Which book is that? I'd like to add it to my collection! I am a lore nerd after all.
I'll point out that there have been mistakes all around! It is part of being human, no biggie!
Yeah my memory is getting to that point where I remember stuff from years ago better than what I did hours ago. I'm a bit of lore nerd myself but Paizo has published so much that it's impossible to keep up or remember it all.
My advice is not to expect perfection from yourself or anyone else, it just dooms you to a life of constant disappointment. Actually I go by a philosophy of not expecting even basic competence, then I get pleasantly surprised occasionally. ;) I certainly haven't been error free, and I am not going to be hard on myself for that. Double so for a game, just have fun with it and don't sweat it.
I agree with Autumn, I too would prefer not to use existing titles if possible. And anyway I don't think the Catholic Church is the best model for Erastil's faith; I'm thinking something more along the lines of Mennonites, more conservative, more traditional, and opposed to flashiness but most not extreme about it like the Amish Mennonites. An Erastilian would find Cathedrals and Monasteries unnecessary and a waste, or so I think.
Oh a total waste! They don't pray for other people's souls when there is a field to harvest, herds to look after, and clothes to weave. I do remember a part in the inner sea gods that says priest often serve the community but looking after the whole village's flock of sheep if that is were their magic is most useful. Which makes since for the faith. If there is something that you can do for the community then that is what you should be doing.
Being celibate would actually be a bad thing. You're suppose to have a family, and to go out of your way not to would boggle their minds. But I can say that they are chaste! Since it calls out that if a young couple are caught in questionable circumstances they're forced to marry.
Monasteries were places for monks to pray, work on books, and take care of the very old, infirm, and sick. Erastian priests would likely just have larger Town Halls or run a form of inn that is just for the ones mentioned before, and supported by the community. This however would not be a place for people to stand around and pray, and maybe they would write books... If they needed to?
To be fair everyone back then brew beer, or well ale if you're talking about England at that time. It was mostly just ale. But yes they also brew beer, however I would see an Erastian place like this supplying free water and free casting of purify water as the reason you made it into ale was because it made the water safer to drink. Wouldn't need to make beer if your priest can clean the water.
Forced is a strong word yes, but totally pressured and strongly encouraged. With Eastians being very conservative in things like that I'd really say it could become a kin to a shotgun wedding...
So I found that passage in Inner Sea Gods that was talked about! A quick Tl;Dr is Herger's title would be Elder and Jhod's title would be brother.
"Erastil's church is simple and practical. Most communities have only one or two priests, so complicated hierarchies are unnecessary, and priests defer to the wisdom of elder clergy. Visiting priests are shown hospitality as is appropriate for any guest, but unless these visitors are particularly important (such as the eldest priest in the country), they typically defer to the judgement of the local leaders. Priests who are part of a community are usually called elders, regardless of their rank within the community or the church. Traveling priests not associated with a community are called brother or sister."
Also apparently the name for the faithful or Erastil is Erastilian. Oh and if you all want I can type up the whole part of A Priest's Role, in the book of Inner Sea Gods when it comes to Erastil. I am sure Herger would like it and it could help you as well GM!
Priests bless farmland and herd animals, plan the planting and harvest, and look after injured folk and families in need. Priests often serve as community counselors and mediators, and are generally the first to step in with a firm hand to deal with a rebellious or disruptive member of the community, whether that person is a frequent drunk, an abusive spouse, or a child prone to screaming tantrums. Adult troublemakers who repeatedly break the communtiy's trust and prove unwilling to change are usually branded on the hand and exiled from the community. To prevent more problems, they're usually pointed in the direction of the nearest city. If something comes along that's too much for the priest to handle, such as bandits, an orc band, or a hungry monster, it is the priest's responsibility as a community leader to find those who can deal with the problem, such as experts from other communities who share the faith, or traveling adventurers.
Every few years the church encourages young priests to set out from the community in search of news, seeds for new crops, alternate techniques for animal husbandry. and other useful new skills that can aid their home villages. Though these wanderers appear to be fish out of water, their stubborn dedication to helping those back home has guaranteed the survival of many poor villages, whether they acquired desperately needed needed money to send back or by eradicated foul beasts that lurked nearby. Young adventuring priests often end up settling in remote villages saved by their heroic efforts, especially if there is no local priests. This gives the faith an opportunity to grow and establishes the bonds of a greater community outsider the immediate interests of a single village - though the church prefers to focus on life in small settlements, it sees the surrounding communities as a kind of extended family and recognizes the importance of maintaining ties with them. Because a priest usually has a leadership role in a community, the priests of Erastil prefer to take charge when they are part of an adventuring party, and sometimes run into conflict with equally headstrong members of the group as a result.
