Clebsch GM Wrath of the Righteous Adventure Path (Inactive)

Game Master Clebsch73

The Sword of Valor relic reclaimed and the demonic forces on the defensive, Queen Galfrey orders six heroes of Drezen to explore the Worldwound near the citadel for pockets of resistance and information on what the demons may be planning.

Greengates Map

Party Loot

Drezen Citadel Entrance | Aron's Map of Drezen Fortress


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Goblin Jester of Ustalav, Franti the Fool | HP 31/31 | 0 Nonlethal | AC 18| 8 Smiles | Gear/Rolls | Theme Song (Battle) | 1/3 Terendelev Scale (Alter Self) | Party Loot

Living Room

"A witch!" the fool recited, though quickly covered his mouth as if he uttered a curse. Franti remembered little of his father's words, but recalled that Ustalav witches were to be respected and feared in equal parts. Franti moved his hand, and spoke as though he was in a witch's company. "Staying in Kenabres even after Hulrun's Third Crusade?" he smiled, "they must either be a good witch or a powerful one."

Dining Room

Franti followed Karas around his abode, curious. "Dragons eat with silverware?" The fool shook his head. "I'll need to change half my limricks. A lot less words rhyme with "fork" than "claw," y'know."

Kitchen

Franti looked about the kitchen, somewhat disappointed. He wanted a bit more from Karas and Terendelev, in this house they seemed almost normal.

When the creature appeared before the fool, he smiled. "Your pretty cute, little fel-" The zap of lightning jogged his memory. "A Raiju!" Franti raced in after the electric badger. "Heard stories they're quick as lightning in the air!"

Charging Sneak Attack vs Flat-Foot AC (See Scout's Charge below): 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26 for Sneak Attack: 1d6 + 4 + 2d6 + 2 ⇒ (1) + 4 + (5, 5) + 2 = 17, nonlethal. Applying disoriented, see below.

Scout's Charge:
At 4th level, whenever a scout makes a charge, her attack deals sneak attack damage as if the target were flat-footed. Foes with uncanny dodge are immune to this ability.
Disoriented:
The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue. At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by –2 (to a total maximum of –8).

Down to 23hp. Standard action to charge 10ft east. Reduces AC to 14 until start of next turn.

Note: Am currently medium.


Map of the Marchlands | Wintersun Hall

As Franti charged the creature, it lashed out at him with a clawed front foot crackling with electricity.

On the table:
Raiju: Claw,shocking burst: 1d20 + 8 ⇒ (20) + 8 = 28
Confirm Threat: 1d20 + 8 ⇒ (1) + 8 = 9 Does not confirm.
Damage, shocking burst: 1d3 + 1 + 1d6 ⇒ (3) + 1 + (6) = 10

It caught Franti on the leg and made a small cut (4 points) and stung him with another small lightning strike (6 points electrical).

This did not prevent Franti's skillful sap from hitting the creature and inflicting a painful wound (17 non-lethal) and leaving the creature a bit disoriented.

Surprise Round
Raiju: 28 (17 nonlethal, disoriented)
Franti: 19 (14 lethal)
Ellena: 19
Tauni: 15
Avelina: 5
Karas: 8
Anarya: -1

Ellena is up next.


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

Elena moved into the room, just to the left of Franti. She didn't know anything about the creature, other than it attacked one of her companions. She strode forward with Radiance to eliminate the threat.

Attack. 1d20 + 10 ⇒ (15) + 10 = 25

Damage 1d8 + 5 ⇒ (5) + 5 = 10


Map of the Marchlands | Wintersun Hall

Sorry for the delay. I somehow overlooked Ellena's post and was waiting for a new post to show up on the campaign summary.

As Ellena approached to defend her comrade from this strange electrical beast, she noticed a change in its appearance just as she was swinging at it. Its physical form seemed to shimmer and by the time her sword passed through its form, it swished as if passing through fog. Her magical sword seemed to affect it but not as much as the dissecting blow she would have expected from a sword passing right through it. It hissed, "ខ្មាំងសត្រូវស្លាប់", which sounded vaguely intelligible. 5 points damage.. She felt a tingle as small amounts of electricity passed up her sword and into her arm, but it did no damage. Its form was apparently now completely electrical. Sparks were leaping from it and striking nearby objects. (Incorporeal.)

Auran:
"Enemies die!"

Surprise Round
Raiju: 28 (17 nonlethal, 5 lethal, incorporeal, disoriented)
Franti: 19 (14 lethal)
Ellena: 19 (move, attack, hit, 5 to Raiju)
Tauni: 15
Avelina: 5 (surprised)
Karas: 8
Anarya: -1

Tauni is up, followed by Karas and Anarya. I'm back at work starting this morning, so I'll check for posts this afternoon.


Having heard the strange creature speak in its native tongue, Tauni commented "Well, I don't think there is any negotiating with this one.'Enemies die!' kind of carries the same intent regardless of language."

An elemental? Here and unaccompanied? Then Tauni remembered the trick the sorcerer used on them before, and the fact that a witch was involved in the attack on this home... She started casting.

Casting See Invisible.


Map of the Marchlands | Wintersun Hall

Tauni cast a spell while Anvelina was distracted by something she noticed in the kitchen and was not prepared to react the the new adversary.

