DM Carbide's Giantslayer

Game Master John Woodford

Giantslayer AP Part 3: Forge of the Giant God

COMBAT MAP

THE MINDSPIN MOUNTAINS

LOOT LIST


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Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Haftor knows of no particular significance to the color of the candles.


Male Dwarf Warpriest 6, Orc Hewer (AC: 22 [26 against monsters of the giant subtype], HP: 56/60) Giants Slain: Cave Giant x1, Hill Giant x3, Hill Giant Skeleton x1, Marsh Giant x1

And the carpet?

Haftor seems pensive for a moment, then comments, "If we seek gear to fight the giants, then we should take everything of value, right? I already wear armor more suitable than this, though, and so I lay no claim to it. I hesitate to strip this hero of his armor to sell it for coin, so I propose: If no one wishes to claim it for their own use, we reseal the lid and allow Steelhand to return to his rest."

Dwarves are medium sized, so by the rules it should fit everyone but Seamus, yes?

While we discuss our positions on looting this place, Haftor will search for secret doors, or any other way we might leave this chamber. Perception 1d20 + 3 ⇒ (11) + 3 = 14


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The armor will indeed fit any Medium character.

Haftor finds no other entrances.

What are you doing with the carpet? It's rolled up, and looks like there may be some items rolled up in it.


Human Ftr7 | HP 64/80 | AC 27 (T 13, FF 24, CMD 24; 25 vs Sunder/Disarm, 31 vs Trip/Grapple), +2 vs giants, +Teamwork| F +7 R +5 W +5, +Teamwork | Mv 30' | Init +3 | Per +6 |
The Stone Fist wrote:


Haftor seems pensive for a moment, then comments, "If we seek gear to fight the giants, then we should take everything of value, right? I already wear armor more suitable than this, though, and so I lay no claim to it. I hesitate to strip this hero of his armor to sell it for coin, so I propose: If no one wishes to claim it for their own use, we reseal the lid and allow Steelhand to return to his rest."

"I agree. To use the weapons of Steelhand to fight the giants is acceptable to me; to loot and sell them to collectors is not."


Male Half-Orc Bard (Arcane Duelist)/Oracle (Lore) 5/1 [HP: 9/47 | AC:23 | T:14 | FF:19 | CMB:+8 | CMD:22 | Fort:+5 | Ref:+9 | Will:+6 | Init:+0 | Perc:+0 (Darkvision) | Spd 20]

Jarrek nods in agreement but also at Haftor's carpet. "It looks like there's stuff in your carpet, too, Haftor. Want to take a look?"


Male Dwarf Warpriest 6, Orc Hewer (AC: 22 [26 against monsters of the giant subtype], HP: 56/60) Giants Slain: Cave Giant x1, Hill Giant x3, Hill Giant Skeleton x1, Marsh Giant x1

Haftor unrolls the thing and takes a look.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Haftor approaches the rolled-up carpet, which has (based on the amount of mildew on the exterior) clearly been exposed to water at some point.

DC 16 Knowledge (Dungeoneering):
Some of the "mildew" looks like the underside of a yellow mold infestation.


CG Female Elf Cleric of Shelyn 7 | Speed 30 ft. | AC 19, T 14, FF 16 | hp 40/40 | Fort +4, Ref +4, Will +8 | Init +6 | Percep +12 | CMD 19 (16 fl) | Spells used: | Conditions: none

To Roshelle, the dwarf, laying in the sarcophagus looks peaceful and at rest. Yet she knows that in his living days he was likely a vibrant and fierce warrior. She imagines him stalking across a battlefield, sweat soaked hair and beard glistening in the sunlight. The blood smears on his armor testifying to the terrible violence he'd been participating in. And yet, his visage full of righteousness. A true hero defending the weak and pushing back evil.

She turns her focus back to the entombed dwarf and his armor. It's strange and she's note sure she's seen something like that before. What material was it made of. She starts to reach her hand out to touch it but at the last moment she realizes what it is. She pales and yanks her hand back.

