Coins of Power (Inactive)

Game Master Edward Sobel

An adventure across the shackles discovering that money can be the root of all evil


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current combat map group 1

those going into the hold:
as you decend the ladder to the cargo hold the first thing you hear is the sound of metal banging against metal with the mild movement of the ship. as you cautiously appriach you discover the cage holding Vincez is empty and the banging is the cage door.

you easily find the crate that you presume are from the pirate lord as it is the only crate that is currently open already.

investigation reveals that the crate contains fine china but it was also rumged through and lying on the deck next to the crate is a small box opened and empty. it appeared to have contained 5 viles.

perception DC 20:

there is movement from behind some of the other crates trying moving toward the ladder out of the cargo hold

perception searching DC 15:

searching the empty box there is a hidden compartment. inside you find a folded up parchment.
Lady Daresh, here are the ingredients you requested be sure to not mix them up, I expect payment of the coin by the end of the fith night in blood cove. I trust you have obtained the services of the alchemist

there is no signature on the note


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

Perception 1d20 + 6 ⇒ (19) + 6 = 25

Come out now.

Balthe moves into position to hit the ladder with color spray


Female Tiefling Barbarian 1, Per: 4, Init: +2, AC (18/16), Saves: F: +3, R +3, W +0, HP (13/15)

Perception 1d20 + 5 ⇒ (16) + 5 = 21

Impatiens makes a mental note to keep all children, puppies and kittens away from the cleric. Also fine china.

She readies her big sword.


Male Hobgoblin Ranger / 2 Init +3/ HP 26/26 // AC: 17/T:14/FF:14 - Percep: +5/7// F +4/R +7/W +2 /CMB +4 - CMD 16/ Speed 30

Meanwhile......

Grung grabs Kimmy by her ankles and walks her across the low ceiling in the captains quarters...

"You magic walks not on floor girl!"

They criss-cross the room several times before Grungs shoulders get tired.

"We turn round till we gets dizzy!"


M Half Elf Bonded Witch 2

1d20 + 8 ⇒ (3) + 8 = 11

Valdric moves into position by the ladder on the opposite side of bathe, ready to catch anyone on the staircase in a crossfire of spells and hexes.


current combat map group 1

GM rolls:

1d20 + 1 ⇒ (16) + 1 = 17

DC 17 (15 if by the ladder) Perception roll:

Youamange to catch Vincez (the prisoner) skulking about the crates looking for an oppurtunity to go topside


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

1d20 + 6 ⇒ (13) + 6 = 19

Balthe releases his color spray at him.


Female Tiefling Barbarian 1, Per: 4, Init: +2, AC (18/16), Saves: F: +3, R +3, W +0, HP (13/15)

Impatiens holds action


current combat map group 1

color spray will save: 1d20 + 6 ⇒ (14) + 6 = 20

Valdric can get anither perception check DC 15 and +2 bonus for Balthe identifying something with a color spray spell

If you make it then you can act before Vincez does


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

sorry I did not quite understand that


current combat map group 1

Valdric was near the ladder but didn't see Vincez sneaking about but you did and cast color spray which would have alerted Valdric to possibly seeing vincez .

by my calcs I believe he made the save against the color spray spell.


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

o yea he made it big time. and now i understand


M Half Elf Bonded Witch 2

1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30

Seeing the escaped prispner Valdric unleashed a misfortune hex to try and stop hon from successfully leaving the hold.


Male Hobgoblin Ranger / 2 Init +3/ HP 26/26 // AC: 17/T:14/FF:14 - Percep: +5/7// F +4/R +7/W +2 /CMB +4 - CMD 16/ Speed 30

meanwhile in the captains quarters

Spoiler:

Kimmy is teaching Grung to play pat-a-cake

Grand Lodge

Male Human Archologist Bard +4 init +0 Fort/+5 Ref /+5 will 14ac/12tch/12fl +10 per

Sorry all for being taking so long. Been a little too busy.

1d20 + 10 ⇒ (10) + 10 = 20perception

1d20 + 10 ⇒ (6) + 10 = 16perception2

When I can act, if he has a weapon.. Grease on the weapon. If no weapon, then I use my whip for a trip attack. 1d20 + 3 ⇒ (13) + 3 = 16


current combat map group 1

vincez will save vs hex: 1d20 + 6 ⇒ (6) + 6 = 12

Valdric notices Vincez skulking about the crates looking for a way to get out and chants out his wiches curse hexing him with misfortune.

then just as if things couldn't get worse for our poor escaping prisoner, Espy cracks his whip and snares Vincez's leg droppong him to the ground.

vincez lays there on his back, his hands raised in a feeble attempt to defend himself form any more damage.

