Silent Enforcer

LolaRuby's page

110 posts. Organized Play character for John Woodford.


Race

|SP 12/12 HP 16/16|RP 4/4|EAC 14; KAC 15|Fort +3; Ref +6; W +0|Init: +3|Perc +4, SM +0

Classes/Levels

|Speed 30ft|Active conditions: None.

Gender

Female CG human outlaw mechanic (exocortex) 2

Size

M

Alignment

CG

Languages

Common, Akitonian, Vercite, Ysoki, Castrovelian,

Strength 10
Dexterity 16
Constitution 11
Intelligence 16
Wisdom 10
Charisma 10

About LolaRuby

SFS Character Information
SFS#: 67550-703
XP: 3
Reputation: 6
Fame: 6

Game Statistics
Initiative: +3
Senses: Perception +4
Speed: 30'

Energy AC: 14 (10 + 3 Dex + 1 Armor)
Kinetic AC: 15 (10 + 3 Dex + 2 Armor)

Stamina Points: 12
Hit Points: 16
Resolve Points: 4
Fort: +3 Ref: +6 Will: +0

Combat:
Base Atk: +1; CMAC 23

Melee
Tactical Baton: +1 to Hit; Dmg 1d4 (B)

Ranged
Pulsecaster Rifle: +5 to Hit (+6 vs. tracked target); Dmg 1d6 (E; NL); range 50 ft; 40 Charges; Usage 2
Fragmentation grenade: +4 to hit (+5 vs. tracked target); Dmg 1d6 (P; explosion, 15 ft)

Armor
Second Skin: +1 EAC, +2 KAC

Skills:

Skill Ranks Per Mechanic Level: 4 + 3 Int + 1 Human trait
• Sleight of Hand +7 (1 rank + 3 class + 3 Dex)
• Computers +8 (1 rank +3 class + 3 Int + 1 Bypass)
• Engineering +11 (1 rank +3 class + 3 Int + 1 Bypass + 3 skill focus)
• Perception +4 (1 ranks +3 class)
• Physical Science +7 (1 rank +3 class + 3 Int)
• Piloting +7 (1 rank + 3 class + 3 Dex)
• Profession (electrician) +7 (1 rank +3 class + 3 Int)
• Culture +4 (1 rank + 3 Int)

Languages: Common, Vercite,

Feats:

Barricade: As a move action, you can stack and reinforce objects that are too small or too fragile to provide cover into a single square of adjacent cover. The GM has discretion over whether enough such objects are nearby to allow you to use this ability, but most urban and wilderness settings not specifically described as empty or barren have enough such material to allow at least one such temporary barricade to be built. The barricade grants partial cover against attacks with line of effect that pass through it. If the barricade is in a square that already granted partial cover, it instead grants normal cover. For more information about cover, see page 253.
The barricade is temporary and not particularly durable. When determining its hardness and Hit Points, treat it as a piece of equipment with an item level equal to half your total ranks in Engineering (minimum 1st level). Additionally, once it or a creature adjacent to it is hit by an attack, the barricade collapses at the beginning of your turn in 1d4 rounds (unless the barricade is destroyed completely by the attack). There isn’t normally enough material for you to build a second barricade in exactly the same space unless you are in a particularly crowded area (as determined by the GM).(1st level Feat)
Weapon Focus (longarms): You gain a +1 bonus to attack rolls with the chosen weapon type. (Human bonus feat)
Skill Focus (Engineering): You gain a +3 bonus to skill checks with the chosen skill. (Exocortex mechanic bonus memory module feat)

Human Racial Traits:

+2 to any Ability (Dex)

Size and Type: Humans are Medium humanoids and have the human subtype.

Bonus Feat: Humans select one extra feat at 1st level.

Skilled: Humans gain an additional skill rank at 1st level and each level thereafter.

Equipment: Second skin armor (250/L), tactical baton (90/L), pulsecaster rifle (100/1), battery (2) (60/-), industrial backpack (25/1), travel clothing (10/L), field rations (1 week) (1/1), serum of healing (50/L), hygiene kit (3/L), frag grenade (2) (25/L), smoke grenade (2) (30/L), starstone compass (3/L), 950 cred, 3 Bulk

Outlaw Abilities:

Theme Knowledge: You are well connected to shadowy secrets and back-alley deals, and you both know about key players and have handy skills of your own. Reduce the DC of Culture checks to recall knowledge about the criminal underworld by 5. Sleight of Hand is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Sleight of Hand checks. In addition, you gain an ability adjustment of +1 to Dexterity at character creation.

