Coins of Power (Inactive)

Game Master Edward Sobel

An adventure across the shackles discovering that money can be the root of all evil


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skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

Balthe Auto passes the sailor check

Balthe summons the power of his goddess and channels positive energy to harm all undead within 30 ft. DC 15 Will for half

uses whumsy ability on 5-6 increases the dice of the channel on 1-2 reduces it to min of 1. 1d6 ⇒ 3

Bursting from Balthe like a storm energy flows across the deck. 1d6 ⇒ 2 damage


Male Hobgoblin Ranger / 2 Init +3/ HP 26/26 // AC: 17/T:14/FF:14 - Percep: +5/7// F +4/R +7/W +2 /CMB +4 - CMD 16/ Speed 30

Grung keeps his morningstar gripping it in one hand, in the other hand he readies his boarding axe, to help keep his footing.

New undead nearby.
Morningstar 1d20 + 5 ⇒ (17) + 5 = 22
Damage 1d8 + 2 ⇒ (1) + 2 = 3

Acrobatics check
1d20 + 5 ⇒ (6) + 5 = 11


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Female Tiefling Barbarian 1, Per: 4, Init: +2, AC (18/16), Saves: F: +3, R +3, W +0, HP (13/15)

Impatiens tries to finish off her victim from last round.

1d20 + 7 ⇒ (18) + 7 = 25 for 2d6 + 6 ⇒ (3, 3) + 6 = 12 damage

Infernal:
By Norgorber's nasty nightie, die already!


current combat map group 1

the little x's means dead. all the undead on deck appear wounded (incuding the new ones thanks to the channel all failed thier save

one of the undead still up near Balthe takes a slice at him with his cutlass

attack: 1d20 + 3 ⇒ (19) + 3 = 22
crit confirm: 1d20 + 3 ⇒ (11) + 3 = 14 not confirmed
damage: 1d6 + 2 ⇒ (3) + 2 = 5

the undead on Espy
attacks with cutlass: 1d20 + 3 ⇒ (3) + 3 = 6
but almost looses control of the blade as he swings wildly

the sailor on the forcastle attempts to defend himself against now two undead his dead shipmate lying on the ground. but he quickly recieves backup with the increasing number of scourges attacking these two may not last long.

crew attack on scourge: 1d20 ⇒ 2
crew attack on scourge: 1d20 ⇒ 1

both try to impale the latest arrival on deck but thier pikes just clang together with no effect.

sea scourge attack on crew: 1d20 + 3 ⇒ (14) + 3 = 17
damage on crew: 1d6 + 2 ⇒ (3) + 2 = 5
the sea scourges cutlass slices into a crewman on the forecastle but he still stands. The other having just arrived is unable to act.

Ox draws his cutlass and attacks the sea scourge next to Espy
attack roll: 1d20 + 6 ⇒ (8) + 6 = 14
damage: 1d6 + 4 ⇒ (1) + 4 = 5

Bot Espy Espy attempts to smash the sea scourge next to him
attack: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17
damage: 1d8 + 2 ⇒ (7) + 2 = 9
Espy pounds the Sea Scourge across the face sending its head flying into the ocean below.
the heavily wounded undead fenn prepares to board the Albers in the next wave there appear to be three more Sea Scourges left to cross over.

the malstrom has picked up and a swirling vortex is forming around both ships the movement send the ship lurching at odd angles

the DC on checks to remain standing is now 15 the Undead appear to be immune to the effects.

profession sailor or perception check DC 15:

the movemnt of the ships could work to your advantage with a sudden shift of the rudder at just the right time would throww off the aim of the undead about to swing over causing them to possibly miss the Ablers and fall into the whirlpool.

This was so much easier to run on my RL game table


Female Tiefling Barbarian 1, Per: 4, Init: +2, AC (18/16), Saves: F: +3, R +3, W +0, HP (13/15)

Impy moves five feet into the square formerly occupied by the scourge to her left (in front of Balthe). She introduces herself to yet another new neighbour.