Tauni:
Tauni does not see anything hidden by invisibility magic.

Karas is up


Male Current Effects: Bloodrage; Fast Healing 1; Phantom Blood; Align Weapon:Good (Claws) BR5/DD4 | HP 128/128| Rage 14/20 |AC 29|FF 22|T 16|Resistances: Cold 10, Fire 5, Electricity 5 | Fort +12 | Ref +5| Will +6 | CMD 25| Init +9 | Perc +15 | Spells: 1-0/2;2-2/2|Mythic Power:5/7

Karas moved into the room, sword at the ready but immediately dropped it at the sight of the creature. His features didn't change and his face read more shock and concern than anger.

He moved past Ellena and threw his hands up.

"stop. Stop. STOP!" he called out in worry,"It's not an enemy! It's our pet!"

He frantically tried to get the raiju's attention, "Zephyr! Calm down! No Enemies! Friends!"

He knew the elemental's temper was like his own though and would be a tough customer to calm.

diplomacy: 1d20 + 2 + 10 ⇒ (5) + 2 + 10 = 17


Map of the Marchlands | Wintersun Hall

Anarya is up. She can attempt an assist on diplomacy.

Silver Crusade

Anarya wrote:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight

It might make more sense for Anarya to just roll her own check rather than aid, since her bonus is so high - your call on whether that makes more sense, given that Karas is the one who knows the creature.

Anarya raises her hands, which are empty of any weapons, and steps forward. It seems to know who Karas is, and she stands beside him unthreateningly, trying to show she is a friend. Her voice is calm and soothing - the tone she is used to using when calming down patients who are in pain and need a comforting caregiver to reassure them everything will be alright.

"We don't want to hurt you, everything will be alright. We're friends. We're Karas's friends." She puts a hand out, partially blocking Ellena and Franti from hitting the creature again - more as a show to the raiju than to stop her companions from further attacks. "I'm sorry we hurt you, you just scared us a little, that's all. I can heal your wounds if you let me," she says softly with a smile.

Diplomacy: 1d20 + 12 ⇒ (16) + 12 = 28


Map of the Marchlands | Wintersun Hall

Ret-con taking into account this was a surprise round:
I just realized I was not enforcing the limitations of the surprise round. That will require some ret-con as follows. Sorry.

First forgot about Franti's evasion feat, so he took no damage from the initial lightning bolt. Franti would only have been able to move 5 feet if he wanted to attack. That would take away the charge attack aspects. The attack would still hit and but the raiju in this case is not flat-footed, so it would not take sneak attack damage. That would mean he just did 5 nonlethal, not 17. Also the creature would not have gotten an attack of opportunity on Franti because he did not move out of a threatened square.

A second ret-con, I forgot earlier that Ellena was surprised, (perception result was 4), so she got no action and is still in the middle of the kitchen.

Tauni could still speak and cast her spell. Karas could not move without risking an AOO, nor would moving into the room improve his diplomacy, so I'll assume he spoke while looking into the room from the kitchen. Anarya could move forward and could still attempt to calm the creature down from the kitchen. See under the spoiler below for details of how I'm handling the attempt at diplomacy. The melee summary has been modified from what was posted above.

DC for Diplomacy:
This situation is a little tricky to interpret for diplomacy. Since the creature has been attacked, it is less inclined to be influenced by diplomacy. Also, it only speaks Auran, which means it did not understand what either Karas or Anarya said. On the other hand, it knows Karas' voice and it might also pick up something from Anarya's voice that would influence it.

Diplomacy Skill in Core wrote:
You cannot use Diplomacy against a creature that does not understand you or has an Intelligence of 3 or less. Diplomacy is generally ineffective in combat and against creatures that intend to harm you or your allies in the immediate future. Any attitude shift caused through Diplomacy generally lasts for 1d4 hours but can last much longer or shorter depending upon the situation (GM discretion).

The normal DC for talking down a creature with a hostile attitude is 25 + Cha mod, which in this case is just 25. I would give Karas a +10 because the creature knows and trusts him and a -5 for the creature not being able to understand common.

In this case, I would rule we would need to use Karas roll for the primary, since Anarya is not known to it and it would be inclined to disregard her if it did not know she was with Karas. The DC Karas needs to meet is 20. The DC Anarya needs to meet to assist is 20 (accounting for the -10 for not speaking Auran).

So Karas got a 17 (the modifiers have been accounted for in the DC set down to 20). Anarya made her aid DC of 20, boosting his result to 19, still 1 short. But others can aid on their turn.

Finally, the rules say it takes a minute of interaction time to affect attitude using diplomacy. So the animal is not going to be affected unless and until another 9 rounds go by.

So if you want to deal with the Raiju with diplomacy, the best course of action would be to withdraw and hope the creature doesn't follow. Keep Karas talking to it and give it a chance to calm down.

Or you can try to subdue it. It is currently incorporeal, which limits what kinds of objects can affect it and what kinds of magic and as well.

Incorporeal wrote:

Creatures with the incorporeal condition do not have a physical body. Incorporeal creatures are immune to all nonmagical attack forms. Incorporeal creatures take half damage (50%) from magic weapons, spells, spell-like effects, and supernatural effects. Incorporeal creatures take full damage from other incorporeal creatures and effects, as well as all force effects. See here for additional information.

