Call Forth Darkness
(Inactive)
Game Master
Aku Warashi
You hear in his dying breath whisper “The shining sun has seen the wickedness you hide in hearts. And thus it will be the son who brings your doom.” then he dies.
Loot; Dramatis Personae; Battle Map
Evil Lair. Modifications
M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]
It would be a beacon to anything that is hunting out here.
That might actually shorten the time we have to spend here. You don´t seem to like the idea. If you prefer cold and wet to hot and steamy...
M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]
Then we have campfire blindness. Looking out into the darkness with a fire going will deny us being able to see anything. If people here have light magic than that will provide the needed light. Bundle up and sleep together if you need body heat.
Oh don´t you worry, if need be i will light up this whole area for you.
Bizan takes a hammock out of her bundle and fixes it between sturdy trees in the place.
M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]
Hounds will take first watch after eating some jerky, his keen nose sniffing around the edges of camp.

Human Hero Killer1 / Holy Assassin1 / Deceiver2
Night in, night out.
Cold, damp and hungry hours in the dark fearing a predator that didn’t show up. Dawn brings some measure of relief. You eat and ready yourself to search.
Survival: 1d20 + 12 ⇒ (15) + 12 = 27
This time, hollowing a particular strong smell in the region. On the banks of the Lake of Skye, he can tell by scent that larger prey frequently makes it way down to the water’s edge. The lair is a shallow cave right in the side of another spire of stone not dissimilar to the one that the Horn was created from. The entrance to the den is free of bones and dead things, and that’s one of reasons the lair wasn’t so easy to easy to smell from a distance.
The predator sleeps on a ledge in the back of the den that is littered with bones, fresh kills and surprisingly crude piles of fur and grass spread about its cave. It is almost as if the hunter has made a bed for itself! Amongst the bones are animal remains of every sort, at least three dead boggards, and half dozen skeletons of other sentient including humans, elves and dwarves. There is against the northern wall of the den, a jumbled pile of relatively ungnawed skulls. Carefully sorted, there are only humanoid skulls in this pile. This is the predator’s trophy pile.
Based on the impression, smell, tracks found in the place, Hound is also able to conclude that whatever they are hunting is a huge cat-like creature, a tiger maybe or a lion, given the color of the fur around.
You manage to get there while the predator is away. What will you do?
Female Human Oracle 7| HP 37/58 | AC 22 | T11 | FF 21| CMD 20 | Fort +3, Ref +4, Will +5 (+2 vs emotion) | Init +1 | Per +6 | SM +6 | Bluff +13 | Dipl +15 | Intim +5 | Channel (4d6) 4/6; Quicken Cure 0/1 | Spells: 1st 7/8; 2nd 5/7; 3rd 3/5
Cecelia stays out of the fire discussion, partially grateful for the cold for keeping her alert during the night.
When they arrive at the cave she frowns, "Its not here. But surely it will have to arrive at some point. Do you think we could set up an ambush?"
M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]
Our scent is around the place so it will know that intruders are here. He scratches his chin. That skull pile, hmmm...That shows a degree of intelligence so this is no ordinary cat.
I can attempt to hide our presence as best as possible, I reccomend letting it get into the cave as far as possible before attacking.
Probably a good plan, i trust your nose there Hound. The question is, do we want to kill this or capture it? Perhaps we could make good use of it, put it in the dungeon somewhere and keep it there.
M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]
We could tether it in the caverns, we do have the Slurks and Tazelwyrm in there already. I highly doubt it will be something we can take to the upper levels, the whole..aura is somethign that spooks animals.
Female Human Oracle 7| HP 37/58 | AC 22 | T11 | FF 21| CMD 20 | Fort +3, Ref +4, Will +5 (+2 vs emotion) | Init +1 | Per +6 | SM +6 | Bluff +13 | Dipl +15 | Intim +5 | Channel (4d6) 4/6; Quicken Cure 0/1 | Spells: 1st 7/8; 2nd 5/7; 3rd 3/5
"Keep it as a pet?" Cecelia ask, looking a little concerned, "I suppose if we can find good chains...However, for now lets focus on hiding out presence as much as possible.
-Posted with Wayfinder
M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]
Hound nods and starts covering their tracks and using secret herbs and spices to mask their scent. Perhaps with any handfuls of fur that are found.
