Chaos in Sarlona (Inactive)

Game Master PathlessBeth

A map of the portions of the Starlight Tomb already explored can be found here.
Inside the Vault of the Starlight Tomb


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GM, I have sent you a PM. I have some character ideas that I need to run by you.


I was thinking of dipping into Rouge with Ssang here. Either changing to Gunslinger 2 / Rogue 1. Or just waiting till 4th to get the Rogue 1.

As for her motivations, Sang is a gambler with the occasional sticky fingers. Always keeping her eyes open for a good score. Her arrival is her latest venture (probably also a good way to avoid some other upset gamblers (or maybe even debt collectors :p ).

All I need to finish now I believe is to finish buying gear.


2 people marked this as a favorite.

I'm sorry, but I'm going to have to fine you 50 silvers for your crimes against Language. On the count of misuse of Rouge to mean Rogue.---Castar, Gnome Linguist


Escheton wrote:
I'm sorry, but I'm going to have to fine you 50 silvers for your crimes against Language. On the count of misuse of Rouge to mean Rogue.---Castar, Gnome Linguist

Only the first time. :p

Like Meatloaf said "Two Outta Three Ain't Bad".


Ssang wrote:

I was thinking of dipping into Rouge with Ssang here. Either changing to Gunslinger 2 / Rogue 1. Or just waiting till 4th to get the Rogue 1.

As for her motivations, Sang is a gambler with the occasional sticky fingers. Always keeping her eyes open for a good score. Her arrival is her latest venture (probably also a good way to avoid some other upset gamblers (or maybe even debt collectors :p ).

All I need to finish now I believe is to finish buying gear.

There's some more you need to finish:)

You're missing a backstory, motivations, and fears.
Escheton wrote:
I'm sorry, but I'm going to have to fine you 50 silvers for your crimes against Language. On the count of misuse of Rouge to mean Rogue.---Castar, Gnome Linguist

Fortunately Reidran does not have the potential for the rogue/rouge confusion!

Dark Archive

Pathfinder Lost Omens, Rulebook Subscriber

Well past time I got SOMETHING up... Just fluff (and incomplete fluff at that) for the moment, but if I keep OCDing over my writing like I usually do, I'll never get finished.

Juli Ackeron

Background <WIP>:
Juliona ir'Corleis has always been a child of two worlds, in more ways than she herself is aware.

Her mother, Lady Sien ir'Corleis of Fairhaven, is a mid-level diplomat and has long served the nation of Aundair in its seemingly futile efforts to reclaim the city of Thaliost from neighboring Thrane through negotiation, while simultaneously operating as one of the most productive and trusted agents for the Royal Eyes in that region. Her father, Lord Pentar ir'Corleis, was born Pentar Ravadanci of Daskaran and served for many years as a ranking officer for the Thranish forces occupying Thaliost.

The two met on countless occasions during equally countless diplomatic meetings, at some point entering into a secretive courtship that would ultimately end in a semi-scandalous marriage a few years later, when the growing influence of Cardinal Krozen and his ilk upon the Thranish war machine convinced Pentar that his time of military service was rapidly coming to an end.

It has since been suggested that he was an informant for the Royal Eyes and was on the verge of being revealed, though no evidence has even been put forward to support that theory. Whatever the case, within a month of his retirement, the former soldier moved - some would say "defected" - to Aundair, and soon after married Lady Sien, taking her surname as his own in an attempt to garner the acceptance of both her family and her nation.


Dotting for interest. Is there still room for more submissions? I have two ideas. One is for a halfling monk but it requires Swordsage. Well I say monk but it will mostly be swordsage but more like a monk. The idea is to combine Underfoot Adept with the throwing techniques from swordsage.

The idea is for a druid who is part plant and uses a lot of plant based abilities. That being said I was wondering if Ghoran, Oakling, or Seedling would be available as races. Ghoran is PF but the others are 3pp. Depending on which you approve or prefer I will begin work on the build.


Zayne Iwatani wrote:
Dotting for interest. Is there still room for more submissions?
Deranged_Maniac_Ben wrote:
Everyone: Tonight I plan to go through and make more thorough comments on all the complete and mostly complete submissions. I plan to leave recruitment open at least until Tuesday (a full week after I opened this thread). After that I will give people time to complete and polish their entries before picking a group.

I made the appropriate reference in bold. Looks like recruitment is open till Tuesday. You have time.


Barely. I hope the DM can get back to me soon so I can do the builds. I guess I will finish the backstories first.


Veltharis wrote:

Well past time I got SOMETHING up... Just fluff (and incomplete fluff at that) for the moment, but if I keep OCDing over my writing like I usually do, I'll never get finished.

Juli Ackeron

** spoiler omitted **

Well, that's more detail about your character's parents than most players I've seen write. But it certainly is incomplete--what about your character?:)


Zayne Iwatani wrote:

Dotting for interest. Is there still room for more submissions? I have two ideas. One is for a halfling monk but it requires Swordsage. Well I say monk but it will mostly be swordsage but more like a monk. The idea is to combine Underfoot Adept with the throwing techniques from swordsage.

The idea is for a druid who is part plant and uses a lot of plant based abilities. That being said I was wondering if Ghoran, Oakling, or Seedling would be available as races. Ghoran is PF but the others are 3pp. Depending on which you approve or prefer I will begin work on the build.