An incorporeal creature can enter or pass through solid objects, but must remain adjacent to the object’s exterior, and so cannot pass entirely through an object whose space is larger than its own.

See notes above about the ret-con. This is the narration for the whole melee up to this point:

As Franti looked into the room, he spied a small badger-like creature with strange markings in its fur, resembling white streaks of lightning. Before he could react, the creature snarled and sparks--real sparks--played along its whole body and without warning a lightning bolt fell on Franti from above him. The quick reflexes of the jester-rogue meant he avoided taking a direct hit and the lightning just made his whole body tingle and his hair stand on end for a moment.

Franti stepped forward and swung his sap at the creature and managed to hit it in a place that caused more pain than damage. Tauni interpreted for the group, translating the words of the creature from Auran to common. Then she tried to see if there was an invisible threat conjuring creatures (seeing none). Karas cried out that the creature was a pet of Terendelev named Zephyr. Both he and Anarya tried to calm it down.

Avelina and Ellena were distracted by things they were looking at in the kitchen and did not do anything as Anarya pushed past them and action erupted in the study nook.

Zephyr hesitated a moment, but the pain and injury caused by Franti were stronger motivators and it flew at Franti. Franti was not able to avoid the creature, which passed through him, sending a jolt of electricity down his spine 7 points damage, and it flew around the room a few times. It ended in the far corner from the door, hovering menacingly, snarling in Auran, sparks jumping from his body to the walls, floor, and ceiling. "អនុបណ្ឌិតក្រុម KARA! ខ្មាំងសត្រូវ! ការវាយប្រហារឈ្មោះ Zephyr!"

Auran:
"Master Karas! Enemies! Attacking Zephyr!"

On the Table:
The raiju sparks with electricity while it is in its electric body form, which is incorporeal. Any creature that touches the raiju with a natural or unarmed attack or whose square the raiju passes through during its movement must succeed at a DC 17 Reflex save or take 2d6 points of electricity damage. The save DC is Dexterity-based.
Franti: Reflex: 1d20 + 8 ⇒ (5) + 8 = 13
This fail and Franti 2d6 ⇒ (3, 4) = 7 points of electricity damage.

Surprise round
Raiju: 28 (5 nonlethal, incorporeal electric body)
Franti: 19 (7 lethal)
Ellena: 19 (surprised)
Tauni: 15 (casts spell)
Karas: 8 (5-foot step, attempts diplomacy)
Avelina: 5 (surprised)
Anarya: -1 (moves, talks)

Round 1
Raiju (5 nonlethal, incorporeal) (moves through Franti, causes 7 points damage to Franti)
Franti (7 lethal)
Ellena
Tauni
Karas
Avelina
Anarya

This starts the first full round of the melee. Sorry for all the ret-cons. Post in any order, unless you want to see what the PCs before your point in the initiative are going to do.


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

Elena wasn't sure, others thought this beast could be reasoned with. She held her sword, giving them one more chance. "Karas, calm it down or I'll have to take it down!"

Delay to allow the Diplomats to give an effort.


Goblin Jester of Ustalav, Franti the Fool | HP 31/31 | 0 Nonlethal | AC 18| 8 Smiles | Gear/Rolls | Theme Song (Battle) | 1/3 Terendelev Scale (Alter Self) | Party Loot

"N-Not an enemy?" the fool cried out, flicking his head back to make sure he had heard Karas correctly. In the moment he turned, Franti was shocked, the creature passing through him, and bounced off the walls.

The fool let out a slew of curses as he spasmed from the jolt, adding to the panic. "And it understands that too, right?" Regaining composure and steadying his grip, he pointed the leather saps directly at the Raiju, trying to follow it's path.

The jester crept alongside the wall, giving space to Karas and the others to enter. "This isn't funny, Silver!"

Prepared Action:
Attack if attacked.

Attack: 1d20 + 9 ⇒ (11) + 9 = 20 for Damage: 1d6 + 4 ⇒ (1) + 4 = 5, nonlethal


Tauni stepped up to Ellena from behind and wrapped her arms around her, pinning her arms to her side. She whispered to Ellena "Don't resist." Then she shouted in the strange howling language of the elemental.

Prescience 1d20 ⇒ 4

Auran:
[b]"Zephyer, I have her! She won't hurt you, Karas or the manor! It was just a misunderstanding!"

Bluff to fool the elemental into believing Tauni has Ellena restrained, 1d20 + 1 ⇒ (5) + 1 = 6

Ugh. Sucky rolls. I was hoping one of them would be decent...


Male Current Effects: Bloodrage; Fast Healing 1; Phantom Blood; Align Weapon:Good (Claws) BR5/DD4 | HP 128/128| Rage 14/20 |AC 29|FF 22|T 16|Resistances: Cold 10, Fire 5, Electricity 5 | Fort +12 | Ref +5| Will +6 | CMD 25| Init +9 | Perc +15 | Spells: 1-0/2;2-2/2|Mythic Power:5/7

Karas walked forward with his hands out in a non threatening manor as he looked first to Franti. "He understand that his home has strangers in it. He understands that something bad has happened and he has a temper like mine, Franti. He's still not our enemy here and he is again, my pet."