Though druids are a minority among the clergy, all priests respect them from maintaining the natural world they and their people depend upon. They also give a nod to the rare paladins of the faith who are willing to take up swords and shields so the common folk can keep on with their lives. Rangers rarely become leaders in the church, as their skills and magic cater less to healing and growth compared to other priests.
Erastil's church is simple and practical. Most communities have only one or two priests, so complicated hierarchies are unnecessary, and priests defer to the wisdom of elder clergy. Visiting priests are shown hospitality as is appropriate for any guest, but unless these visitors are particularly important (such as the eldest priest in the country), they typically defer to the judgement of the local leaders. Priests who are part of a community are usually called elders, regardless of their rank within the community or the church. Traveling priests not associated with a community are called brother or sister.
Also while we're opening recruitment again, I have to ask. Has anyone heard from Titian? I sent them a PM a bit back to ask if everything is alright but have yet to get a reply. So I went snooping, see if they had replied to any of their other games but all of their posts end at least a week before Christmas week if not much before that. I always get that around the holidays it can get really difficult to get a reply but this raises a few worrying red flags for me.
Sorry for the late feedback.
I had an infection and was hospitalised till yesterday.
Sorry for my absence, but I couldn´t even think clear for almost 2 weeks.
Will post asap
As one of the new PCs I thought I’d drop in here and introduce myself.
I’m golfdeltafoxtrot and I’ll be playing Larin Linwrick, halfling sorcerer.
I’ve been RPGing for around 20 years, and playing Pathfinder for about 10 of those. I’ve GM’d one and half Adventure Paths and played through two to completion so far. I’m currently in three other PbP APs here on the forums, one of which I’m playing alongside a character belonging to Autumn Moon.
I’m posting from the UK and I tend to make the majority of my posts from work.
I’m looking forward to playing alongside you all and seeing what we can bring to the Stolen Lands.
Are there any group conventions or idioms I should know about before I get stuck in?
Oh then about 3 pounds of salt should do it with extra left over for other animals later on. Also we could stretch those days out of the meat if we add other things right? Like that is if we eat just the meat as a meal?
I also edited my post to adjust for the new numbers.
So I was trying to do the math about how much the stuff we got was worth. We'd leave Sasha his things, however he'd have to earn them back via Drazen and Jhod's good judgement. But I can't seem to find iron dig bar, cross-cut saws, or bow-saw pricing.
How much should I remove from the stuff for Sasha and do you have the prices for those items?
Survival represents foraging for whatever food is available. There's no way to 'stretch' it out. Actually survival use is a way to stretch out your expensive trail rations.
Those items must have been custom items. Dig bar (also usable for serious prying) 10 gp. sells for half. weighs 25 lbs.
Bow saw, same as a standard saw except only usable to cut small logs and limbs. Half the weight. So 4 cp and weighs 1 lb.
Cross-cut saw. Big 2 person saw for cutting trees down. 15 gp weighs 10 lbs.
I tried to extrapolate prices and weights based on existing items, so they're no doubt wackadoo. :P
So then what would it be to get a deer and use it if survival is more of a 1:1 ratio? Because depending upon the size of the deer it can feed one or even two people for a bit. Even longer if it isn't the only thing you're eating.
Thank you for letting me know! I'll add those to sheet tomorrow and calculate how much we'd get as we only get half value, that way I know what the party is working with.
I'm just using what the rule state. DC 10 feed yourself. Feed another person for a day for every 2 points you exceed the DC 10. There some areas where your survival roll would get you grubs and such. The hunting is good in the stolen lands, as other kinds of foraging Berries, mushrooms, way too much to list. Plus I'm not a survival expert.
Here's the list of bandit gear, I don't have time to look up costs for stuff right now but it's all in the CRB. Need to get ready for bed.
Between them, the bandits had 18 gp 20 sp and 13 cp.
Sasha wears studded leather, as did 3 of the others. One had scale armor on. The ones in studded all had a buckler as well. (4 bucklers.)
The weapon inventory is as follows:
Composite longbow 4 (0 str bonus)
arrows 183 (Including sheafs of arrows stowed in the lean-to.)