Swordsage is fine. For Diamond Mind, since concentration is no longer a skill in Pathfinder, its discipline skill is Autohypnosis.

As for plant races, mechanically ghoran, oakling, and seedling all look fine. Ghoran should probably have a level adjustment of +1, so you'd be one level behind the group, and oaklings should maybe have one too. Seedlings look like a standard power race, though.

The other major question is where in Eberron they come from. The obvious candidates for regions of origin are Droaam and the Eldeen Reaches. In either case, you'll need a convincing explanation for how your character fits into the world and why they left their home for Sarlona.
Also keep in mind that most Reidrans and some Syrkarns will be quite suspicious of plant-like people.


Zayne Iwatani wrote:
Barely. I hope the DM can get back to me soon so I can do the builds. I guess I will finish the backstories first.

If people are still finishing their characters on Tuesday I may leave it open a bit longer.


I'm dropping this one, good luck :)

Dark Archive

Pathfinder Lost Omens, Rulebook Subscriber
Deranged_Maniac_Ben wrote:
Veltharis wrote:

Well past time I got SOMETHING up... Just fluff (and incomplete fluff at that) for the moment, but if I keep OCDing over my writing like I usually do, I'll never get finished.

Juli Ackeron

** spoiler omitted **

Well, that's more detail about your character's parents than most players I've seen write. But it certainly is incomplete--what about your character?:)

Still all in my head at the moment, save what I've got jotted down on notebook paper. Will try to finish it off later this evening, after I get off work.


SamuraiRuy wrote:
I'm dropping this one, good luck :)

Sorry to hear.

So, unless I'm missing anyone, the current list of applicants are:
Algar Lysandri: Samurai Jack, human archeologist bard [incomplete]
Te'Shen: Helac, Elan Vitalist
Escheton : Castar "the shark" d'Sivis, gnome ninja/bard
Spacefurry: Ssang, kitsune gunslinger [incomplete]
Rednal: Tatti, human summoner
Grimblade: Gedeon, human magus (knight phantom)
Me'mori: Ama, human wizard/cleric [incomplete]
Redblade8: Haazek, hobgoblin psion/slayer
Dreaming Warforged: Nik'o, changeling rogue
GM Mason: Talulah Sweetwater, halfling bard
Grand Moff Vixen: Revion Telthanellyn, half-elf inquisitor [incomplete]
Veltharis: Juliona ir'Corleis, human ? [incomplete]
A few others have expressed interest but not posted any characters.

For people who are finished or mostly finished with their characters, I suggest that you put the information about your character (both story and mechanics) in an alias profile. That will make it significantly easier for me to keep track of things when I am deciding who to pick, and make it less likely that I will accidentally miss something crucial about your character.


Fortunately, I haven't made any changes to Tatti since her submission - everything's right there, so don't worry that you'll be missing anything for me. ^^


I PMed you Ben ;)


I am very much trying to avoid alias bloat, so I will be taking my chances with my myth-weavers sheet if you don't mind. I'm starting to put my vision of the man "on paper", but this does tend to be a slow process for me, as I am not one with a very lengthy attention-span, so it tends to come in bursts of additions, rather than 3 pages of prose at once.

Now, one of his purchases will be a magebred Carver. Which uses the Deinonychus stats, modified by magebred of course. The thing is that between 3.5 and PF there have been some distinct changes. The important one to me is the lack of Survival. And the strength drop, somewhat.
As I intended to use the beast as a tracker (and mule), given it's scent. And subsequently use magebred to boost that ability, which in pf seems rather crippled, for no discernible reason.

So I was wondering if perhaps I could use the old Carver stats. Because those things that don't reference something, but just give a stat-block are likely unchanged as well.


Escheton wrote:

I am very much trying to avoid alias bloat, so I will be taking my chances with my myth-weavers sheet if you don't mind. I'm starting to put my vision of the man "on paper", but this does tend to be a slow process for me, as I am not one with a very lengthy attention-span, so it tends to come in bursts of additions, rather than 3 pages of prose at once.

Okay...

Escheton wrote:

Now, one of his purchases will be a magebred Carver. Which uses the Deinonychus stats, modified by magebred of course. The thing is that between 3.5 and PF there have been some distinct changes. The important one to me is the lack of Survival. And the strength drop, somewhat.

As I intended to use the beast as a tracker (and mule), given it's scent. And subsequently use magebred to boost that ability, which in pf seems rather crippled, for no discernible reason.

So I was wondering if perhaps I could use the old Carver stats. Because those things that don't reference something, but just give a stat-block are likely unchanged as well.

Huh, that is a weird change. I guess whoever did the conversion didn't care about how monsters function out of combat?

Okay, you can use the stats for a pathfinder Deinonychus, with the following modification:
+8 racial bonus to survival
No +8 racial bonus to stealth
No special bonuses to stealth (just +2 from ability score).
+11 to survival (2 from skill ranks, 1 wisdom, 8 racial).
Because this is an unusual carver, it costs 500 gp instead of the normal 400.