Mechanic Abilities (Key Ability Score: Intelligence):

Weapon and Armor Proficiency: Mechanics are proficient with basic melee weapons, small arms, and grenades. They are also proficient with light armor. Exocortex mechanics are in addition proficient with longarms and heavy armor.

Artificial Intelligence: You construct an artificial intelligence (or AI), a sophisticated program of self-motivated code that you can access for help in a variety of endeavors. This AI is the product of your own genius, far more advanced and complicated than any available for sale to consumers (though it falls short of being truly self-aware), and only you know the secrets of its creation and operation. Your AI can take one of two forms: a drone or an exocortex. You must pick one of these forms upon taking your first level of mechanic, and once this choice is made, it cannot be changed.

Exocortex: You begin play with an exocortex, an artificial processor that interacts with and augments your biological brain’s cognitive functions, which can aid you in a variety of tasks, from combat to digital infiltration. Your exocortex is implanted within your physical body or brain, similar to a piece of cybernetic hardware, allowing your AI to access your mind and feed you information. As you gain levels, your exocortex advances in sophistication and processing power. Only you can access or interact with your exocortex.

Exocortex Abilities:

Combat Tracking: (Level 1) Your exocortex provides you with enhanced combat ability, granting you proficiency with heavy armor and longarms. At 3rd level, you gain weapon specialization in longarms just as if your class granted proficiency. As a move action during combat, you can designate a foe for your exocortex to track. As long as that target is in sight, the exocortex feeds you telemetry, vulnerabilities, and combat tactics, allowing you to make attacks against that target as if your base attack bonus from your mechanic levels were equal to your mechanic level. Designating another target causes you to immediately lose this bonus against the previous target.

Memory Module: (Level 1) You can use your exocortex’s memory module to enhance your own knowledge. Once per day, as a reaction while not in combat, you can reroll a failed skill check (see page 243) to recall knowledge (see page 143). In addition, your exocortex grants you the Skill Focus feat as a bonus feat. You can’t use your exocortex’s memory module while combat tracking is activated. Every time you gain a mechanic level, you can rebuild your exocortex’s memory module, replacing the exocortex’s bonus Skill Focus feat with Skill Focus in a different skill.

Bypass: You are skilled at getting inside computer systems and electronic devices. At 1st level, you gain a +1 insight bonus to Computers and Engineering skill checks. At 5th level, every 4 levels thereafter, and at 20th level, this bonus increases by 1.

Custom Rig: You have created a customized toolkit you can use to hack systems and items. Your custom rig can be configured to take up an upgrade slot on your armor or can be installed as a cybernetic augmentation system in your brain (though it can be combined with a datajack for the same price as installing a datajack normally), your eyes, or an arm. For more information on augmentations, see Chapter 7: Equipment. Alternatively, you can configure it to be a handheld device, meaning that you must retrieve it and hold it to use it effectively. While using this rig, you always count as having the appropriate tool or basic kit for any Computers or Engineering skill check you attempt. Some mechanic tricks (see page 71) and drone mods (see page 77) require the use of a custom rig. In addition, you can use your custom rig as a Mk I comm unit (see Chapter 7: Equipment).

If your custom rig is damaged, destroyed, lost, or stolen, you can kitbash a new one from any engineering kit, hacking kit, or other technological toolkit, reconfiguring the materials into a new custom rig with 1 hour of work. You can have only one custom rig at a time. If you create a new custom rig, your old one functions as a normal toolkit of whatever type you made it from and can no longer be used with your mechanic tricks.

Background:
It's funny the way that life never goes the way you planned it. The young human woman born Ystaad, on Verces, thought she was going to work for Convectus Solar as a technician for life. Certainly the company was good for her, and she for it--good enough that when Convectus wanted to open a solar installation on Akiton she was sent there to oversee the setup.

<to be continued>