Survival: 1d20 + 12 ⇒ (15) + 12 = 27
Female Human Oracle 7| HP 37/58 | AC 22 | T11 | FF 21| CMD 20 | Fort +3, Ref +4, Will +5 (+2 vs emotion) | Init +1 | Per +6 | SM +6 | Bluff +13 | Dipl +15 | Intim +5 | Channel (4d6) 4/6; Quicken Cure 0/1 | Spells: 1st 7/8; 2nd 5/7; 3rd 3/5
"Here. Let me help with that... " Cecelia says as she picks up furs.
Survival (Aid Another): 1d20 + 8 ⇒ (6) + 8 = 14
-Posted with Wayfinder
Human Hero Killer1 / Holy Assassin1 / Deceiver2
With Cecelia's help, Hound cover most of their tracks and sent, and then hide waiting to ambush the predator.
Hour passes with no sign of the owner returning to its lair, that's until a huge shadow creeps closer and closer to the entrance, making no noise whatsoever. It stops just shy of entering the place, and you can see it smelling something in the air.
Perception: 1d20 + 18 ⇒ (10) + 18 = 28
Then, very slowing, it starts to enter again the cave. Clearly the huge tiger is aware something is off, although he might now know what.
So, the tiger knows someone has been here. How you want to deal with this?
M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]
Hound mutters to the others. So a tiger. Skin or tame?
Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
Mysty smiles, try for tame, if it doesn't work, skin she whispers back. Slowly, she draws her blades, waiting for hound to initiate the fight.
Female Human Oracle 7| HP 37/58 | AC 22 | T11 | FF 21| CMD 20 | Fort +3, Ref +4, Will +5 (+2 vs emotion) | Init +1 | Per +6 | SM +6 | Bluff +13 | Dipl +15 | Intim +5 | Channel (4d6) 4/6; Quicken Cure 0/1 | Spells: 1st 7/8; 2nd 5/7; 3rd 3/5
Cecelia nods in agreement with Mysty, afraid to make a sound. She holds her shield and mace, ready to strike.
M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]
Very well, if any of you have magic that can aid this, please prepare it.
Hound will stalk up ahead with the others when the tiger gets further into the cave, his polearm in his hands.
Stealth: 1d20 + 6 ⇒ (20) + 6 = 26
Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
Mysty moves up with the towering human, weapons drawn.
Stealth: 1d20 + 19 ⇒ (5) + 19 = 24
Bizan sneaks up behind them as well, ready for a fierce battle.
Stealth: 1d20 + 15 ⇒ (16) + 15 = 31
Female Human Oracle 7| HP 37/58 | AC 22 | T11 | FF 21| CMD 20 | Fort +3, Ref +4, Will +5 (+2 vs emotion) | Init +1 | Per +6 | SM +6 | Bluff +13 | Dipl +15 | Intim +5 | Channel (4d6) 4/6; Quicken Cure 0/1 | Spells: 1st 7/8; 2nd 5/7; 3rd 3/5
Nodding, Cecelia casts a protective shield around Hound, before inching closer. Cast Shield of Faith on Hound. +2 def to AC
Stealth: 1d20 + 8 ⇒ (18) + 8 = 26

Human Hero Killer1 / Holy Assassin1 / Deceiver2
Perception: 1d20 + 18 ⇒ (15) + 18 = 33
Despite their best attempt, inside its lair, the huge Tiger was more attentive than ever, being able to smell and hear the invaders as they planned what to do.
”REEVEEENGAAAAERRRR” a deafening howl which oddly sounds a lot like the word ‘Revenge’ and the huge tiger bolts towards the invaders.
Bad WolfTiger
Round 1-
Ordered Initiative-
Bizan: 1d20 + 4 ⇒ (3) + 4 = 7
Cecelia: 1d20 + 1 ⇒ (4) + 1 = 5
Hound: 1d20 + 2 ⇒ (2) + 2 = 4
Mysty: 1d20 + 5 ⇒ (11) + 5 = 16
One’Eye: 1d20 + 4 ⇒ (16) + 4 = 20
Active Effects-
Map-
I won’t add map for this one, should be simple enough: Only one enemy, difficult terrain, so you can’t charge or run. Getting near the tiger (which is huge) causes an AoO.
Notes-
-
Narrative-
The huge tiger closes the game surprisingly fast given the shape of the terrain. It targets the biggest of the enemies, which on this case is Hound.
