Witch

Revion Telthanellyn's page

73 posts. Alias of Grand Moff Vixen.


Classes/Levels

Status:
HP 22/22 AC 15 | T 11 | FF 14 | CMD 16 | F +5 | R +2 | W +5 | Init +9 | Per +10

Special Abilities

Full Character Sheet.

About Revion Telthanellyn

Background:

Revion moved through the abandoned hallways with his friend, Nik'o, as they searched for their target. It wasn't long before he found more signs of the man's passing.

"Blood. He's hurt. Your arrow hit him as you said. Your aim was always true." he says with a chuckle. "Now, let us bring him in for questioning. Remember, if he refuses to surrender he gets one chance. If he still refuses to surrender, kill him. No second chances. I'm that sort of a man."

Revion Telthanellyn is an Inquisitor for Dol Arrah. Not just any person off the street, he has compassion for the people that he meets, and those who cannot defend themselves from the thief, the thug, and the lord who would abuse them. He travels the land to see what each day will bring. Ah, there was nothing better than seeing the beauty of the peaks of Endworld Mountains or the sun-lit plains of Talenta.

Revion was born and raised in Taer Valaestas as an heir to House Lyrandar. He was raised to want for nothing, having every desire fulfilled. They intended his role to be that of a "divine overseer" as they called it. In reality he would be little more than an enforcer of their will, someone who would threaten (or worse) their subjects into submission. As part of his training, he was placed with the elves for a time to learn an effective weapon to further his means of control. He was to give no quarter. Mercy was for the weak, and strength was his to command.

Revion knew little else, as his early years were filled with years of harsh discipline. Even though he had no actual experience in the field.

As he aged he began to travel about to view their holdings. Since House Lyrandar was given more political leeway due to their influence, little was done to curb so-called abuses that were perpetuated by his clansmen. Including a certain captain who felt that having everything being handed to Revion was unacceptable. He was always butting heads with Revion.

Revion had finished his training and was assigned to Captain Anthehan. The man was near impossible to deal with, but he tried his best to serve under the man. This would continue for a year, Anthehan tried to keep him from the front line as much as he could, though Revion did manage to gain some combat experience. The captain kept having him running errands that a boy could do. Sometimes the Captain would have him rough up some so-called toughs just before then men were given their orders so as to keep him from battle. This continued until it eventually came to a head.

Despite Captain Anthehan's best efforts, Revion was becoming known for his combat prowess. He came up for promotion on no less than three occasions. Yet when each time came, he was somehow passed over. Each time he was told that he was fine, it was the higher-ups that were the problem. After the third attempt he finally confronted the captain to find out why.

"Because you've no real world experience, boy. You can't be promoted for something you don't have. And since you're here I'm going to let you in on something: stop pestering me. You're nothing but a whelp who doesn't deserve more than being a stable hand. The fact that they made you a lieutenant means nothing as long as I am in command. Now get before I have you brought up on charges of insubordination!"

Revion was furious. The gall of that puny man! He would show him. He would fight harder, better, and faster than any of them. He redoubled his efforts to get that promotion. Anthehan, though, had other plans.

The men were out on patrol and stopped in a town to rest and recuperate before heading out the next day. Revion decided to try his luck at the local gaming room. Things were just starting to turn out when Anthehan suddenly called out the man who was running the game, Nik'o, as a cheat. As Revion made to take the winnings for being cheated, Anthehan called him out as an accomplice to Nik'o. Revion had had enough. In an instant, he drew his elvish sword and challenged the captain to a duel! The resulting fight was intense. Anthehan had experience and a fat belly from too much food and little combat, while Revion had youth, stamina, and relentless physical training that was performed daily. It wasn't long before his leader was on his knees with a sword at his neck.

"Do you yield?!" Revion yelled.

"I yield. There is no point in dying to the likes of you."

With that, he turned to the man at the gambling table while moving to put his sword away.

"Behind you!" Nik'o cried. Revion spun around to face his attacker. Anthehan had been moving fast, too fast for the enforcer to do anything but watch as the man was impaled on the elven blade.

"You'd better run." said the second in command. "I neer like em much but the men set store by that'un."

"Both of us are now criminals. Make haste and we shall yet live!" he said to the con man. They quickly mounted and made their way to Gatherhold in the Talenta Plains. This as much to evade reprisal from the forces of Lyrandar and also to start anew.

It was in Gatherhold that Revion first learned of Dol Arrah and the light she brings to dark places. This seemed right to him. It was something he never had, goodness. It was time to make his own path in life. He traveled with the one named Nik'o for a time and learned his tale of how he came to be in that gambling room.

As with all things, they eventually parted ways. Revion decided that he would make his way to somewhere where he would have less chance of being recognized. He would go to Sarlona. Yes, he would make a new life there, and maybe then his past would leave him alone.

Appearance:
Revion is 26 years of age. He stands 6' tall at 140lbs. He wears an explorers outfit and a backpack. On his back he has a composite longbow and a spear. He has an elven curve blade on his left hip, and a pair of daggers on the right. He wears a bandana around his head (much like his avatar).

Personality:
Revion is generally amiable. He is fond of helping others along his way. He won't abide those who trample on others, and goes out of his way to defend those that are incapable of such. Usually a large man armed to the teeth is enough to defuse many a situation, while drawing his elven blade is the next deterrant. He does not give second chances. You surrender and break that truce, he will not hesitate to cut you down. A paladin he is not, and it shows.

Goals:

  • What motivates you? To truely make a difference. By and large, his time spent with House Lyrandar didn't amount to what he feels it should have in his estimation. He aims to make up for that time by showing goodness to those who need it.