"Oh. That's... well, kind of gross."

Maybe tough guys, like all the dwarves around here were, would just chuckle at her squeamishness but she wasn't sure she'd ever be able to don armor like that without her stomach turning.

Jarrek wrote:
Jarrek grimaces. "That's disgusting. Those scales are hill giants' fingernails. Respect for killing that many of those things but still."

Roshelle looks at him and nods. She mouths "I know! Right?"

She steps away from the sarcophagus. The others suggest not using the armor and she couldn't agree more. Maybe for different reasons.

Haftor unrolls something that was wrapped in the rug they found and Roshelle walks over to him.

"What is it?"

Spellcraft to identify: 1d20 + 15 ⇒ (5) + 15 = 20 If there is something to ID.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

When you examine the body, it's immediately apparent that the metal hand that was the source of one of his names is missing...his right arm ends at the wrist. As noted above, his skull is shattered.

DC 20 Perception or Heal check:
Many of the bones are damaged, with some showing teeth marks. Also, whoever cut off his beard didn't do a clean job with it.


Male Dwarf Warpriest 6, Orc Hewer (AC: 22 [26 against monsters of the giant subtype], HP: 56/60) Giants Slain: Cave Giant x1, Hill Giant x3, Hill Giant Skeleton x1, Marsh Giant x1

Haftor can't make the Dungeoneering check.

Perception 1d20 + 3 ⇒ (12) + 3 = 15
Heal 1d20 + 12 ⇒ (1) + 12 = 13

Sad Trombone

Haftor notes that Steelhand's steel hand is missing, and he adds it to the list of offenses perpetrated by the undead monstrosity that he intends to destroy.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Jarrek, I think you can try the Dungeoneering check unaided, but no one else seems to have the skill.


Male Half-Orc Bard (Arcane Duelist)/Oracle (Lore) 5/1 [HP: 9/47 | AC:23 | T:14 | FF:19 | CMB:+8 | CMD:22 | Fort:+5 | Ref:+9 | Will:+6 | Init:+0 | Perc:+0 (Darkvision) | Spd 20]

Kn:Dungeoneering: 1d20 + 4 ⇒ (1) + 4 = 5 +1 if it's to ID a monster edit: haha no

Jarrek looks over as they unroll the carpet, not seeing anything dangerous.


CG Female Elf Cleric of Shelyn 7 | Speed 30 ft. | AC 19, T 14, FF 16 | hp 40/40 | Fort +4, Ref +4, Will +8 | Init +6 | Percep +12 | CMD 19 (16 fl) | Spells used: | Conditions: none

Perception: 1d20 + 13 ⇒ (11) + 13 = 24

Roshelle watches them unroll the carpet half expecting something to be wrapped up in it. But there's nothing. She shrugs at Haftor then moves back to the sarcophagus.

"Do you think all those bite marks on the bones are a wild animal? And who cut his beard so badly. That's not a normal part of the Dwarven burial ritual, is it?"

She doesn't ask anyone in particular but she expects that Haftor would know.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

There are items in the carpet, but something else has to be resolved first. Where is everyone in the room? I put Haftor where he needs to be to unroll the carpet, but I need everyone else's location.


Human Ftr7 | HP 64/80 | AC 27 (T 13, FF 24, CMD 24; 25 vs Sunder/Disarm, 31 vs Trip/Grapple), +2 vs giants, +Teamwork| F +7 R +5 W +5, +Teamwork | Mv 30' | Init +3 | Per +6 |

I guess Kronug is fine where he is. He has no skill at identifying or appraising items and so would probably not be investigating the carpet.


Male Half-Orc Bard (Arcane Duelist)/Oracle (Lore) 5/1 [HP: 9/47 | AC:23 | T:14 | FF:19 | CMB:+8 | CMD:22 | Fort:+5 | Ref:+9 | Will:+6 | Init:+0 | Perc:+0 (Darkvision) | Spd 20]

I think Jarrek is by the sarcophagus. He looked in there, then up through the ceiling then over at Haftor. As long as that's all possible based on the room geometry, next to the sarcophagus makes sense.


