Courts of the Shadow Fey (Inactive)

Game Master Grimmy

Bathhouse Map

Battle Map

Map of Zobeck

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DMG wrote:
Momo Duline wrote:

Dotting. Ventiine | Nidhi Aashirya

Here is my progress so far. (Link)

Catfolk are allowed. I love the way you organized and laid out your sheet. The formatting is very clear. As you start to develop your backsory, think about what would have brought you to Zobeck, as that is where our adventure will begin.

If you don't mind some feedback, I see some issues with your ability score allocation that could cause difficulties for this character. Are you open to some build advice?

Of course! I'll PM you.


Dotting for potential interest. I have long been interested in the Midgard setting, and this adventure sounds intriguing. I am considering potentially submitting a version of this character, an elven shadow witch. (ignore the specifics of her mechanics, she was built a long time ago for another Midgard campaign that never really got off the ground and she will need updating).

Since you brought it up, I do best at a posting rate of one or two per day. Much more than this over a protracted time period and I'm likely to fall behind - cuz work and stuff. If that's trouble, let me know. :P

I'm fine with sandbox, though most campaigns here tend towards railroad so that's what I have more experience with.


Hey, will Feysworn be allowed once we hit level 6? I've just picked up the book and I'd be keen to use it in a game where the Eldest will actually be relevant!


DMG wrote:
What caught your eye about this campaign?

I won't lie, I picked this campaign to apply for, mostly, because it was:

A) One that was based in a setting I had no qualms about (I'm not looking for a League of Legends rpg or Star Wars, for example), even though I don't know anything about the setting other than it's medieval fantasy.
B) I was able to find a thread, finally, that didn't already have 20 or so people applying, so I felt I could get in early enough to be able to play.
DMG wrote:
What are you thinking of playing?

Dr. Rowan Strayts, PhD. A Human Alchemist(Chirurgeon) wearing the clothing of a plague doctor, Rowan hones his talents toward the healing aspect of alchemy, fixing the old fashion way what alchemy cannot fix. He gets excited (though maybe not visibly so, due to the mask he wears most of the time) at the prospect of observing the humanoid anatomy, or even non-humanoid, should the opportunity arise. This is a character I've used in other games (not PbP, roll20 games), but didn't get enough time to roleplay him.

DMG wrote:
What is your posting availability like?

I can post, at the very least, once daily, unless something comes up, in which case I'll try my best to notify you. But, I'll probably end up posting much more than that, provided I keep getting hooks from the other players/DM.

DMG wrote:
When you have a character underway, feel free to create an alias and post under it, or link an external sheet from a site like myth-weavers.

I got the feeling that you didn't want us doing that in this thread, unless I'm mistaken, and wanted it free for just applications and ooc questions. Did you have another thread for in-character introduction?


Morrigan. wrote:

Since you brought it up, I do best at a posting rate of one or two per day. Much more than this over a protracted time period and I'm likely to fall behind - cuz work and stuff. If that's trouble, let me know. :P

One or two per day is what I want for the long term as well, but a big push in the early days sounds like a good way to get over the hump. Right now I can keep up with just about anything you guys can throw at me for pace but will have to settle into something sane before long. Currently in a seasonal lull professionally.

Nikolaus de'Shade wrote:
Hey, will Feysworn be allowed once we hit level 6? I've just picked up the book and I'd be keen to use it in a game where the Eldest will actually be relevant!

To be honest I can't find any references to those phrases in my setting material, are those possibly Golarion content?


PsychoBear wrote:
I got the feeling that you didn't want us doing that in this thread, unless I'm mistaken, and wanted it free for just applications and ooc questions. Did you have another thread for in-character introduction?

Sorry if that was confusing, what I meant was there will be a tavern thread for role playing in character because that would add too much clutter here. Everyone is welcome to stop in though and say hello and let us know what's cooking.


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Working on an application, but things are still hazy. I'm thinking a recently released thrall. I'm hesitating at the moment between a ley line witch and an inquisitor of Hermes. They both fit the type of character I have in mind, but in different ways, obviously. In any case, he or she won't be too fond of Dwarves.

I got interested for three main reasons: Midgard, the module chosen, and your posting history. I should add that the pitch was well done and supported the first three.