  • Short term goals Making a new life in Sarlona. There is always employment to be had for someone of his talents. Steady income is what he seeks.

  • Medium term goals Once steady income is established, he has thought about finding a place to live. There might be a local organization willing to retain him for services rendered. Who knows, he might find someone to settle down with.

  • Long term goals He is still formulating where he wants to be long-term. At some point he will want to hang up his sword for a different life, though he is not quite sure what he wants. Time will tell.

  • What is your greatest fear? To be passed over, to not be given credit for things he accomplishes. He wants to be taken for what he is capable of, and what he offers to do. He doesn't want to be looked on as a whelp again. He is a man in his own eyes and wants others to see it too.

Revion Telthanellyn
Male Half-Elf Inquisitor 3 (Pathfinder RPG Advanced Player's Guide 38)
NG Medium humanoid (elf, human)
Init +9; Senses low-light vision; Perception +10
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Defense
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AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 22 (3d8+6)
Fort +5, Ref +2, Will +5; +2 vs. enchantments
Immune sleep
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Offense
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Speed 40 ft.
Melee dagger +7 (1d4+5/19-20) and
. . dagger +7 (1d4+5/19-20) and
. . masterwork elven curve blade +6 (1d10+4/18-20) and
. . spear +7 (1d8+6/×3) and
. . unarmed strike +7 (1d3+5 nonlethal)
Ranged composite longbow +5 (1d8+5/×3)
Spell-Like Abilities (CL 3rd; concentration +3)
. . At will—detect alignment
Inquisitor Spells Known (CL 3rd; concentration +5):
. . 1st (4/day)—bless, cure light wounds, divine favor, expeditious retreat
. . 0 (at will)—acid splash, daze (DC 12), detect magic, guidance, light, stabilize
. . Domain Travel
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Statistics
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Str 16, Dex 13, Con 14, Int 12, Wis 14, Cha 10
Base Atk +2; CMB +5; CMD 16
Feats Improved Initiative, Power Attack, Precise Strike[APG]
Traits elven reflexes, fate's favored
Skills Climb +9, Intimidate +7, Knowledge (arcana) +7, Knowledge (religion) +7, Perception +10, Sense Motive +9, Stealth +7, Survival +8 (+10 to avoid becoming lost when using this); Racial Modifiers +2 Perception
Languages Common, Elven, Custom Language
SQ agile feet (5/day), cunning initiative, elf blood, judgement 1/day, monster lore +2, solo tactics, stern gaze, track +1
Combat Gear candlerod (2), oil (2); Other Gear mithral chain shirt, composite longbow, dagger, dagger, masterwork elven curve blade, spear, backpack, masterwork, bedroll, belt pouch, belt pouch, blanket, canteen, climber's kit, compass, fishing kit, silver holy symbol (Dol Arrah), hooded lantern, waterproof, manacles, masterwork with superior lock (worth 200 gp, 3 lb), silk rope (50 ft.), sunrod (2), tindertwig (2), trail rations (7), waterskin, heavy horse, bit and bridle, candlerod, hot weather outfit, military saddle, oil, saddlebags, silk rope (50 ft.), sunrod, tindertwig, torch, trail rations, waterskin, waterskin, 426 gp, 4 sp, 5 cp
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TRACKED RESOURCES
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Agile Feet (5/day) (Su) - 0/5
Candlerod - 0/2
Dagger - 0/1
Dagger - 0/1
Judgement (1/day) (Su) - 0/1
Spear - 0/1
Sunrod - 0/2
Teamwork Feat (change 2/day) - 0/2
Tindertwig - 0/2
Trail rations - 0/7
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Special Abilities
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Agile Feet (5/day) (Su) For 1 rd, you ignore difficult terrain.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Fate's Favored Increase luck bonuses by 1.
Inquisitor Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Judgement (1/day) (Su) Variable bonuses increase as the combat continues.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Monster Lore +2 (Ex) +2 to Knowledge checks when identifying the weaknessess of creatures.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Solo Tactics (Ex) Count Teamwork feats as if your allies had the same ones.
Track +1 Add the listed bonus to survival checks made to track.

Heavy Horse:

Horse, heavy
Horse, Heavy
N Large animal
Init +4; Senses low-light vision, scent; Perception +8
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Defense
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AC 15, touch 13, flat-footed 11 (+4 Dex, -1 size, +2 natural)
hp 19 (2d8+10)
Fort +8, Ref +7, Will +3
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Offense
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Speed 50 ft.
Melee bite +5 (1d4+5) and
. . 2 hooves +0 (1d6+2) and
. . unarmed strike +5 (1d4+5 nonlethal)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 20, Dex 18, Con 21, Int 2, Wis 17, Cha 11
Base Atk +1; CMB +7; CMD 21 (25 vs. trip)
Feats Endurance, Run
Tricks Come, Heel, Riding, Stay
Skills Acrobatics +4 (+8 to jump with a running start), Perception +8, Ride +4 (+6 to stay in the saddle)
SQ riding
Combat Gear candlerod (8), oil (2); Other Gear bit and bridle, military saddle, saddlebags, silk rope (50 ft.), sunrod (8), tindertwig (8), torch (5), trail rations (7), waterskin (2)
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TRACKED RESOURCES
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Candlerod - 0/8
Sunrod - 0/8
Tindertwig - 0/8
Torch - 0/5
Trail rations - 0/7
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Special Abilities
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Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Riding [Trick] The animal has been trained to bear a rider.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.