CG Female Elf Cleric of Shelyn 7 | Speed 30 ft. | AC 19, T 14, FF 16 | hp 40/40 | Fort +4, Ref +4, Will +8 | Init +6 | Percep +12 | CMD 19 (16 fl) | Spells used: | Conditions: none

I can't access the map from work (they block access to google docs) so I can't adjust it. I would have been next to Haftor while he was unrolling the carpet. Is that good enough or do you need me to place myself on the map? I can do that later today (about 10 hours from now).


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Seamus location; 1:sarcophagus, 2:rug: 1d2 ⇒ 1

Haftor unrolls the carpet to reveal a few items, but his attention is immediately drawn by the patch of yellow mold that spews a cloud of spores into the air!

Haftor and Roshelle, DC 15 Fort saves vs. poison or take 1 point of CON damage.

Dice rolls:
CON damage: 1d3 ⇒ 1


CG Female Elf Cleric of Shelyn 7 | Speed 30 ft. | AC 19, T 14, FF 16 | hp 40/40 | Fort +4, Ref +4, Will +8 | Init +6 | Percep +12 | CMD 19 (16 fl) | Spells used: | Conditions: none

Fort: 1d20 + 6 ⇒ (10) + 6 = 16 Whew!

A musty, dusty, yellow cloud of spores puffs out of the ancient carpet as Haftor unrolls it. The powdery cloud tickles Roshelle's nose and she sneezes violently a couple times.

"Oh! That smells awful." She waves her hand in front of her face and squints her eyes.


Male Half-Orc Bard (Arcane Duelist)/Oracle (Lore) 5/1 [HP: 9/47 | AC:23 | T:14 | FF:19 | CMB:+8 | CMD:22 | Fort:+5 | Ref:+9 | Will:+6 | Init:+0 | Perc:+0 (Darkvision) | Spd 20]

Can I roll Dungeoneering again to get info about how to kill it?

Kn:Dungeoneering: 1d20 + 5 ⇒ (11) + 5 = 16 Including the +1 since it's trying to ID a creature


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Having failed the check to identify it once, you won't get a second try. You do know that most molds and slimes prefer damp conditions, though, so it's not unreasonable to surmise that getting the rug out of the tomb would help. (If, that is, you want to take it with.)

Rolled up in the rug is a bronze abacus with hematite beads, a large drinking horn engraved with entwining oak leaves and silver inlays, an ivory measuring rod with carved Dwarven numbers, an obsidian statuette of a female fire giant, a wooden box containing a set of eight bronze measuring weights (from 1/4 ounce up to 5 ounces) carved to resemble squatting goblins, and a sack holding 400 cp.


Male Half-Orc Bard (Arcane Duelist)/Oracle (Lore) 5/1 [HP: 9/47 | AC:23 | T:14 | FF:19 | CMB:+8 | CMD:22 | Fort:+5 | Ref:+9 | Will:+6 | Init:+0 | Perc:+0 (Darkvision) | Spd 20]

Carrying around a rug with yellow mold in it doesn't seem like a great idea. Unless the rug is valuable in its own right?

Jarrek grimaces as the mold spores explode into the air. "Ugh, are you two alright?" The big man goes over to help, or at least gather up the items that had been rolled into the rug.


CG Female Elf Cleric of Shelyn 7 | Speed 30 ft. | AC 19, T 14, FF 16 | hp 40/40 | Fort +4, Ref +4, Will +8 | Init +6 | Percep +12 | CMD 19 (16 fl) | Spells used: | Conditions: none

Blinking her eyes rapidly and blinking, Roshelle responds to Jarrek.

"Yep, I'm fine. I don't know about Haftor though." She tilts her head to the side and peers at the dwarf trying to figure out if he's going to have a reaction to the mold spores.

"But look at all this stuff. A bit of a haul, right? I wonder if any of it is magical."

She waves her hand in over the items to detect magic on them.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

None of the items that were rolled up in the carpet are magical.

