Coins of Power (Inactive)

Game Master Edward Sobel

An adventure across the shackles discovering that money can be the root of all evil


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M Half Elf Bonded Witch 2

Sense Motive: 1d20 + 5 ⇒ (15) + 5 = 20

"Sounds like a very noble goal. Don't usually hear things like that related to demon's blood."


Spoiler:
HP 35/48, AC 21 (touch 13 / flat 20), CMD 16, CMB +5, Dagger +8/+3 (1d3-1), Init +3, Perc +7, F +4, R +5, W +10
current Batle map - Human Oracle 9

in the cabin with grung:

Kimmy claps her hands and has a seat I love scary stories. blow out the candle and tell me one


current combat map group 1

Vincez seems a bit afraid of Impy and instictivly seems protective of his legs.

he then looks to Valdric.

It is said that there are tribes of warriors that live in the heart of the Mwangi expanse, they are said to eat the flesh and drink the blood of their fallen enemies so to learn their secrets and commune with their spirits. a means to better understand the enemy to help to defeat it. The demon's blood is used to infuse the weilder with the immunities of a demon to better combat evil


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

Balthe steps back letting the others take over the interrogation, though he remains observant.


Male Hobgoblin Ranger / 2 Init +3/ HP 26/26 // AC: 17/T:14/FF:14 - Percep: +5/7// F +4/R +7/W +2 /CMB +4 - CMD 16/ Speed 30

In the cabin

Spoiler:

Grung thinks of all the stories he knows that might be scary and realizes Kimmy would be very afraid.

He heard a story about a little pack donkey and a big hill. Grung decided to tell that story instead....

The Little pack donkey story

Spoiler:

In a certain village there stood an ex
tremely heavy load that had to be drawn up an 
unusually steep mountain before it could reach its
 destination. The Overseer of the yard was 
not sure what it was best for him to do, so he
 went up to a large, strong mule and asked :

"Can you pull that load over the hill?"

"It is a very heavy load," responded the mule.


He then went to another great big mule and 
asked:

"Can you pull that train over the hill?"

"It is a very heavy grade," it replied.


The overseer was much puzzled, but he 
turned to still another mule that was spick
 and span new, and he asked it:

"Can you bring that load over the hill?"

"I think I can," responded the mule.

So the order was circulated, and the mule
 was set so that it might be loaded down and as it went along it
 kept repeating to itself: "I think I can. I think
 I can. I think I can."

The load was made and the mule began
 its journey, and all along the level, as it walked toward the mountain, it kept repeating to itself:
 "I ---think ---I can. I ---think ---I--- can. I ---think--- I ---can."

Then it reached the grade, but its voice could 
still be heard: "I think I can. I----- think-----I-----can. 
I -----think----- I----- can."

Higher and higher it climbed, and its voice
grew fainter and its words came slower:

"I -------think --------I-------can."

It was almost to the top.

“I ---------think"

If was at the top.

"I ---------can."

It passed over the top of the hill and began 
crawling down the opposite slope.

'I ------think------- I------ can------I----- thought------I-------could I----- thought----- 
could. I thought I could. I thought I could.
 I thought I could."

And singing its triumph, it rushed on down 
toward the valley.


M Half Elf Bonded Witch 2

"Again......'infuse' and 'demon' seems scary to me." Valdric nods his head toward Balthe. "But back to the question at hand. We're not letting you escape so what do you suggest?"

Grand Lodge

Male Human Archologist Bard +4 init +0 Fort/+5 Ref /+5 will 14ac/12tch/12fl +10 per

1d20 + 2 ⇒ (12) + 2 = 14

"I think you've been had. Taking over Port Peril, Red mantis assassins and the like.. a pipe dream. The goal is obviously to take over all of the lands, everything. Not just the lands controlled by less repretal individuals, but everything. We should have a talk with Daresh and find how truthful they really are..."


current combat map group 1

Vincez is convinced you will not let him go.

look you keep the vial, and since you will not let me go and since we are still at sea, then, when we make port, I will direct you to Daresh, and then you let me go. sound like a deal?