Twice a day works for me.


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I was sending this via PM to one of the recruits and decided to post it here in case it's helpful to anyone else. Description of the forest near the City of Zobeck where our adventure will begin.

The Old Margreve:

The Margreve forest is an ancient place, already old when most of the gods were young. In time immemorial, it cradled the great spirits of nature, and its loam felt the footfalls of the old ones. As millennia passed, its roots swallowed rivers, its canopy stole the sun from vast tracts of land, and its groves crested mountains that have since weathered to hills.

In all that time, the Margreve has changed little. History transpires around it, lapping at its edges like the sea at the shore, but never truly invading. Though kingdoms rise and fall beyond its borders, the Margreve remains a world apart—a place where memories and old magic linger in the rings of trees and where new ideas and ways never take root.

A strange realm that lives by its own rules, the Margreve harbors wonders and horrors in equal measure. Those few regions men know well have an evil reputation, not worth risking to gain the potential rewards. Every year, however, a few brave souls decide to ignore the old stories and cautionary tales. Most never return.

Long the private property of House Stross, the Margreve forest retains a certain hushed atmosphere of wild decay and noble privilege. Travelers go quietly through the deepest woods, seeking to avoid throat-slitting bandits, howling barghests, and even kobolds bitterly defending their secret mines.

At the same time, the untamed regions of the Margreve call to Zobeckers’ lust for wealth. The forest provides the timber that builds its barges, fuels its smithies, and braces its silver mines. The noise of kobold miners, timber-cutters, and merchants rumbling along the Great Northern Road grows each year. Silence returns only in winter. The road brings goods from cities of the Red Queen, the undead princes of Morgau and Doresh, and the Bemmean Magocracy to the banks of the Argent. Maintaining the connection between this route and the river makes Zobeck half its fortune as a trade center. Naturally, castles and towers defend the road.

The most famous of these are the dozen Griffon Towers. Eight of them stand on the road, and the others guard hunting lodges, mines, or powerful wellsprings of magic. Most people assume that they earned their name from the griffon blazons carved in their walls, but that was merely the mark of the Stross border guards.

House Stross built the towers for its griffon riders, an elite company of couriers and shock cavalry, and each served as stables, roosts, and shelters for the animals and their riders. The parsimonious council of the Free City does not pay to maintain these outposts any longer and keeps its own Griffon Knights closer to home.

Now the Margreve griffons run wild. They come in both black and speckled varieties, and knowing the difference is important. The black griffons are more aggressive and fond of horseflesh; some claim they are fey steeds. The speckled ones are shy, tamable, and can serve as animal companions to suitable heroes.


DMG wrote:
Nikolaus de'Shade wrote:
Hey, will Feysworn be allowed once we hit level 6? I've just picked up the book and I'd be keen to use it in a game where the Eldest will actually be relevant!
To be honest I can't find any references to those phrases in my setting material, are those possibly Golarion content?

Probably - its from "Fey of the First World" the new sourcebook. I asked because this is a fey based game, so I wondered whether it would be available either as is, or with some minor variations. If it's too Golarion for the game then that's fine :)


I'd wager the crunch is good. Might be a whole different mythology though. These fey are kind of like midsummer nights dream and grimm's fairy tales. I know it's crazy but I know literally nothing about Golarion. I always did home-brew and 3pp.


Grimmy: I'm going to bow out on this one. My various concept(s) for a minotaur isn't gelling with the role-play/skills heavy vision of the campaign. Crunched a few token builds over the weekend, but I'm not "feeling it" per say.

I could go a slightly different way, but the horn'ed brute is probably a better fit for a more martial heavy game. Had mulled a couple of other concepts from the Northlands but I had my heart set on the minotaur, so I'll watch this one develop from afar :)


Perhaps you could alter the Changeling race a bit to say that they are born from human / fae relations instead of human / hag relations.

I think it would be more thematically appropriate for this game, espcially considering a Grimm's fairy tales background. Given the varied types of fae, you could easily replace each type of hag with one.

Click the link Changeling to be directed to a page on them.