Abyssal:
"Would you like to be my friend? Meet Daisycutter. I think she likes you."

1d20 + 7 ⇒ (4) + 7 = 11 for 2d6 + 6 ⇒ (5, 5) + 6 = 16 damage

For those interested, Impatiens is saving her rage until she faces the Bad Boy of the Black Bay, Cap'n Fenn. Although if she whiffs like that again, she might get peeved.


current combat map group 1
Impatiens Pallida wrote:

Impy moves five feet into the square formerly occupied by the scourge to her left (in front of Balthe). She introduces herself to yet another new neighbour.

** spoiler omitted **

1d20+7 for 2d6+6 damage

For those interested, Impatiens is saving her rage until she faces the Bad Boy of the Black Bay, Cap'n Fenn. Although if she whiffs like that again, she might get peeved.

Impy an 11 is a hit against the Scourges that is also enough damage to drop it (unless you are using a piercing weapon)


M Half Elf Bonded Witch 2

Perception: 1d20 + 8 ⇒ (17) + 8 = 25
Valdric trying to shout over the din of the the storm and the battle. "Helm! Hard turn as they swing! Don't let them board!"

Profession:Sailor: 1d20 + 4 ⇒ (9) + 4 = 13
Distracted by his attempt to yell across the ship, the halfelf misses the rhythm of the waves and falls to the deck.

Move Action: Get up from prone (no one adjacent so no AOO)
Attack Action: Fire crossbow at draugr 'up the stairs' from him
Attack: 1d20 + 4 ⇒ (2) + 4 = 6
He manages to get back to his feet and fire off a shot, but he still is struggling for balance and the shot goes well wide of its target.


Male Hobgoblin Ranger / 2 Init +3/ HP 26/26 // AC: 17/T:14/FF:14 - Percep: +5/7// F +4/R +7/W +2 /CMB +4 - CMD 16/ Speed 30

Acrobatics check
1d20 + 5 ⇒ (14) + 5 = 19

Morningstar 1d20 + 5 ⇒ (20) + 5 = 25

Damage 1d8 + 4 ⇒ (2) + 4 = 6

"To tha deep abyss wit all these undead."


Male Hobgoblin Ranger / 2 Init +3/ HP 26/26 // AC: 17/T:14/FF:14 - Percep: +5/7// F +4/R +7/W +2 /CMB +4 - CMD 16/ Speed 30

Confirm critical
1d20 + 5 ⇒ (14) + 5 = 19

Crit confirmed
Damage 1d8 + 4 ⇒ (2) + 4 = 6


current combat map group 1

the helmsman struggles with the wheel attempting to follow Valdrics recommendation

profession sailor DC 20: 1d20 + 8 ⇒ (15) + 8 = 23

the ships starts to manuver widening the distance between the two but it starts to get caught in the whirl pool current and will require more effort to maneuver out.


current combat map group 1
Grung Knife Tongue wrote:

Confirm critical

1d20 + 5

Crit confirmed
Damage 1d8+4

thats 12 damage but it still stands but the blow has managed to tear its sword arm right off sending it flying into the sea.


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

1d20 + 12 ⇒ (3) + 12 = 15

Helm! Next time the wave hits turn hard to port!

Balthe channels energy again trying to damage the undead.