He kept moving toward the Raiju, "Easy buddy, nobody meant anything. Everyone is a little scared. We can fix up those bruises if you let us. Anarya," He gestured to the Aasimar, "Is a healer and love all creatures. You're safe now okay little friend?"

Continued Diplomacy: 1d20 + 12 ⇒ (19) + 12 = 31

move forward, no weapons out, continue diplomacy


Map of the Marchlands | Wintersun Hall

Sound Effects: Sparking

Franti wrote:
In the moment he turned, Franti was shocked, the creature passing through him, and bounced off the walls.

It doesn't bounce off the walls, since it's incorporeal. It just is able to make incredibly sharp turns, considering its speed, much like the jagged path of a lightning bolt.

Behind the Screen:
Anarya: Intelligence: 1d20 ⇒ 16
Avelina: Intelligence: 1d20 + 1 ⇒ (10) + 1 = 11
Ellena: Intelligence: 1d20 - 2 ⇒ (17) - 2 = 15
Franti: Intelligence: 1d20 + 1 ⇒ (3) + 1 = 4
Karas: Intelligence: 1d20 ⇒ 20
Tauni: Intelligence: 1d20 + 4 ⇒ (18) + 4 = 22

Anarya, Ellena, Karas, Tauni:
All these PCs know that a non-magical weapon cannot harm an incorporeal creature. Magic weapons do half damage. See rules for incorporeal creatures.

Avelina:
Avelina has heard about incorporeal creatures, such as ghosts and knows that some physical attacks don't hurt them or hurt them as much as normal. She's not sure how magic affects them, however.

Franti:
Franti has heard of incorporeal creatures in stories, but thought such creatures did not really exist. He doesn't know that normal weapons don't harm them and the other details of how incorporeal creatures interact with magic or physical objects. Since the creature just passed through him, however, he might wonder whether his saps would hurt it.

The sound of sparks reverberated in the small room and light and shadow played across everything and everyone in the room. The raiju hovered in the corner, snarling and eyeing both Franti and Karas, trying to decide if it was threatened of not.

After Anarya acts, I'll post for the raiju.

Karas:
Keep in mind the raiju doesn't understand what Karas is saying. It has the intellect of a 5 year old. Karas probably knows a few words in Auran such as down, come, no, etc. And the creature can interpret body language well enough. There hasn't been enough time for the diplomacy to have an effect. Karas probably knows it would be best if Franti and the others left. It might help if Anarya channeled some positive energy at the creature. I'll roll a Will check for it with a reasonable DC to see if it decides to attack or remain in a defensive posture. Karas knows it probably won't attack him, but in its agitated state, it might do anything if it feels threatened.


Male Current Effects: Bloodrage; Fast Healing 1; Phantom Blood; Align Weapon:Good (Claws) BR5/DD4 | HP 128/128| Rage 14/20 |AC 29|FF 22|T 16|Resistances: Cold 10, Fire 5, Electricity 5 | Fort +12 | Ref +5| Will +6 | CMD 25| Init +9 | Perc +15 | Spells: 1-0/2;2-2/2|Mythic Power:5/7

gm:
Understood, I was approaching it with the thought of how you would talk to a dog. Gentle and soothing voice no matter the words. Also lets me give the others prompts for actions. I'll use some basic Auran next initiative. Should I keep making diplo rolls?


Map of the Marchlands | Wintersun Hall

Karas:
No need for a roll each round. If a minute goes by, we'll see what happens.

Silver Crusade

Anarya wrote:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight

Anarya continued her attempts to soothe the creature. Her halo's light flooded forth comfortingly, healing both Franti and the Raiju. "See? We don't mean to hurt you. Everyone," she said to the others, "Let's all back away, give him some space. I don't think he's going to hurt Karas." Keeping a respectful distance from the Raiju she backed away a bit, giving it room.

Channel Energy: 2d6 ⇒ (1, 3) = 4


Map of the Marchlands | Wintersun Hall

Behind the screen:
The raiju's next action will be based on a will roll.
If the result is 1 to 3, it will attack and remain.
4 to 7, it will attack and flee,
7 or less, it will make some kind of attack.
8 to 14, it will flee.
15 or higher and it will remain and stand down.
Raiju: Will: 1d20 + 2 ⇒ (5) + 2 = 7
Target: 1-4: Franti; 5-6: Karas
1d6 ⇒ 1

On the Table:
electrical damage: 3d6 ⇒ (2, 1, 3) = 6
Reflex save for half damage, (with evasion, this is reduced to no damage on a save) DC 13
Franti: Reflex: 1d20 + 8 ⇒ (14) + 8 = 22

After Karas makes soothing sounds and Anarya heals most of its painful injury, the raiju quivers, sparks leaping left and right. It looks at Karas and seems to recognize him. But it's agitation does not abate. It suddenly looks at Franti and a moment later, another bolt leaps down on him from above. Again the agile jester side stepped the bolt. When Franti looked up, the raiju was gone. Karas saw that it had flown through the wall and could by this point be anywhere in the house or even outside. It was probably a good thing, as it would give it time to calm down.

