About Avelina of House Galfrey
Say hello to Avelina. She will be taking levels of the Evangelist prestige class from 6-15, following Iomedae of course (which is particularly suited for demon fighting btw). I will be taking Marshall as her main path, using the Dual Path feat to also be Archmage.
Sense Motive -2
Languages Taldane, Abyssal, Celestial
Mythic Abilities Hard to Kill, Mythic Surge (1d6), Mythic Power (7/day), Amazing Initiative (+2), Wild Arcana, Advance, Mythic Spellcasting (fireball, mage armor), Menacing Presence
Spell Component Pouch x2, Holy Symbol of Iomedae, Light Crossbow, 20 Nexavaran Steel Crossbow Bolts, 4 Crossbow Bolts, Mwk Cold Iron Longsword w/Continual Flame, Cloak of Resistance +1, Headband of Charisma +2, Ring of Protection +1
Imperious Bloodline Abilities:
Heroic Echo (Su):
Avelina Theodosia Iomedae Rydell Cecilia Galfrey always just knew that she was special. Born into a branch of the Galfrey family based in the city of Kenabres. Avelina remembers little of the city of her birth, however. When she was only four, her great-great aunt, Queen Galfrey, rode up to her manor--still arrayed in bloodied battle regalia—to bear the news of her parents' passing in a great battle against the demons of the Worldwound. From thence forth, Avelina lived with her beloved “Auntie” in the capital, Nerosyan. The Queen, leading a perpetually losing campaign against demonkind while also trying to maintain order in the most dangerous and chaotic land in Golarion, had neither the desire, inclination, nor time to raise a child, and the care of Avelina passed to family retainers. As a willful child that desired nothing more than to rise to the legacy of her parents, Avelina took upon herself such audacious acts as policing the barracks's for contraband, sneaking off to give money away to the poor by herself, and demanding fairer prices for her country's soldiers from extortionist merchants at sword-point.
Then, in her thirteenth year, her magic manifested. Heartened that surely her prayers to Iomedae had finally been answered, Avelina turned towards the development of her magic, temporarily “withdrawing herself from public life,” as she would tell her retainers. No one in her household had the heart to tell her the truth: that her powers were arcane in nature, arising from the bloodline of forgotten kings of old. As she trained her abilities on her own, she crafted intricate—and often contradictory—excuses for how her powers differed from others and giving grand—and often pretentious—names to her spells. She knew no better, as she to this day refuses to give any time to studying arcana or spellcraft, seeing them as wastes of time; Faith is all she needs, of course.
Her temporary withdrawal lasted five years. Having turned eighteen, Avelina believes it is finally time to make her debut. The festival of Armasse in her once-home city of Kenabres should be a suitably spectacular event for such an occasion.
Growing up so close to Nerosyan, her family dying-off every year, Avelina did what any child would do and developed defense mechanisms:
The first is her idealized view of the world. If anyone could be called “militantly romantic,” it would be Avelina. She imposes narratives of knightly triumphs and fairy tale romance upon those around her at every opportunity, even in defiance of logic and reason.
The second is her absolute faith in Iomedae. Avelina's fanatical devotion has lead her to many beliefs outside of the Church's orthodoxy, practically assigning omnipotence to her. Aroden was the one true god, and she inherited his power, so that makes her the one true god, right? Avelina even goes so far as to claim that everything that happens is part of the providential plan of the Inheritor, invoking this “Providence” to justify herself. In fact, Avelina sees Iomedae not only as the patron and savior of Mendev—and thus the world—but also as her personal knight-in-shining-armor. Avelina dreams wistfully of her Beloved Inheritor sweeping her off her feet.
The third is her belief that she has been chosen as a “Favored Soul” of the Inheritor, one specially marked to do great deeds in her service. She uses this excuse to handwave away any accusations that her magic is not divine in nature, believing that she must be excused from the normal rules.
Despite all her self-delusions and her facade of self-satisfaction and supreme self-confidence, Avelina is still the frightened, lonely girl she was when she found out that her Lord Father and Mother would never return from their last expedition into the Worldwound. She still carries the same earnest desire to defend the world against evil and protect and heal its people. Truth-be-told, she has not one ounce of malice in her body. She wishes for nothing more than to be a “Beacon of Righteousness,” as she has convinced herself unquestioningly that her parents were, since they have been lionized into in her memory. If someone were to ever dispel her of her illusions, she could very well become that Hero of Justice she believes herself to already be.
Plans for Character Arc:
My goal for Avelina is for her to grow from the self-righteous, prideful person she is into a full-on hero. I hope that the difficulties of the campaign in the Worldwound, as well as being confronted with people that are actual paragons of virtue, will force her to confront hard truths about herself and become a much more humble person that has actual friends, not just retainers. I would also like for her to grow past her childish, obsessive crush on Iomedae and find someone to settle down with, an honorable, chivalrous lady knight that would treat her well.
Some Homebrewed Iomedaean Theology for RP:
The following bit of Iomedaean theology is something that I made up 1. To give myself a device to remember all the Acts for RP purposes and 2. To allow Avelina to reference some specific theology. Since I use Catholicism as a base for Iomedae’s church, I tried to go for something in that vein. The imagined author of this theology, St. Septimine, is thus named in reference to St. Augustine. Each of the 11 Acts is meant as a specific lesson that could be distilled to one word, which I have listed along with the Acts.
Act One: Duty
Act Two: Justice
Act Three: Valor
Act Four: Steadfastness
Act Five: Persistence
Act Six: Purity
Act Seven: Glory
Act Eight: Redemption
Act Nine: Honor
Act Ten: Peace
Act Eleven: Ascendance
Situational Save Bonuses:
Avelina's Spell Names:
Inheritor's Cancellation = Dispel Magic
Double Time = Haste
The Spark of a Single Righteous Soul = Fireball