Coins of Power (Inactive)

Game Master Edward Sobel

An adventure across the shackles discovering that money can be the root of all evil


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Female Tiefling Barbarian 1, Per: 4, Init: +2, AC (18/16), Saves: F: +3, R +3, W +0, HP (13/15)

Impatiens waits, patiently.

Hold Action


Male Hobgoblin Ranger / 2 Init +3/ HP 26/26 // AC: 17/T:14/FF:14 - Percep: +5/7// F +4/R +7/W +2 /CMB +4 - CMD 16/ Speed 30

"Grung earns rewards?"


current combat map group 1

The color spray goes off just as Vincez unleashes a scorching ray at the archer bounty hunter.

Vincez will save: 1d20 + 6 ⇒ (16) + 6 = 22
vincez range touch: 1d20 ⇒ 19

Vincez is slightly distracted by the color spray but it has no effect on him the scorching ray flies striking the archer.

damage: 4d6 ⇒ (3, 2, 1, 3) = 9

definately wounded by the ray the archer takes a shot at Vincez
archer attack: 1d20 + 5 ⇒ (12) + 5 = 17
arrow damage: 1d8 + 2 ⇒ (2) + 2 = 4

the arrow stikes vincez and a burst of gas explodes around him and he collapses unconcious.

The bounty hunters stow thier weapons and go to retrieve him the swordsman tosses a coin pouch to what appears to be a militia captain and then tosses another pouch to Balthe

thanks for the assist

inside the pouch is 100 gold coins


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

You will ALL accompany me to the magistrate to see this is settled. Grung would you mind picking up our friend here? Lead the way gentlemen. Diplo 1d20 + 7 ⇒ (15) + 7 = 22

If they object:
Will you challenge the church on this?

Balthe will divide the money amongst 5 of us


Male Hobgoblin Ranger / 2 Init +3/ HP 26/26 // AC: 17/T:14/FF:14 - Percep: +5/7// F +4/R +7/W +2 /CMB +4 - CMD 16/ Speed 30

Grung looks the man over checking for items on his belt or in pouches as he hefts the man over his shoulder.....

"Man goes to jail?".......magistrate?"


current combat map group 1

the swordsman, who by now you can deduce is the leader. starts to voice an objection but stop before he speaks.

very well then. besides my friend could use a bit of healing anyway.

he looks to see if there any city guards around and feeling sure there are none he tells Balthe do you really trust the magistrate here? in a Pirate town? hell the guards work for the highest bidder.

I have a better idea he suggests, since you have an interest in this. take this writ to the Captain of the Albers, a Captain Fenn, passage for this prisoner has already been arranged. you and your friends can be his escort. see him safely delivered to the house guards which will be waiting in Bloodcove. you will know them by this amulet.[/b]

He hands you an amulet that has the same symbol as the rune old pete was inscribing on his chest.

As for us He takes Vincez's Spellbook, this should be plenty compensation for us.

Vincez is placed in Masterwork manacles as he speaks to you.

[b] So what is your answer


current combat map group 1

Grung:

the bounty hunters take his spell book but you do find a pouch with 25 silver and a letter.
I will post the info in the letter later I don't have all my notes handy at the moment


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

Give us a moment. Gents? Balthe looks to his companions for their thoughts.

Grand Lodge

Male Human Archologist Bard +4 init +0 Fort/+5 Ref /+5 will 14ac/12tch/12fl +10 per

"Well, might as well do so." Though Espy is skeptical about this. The scoring ray didn't do well to convince him of Vincez's innocence, but taking the spell book.. poison gas arrows, that symbol.. his bardic senses tingle that there is a mystery here.

the man screaming at the bar was going on about a ghost ship before he started carving the symbol. The same symbol these men were wearing. A prisoner who may or may not have done a bad thing.. Heck the spell he used.. was it more clerical or arcanic.. spell book.. arcanic. Not something an initiate mage could cast. For the two hunters to take him out, that would normally mean they were fairly well trained, though the gas arrow might come from a skilled alchemist.. Epsy holds his head in frustration. "Lets get him to where ever they say he's suppose to go"


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

Agreed. We agree Balthe says to the hunter's Is that all the info you have? Give us the history.


Female Tiefling Barbarian 1, Per: 4, Init: +2, AC (18/16), Saves: F: +3, R +3, W +0, HP (13/15)

Impatiens raises one skeptical eyebrow. Weren't all magistrates corrupt everywhere? And the difference between piracy and commerce was generally the ability to get away with doing the dirty deed.

She comforted herself and her feelings of injustice by sheathing her sword and glowering at all concerned.