Atk: 1d20 + 20 ⇒ (2) + 20 = 22
Dmg: 2d6 + 10 ⇒ (1, 1) + 10 = 12
Grab: 1d20 + 23 ⇒ (8) + 23 = 31
And even tho Hound is protected by Cecelia spell, it isn’t enough to avoid the damage from the bite and being grabbed.
Now that you see the tiger up close, you notice its fur is marked by several different scars and one of its eyes is gone, a ugly scar where the eye should have been.
Hound takes 12 damage and is Grappled. don't forget to add a ooc line with any modifier to your normal status. You guys turn, intentions?
M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]
HP 86/97 (98/109 when raging)
AC 18/12/18 (17/11/17 when raging) +2 AC vs Good
Saves F10/R5(7traps)/Will 5 (F12/R5(7traps)/W7 When raging add +3 against spells, spell-like abilities and supernatural abilities. Cannot be a willing receiver of spells even from allies) +2 AC vs. Good
Base BaB +7/+2
Weapons in hand:Hammer
Rage 1/19
Current effects:DR 1/-,Grappled(-2 attack),Shield of Faith(+2 AC),Rage
Finding that once again a hammer isn't the best weapon in battle, Hound decides to match the tiger fury for fury and rages, claws sprouting from his hands.
Rage Claw,Power attack: 1d20 + 9 ⇒ (4) + 9 = 131d6 + 10 ⇒ (3) + 10 = 13
Rage Claw,Power attack: 1d20 + 9 ⇒ (19) + 9 = 281d6 + 10 ⇒ (2) + 10 = 12
Wow look at that beast! It has been through some stuff for sure. And did it just yell something like revenge? Is it intelligent and can speak? Perhaps this is a shapechanger? Maybe someone similar to me?
Bizan looks surprised and considering.
As she see´s Hound getting grabbed and mauled though, she commits to action. Taking a firm stand and moving her hands through the air she conjures a whirlwind of fire around her as she gathers power.
Beast! Let go of my friend and submitt, then we won´t harm you! Else we have to finish that job someone began there and you´ll never get revenge on them. Instead we will be feasting on your well done flesh then!
Gather power move action, intimidate standard action
Intimidate: 1d20 + 10 ⇒ (10) + 10 = 20
Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
Mysty, startled at the beast's assault, steps to hound and casts a spell on hound, enlarge.
+2 str, -2 dex, +1 grapple, -1 attack and melee, damage goes up a size category.
Female Human Oracle 7| HP 37/58 | AC 22 | T11 | FF 21| CMD 20 | Fort +3, Ref +4, Will +5 (+2 vs emotion) | Init +1 | Per +6 | SM +6 | Bluff +13 | Dipl +15 | Intim +5 | Channel (4d6) 4/6; Quicken Cure 0/1 | Spells: 1st 7/8; 2nd 5/7; 3rd 3/5
Moving in closer, Cecelia sends a blast of healing energy towards Hound, before hoisting up her shield in a defensive position.
Cure Moderate Wounds: 2d8 + 7 ⇒ (7, 2) + 7 = 16
Entering the range of the tiger, so I could potentially 5 foot step next turn.
Human Hero Killer1 / Holy Assassin1 / Deceiver2
@Bizan: due the fact your guys are in combat already, Intimidate can only ‘demoralize’ the tiger, being now some sort of magical intervention to snap the tiger out of his rage. And altho it can say ‘revenge’, it is still an animal incapable of understanding speech.
@Mysty: enlarge person has one round casting time, so the tiger actions happens before the spell effect.
@Cecelia: The ‘Cure’ spell family has touch distance, so if you are trying to cast that on hound, then you have to be adjacent to the tiger.
Flames cackles and gathers around Bizan, as she uses the opportunity to instill fear on the huge enemy, but it seems largely unaffected by her attempts; unable to demoralize
Mysty chants arcanes words to make Hound bigger, while Cecelia moves in to support and heal Hound wounds. Hound gives up on any attempt to use weapons against the monster, raging and clawing.