1d6 ⇒ 4 Whimsy for a bonus die1d6 ⇒ 5 Bonus die 1d6 ⇒ 2

6 or 3 damage to all the undead


current combat map group 1

rolls:

will save: 1d20 + 3 ⇒ (8) + 3 = 11

As the ship takes a hard turn the final wave of sea scourges ends up in the sea instead of on deck. but the Undead fenn seems as if the winds itself are guiding him allowing him to land on the deck of the Albers right next to Espy.
also allowing him to take a swipe at him

attack on Espy: 1d20 + 9 - 2 ⇒ (14) + 9 - 2 = 21
sliceing him for: 1d6 + 4 ⇒ (1) + 4 = 5
Espy fort save DC 12: 1d20 ⇒ 15

the stench from the undead Fenn is strong but Espy manages to stave it off.
all living need DC 12 Fort save or be nausiated for 1 round when adjacent to Fenn

On the Aft deck Ox move around to help his fellow shipmate
attack: 1d20 + 6 ⇒ (3) + 6 = 9
but the lurching of the ship throws off his swing

the Scorge returns the attack on the crewmember
attack: 1d20 + 4 ⇒ (13) + 4 = 17
its claws rake across the chest of the crewman ripping it open leaving him heartless.

on the forecastle the crewmember slashes at the scourge
attack: 1d20 + 2 ⇒ (6) + 2 = 8

crewman attack on scourge: 1d20 + 2 ⇒ (19) + 2 = 21
but the swing is useless

the Scourge on the main deck claws at Balthe possibly the final move it will make having signs of divine damage ripped through it
attack on Balthe: 1d20 + 4 ⇒ (7) + 4 = 11
claw damage: 1d10 + 1 ⇒ (8) + 1 = 9
Balthe need a fort save DC 11 or sickened for 1 round


current combat map group 1

on the forecastle.

the crewman slices at the scourge
attack: 1d20 + 2 ⇒ (7) + 2 = 9
attack: 1d20 + 2 ⇒ (20) + 2 = 22
crit confirm: 1d20 + 2 ⇒ (8) + 2 = 10 miss by 1
damage: 1d6 + 1 ⇒ (4) + 1 = 5

the scourges each attack a crewman
attack: 1d20 + 4 ⇒ (10) + 4 = 14
attack: 1d20 + 4 ⇒ (9) + 4 = 13
damage: 1d6 + 2 ⇒ (5) + 2 = 7
damage: 1d6 + 2 ⇒ (1) + 2 = 3
leaving both crewmen up forward severly wounded but still standing.

Old pete takes a shot at undead Fenn
attack: 1d20 + 6 - 4 ⇒ (2) + 6 - 4 = 4

the shot blown off course by the wind.


current combat map group 1

Espy attacks Undead Fenn with his mace
attack: 1d20 + 3 ⇒ (5) + 3 = 8
but it does no good.


Female Tiefling Barbarian 1, Per: 4, Init: +2, AC (18/16), Saves: F: +3, R +3, W +0, HP (13/15)

If I'm reading the map correctly, Fenn is on the stairs? And there is a scourge behind him, beside the rails?

If so, Impy charges the scourge behind Fenn and whacks the sea scum a mighty whack.

1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25 for 2d6 + 6 ⇒ (4, 4) + 6 = 14 damage


current combat map group 1
Impatiens Pallida wrote:

If I'm reading the map correctly, Fenn is on the stairs? And there is a scourge behind him, beside the rails?

If so, Impy charges the scourge behind Fenn and whacks the sea scum a mighty whack.

1d20+7+2 for 2d6+6 damage

correct and that kills it as well


M Half Elf Bonded Witch 2

Valdric almost cheers as the scourges are taken by the sea. Almost, as a heartbeat later Fenn lands and the creatures already on the deck launch their devastating attacks on the crew.

Not trusting his skills enough to fire his crossbow at Fenn through the crowd, he turns to the scourge up the stairs from him and takes another shot.

Move Action Load crossbow
Attack Action Fire at the same draugr
Attack: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d8 ⇒ 3


Male Hobgoblin Ranger / 2 Init +3/ HP 26/26 // AC: 17/T:14/FF:14 - Percep: +5/7// F +4/R +7/W +2 /CMB +4 - CMD 16/ Speed 30

"Now we got them where we want em!"

