|NPC The Storyteller|
|1 person marked this as a favorite.|
I'm between classes now, but still pretty busy. Next term will be much the same, but I'd like to try to get things rolling. It will just be halting during the week when I'll be putting in a lot of overtime.
So with the armies victorious, the six heroes gathered at the gates of the citadel to enter and cleanse the fort of demons and their allies. They were fortified with the righteousness of their task, confident that the gods watched over them. But gods still require valor of their servants, and the creatures waiting within would be some of the strongest and most vicious they had yet faced.
Map is up. PCs are at the bottom outside the front gates. It is the only reasonable entrance, as the gates were broken in an earlier battle and never repaired, making it impossible to lock them.
The main double doors of the gate stand slightly ajar, allowing a cautious look inside. The doors and ceiling are tall enough to allow horse riders to enter without dismounting. The passage was designed with a portculis that could be lowered to prevent entry, but that too appears damaged, hanging with its bottom five feet above the floor. Doors flank the hall and another set of tall double doors (intact) block the far end. Nothing is visible, although there is a distinct smell of sulfur throughout. There are no lights illuminating the area.
Act/move in any order, but do not move more than a single turn would allow.