Since it appeared that they were all about to take an ocean voyage she rather hoped the meals on whatever ship they selected sucked. She just knew she had gained weight. Again. A fortnight of bad meals and sea sickness and she would be back to fighting trim. Of course that would be very hard on Kimmy...


Male Hobgoblin Ranger / 2 Init +3/ HP 26/26 // AC: 17/T:14/FF:14 - Percep: +5/7// F +4/R +7/W +2 /CMB +4 - CMD 16/ Speed 30

"Is others comes to help prisoner man? How him run into Grung fist?"

Grung hands a folded paper over to Balthe.
"This yer shopping list, you dropped it."
Balthe

Spoiler:
see above spoiler labeled Grung


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

Balthe glances at the paper... Lets get back to the church and I will look at this there.

He also gives everyone 5 silver. a total of 20 gp and 5 sp for everyone


M Half Elf Bonded Witch 2

"An escort to the ship seems easy enough, but we don't know much about Krakas so should be very cautious when dealing with guards that openly bear his symbol"

Valdric looks at the soldier with concern but after what he overheard in the bar he is hesitant to opening use his gifts in public. He does stop to check the wound however.

Healing skill: 1d20 + 3 ⇒ (9) + 3 = 12


current combat map group 1

Valdric

the wounds are minor burns from the scorching ray not very serious to someone of his sature and abilities.

Unless there are objections you escort the prisoner back to the church where Balthe reads the paper that Grung gave him.

Vincez, I have found all the ingredients needed and have aquired the services of an Alchemist. and he is perfect for the task. Have you been able to keep them from using the sacrifice? so long as they don't complete the cerimony they will remain vulnerable.

Meet me at the designated point I will have the coin completed by then and I will have all the power I need.

Daresh

you notice that the "I" is crossed off and replaced with "We"

Kimmy is packed and ready to go she only has a small sachel for her belongings.


Spoiler:
HP 35/48, AC 21 (touch 13 / flat 20), CMD 16, CMB +5, Dagger +8/+3 (1d3-1), Init +3, Perc +7, F +4, R +5, W +10
current Batle map - Human Oracle 9

As kimmy joins the group she notices Vincez in manacles.

she stares at him for a bit then approaches slowly

Uncle Vinny?

Vincez replies with a growl Get away kid, I don't know what your talking about.


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

Sense Motive 1d20 + 8 ⇒ (19) + 8 = 27

Balthe reads the paper to his new friends.

I need a drink...


M Half Elf Bonded Witch 2

Sense Motive: 1d20 + 5 ⇒ (2) + 5 = 7

"Daresh? I've heard that name before. There were 2 sailors in the tavern, sounded like they were from the Albers, who were talking about how Captain Fenn had refused passage to a woman named Lady Daresh. They called her.....a practicer of the black arts. They seemed to think her mad, and they were quite afraid. Talked about how the captain was afraid of her too."

"So quite the trip to the market: we have a man who isnt as innocent as he claims, being in the employ of a dark wizard of questionable sanity but who seems to be working against a 'sacrifice', and who we are supposed to turn over to a ship captain who is probably part of an evil cult dedicated to an ancient sea god."

Valdric's shoulders slump a bit as he looks around the group, his hand drifting up to grasp the amulet around his neck. He says in a soft voice, "Almost makes you miss the kobolds........"


Male Hobgoblin Ranger / 2 Init +3/ HP 26/26 // AC: 17/T:14/FF:14 - Percep: +5/7// F +4/R +7/W +2 /CMB +4 - CMD 16/ Speed 30

".....and tha cyclops!"


Female Tiefling Barbarian 1, Per: 4, Init: +2, AC (18/16), Saves: F: +3, R +3, W +0, HP (13/15)

"Cyclops was nice..."

Impatiens looks a little vague right now.

Grand Lodge

Male Human Archologist Bard +4 init +0 Fort/+5 Ref /+5 will 14ac/12tch/12fl +10 per

Epsy nods. "At least the with the cyclops you knew he was a bad guy. Well, all it takes is having the right amount of information."


Male Hobgoblin Ranger / 2 Init +3/ HP 26/26 // AC: 17/T:14/FF:14 - Percep: +5/7// F +4/R +7/W +2 /CMB +4 - CMD 16/ Speed 30

"Maybe someone wit a pretty face should find sum tings out an ask around fer whats goin on."
Grung rises from the table and walks over to the bar...