Well, the PF Deinonychus seems to have 2 ranks in stealth, given it's +15 bonus. Mind if I split that between survival and stealth instead, like the old version did? That way it's no pouncing ninja, but can still maintain some of that silent hunter vibe.


Escheton wrote:
Well, the PF Deinonychus seems to have 2 ranks in stealth, given it's +15 bonus. Mind if I split that between survival and stealth instead, like the old version did? That way it's no pouncing ninja, but can still maintain some of that silent hunter vibe.

Whoops, typo, I meant to give it two ranks in survival, fixed now.

You could also split the ranks (1 in stealth and 1 in survival).


Question, seeing I am bringing along a "tamed" Carnivore: Would I need a hunting license to be allowed to kill and eat wildlife? And what would such a thing cost? 5gp like a fancy id card? Or should I really just stock up on steak, and hope the beast doesn't eat it all in 1 go in a frenzy as it can't control itself due to the constant smell?

Grand Lodge

Samourai Jack's spell are the following:

Level 1: CLW, Comprehend Languages and Alarm,

Equipment is going to be a masterwork weapon of and a bit of mundane gear.


Escheton wrote:
Question, seeing I am bringing along a "tamed" Carnivore: Would I need a hunting license to be allowed to kill and eat wildlife? And what would such a thing cost? 5gp like a fancy id card? Or should I really just stock up on steak, and hope the beast doesn't eat it all in 1 go in a frenzy as it can't control itself due to the constant smell?

Halflings work. Can you carry them in Haversacks?


Escheton wrote:
I am very much trying to avoid alias bloat, so I will be taking my chances with my myth-weavers sheet if you don't mind.

Much the same. The individual entries are blank (in the alias), but the formatted sheet out of PCGen has been added to her alias.


Talulah Sweetwater wrote:
Escheton wrote:
Question, seeing I am bringing along a "tamed" Carnivore: Would I need a hunting license to be allowed to kill and eat wildlife? And what would such a thing cost? 5gp like a fancy id card? Or should I really just stock up on steak, and hope the beast doesn't eat it all in 1 go in a frenzy as it can't control itself due to the constant smell?
Halflings work. Can you carry them in Haversacks?

Good idea, except I can't afford a Haversack currently. And I reckon the Carver's handler (a Talenta Halfling Barbarian) might object.

Deranged_Maniac_Ben wrote:
Zayne Iwatani wrote:

Dotting for interest. Is there still room for more submissions? I have two ideas. One is for a halfling monk but it requires Swordsage. Well I say monk but it will mostly be swordsage but more like a monk. The idea is to combine Underfoot Adept with the throwing techniques from swordsage.

The idea is for a druid who is part plant and uses a lot of plant based abilities. That being said I was wondering if Ghoran, Oakling, or Seedling would be available as races. Ghoran is PF but the others are 3pp. Depending on which you approve or prefer I will begin work on the build.

Swordsage is fine. For Diamond Mind, since concentration is no longer a skill in Pathfinder, its discipline skill is Autohypnosis.

Wouldn't the Path of War's Stalker take the place of Swordsage though?


Escheton wrote:
Question, seeing I am bringing along a "tamed" Carnivore: Would I need a hunting license to be allowed to kill and eat wildlife? And what would such a thing cost? 5gp like a fancy id card? Or should I really just stock up on steak, and hope the beast doesn't eat it all in 1 go in a frenzy as it can't control itself due to the constant smell?

Well, since it is tamed, presumably it won't lash out at people you are traveling with. In a city (like Dvaarnava), you could usually purchase canned mount-food for common types of mounts. If you want your mount to feed off of wildlife via hunting, you wouldn't need any sort of permit in Syrkarn, the Tashana Tundra, or certain parts of Adar. You might need a permit in some parts of Adar (which could be worked out when you go to one of those locations).


Escheton wrote:


Deranged_Maniac_Ben wrote:
Zayne Iwatani wrote:

Dotting for interest. Is there still room for more submissions? I have two ideas. One is for a halfling monk but it requires Swordsage. Well I say monk but it will mostly be swordsage but more like a monk. The idea is to combine Underfoot Adept with the throwing techniques from swordsage.

The idea is for a druid who is part plant and uses a lot of plant based abilities. That being said I was wondering if Ghoran, Oakling, or Seedling would be available as races. Ghoran is PF but the others are 3pp. Depending on which you approve or prefer I will begin work on the build.

Swordsage is fine. For Diamond Mind, since concentration is no longer a skill in Pathfinder, its discipline skill is Autohypnosis.
Wouldn't the Path of War's Stalker take the place of Swordsage though?

It would, but since path of war is not fully released yet, it isn't yet on the pfsrd, but I'm not going to require someone to spend more real life money to play a martial adept. When path of war is fully released (which is expected to be soon), if Zayne Iwatani is in the game and playing a swordsage, then we can discuss conversions.


Hello DM,

Pardon the silly newb question, but between my char stats posted upthread and the discussion you & I had in PM, is there anything else missing before Haazek's submission can be considered "in good standing?" Like some of the others have said, I'm hesitant to make an alias until I know he's a go (is there some particular reason we're not allowed to delete an alias?).

Thanks very much.

Ghorrin Redblade


I think it's the same reason you can't delete posts after someone has replied. It prevents trolling and the like.