Human Hero Killer1 / Holy Assassin1 / Deceiver2
Bad WolfTiger
Round 2-
Ordered Initiative-
One’Eye: 1d20 + 4 ⇒ (16) + 4 = 20
Bizan: 1d20 + 4 ⇒ (3) + 4 = 7
Cecelia: 1d20 + 1 ⇒ (4) + 1 = 5
Hound: 1d20 + 2 ⇒ (2) + 2 = 4
Mysty: 1d20 + 5 ⇒ (11) + 5 = 16
Active Effects-
Map-
I won’t add map for this one, should be simple enough: Only one enemy, difficult terrain, so you can’t charge or run. Getting near the tiger (which is huge) causes an AoO.
Notes-
-
Narrative-
Grab: 1d20 + 23 + 5 ⇒ (3) + 23 + 5 = 31
Constrict Damage: 2d6 + 10 ⇒ (2, 1) + 10 = 13
Still Holding the barbarian on it’s mouth, the tiger turns to Cecelia, which dared to approach.
”REEVEEENGAAAAERRRR” it howls again before attacking the woman next to him with his claws.
Atk Claw1: 1d20 + 20 - 2 ⇒ (8) + 20 - 2 = 26
Dmg: 2d4 + 10 ⇒ (3, 2) + 10 = 15
Atk Claw2: 1d20 + 20 - 2 ⇒ (18) + 20 - 2 = 36
Dmg: 2d4 + 10 ⇒ (3, 2) + 10 = 15
Hound takes 12 points of damage, while Cecelia takes 30 points of damage. Your actions.
M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]
HP 75/97 (87/109 when raging)
AC 18/12/18 (17/11/17 when raging) +2 AC vs Good
Saves F10/R5(7traps)/Will 5 (F12/R5(7traps)/W7 When raging add +3 against spells, spell-like abilities and supernatural abilities. Cannot be a willing receiver of spells even from allies) +2 AC vs. Good
Base BaB +7/+2
Weapons in hand:Hammer
Rage 1/19
Current effects:DR 1/-,Grappled(-2 attack),Shield of Faith(+2 AC),Rage
Hound keeps snarling and clawing.
Claw,pa: 1d20 + 9 ⇒ (16) + 9 = 251d6 + 10 ⇒ (5) + 10 = 15
Claw,pa: 1d20 + 9 ⇒ (11) + 9 = 201d6 + 10 ⇒ (4) + 10 = 14
Empowered Flame Blast: 1d20 + 13 ⇒ (11) + 13 = 246d6 + 14 ⇒ (2, 3, 6, 5, 2, 6) + 14 = 38
Reflex DC 19 or catch fire
Take this filthy beast! I´m not watching while you eat my allies!
Bizan unleashes the fury of her fire onto the tiger.
Female Human Oracle 7| HP 37/58 | AC 22 | T11 | FF 21| CMD 20 | Fort +3, Ref +4, Will +5 (+2 vs emotion) | Init +1 | Per +6 | SM +6 | Bluff +13 | Dipl +15 | Intim +5 | Channel (4d6) 4/6; Quicken Cure 0/1 | Spells: 1st 7/8; 2nd 5/7; 3rd 3/5
Cecelia lets out an exclamation of pain as the tiger effortlessly lunges past her defenses and tears through skin. Almost instinctively, she send a course of healing energy towards the wounds.
Cure Serious Wounds (Quickened): 3d8 + 7 ⇒ (5, 3, 8) + 7 = 23 Using 1/day quicken cure
Keeping her hand near the wound, she scowls at the creature. Directing magic and anger towards her palm, she feels the pain sucking out from the injury powering into dark ball of energy. Shifting a few steps closer to the tiger she pulls her hand away from her stomach and reaches violently for the creature's neck.
Concentration: 1d20 + 14 ⇒ (5) + 14 = 19
Inflict Moderate Wounds: 1d20 + 7 ⇒ (18) + 7 = 252d8 + 7 ⇒ (5, 3) + 7 = 15 DC 18 Will to half
Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
Hound, you are also enlarged
M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]
So about +2 points a blow
Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
+2 str, -2 dex, +1 grapple, -1 attack and melee, damage goes up a size category.
Human Hero Killer1 / Holy Assassin1 / Deceiver2
Mysty finish casting her spell, to make Hound bigger, and moves in melee, positioning herself contrary to Cecelia, hoping this would give her the advantage needed against the big predator.