The carpet has no significant value; it had probably been up in the prayer room to ease the knees of any non-dwarves who came to the tomb.


Male Dwarf Warpriest 6, Orc Hewer (AC: 22 [26 against monsters of the giant subtype], HP: 56/60) Giants Slain: Cave Giant x1, Hill Giant x3, Hill Giant Skeleton x1, Marsh Giant x1

Fort save (+2 v poison) 1d20 + 11 ⇒ (6) + 11 = 17

Haftor clears his throat a few times, seeming to have avoided any ill effects from the mold.


Male Half-Orc Bard (Arcane Duelist)/Oracle (Lore) 5/1 [HP: 9/47 | AC:23 | T:14 | FF:19 | CMB:+8 | CMD:22 | Fort:+5 | Ref:+9 | Will:+6 | Init:+0 | Perc:+0 (Darkvision) | Spd 20]

Jarrek nods at Roshelle. "Let's load it all up and we can sell it later. Glad you're both alright," he says to the pair who had been hit by the mold.


Male Dwarf Warpriest 6, Orc Hewer (AC: 22 [26 against monsters of the giant subtype], HP: 56/60) Giants Slain: Cave Giant x1, Hill Giant x3, Hill Giant Skeleton x1, Marsh Giant x1

"So, it seems we've found what there is to find, and the only way out looks to be the way we came in. Are we breaking the door down then? If Jarrek's crowbar doesn't work, I can try my Crafter's Wrath."


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Just to clarify--you're going to remove all of the grave-goods here and sell them?


Male Half-Orc Bard (Arcane Duelist)/Oracle (Lore) 5/1 [HP: 9/47 | AC:23 | T:14 | FF:19 | CMB:+8 | CMD:22 | Fort:+5 | Ref:+9 | Will:+6 | Init:+0 | Perc:+0 (Darkvision) | Spd 20]

Depends on whether Haftor is down with selling the stuff. Maybe we could find some alternative to "selling" the stuff that would allow us to still stay near WBL without desecrating the tomb?


Human Ftr7 | HP 64/80 | AC 27 (T 13, FF 24, CMD 24; 25 vs Sunder/Disarm, 31 vs Trip/Grapple), +2 vs giants, +Teamwork| F +7 R +5 W +5, +Teamwork | Mv 30' | Init +3 | Per +6 |

"As I said before - to use the weapons of Steelhand to fight the giants is acceptable to me; to loot and sell them to collectors is not. We are not grave robbers.

As to the other grave goods, I see no reason to take them, and no right of claim. They were interred with Steelhand as a sign of respect."


Male Dwarf Warpriest 6, Orc Hewer (AC: 22 [26 against monsters of the giant subtype], HP: 56/60) Giants Slain: Cave Giant x1, Hill Giant x3, Hill Giant Skeleton x1, Marsh Giant x1

Haftor is cool as long as we get the sarcophagus back to a respectful state. He's fine with looting the mundane stuff so we can sell it and buy useful gear.


Male Half-Orc Bard (Arcane Duelist)/Oracle (Lore) 5/1 [HP: 9/47 | AC:23 | T:14 | FF:19 | CMB:+8 | CMD:22 | Fort:+5 | Ref:+9 | Will:+6 | Init:+0 | Perc:+0 (Darkvision) | Spd 20]

Jarrek nods at Haftor. "Let's get that door opened and take care of that guy, then." He starts back toward the stairs.

Str check w crowbar: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24 With a couple of AAs we could get that to 28.


Human Ftr7 | HP 64/80 | AC 27 (T 13, FF 24, CMD 24; 25 vs Sunder/Disarm, 31 vs Trip/Grapple), +2 vs giants, +Teamwork| F +7 R +5 W +5, +Teamwork | Mv 30' | Init +3 | Per +6 |

How much do you think the mundane stuff is worth? Kronug will pay the party out of his own shares of future gold if you are really worried about being too far behind WBL. I'm just not seeing how we are entitled to claim this stuff. Our initial conversation on the approach was using the weapons to fight giants. Looting grave goods from a hero's tomb to sell is a far cry from that.