Melee over. Decide where you want to go next. The raiju does not return to this room in the next minute.

Silver Crusade

Anarya wrote:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight

"Is anyone hurt?" Anarya asks. "Franti, it's a good thing you're so quick! I thought for sure you would have been zapped!" She looks at Karas. "Is it gone? I hope it's not too frightened."

Silver Crusade

AC 21 T 13(21vs incorp. touch) FF 18 | HP 40)/76l F +9 R +9 W +8 (+18 vs charm/compulsion), (+1 vs. spells/SLAs of outsiders with (evil) subtype) | Init +8 | Perc -1
Spells Per Day Remaining:
4-4/4 3-4/7 2-6/8 1-4/8
Spells Active:
False Life, Heroism, Mage Armor, Shield
Shield Scale:1/3

"How lovely! I am always happy to see a peaceful resolution." She spoke with her typical lack of self-awareness. "It's only proper that the Righteous should maintain a magnanimous mien in the face of even the strangest creatures."

She took Ellena by the arm. "Well, my Champion, where would you like to go now?"


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Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

Ellena was glad her helmet was on as she flushed a bit at Avelina's touch. "Um...if there are more traps that Karas knows about, let's have him lead us on, Lady."

The paladin moved to look around he remainder of the room, now that the threat had apparently vanished.

Perception 1d20 - 1 ⇒ (9) - 1 = 8


Male Current Effects: Bloodrage; Fast Healing 1; Phantom Blood; Align Weapon:Good (Claws) BR5/DD4 | HP 128/128| Rage 14/20 |AC 29|FF 22|T 16|Resistances: Cold 10, Fire 5, Electricity 5 | Fort +12 | Ref +5| Will +6 | CMD 25| Init +9 | Perc +15 | Spells: 1-0/2;2-2/2|Mythic Power:5/7

Karas shook his head as Zephyr ran off. Hopefully the raiju would come back, he missed the spunky little creature. "He's gone for now. Hopefully he calms down. Maybe he ran to one of his hiding places."

He looked back over to Avelina, "That strange creature was an elemental trapped in this plane. He decided to stay with us rather than wander Golarion. He's a nice companion. Just has a temper."

Once they had searched the room for anything that held significance to Karas, he motioned for them to follow and moved for the stairs to the second story.


Goblin Jester of Ustalav, Franti the Fool | HP 31/31 | 0 Nonlethal | AC 18| 8 Smiles | Gear/Rolls | Theme Song (Battle) | 1/3 Terendelev Scale (Alter Self) | Party Loot

"Better now, Angel, thanks." The fool crossed his arms, keeping his saps handy should another pet rear its head. "Couldn't just have a dog, could you, Silver?" He murmured as he followed Karas towards the stairs, warily searching for traps or surprises.

As Franti walked and looked around, things looked different. His gloves had a particular glow he hadn't noticed, as did Karas' armor, Ellena's shield, and some of the other trinkets his friends wore. "Huh." He rubbed his eyes, smearing some of his face paint, but what he saw remained. Did the electric shock make me mad? he thought. "There's nothing, um, strange about your place, right, Silver? Place isn't haunted or anything, right?"

GM:
Using Minor Magic to cast Detect Magic as we walk around.


Map of the Marchlands | Wintersun Hall

Behind the screen:
Franti: Knowledge (Local): 1d20 + 6 ⇒ (7) + 6 = 13
Franti: Linguistics: 1d20 + 6 ⇒ (8) + 6 = 14

This room, like the others visited thus far, was ransacked. Papers and books littered the floor, desk drawers had their contents scattered on the table and floor. Karas can spot a few valuable decorations missing, nothing of great sentimental value to either Terendelev or himself.

Franti:
Franti notices something glowing in the SW corner. If he inspects closer, he finds it comes from a plain looking copper coin. It looks something like the other glows he started to notice, but this one is a different color from the ones on the magic items on the other PCs. He will need Knowledge (Arcana) to interpret these glows to determine things like the school of magic. He'll need spellcraft to identify magic items. Other then the glow, the coin looks pretty ordinary, except that Franti doesn't recognize the source of the coin (what country or race might have produced it) nor can he read the inscription.

Karas:
Franti is probably going to show Karas a copper coin which he notices in a small scattering of copper coins on the floor. Apparently the looters did not think copper coins were worth taking. When Karas touches the coin, the sound of Terendelev singing a sentence suddenly rings out, clear and lovely. "Будьте изобретательны, но держать свои мысли на богов и богинь еще впереди." He will recognize the melody as from a hymn of creation describing the creation of the gods and goddesses, including Dahak and Apsu, apparently produced with magic, perhaps something like a magic mouth. The song is in draconic. Translation: "Be creative but keep your thoughts on the gods and goddesses yet to come."


Goblin Jester of Ustalav, Franti the Fool | HP 31/31 | 0 Nonlethal | AC 18| 8 Smiles | Gear/Rolls | Theme Song (Battle) | 1/3 Terendelev Scale (Alter Self) | Party Loot

DM:
Not having Spellcraft or Know. Arcana makes having this ability that much better.

Franti picked a copper coin off the floor. "Like, does no one see this?" He flips it in his fingers, failing to identify the text. "It's like I spilled my glow ink on it! No one? Nothing?" He waves the copper at the others, though it appeared as just a mundane coin, exotic only perhaps in it's country of origin.

