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I've played a couple Epic campaigns but This is the latest. I'm Sparel the Mystic theurge. The pace has slowed quite a bit, but it's extremely fun. Our DM vanished from the boards awhile back so we took up the round robin DM thing. It's been good.

Anyway, I've got 101 character ideas. As soon as I know what the standards are I'll start building something.

I'd also like to second the planar tomb raider thing. That could be a blast. Or along a similar vein something like high level pathfinders could be fun. We'd be the Navy seals/Army Rangers of the pathfinder society. Small teams doing badass things. ;-)


Our GM allowed it via use of Magic Jar shenanigans. There were a couple of houserules that were in that campaign I'd like to edit before showing it off.

And Coffee, I like the sound of that.


Ah that makes sense :)

I also got 101 ideas for something like this, there is just so much variation possible at such high levels that no 2 ideas need be anything alike.
Every time I read through the SRD I come across something else that makes me go Ahhh!


I don't think I'll be participating in this one.

reading the posts here about character ideas and what not I can't see anyone forming a party.

@ Gobo even the other game I am only partially enjoying it since Andromeda is basically dead weight in the group at present.

she has several cool abilities that will never come up, I dont roll perceptions since Gobo sees all, I don't bother with buffs everyone already has that stuff on 24/7. healing? who needs it if the party can't be hit anyway.

to many 3rd party/3.5/custom stuff makes characters all soloist without the need for a party.

I'll gladly act as character checker I am good at verifying rules compliance with character creation. as long as I am provided a full character sheet.


Ya I can understand where you are coming from there edward, I plan on nixing the stupid high perception here soon, it really was only a "see what I can do!" kinda moment for that and honestly not that fun. I am thinking of replacing it with fire trail or vomit twin for more hijinks. That is where the fun is, in making it funny and the interactions between characters. This is also where my previous comment on trying to have everybody interact with each others character creations to prevent the "5 independent soloistic gods" thing.

It still is fun seeing what is available at the higher ends and 'dreaming away' so to speak :)


Bit of a shame to see that, but it would be nice to have the focus be on everyone instead of anyone individual. I think we're focusing on the mechanics first so we can bring something to the table. We still need to think of how we'll actually make the party, but it's nice to have a starting point for ideas is all.


I like the idea of either attaining either godoohd or immortality. I can really see some plot threads with those two. Also, dimension hopping would be good, but there has to be a reason for it. It would seem to get boring after awhile just shooting around for fun with nothing to guide the party with. Just my 2 cp.


Well, I remember saying that high CR monsters that are on d20pfsrd.com (Paizo or otherwise) are mostly demons and devils. If I remember right, even Lucifer is statted by Frog God Games with a CR of 37.

My idea is that, unless whoever GMs this wants to home brew monsters and stat them specifically for this campaign, we set up some good aligned characters and go on some massive crusades against Hell. Or the Abyss. Or whatever. Personally, I'm fine with a quest for immortality or godhood, but I thought I'd throw an idea into the ring.


ive had this idea of Armageddon in my head in a while, been thinking about it and pondering it since 2005. It starts with the PCs helping defend a metropolis against the forces of evil, and then the pcs are asked to go retrieve these items that are said to have helped the forces of good millennia ago when faced with this situation...


Gobo Horde wrote:

I have built a dragon using a summoner before, so it is doable, you end up being a weaker, middle-aged at most dragon, but doable.

my vote, if we are doing that.
1. explore the planes
2. obtain godhood/immortality
3. epic level destruction. Ie high level combat, annihilate armies, destroy kindoms, massive battles among almost godlike powers, think marvel superheros.
4. mystery and intrigue. would have to be careful of this one, a good build could have 40+ or even 60+ social skills. (my goblin in my other game as +66 perception, I could have easily boosted it past 70 and possibly even into the 80s if I focused on it)

I would also suggest looking at the old SRD as they had some great stuff to do with epic level games.
When it comes to character creation, you guys want to go over each others and yay/nay it? Make it so that it has to be accepted by the group to qualify? That way everyone knows a bit what each other can do and its not 5 individual 'gods' building 5 soloistic characters. Has potential for conflict tho, so your thoughts?

I could definitely take class levels to tone down playing an older dragon. They do get quite ridiculous when they get older. Sorcerer being one example of a class I could take to stack their racial spells.

I think the most feasible is the godhood/immortality campaign. Planes hopping to achieve it could be lots of fun.

As for levels I think 25 seems to be a reasonable level. Not so high that we just plow through everything but not so low that we can't get anything done.


This toon was made for one of those other games that never went more than concept.

I don't have a personal preference as to campaign type. I am interested in a concerted effort to have a well defined team concept and to avoid characters that are so optimized that they break the game. It's high enough level to have some fun with it, but not to do it at the expense of the group.