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

Lets just say that will give you a chance of being let go. The better things go for us the better things go for you. For all I know yo uare directing us to a slaughter.


current combat map group 1

the little interogation going on is interupted by footsteps coming down below decks.

you got about 3 rounds before whoever it is arrives


Female Tiefling Barbarian 1, Per: 4, Init: +2, AC (18/16), Saves: F: +3, R +3, W +0, HP (13/15)

Impatiens gets up and moves to intercept the stair descender.


M Half Elf Bonded Witch 2

"The crew is already on edge, they shouldnt know about any of this." Valdric looks back at Vicenz. "Back in the cage. And not a word to anyone about this."


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

Back in the cage Vincez. We will talk more later.


current combat map group 1

Vincez agrees and offers no resistance to being put back in the cage.

Impy:

You see Huxley coming down below decks.
if you are not being stealthy:
Ahh. there you are, checking your prisoner I see, you are needed on deck along with your priest friend, Captain Fenn is to be committed to the sea.


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

Alright lets do it. Balthe follows


Female Tiefling Barbarian 1, Per: 4, Init: +2, AC (18/16), Saves: F: +3, R +3, W +0, HP (13/15)

"Right" Impatiens nods at the sailor.

Impy peers into the room. "Priest needed. Dead dude dump time."

Impy smiles reassuringly at Huxley, showing all her fa-, err, teeth.

Impatiens is never stealthy. Even when she tries to be, she is not stealthy :)


M Half Elf Bonded Witch 2

Valdric will take a few seconds to close up the chest and slide it back into position, hoping no one will notice that its been tampered with.

Stealth: 1d20 + 8 ⇒ (13) + 8 = 21


Male Hobgoblin Ranger / 2 Init +3/ HP 26/26 // AC: 17/T:14/FF:14 - Percep: +5/7// F +4/R +7/W +2 /CMB +4 - CMD 16/ Speed 30

Grung jumps down from the top bunk grabs Kimmy and tosses her into a large empty sack, which he puts over one shoulder....

"Where Kimmy goes?"

He goes on deck and releases her.....

"That gobliny games called grab-knaps, I was tha grab-knapper, an yous got grab-knapped!"

Laughs.....

Grand Lodge

Male Human Archologist Bard +4 init +0 Fort/+5 Ref /+5 will 14ac/12tch/12fl +10 per

Espy awaits further.. instruction, nodding to VAldric


M Half Elf Bonded Witch 2

"Balthe, how long do you think we can keep the crew unaware? Can we keep Vinny here from being hanged in port or do we all have to escape in that longboat tonight?"


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

We should be fine with him. The crew has no reason to kill him. We can get him there.


Female Tiefling Barbarian 1, Per: 4, Init: +2, AC (18/16), Saves: F: +3, R +3, W +0, HP (13/15)

"Funeral"

Impatiens wondered why funeral began with fun. Then she realized that every violent death began with violence. And some people found violence fun. Odd that, but it explained so much. Impatiens decided that when she died, she wanted a loveral.


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

Out on deck, Balthe drinks down some wine from his skin and begins.

Captain Fenn. A man of the sea. He traveled and lived on the sea. He fought and in the end he died on it. Besmara asks no more of him other than we give his body to her embrace.

Balthe signals to the men to carry the body to the railing.

All who wish to speak step forward now.

Balthe speaks passionately, simply and gruffly.


current combat map group 1

the crew gathers for the cerimony. the ghost ship long gone. when any of you ask, everyone says it sank not long after rthey started to row away from it.

much of the tension of mutiny is passed. but only one is not present at the burial...Selene

Huxley steps forward. Captain Fenn was a long time friend. He bailed me out of many sticky situations, I was indebted to him. Many of you believe that him and this voyage are cursed. but I tell you now, It is my belief that Captain Fenn was not cursed. it was his time. we are now blessed by Besmaraas she has saw fit to provide us with one of her servents, to protect this ship and her crew. there is no curse...