Atk: 1d20 + 12 + 2 ⇒ (15) + 12 + 2 = 29
Dmg: 1d4 + 6 + 2d6 ⇒ (3) + 6 + (1, 1) = 11

Human Hero Killer1 / Holy Assassin1 / Deceiver2
Reflex: 1d20 + 10 ⇒ (13) + 10 = 23
Will: 1d20 + 5 ⇒ (13) + 5 = 18
The knot doesn’t let the tiger catch a breath, as fire, negative energy; claws and sword take their toll on the huge monster. It doesn’t relent tho, the tiger seems angrier than ever before.
Bad WolfTiger
Round 3-
Ordered Initiative-
One’Eye: 1d20 + 4 ⇒ (16) + 4 = 20
Bizan: 1d20 + 4 ⇒ (3) + 4 = 7
Cecelia: 1d20 + 1 ⇒ (4) + 1 = 5
Hound: 1d20 + 2 ⇒ (2) + 2 = 4
Mysty: 1d20 + 5 ⇒ (11) + 5 = 16
Active Effects-
Map-
I won’t add map for this one, should be simple enough: Only one enemy, difficult terrain, so you can’t charge or run. Getting near the tiger (which is huge) causes an AoO.
Notes-
-
Narrative-
It still insists on the same strategy, keeping Hound at bay, while unleashing attacks at Cecelia.
Grab: 1d20 + 23 + 5 ⇒ (6) + 23 + 5 = 34
Constrict Damage: 2d6 + 10 ⇒ (5, 5) + 10 = 20
Atk Claw1: 1d20 + 20 - 2 ⇒ (5) + 20 - 2 = 23
Dmg: 2d4 + 10 ⇒ (1, 3) + 10 = 14
Atk Claw2: 1d20 + 20 - 2 ⇒ (4) + 20 - 2 = 22
Dmg: 2d4 + 10 ⇒ (3, 2) + 10 = 15
Hound takes 19 points of damage, while Cecelia takes 29 points of damage. Your actions.
M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]
HP 56/97 (68/109 when raging)
AC 18/12/18 (17/11/17 when raging) +2 AC vs Good (14/8/14 when grappled and englarged)
Saves F10/R5(7traps)/Will 5 (F12/R5(7traps)/W7 When raging add +3 against spells, spell-like abilities and supernatural abilities. Cannot be a willing receiver of spells even from allies) +2 AC vs. Good
Base BaB +7/+2
Weapons in hand:Hammer
Rage 1/19
Current effects:DR 1/-,Grappled(-2 attack),Shield of Faith(+2 AC),Rage.Enlarge
Hound keeps snarling and clawing
Claw,PA: 1d20 + 9 ⇒ (12) + 9 = 211d8 + 10 ⇒ (8) + 10 = 18
Claw,PA: 1d20 + 9 ⇒ (5) + 9 = 141d8 + 10 ⇒ (3) + 10 = 13
Female Human Oracle 7| HP 37/58 | AC 22 | T11 | FF 21| CMD 20 | Fort +3, Ref +4, Will +5 (+2 vs emotion) | Init +1 | Per +6 | SM +6 | Bluff +13 | Dipl +15 | Intim +5 | Channel (4d6) 4/6; Quicken Cure 0/1 | Spells: 1st 7/8; 2nd 5/7; 3rd 3/5
Cecelia once again receives severe wounds from the tiger. However, she continues to stare at the creature with grim determination. I cannot flee. Not until I have proven myself... Closing her eyes, she feels a familiar nausea rising as she forces out a burst of positive energy, healing herself and Hound.
Channel Energy: 3d6 ⇒ (5, 4, 6) = 15 Excluding Mr. Grumpy Tiger, Quick Channel (2 uses, Swift action)
Still injured, but feeling more mobile, she raising her mace and tries to bring it cracking down on the tiger's skull.
Mace Attack: 1d20 + 10 ⇒ (4) + 10 = 141d8 + 5 ⇒ (8) + 5 = 13
Bizan continues to swirl fire around herself and hurl it at the tiger.