Silver Crusade

AC 21 T 13(21vs incorp. touch) FF 18 | HP 40)/76l F +9 R +9 W +8 (+18 vs charm/compulsion), (+1 vs. spells/SLAs of outsiders with (evil) subtype) | Init +8 | Perc -1
Spells Per Day Remaining:
4-4/4 3-4/7 2-6/8 1-4/8
Spells Active:
False Life, Heroism, Mage Armor, Shield
Shield Scale:1/3

Avelina raised an eyebrow at Franti. She never precisely know how she was supposed to take him, as she never knew whether or not he was joking.

"Is this another of your jests? A pun? A witicism? A pun in the form of a witicism?"

She wrinkles her face and her eyes look up, as if they could somehow gaze into her memories if they just tried hard enough.

"'All that glows is not glow ink?' 'A copper in hand is worth two in the purse?' Um...."

She trails off as she begins running through books she's read, hoping to find some memory of a punable witicism. Her mind went immediately, as it often did, to her three most beloved and well-read volumes of The Romance of the White Knight and Her Bright Lady. She quickly forgot any thoughts of wordplay and witicisms and enwrapped herself in the long passages of unspoken romantic tension between Lady Claribelle and the knight Serena.

Avelina leaned her head against Ellena's shoulder and sighed, having completely forgotten the topic at hand.


Tauni stepped over to Franti and his discovery. "May I?" she asked gently.

If Franti let's her examine the coin, she'll cast detect magic on it. Potentially relevant skills to study it: Skills Appraise +8, Craft (alchemy) +8, Knowledge (arcana) +11, Knowledge (geography) +9, Knowledge (history) +9, Knowledge (local) +9, Knowledge (nature) +8, Knowledge (nobility) +8, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +11, Perception +10, Spellcraft +11.


Goblin Jester of Ustalav, Franti the Fool | HP 31/31 | 0 Nonlethal | AC 18| 8 Smiles | Gear/Rolls | Theme Song (Battle) | 1/3 Terendelev Scale (Alter Self) | Party Loot

Yes! You got it, Tauni!

Franti rolled his eyes at Avelina, flipping the coin to the wizard. "All yours, Little Rabbit. Princess, for once I am serious. And 'all that glistens isn't gold' is what you're looking for."


Male Current Effects: Bloodrage; Fast Healing 1; Phantom Blood; Align Weapon:Good (Claws) BR5/DD4 | HP 128/128| Rage 14/20 |AC 29|FF 22|T 16|Resistances: Cold 10, Fire 5, Electricity 5 | Fort +12 | Ref +5| Will +6 | CMD 25| Init +9 | Perc +15 | Spells: 1-0/2;2-2/2|Mythic Power:5/7

Karas turned around as Franto declared his find. He walked back over as the coin was passed to Tauni and looked over he shoulder at the coin with curiosity.


Map of the Marchlands | Wintersun Hall

Behind the screen:
Tauni: Knowledge (Arcana): 1d20 + 11 ⇒ (8) + 11 = 19
Tauni: Knowledge (History): 1d20 + 9 ⇒ (17) + 9 = 26
Tauni: Knowledge (Local): 1d20 + 9 ⇒ (20) + 9 = 29
Tauni: Linguistics: 1d20 + 11 ⇒ (6) + 11 = 17

Tauni:
The coin glows with faint illusion magic (glamer). It appears to be a coin from Azlanti, with Azlanti inscriptions. The image on it is a strange collection of overlapping oval with something that looks like grapes at the center. The obverse side has a lightning bolt crossed with a staff or rod.

Karas:
Terendelev had a box that she normally kept in this room with special items she had collected over the years. She never showed you the contents but you once picked up the box and shook it and it sounded like it had coins in it among other small rattling things. The box is on the floor but nothing valuable appears to have been left behind from whatever was looted from the box.


GM:
Is the illusion something that can be disbelieved? If so, Will save 1d20 + 5 ⇒ (12) + 5 = 17


Map of the Marchlands | Wintersun Hall

Tauni:
The coin's appearance doesn't change.


"An interesting find, Franti. I can tell there is some magic about it, some type of illusion magic, but if the magic is active on it, I cannot pierce it. I would say the coin is Azlanti in origin, given these inscriptions. The images are a bit stylized, but these looks like grapes to me and"she rolled the coin over to its other side in her palm "a lightning bolt and a staff here."


Male Current Effects: Bloodrage; Fast Healing 1; Phantom Blood; Align Weapon:Good (Claws) BR5/DD4 | HP 128/128| Rage 14/20 |AC 29|FF 22|T 16|Resistances: Cold 10, Fire 5, Electricity 5 | Fort +12 | Ref +5| Will +6 | CMD 25| Init +9 | Perc +15 | Spells: 1-0/2;2-2/2|Mythic Power:5/7

"She kept a box in here. Things she had collected over the years. I never saw what was inside but... I um... once shook it and it sounded like coins. CAn I see that?" Karas asked of Tauni once her investigation had concluded.


Tauni nodded and passed the coin over to Karas.