Well, I guess if it prevents idjits from being idjits, sacrifices must be made... :-/


*Edit The fact that you say plant-like people would cause suspicion intrigues me. I think I will go with the druid. I like the seedling better as a class but it is really only for flavor. He isn't a seedling by the book. You will understand once I write up the backstory. That is probably the only thing I will have by tomorrow. Maybe a partial crunch. It will be interesting trying to tie him to Sarlona.


Redblade8 wrote:

Hello DM,

Pardon the silly newb question, but between my char stats posted upthread and the discussion you & I had in PM, is there anything else missing before Haazek's submission can be considered "in good standing?" Like some of the others have said, I'm hesitant to make an alias until I know he's a go (is there some particular reason we're not allowed to delete an alias?).

Thanks very much.

Ghorrin Redblade

Fears and personal goals (possibly separate from

stuff from our PMs:
the reasons Haruuc had for sending him to Sarlonga
) would be good things to add.

Zayne Iwatani wrote:
*Edit The fact that you say plant-like people would cause suspicion intrigues me.

Well, seedlings aren't native to Reidra, and most Reidrans are taught to be suspicous of all foreigners:)

Outside of Reidra you should be okay.
Quote:
I think I will go with the druid. I like the seedling better as a class but it is really only for flavor. He isn't a seedling by the book. You will understand once I write up the backstory. That is probably the only thing I will have by tomorrow. Maybe a partial crunch. It will be interesting trying to tie him to Sarlona.

I'll see what ya come up with.


Escheton wrote:

. . .

Now, one of his purchases will be a magebred Carver. Which uses the Deinonychus stats, modified by magebred of course. The thing is that between 3.5 and PF there have been some distinct changes. The important one to me is the lack of Survival. And the strength drop, somewhat.
As I intended to use the beast as a tracker (and mule), given it's scent. And subsequently use magebred to boost that ability, which in pf seems rather crippled, for no discernible reason. . . .

Hmm... I didn't really consider using the Magebred template until now. As a character that's pre-bag-of-holding but has enough money for extra stuff, a cart or wagon would be handy, and Magebred would allow for more carrying/hauling capacity. Are we using the Magebred template pretty much as is, or are there any changes? And, as mostly a city person, is there an issue with the purchase of a combat trained creature and then using it for pulling carts most times and using it for riding sporadically? I was considering a yak (bison).

Edit: Either that or I'd go for an elk for a slight Princess Mononoke feel. :)


A magebred Auroch would cost 600gp, and could have a 27str and a speed of 50. And as large quadruped it's carrying capacity would be enough to pull several carts, by itself. Not to mention, it is quite the intimidating herbivore. The base-line Heavy Horse serves fine in it's function, especially magebred.
To be fair though, you are probably going for flavor.

I had considered the cart-route myself. But with Carvers being medium sized and yet allowing for 2 small riders, I thought I'd keep things mobile.


Here is what I have so far story wise. A seedling Druid named Acorn.

Acorn:
It was dark. Snow was falling. There was no escape. Two cloaked figures ran through the woods as fast as possible. One gripped a bundle in its arms while the other lead the way. In the distance, the sound of horses and baying dogs could be heard. And they were getting closer. They eventually came to a clearing where they found an old oak tree. The area beneath was relatively clear of snow since it started recently. It was here they took some time to catch their breath. They prepared to move out again. But as one of the figures moved out the other stayed and stared at the tree. They looked at each other and then at the bundle between them. They seemed to come to the same conclusion. When the dogs and men on horses came by the tree, only one dog broke away from the others. It made its way up to the tree until a branch fell on its head. That distracted it long enough for the other dogs picked up the scent and they were off again.

Deep within a hollow of the old oak tree the bundle moved. As a cold air blew through the hollow the sound of baby's cry could be heard. The cry grew louder and longer as the wind blew harder. With a series of loud snaps and cracks, the hollow began to close, wrapping the child in a warm embrace. Within the darkness the child stopped crying and went to sleep. Vines wrapped around the babe, attaching themselves gently to its skin.

Over the next 10 years, as the child grew, so did the tree to accommodate him while the vines provided nourishment. Though there was nothing to see or hear, the child eventually learned to stretch his senses beyond the tree the cocooned him. He could feel the breezes as if the leaves were a part of him. He could hear the slow, thoughtful voices of the trees around him. He could even feel as squirrel and birds ran across the surface of his home. Eventually his senses spread to the entirety of the forest. It was because of this that he heard the screaming.

A great distance away the trees of the forest cried out in pain and fear as something destroyed them. Confused and worried, the child added his own voice to the cry. And eventually it made its way to those who could help. A conclave of druids across the mountains eventually heard the plea for help and sent some of their own. But as one came to investigate the disturbance, she came across a greater one. A voice among the trees that was far different from the rest. She followed the sound to an old oak in the middle of a clearing. The tree was practically dead. Its leaves were almost all gone and its bark was shedding in great chunks. And yet a strong voice could be heard within. Something compelled the druid to act. She went against everything she was taught and began hacking at the tree.