Burning Empowered Flame Blast: 1d20 + 13 ⇒ (3) + 13 = 166d6 + 14 ⇒ (1, 1, 3, 6, 1, 2) + 14 = 28
Reflex Save DC 19 or catch fire; if on fire suffer searing flame
Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
Mysty angles for deep cuts, as she uses her position to her advantage, both weapons striking.
rapier: 1d20 + 12 ⇒ (16) + 12 = 28
damage: 1d4 + 6 + 2d6 ⇒ (4) + 6 + (6, 2) = 18
dagger: 1d20 + 12 ⇒ (4) + 12 = 16
damage: 1d3 + 2 + 2d6 ⇒ (3) + 2 + (5, 5) = 15
Human Hero Killer1 / Holy Assassin1 / Deceiver2
You guys going all in or trying to keep the tiger alive?
Fire, mace, rapier, claws and then it’s too much even for the biggest predator of the briar. It falls, burned and mangled not able to resist his attackers.
Out of Combat. Gz. Please decide if you want to kill the tiger or try to keep it alive, just note you delivered enough damage to straight kill it, not only incapacitate.
Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
i would love to capture it if we can
M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]
I need a new rug, or maybe a cape!
Bizan votes for keeping him alive and making him a fire tiger!
Female Human Oracle 7| HP 37/58 | AC 22 | T11 | FF 21| CMD 20 | Fort +3, Ref +4, Will +5 (+2 vs emotion) | Init +1 | Per +6 | SM +6 | Bluff +13 | Dipl +15 | Intim +5 | Channel (4d6) 4/6; Quicken Cure 0/1 | Spells: 1st 7/8; 2nd 5/7; 3rd 3/5
I was under the impression that keeping it alive was the goal
Cecelia leans down, examining the creature's wounds for a few moment and appying pressure to some of the more severe claw gauges. "You did want it alive, right?" Cecelia asks as she works.
Heal (Stabalize): 1d20 + 9 ⇒ (20) + 9 = 29
Once she is satisfied the creature won't bleed out or die from his burn, she looks to her own injuries, as well as Hounds. "Arm." Cecelia demands of the barbarian, gesturing for him to show her the bite wounds he received.
M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]
This thing displayed intelligence enough to 'speak', and considering how much a threat it was to the boggards I say it would be far too uncontrollable to use to our benefit. Hound shows his wounds.
Female Human Oracle 7| HP 37/58 | AC 22 | T11 | FF 21| CMD 20 | Fort +3, Ref +4, Will +5 (+2 vs emotion) | Init +1 | Per +6 | SM +6 | Bluff +13 | Dipl +15 | Intim +5 | Channel (4d6) 4/6; Quicken Cure 0/1 | Spells: 1st 7/8; 2nd 5/7; 3rd 3/5
Cecelia shrugs, as she applies healing energy to Hound's injuries. "The fate of the creature matters little to me. I'd wager it would be a dangerous pet, ability to speak or not. It's really a matter of whether we have a way to control it or persuade it."
@GM: Let me know if you want me to roll out healing. For now I am just handwaving it.
Human Hero Killer1 / Holy Assassin1 / Deceiver2
You can handwave. Just decide if you are keeping it alive or not. Hound seems against it, while the others want to keep the pet. Should I rule keeping it alive, cause most of the party wants it?
At a critical moment, Cecelia knows the life of the big predator is on her hands. She could end it just as easily she could keep the beast alive.
M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]
Might as well keep it alive then
Female Human Oracle 7| HP 37/58 | AC 22 | T11 | FF 21| CMD 20 | Fort +3, Ref +4, Will +5 (+2 vs emotion) | Init +1 | Per +6 | SM +6 | Bluff +13 | Dipl +15 | Intim +5 | Channel (4d6) 4/6; Quicken Cure 0/1 | Spells: 1st 7/8; 2nd 5/7; 3rd 3/5
Tiger should be stable from the roll above then.
"Alright. Shall we drag this thing back to the horn then? Do we have any chains or restraints?"
Human Hero Killer1 / Holy Assassin1 / Deceiver2
@Mysty
Nops, no leveling up for you guys yet.
Human Hero Killer1 / Holy Assassin1 / Deceiver2
@All
It seems I've made a mess in my own timeline for this ritual. I apologize.
Here is the correct timeline:
Week one
Ritual started.
Week one
Hallack’s crew attacked.
Week one
We are here now.
With this division, you guys kinda ‘lost’ the first week of organization actions.