Absolutely lets do it. Any thoughts on substitutions? I will start mulling it over but I'm on the road mobile only today and tomorow

BD: if you change your mind the doors open. You're a legend in my mind I was looking forward to you bringing that Septime Minotaur to life but of course these things can't be forced. Alas :)


DMG wrote:
I'd wager the crunch is good. Might be a whole different mythology though. These fey are kind of like midsummer nights dream and grimm's fairy tales. I know it's crazy but I know literally nothing about Golarion. I always did home-brew and 3pp.

The Eldest are basically the gods of the Fey. As the name implies they are some of the first creations of the actual gods and when the gods abandoned the First World (which was essentially their beta version) for the Material plane (the fully realised one) the Eldest were left as more-or-less the de-facto rulers. It's similar to the Exalted prestige class except instead of a god you choose an Eldest, and you get a variety of linked boons. I can look at other ideas though.


Ok Nikolaus deShade my idea for this game is to use the setting agnostic pathfinder stuff but not the Golarion setting sourcebooks.


DM Grimmy wrote:
BD: if you change your mind the doors open. You're a legend in my mind I was looking forward to you bringing that Septime Minotaur to life but of course these things can't be forced. Alas :)

Haha. Damn ye Grimmy... You too are a legend my friend ;) Quick question on that front - I don't have the Advanced Races Compendium (which appears to have a tonne o' options and info on minotaurs... Anyone here have access and give me a decent review on if its worth getting the pdf before I walk away or rekindle the creative fire?)


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DM wrote:
Absolutely lets do it. Any thoughts on substitutions? I will start mulling it over but I'm on the road mobile only today and tomorow

I think Leanan Sidhe would be perfect to substitute for a Green Hag.

Perhaps use a Nixie or a Nereid instead of a Sea Hag. (Nereid for PCs who want to be medium sided and Nixie is they want to be small sized).

I can think up some more, but have to get prepare for my tabletop Shadowrun game this afternoon.


Hey DMG. As always, your new project looks incredibly interesting!

Now, I'm still catching up on things but I know in your original thread you had talked about allowing Dreamscarred Press' Path of War material but it's not listed here. Is that still on the table or have you decided to keep things simple?

Currently I was looking the material over and the Harbinger class sounds very thematic for a campaign like this. Tiefling would also make for a fitting character but I'm a little concerned a demonmarked harbinger might have too much trouble being accepted in a lot of situations?

On a different note though, could you provide some info on fetchlings in the Midguard setting? I've always been a big fan of the kayal and I'd strongly consider one for an alternate character.


Ok so the fetching isn't officially in Midgard I just stuck it in. I was reading how the elves left the world to go to a realm of light and they travelled through a realm of shadow. I imagined arcanists who visited that shadow in between realm could have settled there and become fetchlings. A fetchling PC would come from an enclave of his kind on the material plane and wouldn't automatically know how to access the shadow realm.

The dreamscarred press is something I keep meaning to read up on but can't find time. I've heard so many good things about it. With someone like you I know I don't have to work as hard so it should be fine. D20pfsrd is down for me today so I can't read about harbinger to see if it's a fit though.

Abyssal Teifling is nothibg to shy away from there is racism in Midguard but it's a fantastic place too with minitaurs next to you at the pub having an ale. And fae of course fear cold iron so you already have something in common.


Thanks for the info!

D20pfsrd seems to have fixed it's issues at least so maybe take a look when you have time.

Don't feel bad about saying no though. I've a number of ideas for this one, it just presents a decent opportunity to try out something unique.


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Working on an investigator (Questioner) with a likely dip in Swashbuckler (Inspired Blade).

Draft of the character's description, background, and personality:

DESCRIPTION
Nik'olo is a tall man in his early twenties. Lean and fair, he carries himself in a proud way, a flash of defiance in his slanted grey-black eyes, a tell-tale sign of his Septime heritage. His skin is tanned and shows the subtle signs of numerous fights and long days in the sun. He keeps the top of his skull free of hair and wears a pony tail and beard in the style of the Melana bravos. With laughing eyes and a disarming smile, Nik'olo radiates the energy of youth, sprinkled with the weariness of having lost so many friends. On his neck, one can easily spy the terrible mark left by the burning rope.