If I'd bring in my older character, I'd like to keep him a sorcerer. Though if Moff's looking to multiclass, it should still be pretty congruous between us all. And don't worry, Validk, I didn't try to min max before and I don't intend on doing it now.


hmmmmm....

starting level: 21
Stats: 25 point buy
Races: any core, and featured races found on psrd. nothing 3rd party
classes: any
traits: 2
Feats: anything found on psrd. No 3rd party feats
starting wealth: 1,000,000 GPs no more than one third of your gold can be spent on a magical item. No artifacts!
HP: roll


Actually what level we start at would be a good thing to think about.
level 16 would mean we get access to the 15+ abilities but not capstones
level 19 would be everything but capstones
level 20 would be access to capstones OR multiclass/prestige
level 21-25 would be capstones +small dips/little bit of prestige or epic level progression
level 26+ would be well into epic level progression or significant second class/prestige while everyone retaining capstones

What levels would you guys think you would want to play at? What point would you prefer? No preference?

Edit: Gaah! Ninja'd by 3 minutes :)


ashern wrote:
Wait x6 crit? Holy smokes, how are you managing that? I mean a scythe is x4 and weapon mastery boosts that to x5, but I've never seen anything past that.

Oops, I forgot to reply to this :)

yep you start out with something like a sythe (x4 crit) and keen it for the 19-20 threat range. Then you go Viking fighter and get your capstone ability making it x5. You then pick up the Lethal Accuracy rage power to make it x6. Vola! 19-20/x6 crit multiplier!

The other option is to have a 15-20/x4 weapon for more efficiency.
Do note you can only get one attack at that rate and you have to ragecycle to be able to do it. Pick up vital strike!


I vote for access to more races other than core and featured. Either that or we get access to templates.

Also, I think I have solidified what level I would like. My vote is for 25.


Hmmm, well, I guess I can't import my character exactly, but this is more than fair. I'll build something tonight after I get home.


No 3rd party.

Existing races and templates (i.e. no custom races, playable monster ok)

I like 25th level as well. Cash at 1.25 mil, cap of 200k per item.

I think I personally prefer to cap classes at 20 and force prestige/multi classing rather than get into making the classes even more powerful. Think of it as forced broadening instead of continued focusing.

plane hopping search for immortality.

I would suggest that the party have one alignment in common to provide cohesion.


Actually, I just remembered this from the other campaign but we had 2 extra rules that would probably be good to have here as well. No miracle/wish and no stat boosting tomes.


Want to say no evil and something neutral (unless you are a paladin)?

Also no 3rd party means no psionics I take it?
What are your thoughts on epic weapons? My gut feeling is to say no to them.


I'm alright with no third party feats, but could we please not force PrCs? It's not like we can't keep the option open, I'd just rather not force it. We even have a few options in how to extend base classes into epic levels, why not use one of them?

Gobo Horde wrote:
Actually, I just remembered this from the other campaign but we had 2 extra rules that would probably be good to have here as well. No miracle/wish and no stat boosting tomes.

Also, do we need to be so hasty here? Wish and Miracle are pretty cool BESIDES the stat boosting. I for one like the ability to duplicate lower level spells without giving a saving throw to disbelieve a shadow conjugation/evokation.

But if the consensus lies against this, I won't build a character who knows Wish.


That was just my opinion. Keep in mind that there is a difference between a fighter that can hit 20% more often/harder and a wizard that just casts more spells.

One implies tougher mobs, the second implies more of them.

While considering the rules you want for the character you want to play, consider to that someone has to GM those rules.


I also dont like the idea of limiting classes to their base 20, especially when there are rules in place that allow players to progress being level 20. Forcing them to multiclass doesnt sit well with me. Takes away a persons ability to rp what they want.

as for wish, id allow that, but limit one wish per stat block plus cost of wish spell. Same with the tomes. For in game, id allow it. I enjoy the challenge of using wishes against players, lol.

And I say no to restricting alignment to one choice. Granted, nothing evil, but beyond that anything goes.


Validk Ghujod wrote:

No 3rd party.

Existing races and templates (i.e. no custom races, playable monster ok)

I like 25th level as well. Cash at 1.25 mil, cap of 200k per item.

I think I personally prefer to cap classes at 20 and force prestige/multi classing rather than get into making the classes even more powerful. Think of it as forced broadening instead of continued focusing.

plane hopping search for immortality.

I would suggest that the party have one alignment in common to provide cohesion.

I like this.

My vote for common alignment is the good leaning. That gives the most combinations while still maintaining something that promotes party cohesion.

I also would prefer to cap classes at 20. Your idea for races appeals to me as well.

Your cash idea is fine with me too.