I’ll do like this:
@Hound: you succeed in capturing another monster in week one. (I’ll roll a d20 just to see if you’ll get a nat 20, but a low result will not make you fail: 1d20 ⇒ 2)
1d10 ⇒ 7 You succeed in capturing 1d2 ⇒ 1 Tatzlwyrm
@Nahia: You succeed in setting up your merchant front in week one. (I’ll roll a d20 just to see if you’ll get a nat 20, but a low result will not make you fail: 1d20 ⇒ 7)
1d4 - 1 ⇒ (2) - 1 = 1 = 7*1*10 = 70gp your legitimate enterprise earned you 70gp.
M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]
@Aku
Slurks in the front cavern with Boggard guards
Tatzlwyrm in cavern to west.

aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]
Talking of the golem, I looked through our discussion posts, and I see lots of us asking about getting everything together, and a couple of things where we worked on getting everything together, but nothing where we got it all.
Looking at the steps it looks like we are at this point:
1. The Eye – We fixed this with make whole.
2. The Brain – We still need this (a dwarven, elven, orc, human, or one of the half-breed brain, alive within the last 24 hours). We could have gotten this from our adventurers, but we didn't mention anything about it at the time, so I'm not going to put that forward. Once we get this it is a DC 20 Alchemy check to install it.
3. The Heart Cog – I see where we agreed to ask the Baron to have this made (that night before the lunch with him), but I don't see where we actually asked him. It's 550 gold to get it smithed in town.
4. The Reservoir – I don't know if we found the spare one of this or not. If not, then it is 100 gp to recreate. Either way, a DC 20 Alchemy check to install.
5. The Reagent of Fire – I crafted this previously.
6. The Reagent of Ice – I crafted this previously.
7. The Reagent of Acid – We collected this from the caverns previously.
8. The Reagent of Electricity – We collected this from the lightning elemental previously.
For reference, here is the post about what is needed to reconstruct the golem.
Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7
Thanks for laying all that out. I wish we'd had that heart thing on our agenda earlier. So much to keep track of and remember in this game.
Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7
Looking over the loot sheet, there's a bunch of things that I thought were divvied out, but haven't been claimed.
Anyone mind if Rose takes the strength belt, the +1 longsword, and one of the cure light potions?
M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]
Strength belt from the treasure room? Hound has that.
Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7
Oh, ok. You didn't put your name on it on the loot sheet.
Human Hero Killer1 / Holy Assassin1 / Deceiver2
Usually I don't really like this but:
For the golem, you can assume you have all the parts needed. It was discussed in the game several times before and as Rose said, it's a lot of things to keep track. I don't plan in punishing you guys for forgetting small stuffs.
You may remove the needed money and post the repair in gameplay.
Also, you may as well have find the spare part inside the lab, since Nahia found the schematics before you started cleaning the horn. She was aware of things that were needed to repair the golem.
Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
Sounds good. I'll think of something to write onbthe golem repair
aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]
Hey everyone, I just spent a large number of hours in a plane, and am just getting home to some bad weather (Whew! Tornado's/Hurricanes!). Please understand if it is a day or so before I get a post in.
Complicated day at work.
I’ll update later today, in a few hours.
Human Hero Killer1 / Holy Assassin1 / Deceiver2
Hey Guys.
I’ve been struggling thru some hard time those last few days.
I don’t want to burden you guys with it, but I just want to gives you guys a heads up about it.
Posting may be spooky in the next weeks, please bear with me for a little.
Thanks.
M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]
Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7
Hope life gets easier for you soon. Take as much time as you need. We aren't going anywhere.
aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]
Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
Human Hero Killer1 / Holy Assassin1 / Deceiver2
@Guys
Good job with that RP, I liked it.
Just make sure you don't forget that technically, it's Nahia's minions, they respect and obey you, but their ultimate loyalty is to Nahia.
Human Hero Killer1 / Holy Assassin1 / Deceiver2
Hound wrote: Just where is my room again? I have no idea!
xD
M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]
I blame Rose! Makes me sleep outside her door no doubt.
Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7
Your room is on the second floor. The lower left corner of the map.
M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]
Time for Rose to work all those special defenses she set up.
Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7
For Blink Dogs? I didn't really prep for teleportation. This is going to be another Benny Hill sketch.
M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]
So how did these buggers get in? So much for our evil aura of joy-blocking the goodies.
aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]
That is a good question. Maybe they snuck in through the caverns and then teleported up? Or in through the garden and teleported down?