As noted before, the bandits had a good supply of other paraphernalia about the camp:
iron dig bar 1
cross-cut saws 2
50' rope 5 (hemp)
trail rations 20 days
other rations 10 days
whiskey 3 bottles (equivalent to Oldlaw)
2 1/2 barrels of beer. (trade goods 5 sp for the full barrels, 1 sp for the open one.)
Additional camping gear to the value of 30 gp. (Not going to list it all, but fishing gear, and traps are definitely in the mix.)
Sasha has studded armor, a buckler, a rapier, a dagger, and a composite longbow, and probably 20 arrows.
Oh yeah I already have that! I was just gathering how much each thing was so I could add it all together and divide by half. You know, the usual! XD
Yeah I've looked up the cost of everything already. Those were the items I couldn't find the costs for.
I'm just going to do this for all of our loot stuff from here on out. Magical items will be put on a Google doc which I will link when we get magical item!
So I did the math and we have 392gp 20sp 15cp from everything we got. I can split it up among us now or after we buy the stuff for the wild and the cloth for the banner. I'm fine with either! I mean Autumn normally uses her coin anyways so I don't mine! XD
I have 10gp per square yard from the Ultimate Equipment book.
Also would linen work for the banner? It is what is often used to make underclothes and it goes for 4gp per square yard.
So I know I can't have what she has to say till we get there but, can unlike have a scale of how bad it is? Like 1 to 10? XD
This is killing me because I'm worried we royally messed up!
Just my 2cents from a Larper view.
I would never use silk for a mercenarys banner. Linnen is much sturdier and easier to wash. For our dress tabards, silk is awesome. For the others, a bit less. :-)
I agree with Titian, silk is beautiful and soft and has a great feel. It's also delicate and easily stained. And I agree only the banner is needed now, wait til we are rich and powerful before we get silk tabards.
Of course we may be too humble for that ... or not because we need to dress to impress, all for the good of the people, right?
You can still be humble while wearing silk. The amount you wear and what else you wear with also comes into play. You could have a silk tabard but normal pants. Take the outfit as a whole you know.
Eh, in regards to banners and their materials. I dont think Herger would have a lot to say about it, other then well the cost involved. I see him of the mindset of Well we could get these other things instead of spending coin on the more expensive thing.
But he wouldnt protest too much. Might not even protest at all truth be told. More prown to giving a cross look or a slight frown at the moment.
out of charector wise, Honestly im good with what the group is good with, but silk... all the silk really *nods*
Once again I'm back with the characteristics analysis of the group. Note:play your characters as you want, this is only to tell us something about how our individual choices add up. If STR was the top stat it kind of implies the group intends to beat problems away. If CHR then they talk them out instead, maybe. So without further ado.
CHR is the winner! The overall highest stat with an average of 14 and 2/3rds. The high is 17 by our new sorcerer, followed by Augustina at 15. Everyone else a 14 so our charming group has been joined by people even more charming. What will that bring?
WIS is second. A sensible and observant (in both senses of the word) group. I think we can thank our two clerics for that. The lows are by our cavalier and sorcerer still pretty good.
DEX is third. Quick reflexes and good dodgers as a group. Not bad at archery if we want to be though Autumn is by far the best. The highs are 16 by Torek the Ranger and Larkin the Sorcerer. The lows are 12 by our clerics, have to pay for that wisdom somehow. The rest in-between but good.
STR drops to forth from first place tie from our previous group. Not our groups forte. Sir Titian is the high at 17, with Larkin at 10 the low in str and lowest of all stats, still above average for a halfling. Everyone else at 14 a good balance point. We can deal out decent damage when we need to.
CON is in fifth, not the overall sturdiest of people but still a respectable average of 13 2/3rds. Everyone is at 14 except Torek who's at 12. Time for him to eat his veggies! Okay be not outstanding, most likely because CON is useful but rather boring.
INT is sixth and last. Who needs larning anyway? The top characters are Autumn and Larkin at 14, all the rest are 12. So they make the clever plans and us charming folk wisely follow them. or not.
So what you think? Pointless exercise? Good to know? Both? Neither? Let me know if you want.
Oh I agree we could wear silk and still be humble but as many a preacher will tell you it can start a slippery slope. At first humble, only wearing it for the good it does others then vanity (an aspect of the sin of pride) slithers in. So soon the great reformer turns into just another politician obsessed with the who has the biggest office etc. Whoops, I may be being too cynical here.