Morningstar 1d20 + 5 ⇒ (1) + 5 = 6
Damage 1d8 + 4 ⇒ (8) + 4 = 12


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

1d20 + 4 ⇒ (4) + 4 = 8 add two if this counts as poison

Balthe steps back feeling ill and releases another channel

1d6 ⇒ 2 Whimsy has no effect

1d6 ⇒ 4 channel damage


current combat map group 1

Valdric's bolt flies past the Scourge its tip slicing its arm but having no real effect

DR 5

grung circles around to bring his Morningstar to bear on the Undead Fenn but the nimble undead dodges the attack

but Balthe's channel does work as the wave of positive engery penetrates the undead defenses disrupting thier energies.

the Scourge in front of Balthe looks barely alive.


current combat map group 1

OK begining aft

A single crewman and Ox both square off aginst the single Sea scourge.

the crewman spear at it with his boarding pike
attack: 1d20 + 2 ⇒ (16) + 2 = 18
damage: 1d6 + 2 - 5 ⇒ (4) + 2 - 5 = 1
barely injuring it

but Ox tries to take advantage of the impaled undead
attack with cutlass: 1d20 + 6 ⇒ (20) + 6 = 26
crit confirm: 1d20 + 6 ⇒ (11) + 6 = 17
damage: 2d6 + 8 ⇒ (5, 1) + 8 = 14
the strike lopping its head clean off

Espy takes a swing at the Undead Fenn with his mace
attack: 1d20 + 3 ⇒ (15) + 3 = 18
damage: 1d8 + 2 ⇒ (5) + 2 = 7
the blow seems to have enraged the undead captian and he lashes out at Espy
attack with slam attack: 1d20 + 4 ⇒ (6) + 4 = 10
but the Undead Captain almost looses his footing on the stairs and misses.

The scourge on the main deck attempts to stop the rampaging Tiefling clawing at her

slam attack on Impy: 1d20 + 4 ⇒ (14) + 4 = 18
hitting her right in the chest
damage to Impy: 1d10 + 1 ⇒ (10) + 1 = 11
Impy Fort save DC 11: 1d20 + 5 ⇒ (8) + 5 = 13
the attack on Impy hurt but she can easily overcome the nausiating feeling she felt from the attack.

up forward

2 crewmen attempt to gang up on a single scourge
attack 1: 1d20 + 2 ⇒ (16) + 2 = 18
attack 2: 1d20 + 2 ⇒ (2) + 2 = 4
but only one can find his mark
damage: 1d6 + 1 ⇒ (2) + 1 = 3

the scourge attacks the crewman that hurt him and easily finshes him off .

the other scourge moves in on Valdric
attack: 1d20 + 4 ⇒ (1) + 4 = 5
unfortunately the scourge was unable to navigate the stairs in the storm and it opens itself up for an attack

Valdric gain +2 to hit next attack and it is Flat-footed for 1 round

Party turn


Female Tiefling Barbarian 1, Per: 4, Init: +2, AC (18/16), Saves: F: +3, R +3, W +0, HP (13/15)

I thought I killed it?

If I didn't, then I'll hit it again. Otherwise, Impy steps forward five feet and hits the evil Cap'n Fenn from behind.

Impy is raging now.

1d20 + 9 ⇒ (18) + 9 = 27 for 2d6 + 8 ⇒ (1, 6) + 8 = 15 damage


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

1d20 + 6 ⇒ (15) + 6 = 21 concentration to cast defensively

1d20 ⇒ 16 tumble

Balthe moves next to Captain Fenn dancing out of the way of the attacks

Then he Casts CLW and attempts to touch Fenn 1d20 + 1 ⇒ (18) + 1 = 19 for 1d8 + 2 ⇒ (5) + 2 = 7 DC 15 Will for half[/dice]


Male Hobgoblin Ranger / 2 Init +3/ HP 26/26 // AC: 17/T:14/FF:14 - Percep: +5/7// F +4/R +7/W +2 /CMB +4 - CMD 16/ Speed 30

"Stand still fer a poundin!"