Her brow furrowed, and she thought "If I missed seeing that, what else did I miss?" She reached into her satchel and scratched the back of Copplepaw's head. In response he poked his head out and together they took a closer look at around the room.

Taking 20 to search the room, but she will break off the effort if the others are ready to move on.


Map of the Marchlands | Wintersun Hall

Behind the screen:
Terendelev: Perform (sing): 1d20 + 10 ⇒ (13) + 10 = 23
Anarya: Appraise: 1d20 ⇒ 19
Avelina: Appraise: 1d20 + 1 ⇒ (5) + 1 = 6
Ellena: Appraise: 1d20 - 1 ⇒ (6) - 1 = 5
Franti: Appraise: 1d20 + 5 ⇒ (8) + 5 = 13
Karas: Appraise: 1d20 ⇒ 12
Tauni: Appraise: 1d20 + 8 ⇒ (19) + 8 = 27
Anarya: Knowledge (Religion): 1d20 + 5 ⇒ (1) + 5 = 6
Avelina: Knowledge (Religion): 1d20 + 5 ⇒ (6) + 5 = 11
Ellena: Knowledge (Religion): 1d20 + 5 ⇒ (18) + 5 = 23
Franti: Knowledge (Religion): 1d20 + 2 ⇒ (4) + 2 = 6
Karas: Knowledge (Religion), untrained: 1d20 ⇒ 16
Tauni: Knowledge (Religion): 1d20 + 9 ⇒ (17) + 9 = 26

As soon as Karas speaks, the sound of singing fills the air coming from coin (where appears a tiny mouth).

Audio link: (just the first 50 seconds)

The voice is beautiful and the sound of it immediately brings tears to Karas' eyes and all who have ever heard the voice of Terendelev recognize it at once.

The words are not common but draconic. "Для того, чтобы ввести когда-либо в ярких чудо, создавать, создавать и создавать снова, всегда держать свои мысли и молитвы на богов и богинь, чтобы прибыть."

Draconic:
"To enter ever into brightest wonder, create, create, and create again, always keeping your thoughts and prayers on the gods and goddesses to come."

The music ends and the magic glow seen around the coin fades, leaving just a trace.

Anarya, Tauni:
Close inspection of the coin reveals that it is very likely a coin from ancient Azlanti, which makes it quite valuable. While it may be true that all that glitters is not gold, all that is as valuable as gold does not glitter.

Ellena, Tauni, Karas:
Ellena and Tauni recognize the melody as a hymn to Apsu, the patron deity of all good and metalic dragons. Karas has heard Terendelev humming the melody but this is the first time he has heard the words. Ellena and Tauni think the usual words to the hymn are different than the ones Terendelev just sang.

Close inspection of the room reveals no more discoveries.

Silver Crusade

Anarya wrote:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight

Anarya watches her friends' faces curiously as they listen, but she is of course unable to hear Terendelev's song. "What happened?" she asks once it seems from their expressions that the sound has stopped.


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

"There was a hymn played that sounded a lot like one that was sung to Apsu, one of the main dragon gods.". She thought for a second further and turned to appreciate Karas's reaction. "I think it was Terendelev's voice."


Map of the Marchlands | Wintersun Hall

A few players are away for the weekend, so once the singing coin has been discussed in gameplay, the group can move on to a different part of the house. Think about whether you want to go upstairs or down.


Goblin Jester of Ustalav, Franti the Fool | HP 31/31 | 0 Nonlethal | AC 18| 8 Smiles | Gear/Rolls | Theme Song (Battle) | 1/3 Terendelev Scale (Alter Self) | Party Loot

"That's what a dragon sounds like?" The fool smiled, closing his eyes to picture a colossal dragon with that kind of voice. "Not a voice I'd guess to have scales, right?"

Then, Franti thought of Opaline's voice, and turned a rare frown. What he'd do for a coin containing his Opaline in song, or just a short sentence in which he said her name, or even just a giggle.

Glum in thought of his Ustalav "sweetheart," but relaxed after hearing the short hymn, the "glow" that the jester had seen on the coin and miscellaneous gear disappeared. Franti didn't say a word, and sheathed his saps.


Tauni listened, fascinated at the spell and its voice.

When it is done, Tauni said "For any who do not speak the tongue of dragons, it said "To enter ever into the brightest wonder, create, create, and create again, always keeping your thoughts and prayers on the gods and goddesses to come." " Then she repeated to herself "Gods and goddesses to come..." as she tried to puzzle out its meaning.

When Ellena mentioned Apsu, Tauni confirmed "Yes, Apsu. The god of all good and metallic dragons. But I don't think the words match that hymn, at least the version I've heard before. If she changed the words, she must have had a reason."

Then looking at the coin in Karas's palm again, she said "I think that was the magic it was radiating; it has been expended now. But the coin she chose is an ancient Azlanti coin. It would probably be worth much more than its intrinsic value to a collector."


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

Ellena nodded at Tauni. "Im pretty sure I heard different words but that tune was familiar. Now, which way from here? Upstairs or downstairs?". As she asked the question, she instinctively asked Karas. This building might not be his house anymore, but it was still his home.