Please no more I need to escape Vincez pleads for his life.


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

Spill it all. NOW!

Then

And what kind of fool are you. We are on a SHIP a BOAT if you are as stupid as you look. Where are you going to go? Did you want to go to the ship filled with corpses, some of them still moving? Or just down to hang out with the sharks.


Female Tiefling Barbarian 1, Per: 4, Init: +2, AC (18/16), Saves: F: +3, R +3, W +0, HP (13/15)

"I could throw you overboard. Would you like that?"


current combat map group 1

Vincez cowers on the deck please no, I didn't feeel the ship moving I thought we were in port. at least that is what she told me. or maybe she said when we get to port, I don't remember. Please you got to help me, I'm innocent. they mean to hang me when we get to port. no trial or anything

Vincez will try to stand (unless anyone prohibits him from standing) he puts up no resistance to your demands.

he seems very accomodating to your demands

a random die roll:

1d20 + 8 ⇒ (1) + 8 = 9

sense motive DC 10:

He seems a little too accomidating to eager to follow your commands


Male Hobgoblin Ranger / 2 Init +3/ HP 26/26 // AC: 17/T:14/FF:14 - Percep: +5/7// F +4/R +7/W +2 /CMB +4 - CMD 16/ Speed 30

Meanwhile in the cabin

Spoiler:

Grung, Kimmy and a stuffed parrot are having a tea party without tea....


current combat map group 1
Grung Knife Tongue wrote:

Meanwhile in the cabin

** spoiler omitted **

Grung are you and Kimmy in the captian's cabin or the party's cabin (Impy and Kimmy had thier own cabin since they were female passengers.)

I am aassuming the party cabin since the captain's cabin was where there was adead body not to long ago and Selene still is staying there.


Male Hobgoblin Ranger / 2 Init +3/ HP 26/26 // AC: 17/T:14/FF:14 - Percep: +5/7// F +4/R +7/W +2 /CMB +4 - CMD 16/ Speed 30

For what is taking place there it makes little difference, though I was trying to make sure that no mutiny occured while the guys were below decks...Your call (and Grung would see no problem with playing on or near a body).....


Spoiler:
HP 35/48, AC 21 (touch 13 / flat 20), CMD 16, CMB +5, Dagger +8/+3 (1d3-1), Init +3, Perc +7, F +4, R +5, W +10
current Batle map - Human Oracle 9
Grung Knife Tongue wrote:
For what is taking place there it makes little difference, though I was trying to make sure that no mutiny occured while the guys were below decks...Your call (and Grung would see no problem with playing on or near a body).....

The body is out being prepped for a burial at sea, and while you don't have a [roblem with it Kimmy feels uncomfortable in the cpatan's cabin so I will just assume you moved to the "partys cabin" (as we can call it for now).

Kimmy enjoys playing with Grung, she seems to harbotr no fear or ill will toward Grung being a hobgoblin.

Grung? Kimmy seems to want to ask him something but seems unsure how to word the question.

when we get to Haanex, will we ... I mean can we.... will you ....

finally she picks the right words will you and Impy still be friends and come visit me?


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

SM 1d20 + 8 ⇒ (2) + 8 = 10

Cut the crap!

The air around Balthe seems to thicken and smells slightly of Ozone as he begins to summon his powers over the weather.

[b] Time to be honest.[/b[

Grand Lodge

Male Human Archologist Bard +4 init +0 Fort/+5 Ref /+5 will 14ac/12tch/12fl +10 per

1d20 + 2 ⇒ (16) + 2 = 18

Espy pulls his whip taunt. "I'd do what he says.. Or we'll beat it out of you."