Huxley steps down.

if there are no others then the body is dumped overboard.

any party memebers wish to add anything? if not we move on


M Half Elf Bonded Witch 2

Not having known the Captain that well Valdric stays respectfully silent....but gazes over at Balthe to gauge his reactions to Huxley's comment.


Female Tiefling Barbarian 1, Per: 4, Init: +2, AC (18/16), Saves: F: +3, R +3, W +0, HP (13/15)

Impatiens stands stolidly through the whole thing, hoping against hope that local nautical funerary customs include a salad bar and lots of hard liquor.


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

we move on!


Male Hobgoblin Ranger / 2 Init +3/ HP 26/26 // AC: 17/T:14/FF:14 - Percep: +5/7// F +4/R +7/W +2 /CMB +4 - CMD 16/ Speed 30

Grung sneaks up behind Kimmy with the large sack in hand, when she turns around he hides it behind his back, looks up and away and whistles a solemn tune.....


current combat map group 1

moving forward

the next day there still is no wind. the crew though calmed about the division the previous day, still feel uneasy about the lack of wind. it was suggested that the sweeps be used , but without the promise of wind in may do nothing but wear out the crew.

as everyone goes about thier business, Old pete makes a comments about having an old fasion boxing match. nothing deadly,. Ox would best represent the ships crew, but who would represent the passengers?

Huxley agrees to it so long as no wagers are made. seems Huxley is not to fond of gambling for some reason.

Old Pete solicits for potential opponents for Ox to face.


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

Perhaps it is time for Impy the Pink Bowed Wonder

Grand Lodge

Male Human Archologist Bard +4 init +0 Fort/+5 Ref /+5 will 14ac/12tch/12fl +10 per

I'd agree to that. Should be fun!


Female Tiefling Barbarian 1, Per: 4, Init: +2, AC (18/16), Saves: F: +3, R +3, W +0, HP (13/15)

Impatiens stood resolute, her clump of hair tied together with a cerise ribbon. No gambling, then where's the fun?

"What prize for fight?" Impatiens grunted. A nice bottle of white wine would be good, she thought, to herself. But it will probably be beer. Which is liquid bread and does nothing good to my thighs.

"Cash good prize." she suggested, hoping against hope.


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Male Hobgoblin Ranger / 2 Init +3/ HP 26/26 // AC: 17/T:14/FF:14 - Percep: +5/7// F +4/R +7/W +2 /CMB +4 - CMD 16/ Speed 30

Grung winks at Kimmy

"Shes gots this in tha bag."


Spoiler:
HP 35/48, AC 21 (touch 13 / flat 20), CMD 16, CMB +5, Dagger +8/+3 (1d3-1), Init +3, Perc +7, F +4, R +5, W +10
current Batle map - Human Oracle 9

Kimmy looks to grung or do you have it in the bag? let me see kimmy tries to look in his bag he's carrying


current combat map group 1

Huxley agree that a prize would be nice.

just so happens that Captain fenn ahd a private sock of choice wines. the prize shall be coice of a single bottle. Old Pete likes this idea as well.

Ox looks at everyone Ox say, If Ox win then he get bottle wine and a date with her he points to Impy.

Huxley laughs but he agrees But only if the lady agrees as well.


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

Make it two bottles of wine!


Female Tiefling Barbarian 1, Per: 4, Init: +2, AC (18/16), Saves: F: +3, R +3, W +0, HP (13/15)

Impatiens looks Ox over.

"What if I win?"

She thinks, the effort visible.

"Bottle of wine. Someone else do my laun-. No, bad idea. Two bottles of wine, if I win."


M Half Elf Bonded Witch 2

Valdric silently watches the exchange. He's not exactly sure why you would fight just for fun, but if it keeps the crew entertained and no one gets truly hurt it's probably a good idea.


current combat map group 1
Impatiens Pallida wrote:

Impatiens looks Ox over.

"What if I win?"

She thinks, the effort visible.