Since I'm assuming Rizz is going to GM for us, let's have him select how and what goes down. Keep in mind, guys, we do still have the ability to possibly level up after we get into some sessions. Whether we start at 21, 25, or whatever, I'd just be happy to play.


aceDiamond wrote:
Since I'm assuming Rizz is going to GM for us, let's have him select how and what goes down. Keep in mind, guys, we do still have the ability to possibly level up after we get into some sessions. Whether we start at 21, 25, or whatever, I'd just be happy to play.

Please don't assume. We have not chosen a GM yet. Everyone needs to weigh in before that happens.

My vote: Herald of Omens.


I forgot Herald even put his hat in the DMing ring. My bad.


RIZZENMAGNUS wrote:

hmmmmm....

starting level: 21
Stats: 25 point buy
Races: any core, and featured races found on psrd. nothing 3rd party
classes: any
traits: 2
Feats: anything found on psrd. No 3rd party feats
starting wealth: 1,000,000 GPs no more than one third of your gold can be spent on a magical item. No artifacts!
HP: roll

Is this official? Are we making characters or just talking about concepts?


I'm not sure. It seems like there's a division in how some people want it to be played.


I had indeed put my feathered hat in, but RIZZENMAGUS did say he already had something written up.

I'll let you all make the choice then eh?


Gobo Horde wrote:
Actually, I just remembered this from the other campaign but we had 2 extra rules that would probably be good to have here as well. No miracle/wish and no stat boosting tomes.

I can see the good and the bad of this. I'd be OK with it, but I rather like my boosting items.


Herald of Omens wrote:
Well, Rizzenmagnus looks like he's got an adventure so I'll let you all go with him.

Course, he hasnt spoke since yesterday, so ive got no problem letting him chime in by end of today to see if he is interested in the GM spot.

Ooooo I got ninjad!!!


Tiny Coffee Golem wrote:
Gobo Horde wrote:
Actually, I just remembered this from the other campaign but we had 2 extra rules that would probably be good to have here as well. No miracle/wish and no stat boosting tomes.
I can see the good and the bad of this. I'd be OK with it, but I rather like my boosting items.

I think Rizz means no stat boosting tomes that give inherent bonuses. I'm certain that headbands and belts are still open for business.

And before I vote, I'd like to see how Herald would run an epic level campaign (i.e. story ideas and the build we could make under his rule.)


aceDiamond wrote:
Tiny Coffee Golem wrote:
Gobo Horde wrote:
Actually, I just remembered this from the other campaign but we had 2 extra rules that would probably be good to have here as well. No miracle/wish and no stat boosting tomes.
I can see the good and the bad of this. I'd be OK with it, but I rather like my boosting items.

I think Rizz means no stat boosting tomes that give inherent bonuses. I'm certain that headbands and belts are still open for business.

And before I vote, I'd like to see how Herald would run an epic level campaign (i.e. story ideas and the build we could make under his rule.)

I mentioned plane-hopping tomb raiders above. High action and all.

Buildwise though, I prefer giving you the choices to what best suits you. After all, if we're going with this level of play, I want people to be able to play that once-in-a-chance character.


aceDiamond wrote:
Tiny Coffee Golem wrote:
Gobo Horde wrote:
Actually, I just remembered this from the other campaign but we had 2 extra rules that would probably be good to have here as well. No miracle/wish and no stat boosting tomes.
I can see the good and the bad of this. I'd be OK with it, but I rather like my boosting items.

I think Rizz means no stat boosting tomes that give inherent bonuses. I'm certain that headbands and belts are still open for business.

And before I vote, I'd like to see how Herald would run an epic level campaign (i.e. story ideas and the build we could make under his rule.)

Ahh. Well that's a bit better. Just means your initial scores and level bonuses are that much more important.


Herald of Omens wrote:
aceDiamond wrote:
Tiny Coffee Golem wrote:
Gobo Horde wrote:
Actually, I just remembered this from the other campaign but we had 2 extra rules that would probably be good to have here as well. No miracle/wish and no stat boosting tomes.
I can see the good and the bad of this. I'd be OK with it, but I rather like my boosting items.

I think Rizz means no stat boosting tomes that give inherent bonuses. I'm certain that headbands and belts are still open for business.

And before I vote, I'd like to see how Herald would run an epic level campaign (i.e. story ideas and the build we could make under his rule.)

I mentioned plane-hopping tomb raiders above. High action and all.

Buildwise though, I prefer giving you the choices to what best suits you. After all, if we're going with this level of play, I want people to be able to play that once-in-a-chance character.

Are you partial to tomb raiders? How do you feel about plane hopping to attain immortality?


I'm more partial to plane hopping. Plenty of places to go and see. Is this a big game of "Search for the immortality gimmick?"

Just trying to get a feel for what people want.

Also, if Rizzenmagus already has an idea for a starting point, I'd love the opportunity to work as Double GM Team and make something.


Double GM works for me, too.