M Half Elf Bonded Witch 2

1d20 ⇒ 10

"Oh, he'll listen ...... unless he wants a lot worse than just a whipping ."

hit him with an evil eye hex (vs skill checks). more for affect than anything else, but might also help w all the Intimidation and Bluffing going in 'round here.


current combat map group 1

Ok , no need for the torture and your hexes, I made a deal with selene, started long before this ship left port. I need some items for someone and she knew how to get them. in return I would see to it that her and her captain Fenn would be set for life. Of course we never really discussed when that payment was to be made. Oh well her loss

this here was a part of the plan, she would pass the items on to me and late tonight she would lower a longboat and off i go over the side and on to freedom. now of course you guys and the Captain diein really wasn't in the plans, kind of fouled things up that stuff did.

Vincez looks at all of you same deal for all of you help me escape tonight and I can make sure each of you will be well rewarded in the new regime


Male Hobgoblin Ranger / 2 Init +3/ HP 26/26 // AC: 17/T:14/FF:14 - Percep: +5/7// F +4/R +7/W +2 /CMB +4 - CMD 16/ Speed 30

Meanwhile in the cabin...

Grung seems confused.....

"Me an Impy err friends?......Err you sure she likes me?"

"Did she say something to you?"


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

What items? For who? What is the payment? You are being far to vague for my liking Vinny.

Grand Lodge

Male Human Archologist Bard +4 init +0 Fort/+5 Ref /+5 will 14ac/12tch/12fl +10 per

"Yes.. You are being Vague. And we're still in the middle of the ocean with ghost ships around.


Spoiler:
HP 35/48, AC 21 (touch 13 / flat 20), CMD 16, CMB +5, Dagger +8/+3 (1d3-1), Init +3, Perc +7, F +4, R +5, W +10
current Batle map - Human Oracle 9
Grung Knife Tongue wrote:

Meanwhile in the cabin...

Grung seems confused.....

"Me an Impy err friends?......Err you sure she likes me?"

"Did she say something to you?"

no silly, i mean friends with me I won't have any friends when we get there and it would be nice to have some while I'm there, at least for a little while

Kimmy then whispers to Grung

I do think Impy likes that Ox fellow, you know the big dark skinned guy, I was helping her do her hair so she looked nice for him earlier


current combat map group 1

Vincez stands and brushes himself off .

glancing around be sure they are alone.

I am in the employ of a wizard, she goes by the name Daresh. from what I gather she found something very rare and has learned the formula to use what she found to create a very powerful magic item. there were a few more ingredients that were needed which I happen to know how to obtain, which is how I camae to be in her service.

Vincez pulls from a pocket in his robe a small vials. This is what she is after.


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

balthe holds out his hand expectantly.


M Half Elf Bonded Witch 2

"And what do you mean by 'new regime'? What kind of item is she creating?"

That name again......."touched".........like me .............


Female Tiefling Barbarian 1, Per: 4, Init: +2, AC (18/16), Saves: F: +3, R +3, W +0, HP (13/15)

Impy switches from scowling to glaring. Just to change things up.


current combat map group 1

Vincez hands Balthe the vial. in contains some thick dark red liquid.
possibly blood.

I don't really know what the item is or what it looks like. I was tasked to obtain that for her. She was going to obtain the services of an Alchemist or wizard, which actually seemed strange considering she was a wizard herself and am I.

Vincez indicated the Vial he handed over to Balthe when he referenced what he was to obtain.

That vial contains the blood of a demon Vincez tries to take a step away from Impy as he says this unsure about her response.

I arranged a deal with Selene for the passage, but the only way to ensure passage unquestioned was to be a "prisoner". Selene had the vial sealed with things from her father, nobody would dare open a crate belongong to one of the Pirate lords.

of course assuming what you say is true, a ghost ship and no winds, that was not a part of the plan, unless the demon who spilled that blood wants it back, that could explain what is happening

sense motive DC 10:

you can sense that the last sentence is purly speculation and he is attempting to sound more informed than he probably is


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

Sense Motive1d20 + 8 ⇒ (18) + 8 = 26

Allow me to do the speculating. You stick to the facts. I think it might be time to open that crate. What do you think folks?


current combat map group 1
Balthe Synder wrote:

Sense Motive1d20+8

Allow me to do the speculating. You stick to the facts. I think it might be time to open that crate. What do you think folks?

the crate was already opened that was where you found the empty box that looks like it once contained vials (which you now have) and found the note in the hidden compartment. the rest of the items in the crate appeared to be fine china ware (valuable yest but not suspicious)

you never determined how many vials, while the box could have held at least 4 but, there was no evidence that it actually did contain that many


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

OOOO. If I was half as clever as many of my characters I would know that.


