Cap'n Voodoo's Freebooter PBP

Game Master voodoo chili

est. 2011
PF6 Fun and Plunder in Green Ronin's Freeport, around the Shackles, and Beyond
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Male Half Orc Rogue (Thug) 7+5 | HP 70/70 | AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Having just scouted the building Kaul shoots the snake-man a quizzical scowl:

Mad as a bag of... snakes... that one. Hur.

At Dibbs' intimations the thug brandishes Lopper with a leer;

"Hur. Got us the best lock pick 'ere lads! Hur-hur..."


"Keelhaul" Kaul wrote:
Mad as a bag of... snakes... that one. Hur.

and just shy a bag of armadilloes.

As it turns out, Kaul doesn't have to employ any forceful measures because at Lopper's slightest preparatory touch, the heavy darkwood doors banded in verdigrised brass and likewise studded in the same shaped as large coins, swing eerily open with a long creak.

A peek inside reveals the narthex partitioned off from the rest of the structure by a wall of rusting bars. The gate is open though and beyond the bars a colonnade of stone pillars sparsely lit from the broken clerestory windows that are choked with vines that cover the ceiling making the columns now resemble jungle growth though that would likely be very much against Abadarian tastes. Likewise the floor is covered in a thin layer of algae and sludge that makes walking treacherous.


Male Half Orc Rogue (Thug) 7+5 | HP 70/70 | AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Kaul flashes another grin;

"Open Saysames..."

before erupting in a hacking chuckle

"Hur-hur-hur-hur..."

Says-A-Mes... Gettit? Wacka-wacka-wacka!


Male Halfling Oracle of Gozreh 6

"Har har... now gettin there an make sure it's safe eh?"


Dibbets doesn't seem overly impressed with Kaul's wit and goads the thug onward.


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/2+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +8

Jim shakes his head, hiding a grin, and follows along.


With Jim close behind him, Kaul leads the way into the fallen mission stepping carefully across the slimy floor. The two toughs enter the colonnade listening for any suspicious sounds among the eerie dripping of water from the thick leafy canopy that covers the ceiling.

Jim and Kaul perception DC 25:
There is a rustling amongst the leaves though the air is still. You think that you spot a long black furred tail curl and retreat from sight in an instant!


actually, let's make that a DC 20 perception


Male Human Sorcerer 7, Cleric 1: HP 46/(46); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 6/6, 2:8/8, 1:8/8) IP-17

Dingus follows the others in. This seems too easy so far. Something terrible is going to happen, I just know it.

"Richard. Take a look around would you"?

Dingus lets the ever growing viper down, and he slithers off to explore on his own.


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/2+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +8

Perception check: 1d20 + 6 ⇒ (16) + 6 = 22

Jim claps Kaul on the shoulder and points. "Hey. You see that?"


Male Half Orc Rogue (Thug) 7+5 | HP 70/70 | AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Paul follows Jimmer's extended digit with beady eyes wary;

Perception: 1d20 + 10 ⇒ (15) + 10 = 25

"Hur... I do... Quite the tail tae tell... Hur-hur-hur..."

The thug chuckles to himself as he shifts forward, Lopper in paw...


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Dingus and Dibbets lag a few steps behind in the narthex as the stouter members of the crew lead the way into the nave proper. At the faint sound of rustling greenery and the sight of a long furry tail yanked out of sight, Kaul pulls ahead heavy ax in remaining hand. Kaul's blood lust gets the better of him however, as the canopy of big green leaves suddenly stirs to life shaking water droplets down from the pointed tips of the pendulous leaves.

There is a deafening chittering that arises from above and little dark shapes dart about between the branches. Kaul feels a shiver up his back as he can see the long limbs and tiny grasping hands of the massing monkeys. Little wizened old man's faces with fevered shining black eyes like chips of mica and the horribly long furry tails.

initiative:
Dibbets- 1d20 + 2 ⇒ (9) + 2 = 11
Keelhaul Kaul- 1d20 + 2 ⇒ (13) + 2 = 15
Madman Jim- 1d20 + 3 ⇒ (8) + 3 = 11
Dingus- 1d20 + 2 ⇒ (16) + 2 = 18
foe 1d20 ⇒ 19

Interspersed in the rattling of leaves and keeking of the shadowy spider monkeys come drawn wailing sounds from the direction of the cell doors in the side walls. The monkeys hurl themselves en masse from the dim greenery upon Kaul and Jim. Both- will DC 17 or distracted.

Surprise
Kaul
Jim


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Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/2+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +8

DC 17 Will save: 1d20 + 5 ⇒ (3) + 5 = 8

"AAAAHHHH! Get 'em the feck off of me!" Infected by Kaul's maimouphobia, Jim retreats, trying to tear the furry monsters off of himself.