My guess is it comes out to a couple of hundred gold per PC. Take it out of Kronug's future shares of legitimate gains.


Male Half-Orc Bard (Arcane Duelist)/Oracle (Lore) 5/1 [HP: 9/47 | AC:23 | T:14 | FF:19 | CMB:+8 | CMD:22 | Fort:+5 | Ref:+9 | Will:+6 | Init:+0 | Perc:+0 (Darkvision) | Spd 20]

If the priest of Torag says it's okay I don't see why it wouldn't be okay. Paizo rolled this stuff up in a rug for PCs to take, it's there to be used.


Human Ftr7 | HP 64/80 | AC 27 (T 13, FF 24, CMD 24; 25 vs Sunder/Disarm, 31 vs Trip/Grapple), +2 vs giants, +Teamwork| F +7 R +5 W +5, +Teamwork | Mv 30' | Init +3 | Per +6 |

"what say you, Haftor? Does Torag approve of taking and selling all of the grave goods that were interred with this Dwarven hero?
I accept the necessity of us personally using his weapons against giants. I would hope that Steelhand would recognize the honor in that.
But stealing everything else to peddle? As if we are scavengers picking over the scraps of his life?

If he were merely a banker or merchant I would not care at all and I would say take what you like. But he was a great warrior and that makes it different to me. To use his weapons and gear may be honorable for the right cause; to peddle it is not. Because as long as his belongings are in our care, we can be certain they are put to honorable use and we can plan to return them after this war. Once they leave our hands, we have no such assurances.

Let us figure out what the value of these goods might be. I will personally pay you out of my future shares from legitimate spoils of war. Otherwise, I should feel compelled to buy these goods back once you sell them, then make a trip here to return them to their resting place. That would be unnecessarily burdensome. Your wealth is no different if I compensate you."


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

I suggest debating this after you get out. How are you going to open the door?


Human Ftr7 | HP 64/80 | AC 27 (T 13, FF 24, CMD 24; 25 vs Sunder/Disarm, 31 vs Trip/Grapple), +2 vs giants, +Teamwork| F +7 R +5 W +5, +Teamwork | Mv 30' | Init +3 | Per +6 |

How many of us can Aid Another at once on a crowbar?

Kronug will try to help Jarrek.
Strength: 1d20 + 4 ⇒ (3) + 4 = 7

He can't get good leverage on the crowbar in the cramped conditions.


Male Half-Orc Bard (Arcane Duelist)/Oracle (Lore) 5/1 [HP: 9/47 | AC:23 | T:14 | FF:19 | CMB:+8 | CMD:22 | Fort:+5 | Ref:+9 | Will:+6 | Init:+0 | Perc:+0 (Darkvision) | Spd 20]
DM Carbide wrote:
I suggest debating this after you get out. How are you going to open the door?

Find where the door meets the wall and jam the crowbar in there trying to lever it open, I guess. If that doesn't work and Seamus can't think of anything then we'll have to spend a few rounds attacking the door, sadly.


CG Female Elf Cleric of Shelyn 7 | Speed 30 ft. | AC 19, T 14, FF 16 | hp 40/40 | Fort +4, Ref +4, Will +8 | Init +6 | Percep +12 | CMD 19 (16 fl) | Spells used: | Conditions: none

I love seeing such explicit playing of alignment. IMHO, it's an often neglected part of the game. I know, I know, all the debates about what the alignments mean and the philosophy of 'what is good', etc. But in any case, nice job Kronug.

Rochelle is looking over the artifacts that they found wrapped up in the carpet when she hears Kronug's voice rising. He seems worked up about something.

She puts the ancient equipment down and steps over to him. She places her hand on his forearm as he's speaking.

Kronug wrote:

"... use his weapons and gear may be honorable for the right cause; to peddle it is not. Because as long as his belongings are in our care, we can be certain they are put to honorable use and we can plan to return them after this war. Once they leave our hands, we have no such assurances.