She hacked away for several minutes until a large piece fell away, then gasped in surprise. Within the tree was a human, crying out in the language of the trees. The human cried out in real pain and fear as the wind and sun hit him. He had never felt the light of day nor the wind since being cradled within the tree. It didn't take long for his screams to die down to a gasping groan. His lungs and his muscles were several weakened from his time within the tree. When the druid finally cut him free, he was unable to support himself and fell to the ground.

The druid had never seen someone like him. He looked like a human but he had several plant-like traits. His hair was made of grass and leaves the came to life as they soaked up the sun. His eyes were a solid luminous green. And his hands and feet were covered in fresh bark. Even as he held him and marveled at him, roots began to grow from his feet into the earth. She decided in that moment that this boy was a far greater than her mission to scout the disturbance across the mountains. As she lifted him up to place him on the back of a great wolf he looked back at the oak that saved his life. Sitting in font of it was old woman. Her flesh seemed to made of carved wood and her hair was a bush of dead vines and leaves. She smiled at him as she faded into dust and floated away.

The Druid took the boy back to the conclave. They had never seen a child such as this. A human that was connected to nature more than any of them could know. He could speak to the trees as naturally as they could to each other. He could root himself to the ground and since the smallest of vibrations nearby. he could even gain sustenance from the sun. Through him they learned more about nature and from them he learned to protect the forest.

One day, after he had trained for many years, he decided to make a trip over the mountains to the forest he came from. He first went by the old oak that saved his life and said a prayer to the dead spirit. He then took one of the nearby acorns and planted it at the base of tree. Once completed he traveled the forest looking for the source of the cries of pain from so long ago. It didn't take him long to find it. A great chunk of the forest had been chopped down for a human village. The memory of the pain and fear the forest felt so long ago came rushing back. He felt an intense rage burning inside him. He called upon his powers, the power of nature itself and wove a great wall of thorns between the forest and the village. He then warned them that any acts against the forest again would be meet with all the wrath of nature he could muster. Instead of heading back to the conclave he decided to protect this forest from now on, making it his home once again.

Though he doesn't know it his parents are refugees from Reidra that never made it to Adhar before being hunted down. He now protects the nearby forest but if you need, I can give him a reason to be in city if need be.


Finally, I have completed the background. Took me a while but here it is. I present Revion Telthanellyn, a Half-Elven Inquisitor.

Deranged Maniac Ben, I await your feedback. I will be proofreading and tweaking the writing as I see improvements to be made.


GM Mason's Full Submission-Human Alchemist Flavored as an Artificer

First and foremost I am looking for commitment. Given the slow pace of pbps, this game could run for years into the future. This will not be a problem. I am active on the boards and post multiple times daily.

Secondly, I am looking for interesting characters. Well-written backstories, personalities, and motivations will improve your chance of being selected. Working on that now. I love Eberron, so I will have a background that flows well with the campaign setting and allows you opportunity to use it in future situations.

If you are the kind of player who likes having the plot spoon-fed, this is probably not the game for you. While I have written out a considerable amount of plot for this campaign in my notes, I wing things a lot and get my GMing energy from what the players do. I GM two Eberron Campaigns on these boards. I love creativity in RPing. Not following a strict AP is very inviting!

Character story stuff: Submissions should include a backstory, your character's goals/motivations, and a brief description of your character's personality. Optionally, include your characters greatest fears. See below

My current Eberron Games:
Queen of the Dead
Rise of the Vampire King

Crunch:

Esme d'Vown
Human Alchemist (Grenadier) 3
NG Medium humanoid (human)
Init +3; Perception +6

--------------------
Defense
--------------------

AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
HP 21 (3d8+3)
Fort +4, Ref +7, Will +3 (+2 vs divination)

--------------------
Offense
--------------------

Speed 20 ft.
Melee dagger +4 (1d4+2/19-20) and
longspear +4 (1d8+3/×3)
Ranged bomb +7 (2d6+3 Fire) and
frost bomb +7 (2d6+3 Cold) and
masterwork composite longbow +7 (1d8+3/×3)
Special Attacks bomb 6/day (2d6+3 fire, DC 14), discoveries (frost bomb, infusion)
Alchemist (Grenadier) Spells Prepared (CL 3rd; concentration +6):
1st—cure light wounds, cure light wounds, shield, targeted bomb admixture
Formula Book:
1st Level: Bomber's Eye, CLW, Endure Elements, Enlarge Person, Reduce Person, Shield, Target Bomb Admixture

--------------------
Statistics
--------------------

Str 14, Dex 16, Con 10, Int 17, Wis 10, Cha 8
Base Atk +2; CMB +4; CMD 17

Feats Extra Discovery, Martial Weapon Proficiency (longbow), Point-Blank Shot, Precise Shot, Throw Anything
Traits Pragmatic Activator, Carefully Hidden

Skills Craft (alchemy) +10 (+13 to create alchemical items), Heal +6, Knowledge (arcana) +9, Knowledge (nature) +9, Perception +6, Spellcraft +9, Survival +6, Use Magic Device +9; Racial Modifiers alchemy