Male Half Orc Rogue (Thug) 7+5 | HP 70/70 | AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

DC17 Will Save: 1d20 + 2 ⇒ (14) + 2 = 16

With Jim's support the thug might have fought on against his nightmarish foes, but seeing the swashbuckler break causes Kaul to also wail and flail at the monkey horde!


The mob of murky monkeys is too much and the pair beat as hasty a retreat as they can over the slime slick surface. Just before they can reach their companions in the narthex however, the heavy doors at the entrance of the haunted monastery swing shut along with the gate that separates the front chamber and now separates the crew!

The moaning voice grows louder and words are heard through the chatter and shrieks of the murderous monkeys. the green, the green... the hellish jungle... they come... A gleam of gray and dull gold is seen as an umbral figure approaches Kaul. It reaches out gibbering and touches the thug as if to warn or ask succor. It is unclear which though as no lips cover the ghostly skull beneath its golden cowl. Kaul- will DC 17 or 2 wis

Round 1
Dingus
Kaul
Jim
Dibbets
R2
boo!


oh yeah, new will save each round vs distraction.


Male Half Orc Rogue (Thug) 7+5 | HP 70/70 | AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Round 1

DC17 Will Save vs Umbral Spook: 1d20 + 2 ⇒ (8) + 2 = 10
DC17 Will Save vs Monkey Madness: 1d20 + 2 ⇒ (17) + 2 = 19

The spectral gibberer's touch is a double edged sword - the creeping necrotic cold snapping him from the monkey pack's yowls.

Current WIS 11


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/2+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +8

DC 17 Will save: 1d20 + 5 ⇒ (6) + 5 = 11

Jim, however, is unable to recover his aplomb.

Can he get out of the monkey swarm in here?


Male Human Sorcerer 7, Cleric 1: HP 46/(46); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 6/6, 2:8/8, 1:8/8) IP-17

"Get yourself prepared Dibbs. I'm getting ready to open this door".

Dingus will cast knock from the hand of glory, then use his anchor rod to keep the door from closing again.


James "Madman Jim" Patterson wrote:
Can he get out of the monkey swarm in here?

gates are open now... though Dingus keeps piling on the actions each round. spell is action, hand off can be a move action. Jim saw that the other end of the colonnade looked to open up. the narthex is rather confined (10x20), colonnade (40x30)

Dingus grabs the manky hand and passes off his rod to Dibbets. The gates swing back open with a knocking motion of the hand. Dibbets moves up to jam it.

Kaul has an action since he saved vs distraction


Male Half Orc Rogue (Thug) 7+5 | HP 70/70 | AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Kaul tries to return the favour to the apparition and brings his wicked axe to bear;

"Ye've shivered me timbers ye spooky basterd! Time fer ye tae fear ol' Kauly!"

Melee (Power Attack): Lopper [+1 Keen Adamantine Boarding Ax): 1d20 + 6 ⇒ (10) + 6 = 16

War Axe (Power Attack) Damage: 1d10 + 8 ⇒ (10) + 8 = 18


The cold touch of fear and shared madness tears Kaul's focus from the frightful monkeys. He turns on the spooky bishop and brings Lopper down in a gleaming arc. The spook shirks back just in time and the ax whistles through air thick with humidity.

The way now open, Jim nimbly retreats back to the great doors past his companions at the gate. The maddening monkeys abandon Kaul and the gibbering ghost and leaping through the open gate and even through the bars assault the gate keepers. Dingus and Dibbets are swarmed by the phantasmal mob that grabs and probes with thieving little hands. Dibbs and Dings- will DC 17 or distraction

The gilded ghost leans forward toward Kaul hissing his maddening warning, "It comes.. the jungle comes. They will not take me alive!" Frayed gold green mist swirls around the pair as it grabs Kaul again. Though its bony claws pass through the thug he feels his sanity torn. Kaul-3 Wis

Somewhere, all hear the booming calls of the apemen that hide in the jungle below. "Don't you hear them? The horror! The HORROR!"

Round 2
Dingus
Kaul
Jim
Dibbets
R3
boo!


Male Human Sorcerer 7, Cleric 1: HP 46/(46); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 6/6, 2:8/8, 1:8/8) IP-17

1d20 + 5 ⇒ (3) + 5 = 8 Will save

"Ahhh! Get them off me.


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/2+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +8
Cap'n Voodoo wrote:


Somewhere, all hear the booming calls of the apemen that hide in the jungle below. "Don't you hear them? The horror! The HORROR!"

"Exterminate all the brutes!"