"Bottle of wine. Someone else do my laun-. No, bad idea. Two bottles of wine, if I win."

to Balthe

Huxley agrees to the two bottles after some thought. but he realizes that the morale of the crew is more important now than any wine

for Impy

Ox thinks about Impy's offer about if she wins. can Ox still have date?


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

Balthe guffaws at Ox's question.


Male Hobgoblin Ranger / 2 Init +3/ HP 26/26 // AC: 17/T:14/FF:14 - Percep: +5/7// F +4/R +7/W +2 /CMB +4 - CMD 16/ Speed 30

"Bag empty, might has someting deep in tha bottom....little further."

Once Kimmy is mostly in the bag Grung tosses her in and closes tha top....

"Goblin grab-knapper!"

"I wins!"


Female Tiefling Barbarian 1, Per: 4, Init: +2, AC (18/16), Saves: F: +3, R +3, W +0, HP (13/15)

"That's why the second bottle. One for you, one for me."

"Ready"


current combat map group 1
Impatiens Pallida wrote:

"That's why the second bottle. One for you, one for me."

"Ready"

Ox thinks about what she proposes.

Deal! he puts out his hand to shake on it.

Huxley certifies the deal. If there are enough then, two bottles of wine to the victor and an additional bottle for each participant.


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

OK Impy make short work of that big Ox. May Besmara keep you safe. casts Bless on her for +1 to hi


current combat map group 1

sorry bout the delay got heavily involved in another game last night. (gotta be honest at least)

The match is set for after the evening meal. Old pete will referee and some of the others set up a 10' x 10' "ring" with some rope.

each combatant must fist bareknuckled. fight ends after 10 rounds and Huxley would declare a winner, or knockout, or yield.

all damage will be non-lethal

mechanics for the fight:

initiative will each round
neither side may wear armor
no weapons
no magic once the bell is rung
decision made partially on your description of actions. be creative and descriptive. if the description is done well enough then for sake of story I amy ignore the dice roll in favor of the flavor text.

EDIT: the dirty trick maneuver will not be allowed unless you can succeed both a DC 15 bluff and stealth check to hide the dirty trick


current combat map group 1

Fight round 1

Ox initiative: 1d20 + 1 ⇒ (11) + 1 = 12

Ox steps into the ring. waving to the cheers of the crew.

Ox going to show girl to fight like real man! bantering with the crowd pounding his chest for emphasis

Ox cracks his knuckles and limbers up his arms then raisis his fists to fight.

come on girl, dis not make-up time


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

He may look like a big, dumb, muscle bound oaf...well he is a big dumb muscle bound oaf...but...aw hell just go hit him!


Female Tiefling Barbarian 1, Per: 4, Init: +2, AC (18/16), Saves: F: +3, R +3, W +0, HP (13/15)

1d20 + 2 ⇒ (5) + 2 = 7 Initiative

Impatiens roars

Infernal:
"You are the best looking man I have seen in weeks"
!

She then hits him, hard, with a left jab.

1d20 + 2 + 1 ⇒ (19) + 2 + 1 = 22 for 1d3 + 4 ⇒ (1) + 4 = 5 damage


current combat map group 1

Impy's fist slams into Ox's jaw, his sead twisting away from her as he feels the punch.

He then looks back at her. he smiles with a bloody smile.

Ox not like hit girl but no gilr hit Ox, so now we even

Ox steps in and backhands her across the face

attack roll: 1d20 + 6 ⇒ (18) + 6 = 24
Impy feels the sting of the slap

taking non-leathal damage: 1d3 + 4 ⇒ (3) + 4 = 7

init next round: 1d20 + 1 ⇒ (1) + 1 = 2

Ox is AC 11, current HP 17/22

perception DC 15:

Impy the slap has left his midsection open you may take an extra attack at a -2 to hit


M Half Elf Bonded Witch 2

Perception: 1d20 + 8 ⇒ (4) + 8 = 12

The half-elf shakes his head at what some people view as entertainment, and scans the crew wondering if it is actually helping morale.

Sense Motive: 1d20 + 5 ⇒ (15) + 5 = 20

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