Grung gives it a shot with the bartender...
"Im not from round here an managed tah get right in tha middle o tings, what is yer advice?"
DM if you need a roll instead of roleplay let me know


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

Kimmy do you know this man?


current combat map group 1

see discussion thread for summing up the scattered information I ahve given/tried to exlain


Spoiler:
HP 35/48, AC 21 (touch 13 / flat 20), CMD 16, CMB +5, Dagger +8/+3 (1d3-1), Init +3, Perc +7, F +4, R +5, W +10
current Batle map - Human Oracle 9

Kimmy looks at the cleric

I thought I did, but I was always told that Uncle Vinny was killed by giants 3 years ago. He does kinda look like him though. Maybe its just me wiishing he was still alive

Kimmy seems a bit down, remembering her uncle.


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

Vin keep your trap shut. When I want your opinion I will give it to you!

To Kimmy Don't worry sweetheart. Nothing to be sad about. Balthe then dives into a humurous song about the Hero Hobgoblin with pink bows in his hair

1d20 + 7 ⇒ (18) + 7 = 25

Well I guess we have a boat to catch

When they arrive Balthe will present the pertinent info to those that need to see it, being very clear that he is a cleric of Besmara.


Male Hobgoblin Ranger / 2 Init +3/ HP 26/26 // AC: 17/T:14/FF:14 - Percep: +5/7// F +4/R +7/W +2 /CMB +4 - CMD 16/ Speed 30

Here comes Grung Knife tongue! Hero Hobgoblin with pretty pink bows in his hair.....Have no fear her comes.....

Or

Grung, grung Knife tongue does whatever a knife-tongue does!, Whatch out here comes a Grung!


M Half Elf Bonded Witch 2

Kills a cyclops, any size......

"That is the trick isnt it? We are clearly in the middle of something...something important.....but which path do we take? Sounds like we have a chance to make our ancestors proud.....or cause some ill if we're not careful."

He looks to the priest again. "Your position seemed to sway those guards a bit. Do you have enough influence to keep us on to guard Vincez instead of just hand him off to the Captain? We've got time on the ship to keep asking him questions, he might be able to provide us some insight..... does your goddess grant you gifts that can help us cut through his lies and half truths?"


Female Tiefling Barbarian 1, Per: 4, Init: +2, AC (18/16), Saves: F: +3, R +3, W +0, HP (13/15)

Impatiens begins playing her lute while the others discuss probabilities.

1d20 + 4 ⇒ (14) + 4 = 18 Perform

She plays mostly simple catchy tunes of a popular vein with the odd sea shanty thrown in for good measure.


current combat map group 1

you make your way to the pier you were told and see the merchant ship, The Albers, docked there. several men are loading some cargo on board.

you see a young sailor overseeing the loading of the cargo with a large muscular man with dark skin seemingly enforcing the yourger man's orders.

as you approach Old Pete (the man you saved at the tavern before he carved himself).

Ahh I see you are here, that is good, yes? capn' Fenn is a bit preoccupied but first mate Huxley be avaialable if'n ya need ta talk

He shows you over to the twop men overseeing the cargo.

Mister Huxley sir, these be the people I be tellin ya bout.

the younger man turns to greet you.

That they are, and a Motly crew they are. Well we'll have ta see what yer needin before we negotiate cost.
he looks over his shoulder to the larger man Ox, take charge here, and be extra carful with the marked crates, their the Captain private stuff

Ox responds with the traditional Aye!

He looks back at your group So, where ya needin' to go? and whats yer cargo?

You can't help but notice that the Alber's has no large weapons to defend from pirate attacks (considering you are in pirate cenral) only a railing swivil gun.

Swivel gun


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

I am Balthe Synder, Cleric of Besmara. We are here on business with your Captain. Send him our way if you would.

Grand Lodge

Male Human Archologist Bard +4 init +0 Fort/+5 Ref /+5 will 14ac/12tch/12fl +10 per

Epsy lets the pirate cleric do the talking here as the cleric seems to know more of whats going on.


Male Hobgoblin Ranger / 2 Init +3/ HP 26/26 // AC: 17/T:14/FF:14 - Percep: +5/7// F +4/R +7/W +2 /CMB +4 - CMD 16/ Speed 30

Grung pulls his hat tight and keeps an eye on Kimmy especially for strips of brightly colored cloth.....


M Half Elf Bonded Witch 2

While the priest talks to the captain, Valdric watches the crew and observes the ship, trying to apply the little he knows about sailing to gain some insight into the ship and how it's run.

Prof: sailor: 1d20 + 4 ⇒ (11) + 4 = 15


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

SM 1d20 + 8 ⇒ (16) + 8 = 24 then Sailor 1d20 + 12 ⇒ (7) + 12 = 19

Valdric, have no fear, we will be fine on this ship. I have spent many a year on board before Besmara took me. Now where is that captain?