Echoing this mark, Nik'olo’s coarse voice scrapes like a rusty knife slid on the whitest porcelain. It shrieks, but also undulates with low harmonics. His speech alternates between the languorous swellings of Zobeck’s streets, the Canton drill sergeant’s cussing and yelling, and the Septime’s staccato he got from his father.

He favours dark brown tunics of leather or thick wool, cut at the shoulder to allow fluid movements, under which he wears ample white shirts, worn to the neck, with a "cravate" of white silk. Over these, a fine dark cape sporting sinuous strands of silver-green, a treasured gift of his former lover, protects him from the weather and hides his duelling sword. He favours strong coffee and smooth leathery tobacco, but the promise of good whiskey always brings a smile to his lips.

BACKGROUND
Nik'olo felt suddenly weightless, but a breath later, the rope snapped and the noose around his neck tightened. Death was coming, but first came pain, a constricting pain that muffled the world out. The hangman’s rope had failed to break his neck, leaving him to exquisite torment. Blood pooled in his head and all he could hear was his heartbeat resonating inside his skull, all he could see was tinged in red.

Yet, as his body flailed wantonly at the air around him, looking for purchase, his mind suddenly cleared. It was like finding the eye of a storm. In the space between life and death, all became quiet, and through the bloody mist in his eyes, he saw, in the forest ahead, strange creatures dancing. He heard them too, singing. He could not understand them, but he understood regardless. They were laughing at his misery and calling for him to join their dance.

The son of a somewhat famous gear grinder of Gear District, Nik'olo had never found peace nor purpose in the family trade. Instead, he decided one day to join the militia and seek glory and fortune in battle against the Free Cantons. He bought a commission, borrowing against his father’s name, and became sergeant, leading the friends who went with him. On their first incursion, he followed his instinct and witnessed half his friends killed in a storm of fire before they managed to surrender. Ten years as a Canton thrall followed.

His easy way with people and his sergeant status made Nik'olo a sort of leader figure for the thralls in his camp. The years went by, and conditions just got worse. Finally, as a harsh winter retreated to the highest summits of the Ironcrag, he decided it was time to try his luck. With his closest friends, he put together a complex escape plan. Clouds covered the moon and filled the night with a deep darkness as they made for the mountains, but, just as Nik'olo was climbing the camp’s long walls, the wind shifted, the clouds parted, and a murder of crow took flight with loud caws and clicks. The band was quickly rounded up and brought back to camp, where they were sentenced to hang.

The burning in his neck pushed back his vision and the real world and brought the real world back into painful focus, From the corner of his eyes, Nik'olo caught sight of his friends’ death throes. His life spread thin as a gold wire, his vision blurred and darkened, Nik'olo fought for breath, uncannily clinging to life, until the rope suddenly snapped. An eager raven had landed on his head and snapped at the rope just as the hangman had come to pull on the condemned’s legs. Nik'olo fell right on him, snapping the Dwarf’s neck with a crack that sent more ravens flying and cawing above the gallows.

Fearful superstition got the better of the camp’s chief. Nik'olo was released, but he refused to leave. Instead, he stayed and served the rest of his sentence. He had seen something in those woods, something wonderful and dark, something invisible, something hidden between life and death, between light and dark, something that cruelly played with his life, something that unlocked a new power within him…

PERSONALITY
As a result of bad choices and bad fate, Nik'olo has lived through painful disillusions and lost many friends. Yet, these same events also opened new realms of discovery. What is this strange power he can now feel and harness, to an extent? Who are the dancers he saw in the forest, the ones who condemned and saved him? What good can a man do with such power? And what evil can he unleash if not careful? Nik'olo is hungry for knowledge and purpose, but he’s been burned and has grown cautious.


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Dreaming Warforged here. I think the character is more or less complete. I'll have a second pass over it in the next few days.


Just checking in because this campaign seems interesting. The two links to pbp tips were the first things i read when I started pbp but it was good reread some of the ideas in there as they are great threads. I like the idea of playong in a new setting and when i finish this post I'll be reading up on it. I am currently in the jungle in Central America so I wont be able to actually put a charcter together with all the bells and whistles until I get home in a week. If the recruitment is still going on then I'll write something up. In the meantime i wanted to let you know i was interested and that I'll be thinking about a concept throughout the week.


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I think I've completed everything except for buying Momo's inventory.