Languages Common, Dwarven, Other Language, Other Language

SQ alchemical weapon, fast poisoning, mutagen, precise bombs, swift alchemy

Combat Gear acid (4), alchemical solvent (2), alchemist's fire (2), weapon blanch (cold iron), weapon blanch (silver)
Other Gear bandolier x 2, formula book, mithral chain shirt, dagger, longspear, masterwork composite longbow, arrows (60) blunt arrows (20), cloak of resistance +1, backpack, masterwork, chalk, ink, black, inkpen, mug/tankard, portable alchemist's lab, scroll case, signal whistle, spring loaded wrist sheath, sunrod (2), waterskin, 87 gp, 7 cp (Total Weight 101.88)

--------------------
Special Abilities
--------------------

Alchemical Weapon (Move Action) (Su) Add the effects of an alchemical liquid or powder to weapon.
Alchemy +3 (Su) +3 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 2d6+3 (6/day) (DC 14) (Su) Thrown Splash Weapon deals 2d6+3 fire damage.
Fast Poisoning (Move Action) (Ex) Apply poison to a weapon as a move action.
Frost Bomb (Su) When the alchemist creates a bomb, he can choose to have it inflict cold damage. Creatures that take a direct hit from a frost bomb are staggered on their next turn unless they succeed on a Fortitude save.
Infusion When created an extract can be used by anyone, but takes up a slot until used.
Mutagen (DC 14) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 30 min.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Bombs (Ex) Select Int mod squares to not be affected by splash effects.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Swift Alchemy (Ex) You can construct alchemical items in half the normal time.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.

Backstory:

Emseralda was born to the prestigious d' Vown family in Cyre. She was the younger sister of Elaydren d' Vown and first cousin to Baron Jorlanna d'Cannith. She, like her sister, was expected to develop the Mark of Making early. Unfortunately, it never happened. In turn, she spent most of her childhood trying to escape her older sister's shadow.

Esme was sent to Morgrave University to learn the art of crafting. She excelled in crafting alchemy. As a matter of fact, her thesis on combining alchemical solutions to Warforged plating was published in House Cannith's Journal of Making. For the first time in her life, she had succeeded in her family's eyes. Her Father Janoir d' Vown called for her to return to Cyre following graduation. Upon her return, she quickly began working in the creation forge, testing her theories. The next year was incredible. She worked hand in hand with her father creating Warforged.

After finally receiving her father's favor, she she realized it was not as fulfilling as she had hoped. Wanderlust set in. Without her parents permission, Esme signed up to join the Cyre military. She joined a platoon of Warforged and provided ranged support as an archer as well as mechanical support to the Warforged soldiers. During her time with the Warforged she had helped create, a love developed for them. The horrors of war proved to be worse than she had ever expected though. After a long year in the field, she longed to return home and see her family.

Her platoon was camping in the Talenta Plains when the Mourning occurred. Even miles from the border, the sound of devastation reached them. They quickly mobilized and were horrified by what they saw at the border to their country. With no country to return to, she found herself in New Cyre. Needing answers to the devastation that rocked her life and country, she soon reported to House Cannith. The House was doing its best to work through the loss of so many of its members. She had been unable to locate any of her family. She now travels to Dvaarnava as a representative of House Cannith to research the rumors that the answer to what happened on the Day of Mourning may well lie hidden there.

Goals/Motivations/Personality:

Esme feels like she owes a debt to House Cannith and her family name. She enjoyed her time with the Warforged and takes great pride in her ability to communicate with them and meet their health needs. During the last year in New Cyre, she was introduced to the faith of Olladra. Attempting to escape the horrible memories of war, she has take full advantage of the faith's love for gambling and spirits. She has become quite well known in New Cyre for her ability to win at bones. She has also been known to drink quite a few men under the table.

This is just a way of escape though. She has a major desire to make her life significant and discover what happened to her family. The tragedy of the Day of Mourning has haunted her since the end of the Last War. Many of her friends and family disappeared that day. Though she presents herself as charismatic and happy-go-lucky, she is a perfectionist at heart and takes her profession serious. She wants to make her family name proud.

Her primary motivation is to find the reason for the Mourning and recover as many House Cannith artifacts as possible. Rumors of exotic schemas abound and she wants to be the one to find them!

Fears:

Esme fears the horrors of the Mourning. Many of her friends died that day. She still has nightmares of the landscape of the Mournlands as her platoon traveled through the edge of the mist on their way to New Cyre. She wants to learn everything she can to protect herself and others from ever going through that type of tragedy again.

****Here is the new submission changed from archaeologist bard to an alchemist. If I am accepted, I plan to provide support for the group through generalist infusions including healing, cures, and restoration as well as wands.****


I have taken the liberty to start statting up the hireling. I'm using 10-point buy.
And I was wondering if the weapons in the Eberron Campaign Setting with Talenta in their name count as "Halfling" for their weapon familiarity trait. It makes sense that that's the RAI, but it's not exactly RAW.

Also, I changed the skill-focus: handle animal to Animal Affinity, thinking it more fitting.


Escheton wrote:

A magebred Auroch would cost 600gp, and could have a 27str and a speed of 50. And as large quadruped it's carrying capacity would be enough to pull several carts, by itself. Not to mention, it is quite the intimidating herbivore. The base-line Heavy Horse serves fine in it's function, especially magebred.

To be fair though, you are probably going for flavor.

I had considered the cart-route myself. But with Carvers being medium sized and yet allowing for 2 small riders, I thought I'd keep things mobile.