Balthe drinks some wine from his wine skin.


current combat map group 1
Balthe Synder wrote:
I am Balthe Synder, Cleric of Besmara. We are here on business with your Captain. Send him our way if you would.

Huxley looks over the cleric sizing him up "so to speak"

I am the captn's authority, as first mate he has entrusted me to run the day to day affairs. anything you have to say to the captain can be said to me.

Huxley seems unimpressed by your station at the church.
But he does respect your position.

there is are signs of both in his tone.

did you bring Vincez with you at this time?


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

He is at the back of the pack of us. If he looks he will probably see him, but if he is speaking with me he probably has not noticed him yet

Very well Huxley. We have a writ for your captain granting us passage with our prisoner Vincez aboard your vessel. As you can see the details are here in this document. I am an experienced sailor and I will offer my services aboard your vessel as well. Balthe shows Huxley the writ.


current combat map group 1

Huxley looks over the writ.

Hmmm. seems in order... he hands the paper back

Welcome aboard the Albers. We sail tonight with the evening tide. We wait for no one.

I fyou wish you can escort the prisoner to the brig on board for safe keeping


Female Tiefling Barbarian 1, Per: 4, Init: +2, AC (18/16), Saves: F: +3, R +3, W +0, HP (13/15)

While the talky people are talking, Impatiens does a quick scan of the ship and crew. She pays special attention to their weapons and armour, checking to see what quality they are and how well maintained..

Essentially she is taking 20. But if that is not appropriate, here is a die roll

1d20 + 5 ⇒ (9) + 5 = 14

Grand Lodge

Male Human Archologist Bard +4 init +0 Fort/+5 Ref /+5 will 14ac/12tch/12fl +10 per

"Well then.. we better get on, unless you have business else where before evening tide.. whenever that is.


current combat map group 1

Taking 20 is fine for this

the crew seem your average mechant ship crew. little or no armor (if they could afford armor).

the only weapons you see would be knives tucked into a belt on some of the men. you surmise that there might be a weapons locker on board where the crew could arm themselves if required.

to Impy:

You notice a woman on the deck looking down onto the pier, dressed in black pants and white shirt, long black hair and a wide brimmed hat. the deck railing hides some of her so you do not get a view of any weapons she may be carrying.

she looks down at the group then turns to head into the ship out of your view

knowlwdge local check

it is currently late morning to mid-day you have several hours before needing to be on board.


Male Hobgoblin Ranger / 2 Init +3/ HP 26/26 // AC: 17/T:14/FF:14 - Percep: +5/7// F +4/R +7/W +2 /CMB +4 - CMD 16/ Speed 30

Grung considers all the information....

"Man goes on ship jail?"


Female Tiefling Barbarian 1, Per: 4, Init: +2, AC (18/16), Saves: F: +3, R +3, W +0, HP (13/15)

Impy turns and points.

"Anyone know who frail in black and white is?"

Grand Lodge

Male Human Archologist Bard +4 init +0 Fort/+5 Ref /+5 will 14ac/12tch/12fl +10 per

Espy turns and looks.. 1d20 + 8 ⇒ (10) + 8 = 18


M Half Elf Bonded Witch 2

Vadric stops his scanning of the surroundings to look where Impy is pointing. 1d20 + 8 ⇒ (9) + 8 = 17


current combat map group 1

By the time people look up at where Impy is pointing whatever she was pointing at is gone.

Huxly looks up. in that direction as well.

You probably are talking about Selene. She is the the Captain's...ahh...err...business partner. fumbling for the right words to describe her presence on the ship.

Valdric and Espy when they start to scan the deck area where Impy was pointing, while they do not see the girl she was describing they do notice what look like two men boarding the Albers. both appear to be well-to-do "Pirate Captains"

knowledge local checks please if you have it


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

Diplomacy 1d20 + 8 ⇒ (17) + 8 = 25

Anything we should know before we set off?

Balthe says while fingering his belt pouch, suggesting there might be a coin reward for info.


Male Hobgoblin Ranger / 2 Init +3/ HP 26/26 // AC: 17/T:14/FF:14 - Percep: +5/7// F +4/R +7/W +2 /CMB +4 - CMD 16/ Speed 30

Knowledge (local) 1d20 + 6 ⇒ (3) + 6 = 9

"How to swim."

Grung considers Kimmy not even guessing they ar nearly the same age, such things are a mystery to him.


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

hahahahahaha! That is true Sir Tongue!

Balthe offers Grung some of his wine.

Grand Lodge

Male Human Archologist Bard +4 init +0 Fort/+5 Ref /+5 will 14ac/12tch/12fl +10 per

1d20 + 8 ⇒ (2) + 8 = 10 knowledge local

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