Is anyone planning on being an elf? I wouldn't mind having Momo know someone else who lives in The Old Margrave. Alternatively, maybe someone who is a local in the city of Zobeck. PM me if you're interested and maybe we can work a story out!

Health for level 2: 1d10 + 1 ⇒ (7) + 1 = 8

DM Grimmy: May I switch low-light vision for scent under my racial bonuses?


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Momo Duline wrote:
Health for level 2

Just a heads up, HP for this one is max at level 1 and the average after that, so for your d10, 5 at level 2, 6 at level 3, 5 at lvl 4, etc.


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Ok - picked up Advanced Race Compendium and Player's Guide to the Seven Cities - highly recommend both!

Loads of options for minotaurs so I'll start with a rebuild and pitch.

He'll definitely be a Septime Nigrosh (the ancestral name of their people) - what class/archetype I'm not sure... yet :)


Dreaming Warforged here.

Ok, I've also worked on an Elfmarked Empiricist variation for my investigator and I think I like it better. Background is the same. Let me know if you have thoughts or comments.


Still here, still looking at my ranger.


Pathfinder Adventure Path Subscriber

Da-dot.


I'm still away from PC, but I wanted to say I'm very very excited about what I'm seeing!


dot. Putting together a Dreamscarred Press Psionic character, if that's still on the table. Mechanics should be pretty simple. I'll post a basic concept as soon as it's presentable.


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@Momo the alternate racial trait you asked about is approved.


Joy wrote:

I think Leanan Sidhe would be perfect to substitute for a Green Hag.

Perhaps use a Nixie or a Nereid instead of a Sea Hag. (Nereid for PCs who want to be medium sided and Nixie is they want to be small sized).

So perfect! What can you think of for annis hag? Which hag might a satyr replace?


These submissions so far are so good it's just nuts. I won't audit builds til I'm home but the stories and flavor? Wow. Unreal.


Morrigan and Uthread welcome to the thread. Devious, I meant to check out the dreamscarred stuff I just haven't found time.


Hey Grimmy,

wondering you mentioned kobold press traits, but not anything about kobold press classes and archetypes ( from the campaign book, new paths book and/or Zobek book , i think theres some in there ;D ) ???


Hey spaz. All the Midgard stuff is on the table but I only have the MCS and the adventure books so if there is some broken or confusing thing I reserve the right to say no thanks.

New paths I wasn't going to use.

Watcha got in mind anyway?


Not sure, just wanted to get a good idea of what kobold stuff was available.

Gonna do a little reading of the MCS and see what kind of inspiration grips me :)


I think Momo is finished unless someone wants their character (living in The Old Margrave or in Zobeck to know Momo.

GM Grimmy, would you like to see anything else on Momo's page?


Okay, so to have a better idea of what I'm going for I'll pitch the specific character I'm wanting to make with the harbinger.

Tiefling Harbinger:
I'm thinking he would be a tiefling born to a lesser Caelmaran or Dornigfolk noble house. An unwelcome throwback to a past age. Scandalized but bound by family, the boy was kept largely out of the public eye but nurtured non the less. He would have grown up with the scholarly childhood of shut in nobility.
Upon reaching puberty however, it became clear that his curse was more than skin deep. Slowly his family realized the boy himself was a conduit for abyssal malice and fury far greater than himself. His mere presence inspired conflict and at times he would play host to it himself.
Life at the manor became increasingly tense until the now teenage demonmarked killed his uncle who had taken it upon himself to drown the young man. Fleeing in exile, he took to the life of a wanderer. Getting by largely on his relatively expansive education and reluctantly harnessing his demonic power when knowledge proved insufficient. An unusual sight at the dives he frequents, the road worn and weary traveler, absent of bravado and with a saddlebag full of books rather than treasures.

Initially he would be restrained and concerned with keeping a low profile. Struggling to come to terms with his existence.
Upon his return at level 6, he would be rather more comfortable with himself. Not seeking out danger but unconcerned with avoiding it. Trouble would find him regardless, it always did.

That's where I'd like to take this character, it's up to you to decide if it and the harbinger class would be a good fit.

Thinking about it though, it's possible that the character could also work as a Bloodrager if you're not sold on the path of war stuff.