Let us figure out what the value of these goods might be. I will personally pay you out of my future shares from legitimate spoils of war. Otherwise, I should feel compelled to buy these goods back once you sell them, then make a trip here to return them to their resting place. That would be unnecessarily burdensome. Your wealth is no different if I compensate you."

When he finishes, she pats his arm.

"You are right, Kronug. Arbitrarily taking things, especially from a hero's tomb, are the actions of rogues and renegades. We are above that sort of behavior."

Diplomacy: 1d20 + 6 ⇒ (10) + 6 = 16

"But one thing that's curious to me is the question of where these came from. They don't seem to be as fancy as the other stuff interred with Steelhand. Maybe these other items were brought here later by other visitors to the tomb. Or maybe they were intended to be here with that villian they put in here."

She's not sure that she's getting through to the stalwart fighter. Letting go of his arm, she walks over to the door.

"There will be time to debate these things after we get the door open. Is there anything I can do to help?"

It appears to Roshelle that the task is going to require brute strength and strength is not her strong point but she's willing to lend a hand if needed.


Human Ftr7 | HP 64/80 | AC 27 (T 13, FF 24, CMD 24; 25 vs Sunder/Disarm, 31 vs Trip/Grapple), +2 vs giants, +Teamwork| F +7 R +5 W +5, +Teamwork | Mv 30' | Init +3 | Per +6 |

"My suspicion, Roshelle, is that these objects were interred for sentimental value.
Who would have collected 400 copper coins in a sack to bury alongside far more valuable goods such as magical armor? Maybe a collection taken up by the children of a village that he saved.
I offer to compensate any who support taking and selling the grave goods with what would have been their share of the proceeds. Probably I'll owe Jarrek a hundred gold or so. Fine by me."

"As to this door, I think we need Haftor to call upon the blessings of Torag."
Crafter's Wrath sounds like the way to go.


Male Dwarf Warpriest 6, Orc Hewer (AC: 22 [26 against monsters of the giant subtype], HP: 56/60) Giants Slain: Cave Giant x1, Hill Giant x3, Hill Giant Skeleton x1, Marsh Giant x1

Classic case of Chuck the player not wanting to be the pain in the arse that Haftor the character would probably be in this situation. The fact is, though, we came to this tomb to take valuable stuff, and to change our minds at this point would be counterproductive. Anyway, let's kill the baddie and see what he looted before we got here.

Haftor Aids Jarrek if he can. STR 1d20 + 2 ⇒ (11) + 2 = 13

If the crowbar doesn't work, Crafter's Wrath would get me 10 rounds of hammering at the door bypassing hardness and DR.

Haftor grunts, "Well, let's be about it then." He then attempts to smash the door to bits.

warhammer att 1d20 + 9 ⇒ (13) + 9 = 22 damage 1d10 + 4 ⇒ (6) + 4 = 10
warhammer att 1d20 + 9 ⇒ (8) + 9 = 17 damage 1d10 + 4 ⇒ (2) + 4 = 6
warhammer att 1d20 + 9 ⇒ (2) + 9 = 11 damage 1d10 + 4 ⇒ (8) + 4 = 12
warhammer att 1d20 + 9 ⇒ (13) + 9 = 22 damage 1d10 + 4 ⇒ (5) + 4 = 9
warhammer att 1d20 + 9 ⇒ (11) + 9 = 20 damage 1d10 + 4 ⇒ (3) + 4 = 7
warhammer att 1d20 + 9 ⇒ (8) + 9 = 17 damage 1d10 + 4 ⇒ (3) + 4 = 7
warhammer att 1d20 + 9 ⇒ (16) + 9 = 25 damage 1d10 + 4 ⇒ (6) + 4 = 10
warhammer att 1d20 + 9 ⇒ (3) + 9 = 12 damage 1d10 + 4 ⇒ (7) + 4 = 11
warhammer att 1d20 + 9 ⇒ (20) + 9 = 29 damage 1d10 + 4 ⇒ (8) + 4 = 12
warhammer att 1d20 + 9 ⇒ (14) + 9 = 23 damage 1d10 + 4 ⇒ (9) + 4 = 13


Human Ftr7 | HP 64/80 | AC 27 (T 13, FF 24, CMD 24; 25 vs Sunder/Disarm, 31 vs Trip/Grapple), +2 vs giants, +Teamwork| F +7 R +5 W +5, +Teamwork | Mv 30' | Init +3 | Per +6 |
The Stone Fist wrote:
we came to this tomb to take valuable stuff, and to change our minds at this point would be counterproductive.