Male Current Effects: Bloodrage; Fast Healing 1; Phantom Blood; Align Weapon:Good (Claws) BR5/DD4 | HP 128/128| Rage 14/20 |AC 29|FF 22|T 16|Resistances: Cold 10, Fire 5, Electricity 5 | Fort +12 | Ref +5| Will +6 | CMD 25| Init +9 | Perc +15 | Spells: 1-0/2;2-2/2|Mythic Power:5/7

Karas did not expect her voice to come from the coin. He hadn't expected to ever hear it again. It was too much for the tiefling. tears rolled down his cheeks as he stood shocked for a minute or two after the song.

He composed himself after a minute, "Um... ya... heh. T-That was her."

He grasped the coin tight and placed it in his bag. "Its most valuable to me."

He cleared his throat before leading the way upstairs. " Better to clear up first... and its where I stayed."

Silver Crusade

AC 21 T 13(21vs incorp. touch) FF 18 | HP 40)/76l F +9 R +9 W +8 (+18 vs charm/compulsion), (+1 vs. spells/SLAs of outsiders with (evil) subtype) | Init +8 | Perc -1
Spells Per Day Remaining:
4-4/4 3-4/7 2-6/8 1-4/8
Spells Active:
False Life, Heroism, Mage Armor, Shield
Shield Scale:1/3

Avelina's breath dashed away as she saw tears come to Karas' eyes. She held a hand up to cover her agape mouth and pulled Ellena's arm closer. Once he began to compose himself, she moved to comfort him, placing a calming hand on his shoulder. She smiled at him much as she might have smiled at a brother.

"Karas, you truly have a loving soul. Please, take as long as you need."

Her eyes dropped and her smile flattened.

"A loved one's death should be mourned." A tinge of admonishment colored her words, though not perhaps for Karas. Avelina did not know who it was for, at least not yet.


Map of the Marchlands | Wintersun Hall

Behind the Screen:
Location of Raiju:
1 = basement, 2 = 1st floor, 3 = 2nd floor, 4 = outside
Floor: 1d4 ⇒ 3
1 = Terendelev's bedroom, 2 = Terendelev's bathroom, 3 = Guest bedroom, 4 = closet, 5 = Karas' bedroom, 6 = Karas' bathroom, 7 = hall
Room: 1d7 ⇒ 1

The party finished looking through the study nook and then backtracked to the entry hall. Just next to the door toward the back of the house was an easy to spot door that opened out to reveal a narrow stairway down to the basement. More obvious was the stairway leading up to the 2nd floor, which Karas knew contained the main bedrooms for Terendelev and Karas while he lived with her.

The stairway up had nothing threatening on it nor any objects on the steps. The second floor was a hall that connected the stairway to the other rooms on the floor. Near the north end was a closed door that Karas knew lead to the master bedroom that Terendelev used when she was in human form and staying at the house. Three other doors (all opened) connected to the guest bedroom on the east side, a storage closet, and Karas' bedroom. Nothing threatening occupied the hall, although a single silver fork lay on the hall floor near the master bedroom.

Place yourselves in the hall and say where you want to go next.


Tauni stepped to one side, letting Karas take his time and lead them. She gently told him "We should check everywhere, even your rooms. We don't know what else she may have left for you, or where. We should not leave anything behind that may help us avenge her."

Tauni will follow Karas into whichever room or rooms he decides on. She'll unobtrusively cast detect magic on the corridor, and then any room they enter, in case Terendelev left any other magical messages for Karas.


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

If Tauni stays beside Karas, Ellena will follow closely behind them, not wanting them to be attacked while distracted with looking through the remains of the home.

Sorry for the short post. Getting ready to pass out. Long work day today!


Male Current Effects: Bloodrage; Fast Healing 1; Phantom Blood; Align Weapon:Good (Claws) BR5/DD4 | HP 128/128| Rage 14/20 |AC 29|FF 22|T 16|Resistances: Cold 10, Fire 5, Electricity 5 | Fort +12 | Ref +5| Will +6 | CMD 25| Init +9 | Perc +15 | Spells: 1-0/2;2-2/2|Mythic Power:5/7

Karas took a deep breath as he lead the group. The looked quizzically at the fork on his way to his old room and picked it up. A quick glance at Terendelev's door filled him with anxiety so he determined to check the other rooms first. He studied it a moment before walking toward his old room.

"This is where I stayed," he whispered indicating a room to the south, "If we're lucky maybe a few of my personal things survived."


Goblin Jester of Ustalav, Franti the Fool | HP 31/31 | 0 Nonlethal | AC 18| 8 Smiles | Gear/Rolls | Theme Song (Battle) | 1/3 Terendelev Scale (Alter Self) | Party Loot

Franti peeked into each open door. Certainly the home of a dragon had something draconic within it, he thought. "You know, Silver," he began, "I've never been a host before, but the best hosts know have a bit more enthusiasm for their guests." Franti winked.

Gaining momentum, Franti pushed past Karas, pushing the door open with a finger. "How'd Levvy take it when you brought special girls back to your pad, Silver?" Franti peeked inside, curious. He turned back, continuing to prod the Tiefling. "You invited four beautiful woman and myself to your bedroom and you haven't even made the bed." Franti crossed his arms, closed his eyes, shaking his head as if disappointed. "I guess being handsome and muscular is enough these days."

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