Just let me know what you think when you have time. I'm in no rush so long as the recruitment will be continuing for a bit :)


Momo, your sheet is exemplary. I just won't be checking it over completely til I'm reunited with my laptop.

OTM I'll PM you my friend.

Dreaming Warforged, I like him better as a human for some reason but I haven't actually compared the mechanics of the two archetypes yet I just already started picturing him human. Go with whatever you like better though obviously.


DMG wrote:

Momo, your sheet is exemplary. I just won't be checking it over completely til I'm reunited with my laptop.

OTM I'll PM you my friend.

Dreaming Warforged, I like him better as a human for some reason but I haven't actually compared the mechanics of the two archetypes yet I just already started picturing him human. Go with whatever you like better though obviously.

Will do. Thanks.


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Dreaming Warforged wrote:
DMG wrote:

Momo, your sheet is exemplary. I just won't be checking it over completely til I'm reunited with my laptop.

OTM I'll PM you my friend.

Dreaming Warforged, I like him better as a human for some reason but I haven't actually compared the mechanics of the two archetypes yet I just already started picturing him human. Go with whatever you like better though obviously.

Will do. Thanks.

Ok, updated Nik'olo as an empiricist.


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I'm Sure the Crea-Asp has ended up in Zobeck for several reasons. First... Is there some way that the gears and steam so prevalent in this industrious city, can be used to make improvements to armor?

Second, Everyone come to Zobeck. If there is some type of Armor that he is not aware of, he could certainly find out and question the person possessing that armor.

and Third, With its proximity to the Dwarven Cantons, and the Margreave, surely there must be techniques and enchantments for him to study that might be applied to his lives quest.

Crea-Asp is a curious, and likable fellow, quick with a pun, but sometimes a bit slow on the uptake with understanding others humor. He is a very friendly and outgoing Dragonkin, and has no trouble engaging in conversation with almost any social group. He lacks even a shred of prejudice... though he's not so sure about those Minotaurs, and truly believes that negotiation along with impenetrable armor would do much to reduce violence and conflict in the world.

I have been a fan of Midgard ever since I discovered it, and use it as the setting for my home-brew adventures. My only regret is that I didn't find it sooner, and missed some of the Open Gaming Content that is no longer available.


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Kicking around a couple more ideas for Fae-Changelings:

Baobhan-sith - Allow her a 1d4 bite attack and cast Daze 3xday as an Su.

Bogeyman - Haunted Fey Aspect, Ghost Sound and Dancing Lights. Once a day each as a SU with The DC for these spells being equal to 10 + the spell's level + the changeling's Charisma modifier.


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I have here Alfen Greenraw, a Kitsune Bard! In the profile is also a general outline for advancement to 6th level; I wasn't sure how specific you wanted it so if you need more details I'll be happy to oblige.


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DMG wrote:
What caught your eye about this campaign? What was it about this particular game ad that made you want to apply? Also, is there anything about it from the description that concerns you?

The first thing which caught my eye is the solidly written, strong introductory post, detailing in great depths the campaign's structure and flavour as well as the GM's obvious penchant for powerful role-playing. It also showed his willingness to pour a lot of effort into his work, which, coupled with him linking Painlord and Doomed Hero's excellent guides, bodes very well for this PbP's longevity and enjoyability. Truly, I saw (and have myself been part of) many PbPs wither and die during my permanence on these forums, and not once due to poor system mastery and/or a TPK – it was always a long process of apathy and stagnation marked by a conspicuous lack of "pushing posts" and synergized roleplaying towards a common goal; exactly the kind of issues the guides address.

The second aspect which intrigued me is also the one that partially concerns me: a fresh setting notably distinct from Golarion. Though I enjoy Paizo's work, I've always felt their own Campaign Setting as a whole was more of a patchwork of different ambiences each one tailor-made as the stage of a specific AP rather than a coherent, immersive Fantasy World. On the contrary, the material the GM posted under the Campaign tab speaks to me of a suggestive, complex and vivid world, one I'd be eager to explore with a completely fresh outlook. Still, at the same time my complete lack of experience with it is what makes me insecure about embarking in such a Campaign: I don't know if I'll be able to build a character with enough ties to Zobeck and Midgard as a whole to truly stand out and come to a life of her own, and even if I do, expect a steady stream of questions about the setting's peculiarities and quirks as I try to make her fit as seamlessly as possible in the overall narrative :)

DMG wrote:
What are you thinking of playing? You don’t have to wait to have a finished character before you let us hear about your concept. It’s fun to talk about ideas and it might spark something for someone else.