And looking at the Animals & Animal Gear of the PFSRD under Riding Animals, bison are better and cheaper aurochs... so much cheaper it's a no brainer. A combat trained magebred version of the bison is still half the price of a base auroch.

I may just go ahead and stat up the elk version. I do think that yaks could be mechanically represented by bison, and yaks would fit in some of the cold mountainous regions of Sarlona. However, I don't want Deranged_Maniac_Ben to get the impression I'm just min/maxing. :\


Y'all can use this magebred (pretty much the same as in ECS).

Zayne Iwatani wrote:

Here is what I have so far story wise. A seedling Druid named Acorn.

** spoiler omitted **...

It's a good start. You will need a reason for him to be in Dvaarnava, which is a port city, and you'll need some personality, goals, and fears (and crunch, of course), but it's a good start.

Esmeralda d'Vown wrote:

GM Mason's Full Submission-Human Alchemist Flavored as an Artificer

First and foremost I am looking for commitment. Given the slow pace of pbps, this game could run for years into the future. This will not be a problem. I am active on the boards and post multiple times daily.

Secondly, I am looking for interesting characters. Well-written backstories, personalities, and motivations will improve your chance of being selected. Working on that now. I love Eberron, so I will have a background that flows well with the campaign setting and allows you opportunity to use it in future situations.

If you are the kind of player who likes having the plot spoon-fed, this is probably not the game for you. While I have written out a considerable amount of plot for this campaign in my notes, I wing things a lot and get my GMing energy from what the players do. I GM two Eberron Campaigns on these boards. I love creativity in RPing. Not following a strict AP is very inviting!

Character story stuff: Submissions should include a backstory, your character's goals/motivations, and a brief description of your character's personality. Optionally, include your characters greatest fears. See below

My current Eberron Games:
Queen of the Dead
Rise of the Vampire King

** spoiler omitted **...

Looks pretty good. How does the rest of her house view her? You say her father approved of her, but what about Jorlanna and other Cannith heirs? Were others in the house involved with her decision to come to Sarlona, or is she doing it to help them on her own initiative?

Escheton wrote:

I have taken the liberty to start statting up the hireling. I'm using 10-point buy.

And I was wondering if the weapons in the Eberron Campaign Setting with Talenta in their name count as "Halfling" for their weapon familiarity trait. It makes sense that that's the RAI, but it's not exactly RAW.

Also, I changed the skill-focus: handle animal to Animal Affinity, thinking it more fitting.

Okay.

Grand Moff Vixen wrote:

Finally, I have completed the background. Took me a while but here it is. I present Revion Telthanellyn, a Half-Elven Inquisitor.

Deranged Maniac Ben, I await your feedback. I will be proofreading and tweaking the writing as I see improvements to be made.

Read it, but I'm going to sleep now so I'll give feedback and answer other questions tomorrow. Night! (for me, anyways, no idea what timezones other people are in).


No no no, the point isn't min/maxing, but max/minning. So you can contribute, no matter how minor, in most situations.

But also remember that crunch stats effect fluff knowledge, and as such your character's choices. I.e. Lions don't mess around with Rhino's because they could very well die trying. So if available, a Rhino would make a good tanky mount.


Added in bits on background, motives and fears. If anything isn't up to snuff just gim'me a poke and I will address it. Also I pm'd you a question if it have a moment to spare.


I will work on your questions today.


I will add this to my backstory tonight (I am at work). Here are some thoughts:

With House Cannith separating into three factions, Esmeralda had to pick her loyalty. Merrix, patriarch of Cannith East, is who sought her out. Esme had disappointed Jorlanna during the war by leaving her scholarly research to fight alongside the creations. Esme had met Merrix while studying at Morgrave and was enamored by him and his genius/skill as an artificer. While she is being sent officially by Cannith East, her two primary motivations are 1) learn everything she can about what caused the cataclysm in Cyre 2) Continue her research on Warforged. The second motivation is centered on her love of the race and its advancement.


Escheton wrote:

No no no, the point isn't min/maxing, but max/minning. So you can contribute, no matter how minor, in most situations.

But also remember that crunch stats effect fluff knowledge, and as such your character's choices. I.e. Lions don't mess around with Rhino's because they could very well die trying. So if available, a Rhino would make a good tanky mount.

This is true.

I like the bison. I think the magebred version is pretty awe inspiring. If you managed to have enough for a contingent of cavalry, woe betide any before you. If I bought one, I'd only have one. The creature itself costs 150 gp (75 for combat, x2 for magebred) and 40 gp for the leather barding.

