled monsters so we don't get bored killing the same things over and over again.
We know that in Golarion, evil is not relative but rather it is absolute due to the nine point alignment system. This means that 'evildoers' will commit evil acts, which means that the bounty contract system will be invoked in order to place a bounty on their head.
Why place an assassination instead of a bounty? The likelihood is that the contracts will be roughly equivalent in cost but the bounty contract will not have the drawbacks of the assassination contract.
I think we're getting caught up in semantics and using our world as an example is flawed because of the absolute nature of alignment in Pathfinder. Due to the fact that it's a video game, we'll be dealing even more in absolutes as a system can't make subjective calls without some intensive programming.
I think we need to accept that the assassination contracts are for acts of murder, whereas the other examples such as political machination, revenge against bandits and the like shall be covered by other systems such as being at war, bounty contracts, etc.
Edit: On the topic of the use of assassination and wealth; this is a video game. While it might not be realistic, measures must be in place to prevent the assassination contract system becoming another avenue of griefing. Eventually some mega-rich gamer will use the system to hound a group of lowbies, simply because they can.
I get both sides of the argument but I think that for the purposes of a video game where we deal in absolutes, that the shifts in alignment and criminal status are needed to prevent abuse of the system. I don't like the idea of assassination contracts providing anonymity for the contracting party though. Although it makes sense from a logical point of view, as the contracting party doesn't want their involvement known, it could leave the system open to abuse by the mega-rich who could contract assassins to take out key members of an enemy company.
Following the contracts blog, and as the company master of The Balanced Scales, I'm wondering if there will be an opportunity for administering contracts and the like from a mobile application, the prime example being Blizzard's mobile Armory app. I can't sit at the PC all day but I'd find it a great help if I could administer contracts and possibly guild functions from a mobile device.
Any thoughts on whether we'll see something like this?
I think that 'theme park' MMOs are now dead in the water. I truly cannot see a future where there isn't a Blizzard theme park MMO kicking around and as long as that happens, they will ALWAYS have the lion's share.
This means that other MMOs must find their niche markets, and I'm glad that is what Goblinworks are setting out to do from the start. No one can really stand up to the marketing behemoth that is Acti-Blizzard. Blizzard will continue to make mass-market, casual MMOs that will make tons of money.
We need to support Pathfinder Online so that we can play the kind of MMO that we want to play, and show the investors that this is a worthwhile risk. We might manage to bring along some of the casual market in the future following release but I don't think PFO will ever truly see beyond a million subscribers and I'm fine with that!
Just to weigh in on Blaeringr's point, I think that some people seem to be misconstruing his point somewhat.
He isn't suggesting that an assassination have no impact to your alignment/criminal status, but rather that the contract isn't the instigator for that impact.
As an example: Player A & Player B hate one another but don't wish to be too overt (perhaps they are from an alliance but have previous beef with one another). Player A places a contract for Player B's assassination. Player C, an assassin, accepts the contract.
Player C locates Player B and kills him. This act is what should have the alignment/criminal status ramifications. Player C then completes the contract, receives payment and goes on his merry way. No further alignment shift/criminal status changes should occur from the actual act of completing the contract.
Also, for those people who are playing the 'freedom fighter' card, then that goes one of two ways. Either a) the dominant party is involved in carelessly murdering PCs to establish their dominance in which case you can place a bounty contract on them or b) you're trying to overthrow an otherwise stable environment in which case you are the transgressor and deserve a criminal status shift.
Bear in mind that this is a game, and not real life. Yes, there will be politics but we're not going to be on the magnitude of order of the world stage. People come and go, and I don't think there needs to be any major depth to this kind of system. Let it do what it needs to do, and let's avoid too much machination, as that's how the system will get abused.