I was thinking of playing some sort of Courtesan-like character, quick of wit and pleasant to the eye, who could nonetheless turn into a deadly martial artist at a moment's notice. Mechanically, she would be built as a Rogue/Brawler DEX-based martial, using her high Bluff modifier and battlefield mobility to pull off as many sneak attacks as possible. High AC and DPS, average HPs, plenty of skill points in both social and infiltration skills (Bluff, Diplomacy, Stealth, Acrobatics etc.).

Her primary motivation would be social advancement, though she would not lack a softer side, especially when children are involved. I understand elves are held in a somewhat high regard in Zobeck – or is it a Fey thing? I would probably make her a half-elf, the aftermath of an illicit tryst between some important elf and a courtesan disavowed by her own father: would that make sense (other than being a bit too cliché – but I might work on that)? Also: would there have been a way for her to learn her fighting style (some sort of very swift, DEX-based martial art) in Zobeck I could integrate into her background?

DMG wrote:
What is your posting availability like? What pace do you prefer, what can you commit to, and what’s the max you can do if things take off?

As a teacher, my afternoons are usually pretty free barring special inconveniences. As a disclaimer, however, my time-zone is GMT+1, so that might not work too well with a mostly US-based group.

DMG wrote:

Are you ok with encounters that challenge the player as well as the character? That is to say, do you mind if you need to suggest a course of action in order to use a relevant skill check to get a result?

I ask because this issue divides some gamers. My position is somewhere in the middle, and I adjust somewhat based on who I’m playing with. I believe a reticent player should not be precluded from playing a dashing character, so no one should be required to actually make a stirring speech in order to succeed on a diplomacy check. On the other hand I don’t like dry dice rolls, particularly in PbP. This is a written medium and you must make some effort to describe what you are attempting to do.

Though I empathize with the argument that goes "I'm not supposed to be an Olympic fencer IRL in order to make an attack roll against an orc, then why should I be expected to be some sort of rhetorician before I'm allowed to roll for Diplomacy?", I also think that if something adds to the game rather than detracting from it, it shouldn't be considered inherently bad, too. On the contrary, just like a vivid description of someone's attack makes for a more enjoyable combat post, a good speech or a cleverly illustrated stunt would be the perfect preamble to a skill check.

DMG wrote:

Where does your preference lie on the spectrum between railroad and sandbox gaming?

To be clear I don’t mean railroad as a pejorative. This campaign will begin a little rail-roady (although if you take it off the rails I will do my best to go with you), and it develops into a very free-form location based sandbox. It’s important that you enjoy that kind of gaming, because the action will stagnate if the party is not engaged in self-directed exploration and investigation. There will not always be an inciting incident making it clear where to go next.

I personally like a strong, enticing narrative, and if there's no obvious one in sight, I thoroughly enjoy working with my GM to create one myself. As a general reference, I poured hundreds of hours into the various Elder Scrolls games, but eventually never pushed myself to fully complete even one; on the other hand, I found the first Dragon Age a very good compromise between narrative-driven and free-roaming gameplay (as well as the various Obsidian games, from Baldur's gate to Pillars of Eternity).

Generally speaking, I'm with Painlord and Doomed Hero in that I fully expect the onus of pushing a game forward should fall on both the GM and players alike and in equal measure. I mean, why putting all those ranks in Diplomacy if one never uses them to Gather Information from time to time, right?


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Momo Duline wrote:

I think Momo is finished unless someone wants their character (living in The Old Margrave or in Zobeck to know Momo.

GM Grimmy, would you like to see anything else on Momo's page?

Momo,

Great job on your first ranger, just a few mistakes I can see.

Double check your point buy math. I am counting 23 points spent. You seem to have bought a 14 strength for only 2 points. This might be an error.