James "Madman Jim" Patterson wrote:
Cap'n Voodoo wrote:


Somewhere, all hear the booming calls of the apemen that hide in the jungle below. "Don't you hear them? The horror! The HORROR!"
"Exterminate all the brutes!"

seemed appropriate. ; )

also, Kaul does get a save will DC 17


Male Halfling Oracle of Gozreh 6

Will Save: 1d20 + 7 ⇒ (5) + 7 = 12

Beset by the incorporeal monkeys Dibbs can hardly manage making hide nor hair of anything borne of the living. He stumbles back the way he came seeking to be free of the fray.


Male Half Orc Rogue (Thug) 7+5 | HP 70/70 | AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

DC17 Will Save from before: 1d20 + 1 ⇒ (2) + 1 = 3 Sigh...

As his comrades battle to keep it together, Kaul succumbs to more necrotic madness as his sanity slowly ebbs...

The brute rallies and launches another desperate assault at the crazed apparition;

Melee (Power Attack): Lopper [+1 Keen Adamantine Boarding Ax): 1d20 + 6 ⇒ (13) + 6 = 19

War Axe Damage (Power Attack): 1d10 + 8 ⇒ (2) + 8 = 10


All is chaos as the spectral simians surge through the gates mobbing Dibbets and Dingus. The halfling flees back to the entrance doors with Jim. Free of the distracting grabbing and groping, they are able to act normally. Dingus unfortunately, is at the eye of the hairy hurricane and continues flailing and shrieking. Dingus-will DC 17 or distracted

Kaul fights for his increasingly tenuous sanity. Lopper falls again and this time, though no resistance is felt, tendrils of ectoplasm float off from the tattered apparition. The thing flinches from the unexpected injury. It howls and grabs again, but the claws miss the beefy unhinged Half-orc.

Round 3
Dingus
Kaul
Jim
Dibbets
R4
boo!


Male Halfling Oracle of Gozreh 6

Cap'n - any chance a gust of wind might affect the monkeys at least a little bit?


Dibbets wrote:
Cap'n - any chance a gust of wind might affect the monkeys at least a little bit?

well, they are tiny so they can be bowled, but incorporeal so 50% chance of being affected.


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Male Halfling Oracle of Gozreh 6

Grim set of jaw Dibbs takes umbrage and the monkeys and exhales a great gust of fetid breath. As the rush of halitosis tainted wind floods through a thread can be heard rising slightly over the morass "Feck off ye simian bastards"

50% miss chance (low is good for me): 1d100 ⇒ 3


Male Human Sorcerer 7, Cleric 1: HP 46/(46); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 6/6, 2:8/8, 1:8/8) IP-17

1d20 + 5 ⇒ (12) + 5 = 17 Will Save

Dingus is able to finally shake off the nausea and concentrate on his surroundings.

He quickly howls in anger, and fills the air with fans of burning, withering snakes.

Try and miss others, but send out a cone of burning hands.

5d4 ⇒ (4, 4, 3, 2, 3) = 16 Burning hands (Reflex DC15 for half)


Dingus pulls himself together long enough to send hissing flames from his fingertips. incorporeal: 1d100 ⇒ 5 The arcane flames burn hot enough to even reach the phantom primates. The mob quickly parts before the angry red fire however, and only a handful of the shadowy creatures evaporate away.

still need actions for Kaul and Jim


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/2+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +8

Jim closes with the ghostly marauder on Kaul, trying to set up a flank with the scarred half-orc before stabbing at it.

Stab the specter; add +2 if flanking: 1d20 + 13 ⇒ (6) + 13 = 19
Damage: 1d6 + 7 ⇒ (5) + 7 = 12


Male Half Orc Rogue (Thug) 7+5 | HP 70/70 | AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Kaul grins through chattering teeth at Jimmer joining the fray and swings once again with his trusty War Axe;

"Hur... Lopper's got a taste o' spook now..."

Flanking? Melee: Lopper (+1 Keen Adamantine Boarding Ax): 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16

War Axe Damage: 1d10 + 4 ⇒ (6) + 4 = 10
Sneak Attack Damage: 3d6 + 1 ⇒ (2, 3, 3) + 1 = 9


Seeing his mate in danger, Jim bravely charges through the hole burned into the shadowy horde of simians. He reaches the maddening cloud threatening Kaul just as the muddled thug misses again. Jim stabs it deeply from behind. His magical sword appears to have an effect as the phantom twists, but keeps its focus on the hapless half-orc.

Dibbets summons up a flagrant breeze that is smelt and felt across the veil. The haunting monkey mob swarming the gates is blow backward past the melee. The shadowy phantoms retreat back up into the trees fading from sight and taking the noise with them. The mad monk takes no notice. It grabs Kaul again gibbering on about ghost apes and green horror. Kaul- will DC 17 save or 2 Wis and confused (monkeelhaul time, maybe?)

