Full Name |
Oshari Soteria, Health and Safety Inspector |
Race |
| 25/30 SP 24/24 HP 4/4 RP | EAC 14 KAC 16 | Fort: +6 Ref: +0 Will: +4, +1 vs bleed, disease, poison, sleep | |
Classes/Levels |
Perc +8/+10 Sense Motive +10 Darkvision 60 ft | Stealth +1/+3 Speed 30 | Nanite Surge 3/4 | Current form: Storm Doshko | Active Conditions: None |
Gender |
NG Nuar Law Officer Robot Dad Nanocyte 3 |
Strength |
12 |
Dexterity |
9 |
Constitution |
16 |
Intelligence |
14 |
Wisdom |
14 |
Charisma |
10 |
About Oshari Soteria, Health & Safety
Oshari Soteria
Male nuar law officer[com] nanocyte 3 Interstellar Species 92, Tech Revolution
NG Medium monstrous humanoid
Init -1; Senses darkvision 60 ft.; Perception +8 (+10 to pierce disguises)
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Defense SP 30 HP 24 RP 4
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EAC 14; KAC 16
Fort +6; Ref +0; Will +4; +1 vs. bleed, disease, poison, and sleep
Defensive Abilities cyto-conversion[TR] (+1, 10%), defensive dispersal[TR], reactive repair[TR]
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Offense
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Speed 30 ft.
Melee ember flame doshko +5 (1d8+4 F; powered; critical wound [DC 12]) or
. . static storm doshko +5 (1d8+4 E; powered; critical staggered [DC 12]) or
. . tactical pike +5 (1d8+4 P; analog, reach) or
. . unarmed strike +4 (1d3+5 P)
Space 5 ft.; Reach 5 ft. (10 ft. with tactical pike)
Offensive Abilities gore[IS], nanite surge[TR] 4/day, primary nanite faculty (regeneration[TR])
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Statistics
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Str 12 (+1); Dex 9 (-1); Con 16 (+3); Int 14 (+2); Wis 14 (+2); Cha 10 (+0)
Skills Acrobatics +1, Athletics +3, Computers +6 (1 ranks), Culture +4, Diplomacy +1, Engineering +8 (3 ranks), Intimidate +2, Life Science +6, Medicine +6, Perception +8 (+10 to pierce disguises), Physical Science +6, Piloting +5 (1 ranks), Profession (Maintenance Worker) +6, Sense Motive +10, Stealth +1, Survival +5; (theme knowledge (law officer))
Feats Toughness, Weapon Focus (advanced melee weapons)
Languages Akitonian, Common, Skittermander, Vercite, Vesk, Ysoki
Other Abilities heavy armor edge[TR], maze mind[IS]
Combat Gear mk I serums of healing (3); Other Gear golemforged plating II (upgrade: jump jets), ember flame doshko with 1 battery (20 charges), static storm doshko with 1 battery (20 charges)[NS], tactical pike, battery, computer (tier 1, miniaturization), engineering tool kit, fire extinguisher, flashlight portable light, mk 1 ring of resistance, personal comm unit, professional clothing, Spectacles of the Unseen[GM], credstick (1,066 credits); Augmentations mk 1 synaptic accelerator (intelligence)
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Special Abilities
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Gore (Ex) A nuar can charge without taking the normal charge penalties to the attack roll or its AC. If the nuar has another ability that allows it to charge without taking these penalties (such as the charge attack ability from the soldier’s blitz attack fighting style), the nuar also gains the ability to charge through difficult terrain.
Maze Mind (Ex) Nuars have a naturally strong sense of direction and an instinctive understanding of complex patterns. As a result, they very rarely get lost. A nuar can attempt a special level-based Wisdom check (1d20 + CR or level + Wisdom bonus) instead of using his total bonus in the Piloting skill to navigate or his total bonus in the Survival skill for orienteering.
Like most Nuar, Oshari Soteria has a penchant for mazes, although his aren't physical: rather, he prefers the mazes of paperwork and red tape that make up government bureaucracy and regulations, which he guards by making sure safety regulations are upheld and dangers are minimized throughout the Pact Worlds and beyond.
About a year ago, he was inspecting a manufacturing facility when he was involved in an accident with a rogue swarm of nanites that was poorly regulated. He recovered quickly, and made sure the plant was temporarily shut down to improve safety procedures, but the swarm of nanites followed him like a lost puppy until he acquiesced and took them in.