You might be applying armor check penalty in the wrong areas. It should not affect your touch armor class. It should affect your Dex and Str based skills though, such as stealth, climb, swim and acrobatics. Hide will also slow your move speed to 20. Maybe consider wearing leathers.

You have background skill points placed on skills that fall under the category of "adventuring skills". Check here to see which skills count as background skills.

You don't seem to have given yourself any favored class bonuses. Every time you take a level in ranger you should get a free hit point or skill point (your choice) for sticking with your favored class. Give yourself 2 more HP or 2 more skill ranks.

I don't see any offense section listed. Get that added for your own reference and for me in case I need to bot you during an absence.


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Limnen-euron wrote:

Still, at the same time my complete lack of experience with it is what makes me insecure about embarking in such a Campaign: I don't know if I'll be able to build a character with enough ties to Zobeck and Midgard as a whole to truly stand out and come to a life of her own, and even if I do, expect a steady stream of questions about the setting's peculiarities and quirks as I try to make her fit as seamlessly as possible in the overall narrative :)

I am learning the setting myself. This module doesn't range far across the scope of the setting. It is mostly Zobeck, the Margrave, and the fey. The other regions I listed are there for those who want to be from someplace exotic, but a character who only knows a small section of the Crossroads region will work well. I am very happy to have a dialogue about the setting. As the questions come in by PM, my attention is turned to different corners of Midgard in an organic way which I am really enjoying.

Quote:


I understand elves are held in a somewhat high regard in Zobeck – or is it a Fey thing? I would probably make her a half-elf, the aftermath of an illicit tryst between some important elf and a courtesan disavowed by her own father: would that make sense (other than being a bit too cliché – but I might work on that)? Also: would there have been a way for her to learn her fighting style (some sort of very swift, DEX-based martial art) in Zobeck I could integrate into her background?

Thank you for bringing up elves, another player has asked about them via PM so I will speak about them below.

Your idea is not cliche and I wouldn't mind if it were. As long as you can get inside that characters head it will be worthwhile. Please let me know which elves are appealing to you most so I can read up further. There has been a character submission which is looking for an association with an elven group in the Margreve forest which has yet to have been fleshed out. These would not be aristocratic elves but depending how your concept evolves there could be a tenuous opportunity for a connection to be explored.

Most humans rarely encounter pure elves, but they know that their whole civilization is basically squatting on elven ruins. Even in Kingdoms other than the Grand Duchy of Dornig, it looks like having elven blood can be quite a big deal. I don't think it is especially significant in Zobeck though, although I could have missed something. The Lord Mayor is human and The Free City Consul is mostly made up of humans. The aristocratic family who were overthrown 80 years ago were human.

As for the exotic martial arts style I can't answer but I will keep looking. Maybe someone like Dreaming Warforged knows of something.

Quote:
I personally like a strong, enticing narrative, and if there's no obvious one in sight, I thoroughly enjoy working with my GM to create one myself.

This one does have a narrative it just isn't linear. There is an inciting event, there are antagonists, but there is not a clear path to proceed on at all times. Things can be done in different orders and in different ways and with different outcomes.


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First Impressions on Elves:

The elves are almost Fey-like in their otherworldliness.

Elves held sway over Midgard for ages, before they largely departed to answer the Last Horn. This sounds very Tolkien and done to death but I am loving it here. It's executed in a way that is familiar but feels so deep and real. Midgard is a flat, coin-shaped world and it is said the elves went to the other side of the coin. One great Queen remained behind, the Imperatrix Regia Kalthana. She rules over the Grand Duchy of Dornig, known as the Duchy of Princes. She is 500 years old and remembers before the Great Retreat and the Mage Wars. That doesn't mean her Kingdom is inhabited by mostly elves though. Pure elves are very rare, even half-elves are rare on Midgard. Even in the Grand Duchy elves seem to be outnumbered by humans something like 10 to 1. Humans with any elven blood are special, known as elf-marked.

The pure elves who remain in Midgard are mostly descended from elves who didn't answer the Last Horn, and so they don't have strong ties to the Imperatrix. There are the River Elves in the Arbonesse Forest, who sometimes exile members of their kind for a span of decades. There are the Windrunner elves, nomads who live on the Rothenian steppes. Those last are uncivilized folk who hunt and commune with sky spirits.

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