We were given permission by his descendants to use his possessions.

Here
I have no problem with taking anything we wish to use.
I would not interpret that as permission to sell whatever we cannot use, and I never thought that to be our plan, but if you want to go back and clarify with his descendants I guess you could ask.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

None of you can get a good purchase on the door with the crowbar, so instead Haftor calls on Torag's aid and, after six or seven hits, smashes the door apart.

Before we move on, what's your marching order on the stairs? (Besides Haftor in front.)


Male Half-Orc Bard (Arcane Duelist)/Oracle (Lore) 5/1 [HP: 9/47 | AC:23 | T:14 | FF:19 | CMB:+8 | CMD:22 | Fort:+5 | Ref:+9 | Will:+6 | Init:+0 | Perc:+0 (Darkvision) | Spd 20]

Kronug second for Perception, Roshelle and Seamus in the middle, then Jarrek at the back to watch for getting jumped from behind?


Human Ftr7 | HP 64/80 | AC 27 (T 13, FF 24, CMD 24; 25 vs Sunder/Disarm, 31 vs Trip/Grapple), +2 vs giants, +Teamwork| F +7 R +5 W +5, +Teamwork | Mv 30' | Init +3 | Per +6 |

Works for me.


Male Dwarf Warpriest 6, Orc Hewer (AC: 22 [26 against monsters of the giant subtype], HP: 56/60) Giants Slain: Cave Giant x1, Hill Giant x3, Hill Giant Skeleton x1, Marsh Giant x1

Dwarf on point!


CG Female Elf Cleric of Shelyn 7 | Speed 30 ft. | AC 19, T 14, FF 16 | hp 40/40 | Fort +4, Ref +4, Will +8 | Init +6 | Percep +12 | CMD 19 (16 fl) | Spells used: | Conditions: none

Works for me


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Haftor batters down the door, revealing that Lokmorr heard the noise and was waiting for the party. He's holding a viciously barbed spear and practically panting in anticipation. Horrible scars cover his arms and what you can see of his legs. Note that Haftor is the only one who can really see him, as he's standing 5' back from the door.

Round 1:

Initiative order

Roshelle
Seamus
Lokmorr
Kronug
Haftor
Jarrek

Roshelle and Seamus are up!

Dice rolls:
Jarrek Initiative: 1d20 ⇒ 7
Seamus Initiative: 1d20 + 3 ⇒ (20) + 3 = 23
Roshelle Initiative: 1d20 + 6 ⇒ (19) + 6 = 25
Haftor Initiative: 1d20 ⇒ 12
Kronug Initiative: 1d20 + 3 ⇒ (11) + 3 = 14

Lokmorr Initiative: 1d20 + 5 ⇒ (16) + 5 = 21

Lokmorr: AC ? T ? FF ? HP taken: 0


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Anyone want to bot Seamus?


Male Half-Orc Bard (Arcane Duelist)/Oracle (Lore) 5/1 [HP: 9/47 | AC:23 | T:14 | FF:19 | CMB:+8 | CMD:22 | Fort:+5 | Ref:+9 | Will:+6 | Init:+0 | Perc:+0 (Darkvision) | Spd 20]

Sure. Nobody can see the bad guy right now so I'll have Seamus move into the room. Can he move into those squares flanking the door with the pillars in them? If so he'll move up into one of them.

The gnome gulps down an alchemical elixir and disappears from sight.

Cast Invisibility on self, move if he can get into the room.

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