Magebred Bison:
Magebred Bison
N Large animal
Init +1; Senses low-light vision, scent; Perception +10

DEFENSE
AC 24, touch 10, flat-footed 23 (+2 armor, +1 dex, +12 natural, –1 size)
HP 47 (5d8+25)
Fort +9, Ref +5, Will +1

OFFENSE
Speed 40 ft.
Melee gore +12 (2d6+15)
Space 10 ft.; Reach 5 ft.
Special Attacks stampede, trample (2d6+15, DC 22)

STATISTICS
Str 31, Dex 12, Con 21, Int 2, Wis 11, Cha 4
Base Atk +3; CMB +14; CMD 25 (29 vs. trip)
Feats Alertness, Endurance, Improved Bull Rush, Power Attack
Skills Perception +10

SPECIAL ABILITIES
Trample (Ex): As a full-round action, a creature with the trample ability can attempt to overrun any creature at least one size category smaller than itself. This works just like the overrun combat maneuver, but the trampling creature does not need to make a check, it merely has to move over opponents in its path. Targets of a trample take an amount of damage equal to the trampling creature’s slam damage + 1-1/2 times its Str modifier. Targets of a trample can make an attack of opportunity, but at a –4 penalty. If targets forgo an attack of opportunity, they can attempt to avoid the trampling creature and receive a Reflex save to take half damage. The save DC against a creature’s trample attack is 10 + 1/2 the creature’s HD + the creature’s Str modifier (the exact DC is given in the creature’s descriptive text). A trampling creature can only deal trampling damage to each target once per round, no matter how many times its movement takes it over a target creature.

Stampede (Ex): A stampede occurs if three or more creatures with stampede make a trample attack while remaining adjacent to each other. While stampeding, the creatures can trample foes of their size or smaller, and the trample's save DC increases by +2.

Excellent Learner (Ex): All Handle Animal DCs are reduced by 2. It can learn a maximum of eight tricks. Training a magebred animal for a purpose takes one week less than normal, to a minimum of one week.

Thick Skinned (Ex): The natural armor bonus for the magebred animal improved by an additional +2.

Carrying Capacity
Light: 1,836 lbs.
Medium: 3,672 lbs.
Heavy: 5,520 lbs.
Drag: 27,600 lbs.

In my mind, the point of having one is that you don't have to worry too much about it dying at lower levels. It's relatively hard to hit, and if you upset it by poking it, the gore and/or trample reprisal is a good deterrent. If you ride it into battle, you always risk losing it, but it can take two or three braced spears or a lucky critical before worry sets in.

I could actually see trade caravans in areas where they are common having three or more just to group trample smaller creatures like wolves and bandits.


Grand Moff Vixen wrote:

Finally, I have completed the background. Took me a while but here it is. I present Revion Telthanellyn, a Half-Elven Inquisitor.

Deranged Maniac Ben, I await your feedback. I will be proofreading and tweaking the writing as I see improvements to be made.

The crunch looks solid. Other than escaping from his house, is he hoping to accomplish anything in Sarlona? What is he afraid of?

Esmeralda d'Vown wrote:

I will add this to my backstory tonight (I am at work). Here are some thoughts:

With House Cannith separating into three factions, Esmeralda had to pick her loyalty. Merrix, patriarch of Cannith East, is who sought her out. Esme had disappointed Jorlanna during the war by leaving her scholarly research to fight alongside the creations. Esme had met Merrix while studying at Morgrave and was enamored by him and his genius/skill as an artificer. While she is being sent officially by Cannith East, her two primary motivations are 1) learn everything she can about what caused the cataclysm in Cyre 2) Continue her research on Warforged. The second motivation is centered on her love of the race and its advancement.

Good.

...
...
...
Unless I've missed some, here is the current list of applicants:
complete/mostly complete submissions:
Te'Shen: Helac, Elan Vitalist
Escheton : Castar "the shark" d'Sivis, gnome ninja/bard
Rednal: Tatti, human summoner
Grimblade: Gedeon, human magus (knight phantom)
Redblade8: Haazek, hobgoblin psion/slayer
Dreaming Warforged: Nik'o, changeling rogue
GM Mason: Esmeralda d'Vown, human alchemist
Grand Moff Vixen: Revion Telthanellyn, half-elf inquisitor
Spacefurry: Ssang, kitsune gunslinger

Incomplete/partial submissions:
Algar Lysandri: Samurai Jack, human archeologist bard
Me'mori: Ama, human wizard/cleric
Veltharis: Juliona ir'Corleis, human ?
Zayne Iwatani: Acorn, Seedling Druid

Now, I'm going to go through and thoroughly assess each of the complete/partially complete submissions individually so that I can compare them easily when making a final decision (I won't be posting these assessments, they are for my own use). While I'm doing that (which could take a big chunk of the rest of the day), feel free to continue editing your entry. If you do make substantial changes, please post on this thread or PM me indicating such, so that I can look at it again and evaluate your updated character.
If you still have an incomplete submission, you can still finish it if you work quickly. If it is complete by the time I finish reviewing all the already-complete submissions, then I'll review it with the others. After that, I'll look at which entries I think could work well together before making a final decision.
If, after reviewing every complete entry, there is a really stellar incomplete one, I might extend recruitment a little. No guarantees, though. We are in the home stretch, and recruitment will end as soon as I feel confident in my decision.

I'll be around to answer questions for most of today (there are still some PM questions I need to get to).
Soon we can actually start this game!


Thanks for the very clear update!


I don't know when you are making the decision but I am fairly busy at work today and won't get around to finishing the character until later today. For now the reason he is in Dvaarnava is because the monks heard of his defense of the forest in southern Corvagura. Reidra is requiring more wood for the war effort and, by the time he gets there, the forest he used to call home is almost completely gone, including the old oak. He begins a one man campaign to stop them but is failing. The monks convince him to join their cause to defeat Reidra or at least hold them back for there is little left to the forest anyway.

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