Id be down with dual dm

Herald lets chat by pm


Gobo Horde wrote:
ashern wrote:
Wait x6 crit? Holy smokes, how are you managing that? I mean a scythe is x4 and weapon mastery boosts that to x5, but I've never seen anything past that.

Oops, I forgot to reply to this :)

yep you start out with something like a sythe (x4 crit) and keen it for the 19-20 threat range. Then you go Viking fighter and get your capstone ability making it x5. You then pick up the Lethal Accuracy rage power to make it x6. Vola! 19-20/x6 crit multiplier!

The other option is to have a 15-20/x4 weapon for more efficiency.
Do note you can only get one attack at that rate and you have to ragecycle to be able to do it. Pick up vital strike!

catching up on posts

first requires barbarian level 16
but since Viking fighter allows getting rage powers instead of feats your good there.

according to what I see it says nothing of a capstone ability increasing a crit multiplier under Viking fighter archtype.

now on to the rage power is usable on a single attack and only once per rage.

so in all you can get a good crit multiplier when the sun and the moon and the stars all align and you do roll that crit threat while raging and you are using suprise accuracy which states must be declared "before the attack roll is made" again Once per rage

these are things I look for when dealing with High level characters.

long ago I was a part of a forum that discussed how to take down high level characters with the rules and not using DM god powers. and rule #1 is NEVER GIVE an EPIC CHARACTER A BREAK which means strictly enforce as many of the reasonable rules you have available. (this does not mean to suddenly calculate encumbrance or suddenly use spell components out of the blue.) but if the campaign is starting epic then tell the players we are using every rule out there if i don't see it on the sheet then it does not exist for your character.

Now on to more post readings to see what to reply to.

EDIT I forgot about the Fighter part and the crit multiplier increase that was My bad there.


Herald of Omens wrote:

I'm more partial to plane hopping. Plenty of places to go and see. Is this a big game of "Search for the immortality gimmick?"

Just trying to get a feel for what people want.

Also, if Rizzenmagus already has an idea for a starting point, I'd love the opportunity to work as Double GM Team and make something.

RIZZENMAGUS wrote:
Id be down with dual dm

You have my attention. I would be favorable to this very much.


Is it bad that I intend to build something similar to Rubick from DotA 2? (I'd hope not, as it's a two feat tree, but it's personality more than anything else.)


I know rather late to this party, but it seems like there might still be room. Please, please, please let there be room. I love high level games, and I am one of the other players in the game Tiny Coffee linked above. I play Akor Scourgebane.

The whole quest for immortality, if done right, could allow for all sorts of interesting interactions and combats.

We might need to go into Hell, and defeat a powerful Devil in order to obtain an artifact for part of a ritual.

Then maybe we need to go to Heaven, and get the blessing of a Solar, but first we need to beat him in one on one duels.

So on and so forth.

There's a book out there from 3.5 called Ascension: Immortal's Handbook by Upper_Krust, which gives awesome deity "templates", epic feats, and lots more.

There's also a bestiary by him with some BADASS monsters, that can absolutely challenge PCs.

Also, the website Dicefreaks has a lot of great info for high level, epic, and divine games as well.


Has anyone seen any of the stargate series? Or the movie for that manner?


RIZZENMAGNUS wrote:
Has anyone seen any of the stargate series? Or the movie for that manner?

I have seen the 1994 movie and the series in its entirety. Both SG-1 & Atlantis. This includes the SG-1 movies as well.


I, on the other hand, haven't seen anything regarding the series.


My wife and I made it through Season 7, After Richard Dean Anderson left, the show really wasn't the same. Why for do you ask?

Also, do we have an 'official' set of guidelines for character building yet?

Finally, my 2cp on PrC v. multiclass v. flat out epic is that, I like the idea of multi-classing (it worked for Elminster, didn't it?), but I also like the option to take my character epic, if the right set of circumstances occured (outside of plots).


To recap on the viking, it would only work for 1 attack a round as it costs a swift and you would have to be able to ragecycle, not too hard to do. While you could full attack you would only get the increased multiplier on one of the hits, hence the suggestion of vital strike.
So you move, surprise/vital strike and end your turn, if you crit, you smile evily >:) if you ever get the chance to CDG, you add in the evil laugh
"Muhahahaha!"

Btw I got the connection between stargate and planes hopping :)
I have never played DOTA 2, played lots of dota, hon and league tho and I am always trying to build an olaf of some sort :) I wonder if I could make a geomancer?
I also would like the option of epic level progression. That and possibly access to d20s epic feats as they have some neat things there :)


Well, Gobo, what I'd like to do was make a sorcerer who had the Parry Spell feat and in general just really loves magic. Even if he's getting blasted by enemies' spells, he'd examine the application and be as giddy as a kid.


Well im glad someone caught the reference.

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