Round 4
Dingus
Kaul
Jim
Dibbets
R5
boo!


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/2+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +8

Forgot--if the spook is susceptible to shock, take some more damage:

1d6 ⇒ 2


Male Halfling Oracle of Gozreh 6

Holding action to see if Monkeykaul emerges...


Male Half Orc Rogue (Thug) 7+5 | HP 70/70 | AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

DC17 Will Save: 1d20 ⇒ 5

Ouch. 6 Wis left... and confused...

1d100 ⇒ 26

Kaul sways babbling and grunting incoherently... the odd mournful monkey hoot emits from his drooling jaws...


Male Human Sorcerer 7, Cleric 1: HP 46/(46); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 6/6, 2:8/8, 1:8/8) IP-17

Seeing now that they are dealing with the undead... Dingus sends a blast of "Spectral Cobra" at the enemy attacking poor Kaul.

1d20 + 6 ⇒ (10) + 6 = 16 Disrupt Undead

1d6 ⇒ 6 Spectral fangs


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/2+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +8

"Aw, feck! Snap out of it, mate!" Jim redoubles his efforts against the dree spirit, but only manages to tag it once.

Stab the first: 1d20 + 13 ⇒ (11) + 13 = 24
Stab the second: 1d20 + 8 ⇒ (4) + 8 = 12

Damage the only, incl. shock: 1d6 + 7 + 1d6 ⇒ (3) + 7 + (1) = 11


Dingus sends a spectral serpent at the skeletal phantom. It is knocked aside by the thing at the last minute however. At least it serves to momentarily distract the mad monk so Jim can pierce it again momentarily illuminating the gold and green shroud with a spark of lightning.

Kaul looks lost, grunting and muttering incoherently.

Dibbs up


Male Halfling Oracle of Gozreh 6

Noticing the slackened jaw and incoherent babbling of his matey, Dibbs holds his action. As he does he talks to the nugget "Keep fightin it matey, dinnae go all apesh1te onnus eh? Once Jimmer an Dingus put tha bastard doon I ken help fix ye up like." hands held wardingly before him.

Ready an action to cast forbid action if he looks like he's going to attack Jimmer.
I'd resto him... but it's a 3 round cast time :(


Dibbets watches, ready to belay any untoward actions by his addled mate. The phantom grabs at Kaul again seeking to drag another into its eternal madness. The wild-eyed sailor hops back not needing any more of that.

Dibbs- The nearest creature to Kaul is the ghostie so no worries there.

Kaul:
How about instead of the harm self result on the confusion roll, Kaul is frightened for a round?

Round 5
Dingus
Kaul
Jim
Dibbets
R6
boo!


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/2+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +8

With the moaning ghost continuing to focus on Kaul, Jim stabs at it again. "Dingus! Got some magic to do for this thing?"

Stab!: 1d20 + 13 ⇒ (2) + 13 = 15
Second stab!: 1d20 + 8 ⇒ (19) + 8 = 27

Crit confirmation?: 1d20 + 8 ⇒ (18) + 8 = 26

Damage, incl. shock: 1d6 + 7 + 1d6 ⇒ (2) + 7 + (2) = 11

Crit damage?: 1d6 + 7 ⇒ (4) + 7 = 11


yeah, Dingus. What else you got?


Male Human Sorcerer 7, Cleric 1: HP 46/(46); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 6/6, 2:8/8, 1:8/8) IP-17

Dingus sends the last two VV'so from his ring.

2d4 + 2 ⇒ (4, 1) + 2 = 7 VV

"Take that Stinky"


A pair of hissing missiles strike the ghostly priest and the floating phantasm spins to face its new attacker only to be pierced through by Jim's crackling blade. The wild gold and green miasma that surrounds the apparition begins to throb as the crazed thing gibbers on spitting bits of ectoplasm from lipless jaws.

Kaul and Dibbs up


Male Halfling Oracle of Gozreh 6

Dibbets keeps back from the fray, with a weather eye towards the return of ghostly simians.

Delay.


Male Human Sorcerer 7, Cleric 1: HP 46/(46); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 6/6, 2:8/8, 1:8/8) IP-17

I'm assuming it's not dead yet?

"You like that? Paint a portrait it will last longer". Dingus taunts the specter as it turns to look at him.

3d4 + 3 ⇒ (1, 2, 1) + 3 = 7 Vapor Viper from the soul.

I'm trying to remember if you can cast a 1st level spell using a 2nd level slot in Pathfinder???

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