On a somewhat related note, I found some art for the tree: Link
M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]
aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]
They're slurks... the only thing they're good for is being cute... and greasing up the slip-n-slide...
Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7
I am a little confused about the descriptions.
Can you give us room numbers to correspond with the areas you are describing?
Human Hero Killer1 / Holy Assassin1 / Deceiver2
I'll rework your maps and add the same comments over a numbered version of it.
Give me some hours.
Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7
Human Hero Killer1 / Holy Assassin1 / Deceiver2
@I've added a new caves map.
Please check if it's acceptable.
If you agree will modify the others as well.
M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]
Human Hero Killer1 / Holy Assassin1 / Deceiver2
The rest of the map is taking longer than expected.
That's what happens when you try to use photophop for the first time ever.
Sigh, Paint seems so more easy...
Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7
I ran into the same problem. If you want to send me the numbered map, I'll do the leg work for you. Now that's I've done it once I could probably do it again pretty fast.
Human Hero Killer1 / Holy Assassin1 / Deceiver2
@Intruders and Crystall Ball.
The enemies are using Nondetection, with a DC 27 (15+12).
I've rolled and it failed. That's why you don't find anything using the eyes.
HP 5/13 DR 10/Good | AC:15 (17 vs evil) | T:11(13) | FF:15(17) | CMD:6 | Fort:+4 | Ref:+3 | Will:+0 | Init:+0 | Per:+4 | Sense Motive:+5 | Intimidate:+5 | Fly +14 (perfect) Blistering Invective 2/3
Well that's pretty smart. Pyre has probably figured out by now that they are hidden somehow, but he knows better than to disobey orders, so he's just going to keep scanning.
Human Hero Killer1 / Holy Assassin1 / Deceiver2
@Rose
So, just to clarify things:
Where is Rose At the moment? From the descriptions you were heading to the sanctum, right?
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M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]
Rose looks so dorbles as a Bugbear.
Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7
Aku-
Well, that was my plan, unless I find a scent that leads somewhere else.
Human Hero Killer1 / Holy Assassin1 / Deceiver2
Lady Rose wrote: Is hound on the third floor with Kit and Rose? I thought he was downstairs with Mysty?
GM, can we get a breakdown of where everyone is?
The Corpse of the followers appeared on the Second floor, were before you had the pair of Goo's and now it's a brothel.
Hound, Mysty, Nahia and Seren are in the Second floor.
Rose is in the sanctum.
Kitara probably is in her room.
--
I have to check it but originally, there’s no passage between the sanctum and the other floors.
The Spiral (Stairs) would take you from the caves directly into a separate room in the third floor, and from there to the sanctum. There was no passage between the other floors. I’ll need to check if you guys did any modification in that regard.
Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7
Right, I see where I got confused.
When you said Brothel, I looked at the original brothel (3-11, I think?) which is near Rose's bedroom.
Human Hero Killer1 / Holy Assassin1 / Deceiver2
@All
For this first time I'll not really complain about it but I hope to avoid situations like this in the future:
The hellhounds were in the first floor.
The Golem was on guard duty I don’t know where.
Suddenly an enemy appears and conveniently they are all tagging along with no explanation of how and when the player got them of their original places.
--
There’s a lot of information about where things are in the horn.
Rose went thru a lot of trouble to create a map with all this information laid out, it’s just open it and read where most of the ‘characters/monsters’ are.
Please, before posting an action, consider these other things as well. Consider where your character is, what is happening around him and how he is interacting with the things around him.
Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
Artephius was guarding my door, and the hellhounds are in my room. Fairly certain i said that at some point.
On reflection, i may not have said anything about the hellhounds, butvhe above was my intent.
Human Hero Killer1 / Holy Assassin1 / Deceiver2
@Mysty
Urgh.
Sorry, I think I'm being overly pushy once more.
Don't worry, they are listed as party recourses, so you guys decide who should control what.
You don't need to ask me. Ask the other players.
The only one I'll keep as NPC is Grumblejack, all the others are for you guys to control.
Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
The lot of a gm is a hard one, juggling many balls, and real life never helps. Don't worry about it, your doing great.
Human Hero Killer1 / Holy Assassin1 / Deceiver2
Human Hero Killer1 / Holy Assassin1 / Deceiver2
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M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]
Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7
Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7
Is Rose aware of the fight? Can she hear it somehow?
Can Pyre see the fight even though it can't see the enemies?
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