Morningstar 1d20 + 5 ⇒ (7) + 5 = 12
Damage 1d8 + 4 ⇒ (8) + 4 = 12


M Half Elf Bonded Witch 2

With a crossbow in his hands and a draugr in his face, Valdric finds his options limited. Almost without thinking he calls upon the gifts of his ancestors and reaches out to touch the creature 1d20 + 2 ⇒ (10) + 2 = 12, sending a wave of healing magic through its body 1d8 + 2 ⇒ (8) + 2 = 10 DC 15 Will for half


current combat map group 1
Valdric wrote:
With a crossbow in his hands and a draugr in his face, Valdric finds his options limited. Almost without thinking he calls upon the gifts of his ancestors and reaches out to touch the creature 1d20+2, sending a wave of healing magic through its body 1d8+2 DC 15 Will for half

will: 1d20 + 3 ⇒ (1) + 3 = 4

Valdric's touch sends a wave of postitive energy through the Scourge and it shutters for a second and explodes.


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

did my spell get calculated in? if not that is fine, but if it was my last spell, so i want to know if i still have one left


current combat map group 1

balthe I had placed your spell on the Undead Fenn.

Fenn will save: 1d20 + 7 ⇒ (8) + 7 = 15
so that is 4 damage to Fenn..I rounded up just to be nice


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

ok groovy. off to work with no internet today next round balthe will shoot his cross bow at someone


current combat map group 1

been swamped with work and home stuff trying to keep up with everything so sorry about the delays working on post shortly.if your still in this give a shout in the discussion please


current combat map group 1

With his numbers dwindling fast Undead fenn makes a last ditch effort to take as many souls with him as he can.

He turns and slices at Espy with his slimy cutlass

attack on Espy: 1d20 + 9 ⇒ (12) + 9 = 21
damage: 1d6 + 6 ⇒ (2) + 6 = 8

Espy looks as he is about to drop.

Ox hurries to the bow on the Forecastle to help the last crewmember up there.

the crew memeber on the Forcastle attampts to implae the scourge with his pike
attack: 1d20 + 2 ⇒ (13) + 2 = 15
damage: 1d6 + 1 - 5 ⇒ (1) + 1 - 5 = -3
despite the solid thrust of the pike the tip does nothing to harm the creature.

the scourge retaliates with a slam attack on the crew memeber
attack: 1d20 + 4 ⇒ (2) + 4 = 6
but finds the pike wielded by the salor a better defense than attack.

Party up, Undead fenn and 1 scourge remain


Female Tiefling Barbarian 1, Per: 4, Init: +2, AC (18/16), Saves: F: +3, R +3, W +0, HP (13/15)

Impatiens goes at the Mighty Fenn one more time.

1d20 + 9 ⇒ (4) + 9 = 13 for 2d6 + 8 ⇒ (5, 4) + 8 = 17 damage

She chants a barbaric warcry:

Infernal:
"Come all without, come all within, you'll not see nothing like the mighty Fenn!"


M Half Elf Bonded Witch 2

Seeing that his hex is the most effective action, Valdric quickly scans the deck and runs up the stairs to the closest undead crature.

Move Acton: 20' move up the stairs
Standard Action: Touch Attack 1d20 + 2 ⇒ (19) + 2 = 21 with a Healing Hex 1d8 + 2 ⇒ (6) + 2 = 8 DC 15 Will for half


Male Hobgoblin Ranger / 2 Init +3/ HP 26/26 // AC: 17/T:14/FF:14 - Percep: +5/7// F +4/R +7/W +2 /CMB +4 - CMD 16/ Speed 30

"Get off my boat yah reekers!"

Morningstar 1d20 + 5 ⇒ (15) + 5 = 20
Damage 1d8 + 4 ⇒ (4) + 4 = 8


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

1d20 + 2 - 4 ⇒ (5) + 2 - 4 = 3

Balthe fires his crossbow at the former captain, missing terribly.

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