Male Hobgoblin Ranger / 2 Init +3/ HP 26/26 // AC: 17/T:14/FF:14 - Percep: +5/7// F +4/R +7/W +2 /CMB +4 - CMD 16/ Speed 30

"Ok we friends you now honarary hobgoblins child."


current combat map group 1

meanwhile in the cabin with Kimmy and grung...

Kimmy gives grung a big hug

thanks grungie. I hope that when we get there I'll find out who my mom and dad are.

grung perception DC 15:

You think, out of the corner of your eye you saw Kimmy's teddy bear start moving. looks like its arms are waving


Male Hobgoblin Ranger / 2 Init +3/ HP 26/26 // AC: 17/T:14/FF:14 - Percep: +5/7// F +4/R +7/W +2 /CMB +4 - CMD 16/ Speed 30

Perception 1d20 + 6 ⇒ (15) + 6 = 21 +2/+2 Outdoors/versus human

"Kimmy does yous toys move?"


Spoiler:
HP 35/48, AC 21 (touch 13 / flat 20), CMD 16, CMB +5, Dagger +8/+3 (1d3-1), Init +3, Perc +7, F +4, R +5, W +10
current Batle map - Human Oracle 9

Kimmy looks at Grung curiously like that was a dumb question.

but the look definately does not match her answer

yes, sometimes, when there are spirits nearby or my spirits with me are trying to say something. but I don't know how to talk to them so I just let them wave and move stuff. don't your toys move?


Male Hobgoblin Ranger / 2 Init +3/ HP 26/26 // AC: 17/T:14/FF:14 - Percep: +5/7// F +4/R +7/W +2 /CMB +4 - CMD 16/ Speed 30

"Bear waves arms like this....."

Demonstrates

"Seems says not do something, no Grung had no toys."

Grand Lodge

Male Human Archologist Bard +4 init +0 Fort/+5 Ref /+5 will 14ac/12tch/12fl +10 per

1d20 + 2 ⇒ (17) + 2 = 19 Sense Motive

Well well well.. In that case, I'm sorry, but we need to sacrifice you. Thats the thing about demons.. you took their blood aboard the ship, now you have to pay the price of blood. Though.. we could.. help you. Maybe. But honestly.. we need to know what it would be worth us for it. No imaginary regimes rewarding us. I'm not a man of faith. Especially not a man who puts faith into humans." he pauses for a moment.. "Or elves, dwarves, goblins, fairies.. you get the picture. Mortals lie and betray far more than gods ever do."


current combat map group 1

Vincez looks around to make sure its just you guys.

I'm not sure what exactly this magic item is, what I do know it the fact that there are only two known alchemists that learned the secret to craft it. Now Daresh has secured the services of one them. the other, who knows. That blood is the final ingredient to needed.

with the item she intends to use its power to overthrow the pirate lords of the shakles and restore some sense of law and order to the region. ahe seeks to return Port Peril, and the rest of the shakles to a hub of commerce and a starting point for exploration. and after she removes the pirates her next target will be the Red Mantis Assassins.

sense motive DC13:

Vincez appears to to truly believe his words nothing indicates deception


Spoiler:
HP 35/48, AC 21 (touch 13 / flat 20), CMD 16, CMB +5, Dagger +8/+3 (1d3-1), Init +3, Perc +7, F +4, R +5, W +10
current Batle map - Human Oracle 9
Grung Knife Tongue wrote:

"Bear waves arms like this....."

Demonstrates

"Seems says not do something, no Grung had no toys."

Kimmy looks at her bear and it isn't moving.

He probably just was saying hi, he probably likes you. the only other time he would do that is if there were a ghost in the room, and that isn't possible


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

1d20 + 8 ⇒ (9) + 8 = 17

He seems honest. What do you propose Vincez. We aren't letting you flee.


Female Tiefling Barbarian 1, Per: 4, Init: +2, AC (18/16), Saves: F: +3, R +3, W +0, HP (13/15)

"Hrm. Why he need legs?" Impatiens asks perplexedly.


Male Hobgoblin Ranger / 2 Init +3/ HP 26/26 // AC: 17/T:14/FF:14 - Percep: +5/7// F +4/R +7/W +2 /CMB +4 - CMD 16/ Speed 30

In the cabin

Spoiler:

"Grung know stories o scary kind. Kimmy like scary story?"

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