Call Forth Darkness (Inactive)

Game Master Aku Warashi

You hear in his dying breath whisper “The shining sun has seen the wickedness you hide in hearts. And thus it will be the son who brings your doom.” then he dies.

Loot; Dramatis Personae; Battle Map

Evil Lair. Modifications


501 to 550 of 1,904 << first < prev | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | next > last >>

Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Skills:
Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16

Have tried 4 times today to make a post. Just going to leave this one here to let you know I am trying.

Thoughts on what was said earlier:

1) I would LOVE to be Lady Rose's twin sister. No qualms about family ties there, and trying to sync up some of our personality quirks would be just fine.

2) Original intent of Kitara, that I would preferably like to keep, was her innocence and her lack of devotion to Asmodeus. I do understand that Asmodeus is a driving force in the campaign, and with the idea that Kitara thought she lost her sister in the fires of the circle many decades ago and has trained herself and forged herself into an instrument of vengeance even more tightens the original concept of her that I had.

3) When I originally planned Kitara, part of the character was that she was an innocent good natured soul, that through an act of supreme brutality took a very dark descent into the depths of ebilness. that being said, if I make her a direct devotee of Asmodeus, I see that as being at war with her interest in nature. As a druid, things that are not natural to the plane are things a druid has an aversion to. Where good druids fight to destroy them, an evil druid might tolerate their use to accomplish a goal, but does not openly participate in them.

What does that do for a plausible introduction to the story for Kitara, as far as character history goes? Let me take some of the ideas presented, and offer a narrative that might work:

Kitara and Rose being twin sisters, where Lady Rose spent her time growing up in daddy's lap and being favorite, Kitara was the black sheep. Not inherently evil, her celestial side having won out in her temperament, she was a fairly good girl growing up, and really did not dabble that much in the family affairs. For some unknown reason, the fallen nature of her mother seemed not to have rubbed off on Kitara as it had on Rose. Often times she would spend days at a time outside, finding that she preferred the company of nature to the company of people. This also served to preserve much of her innocence as she did not play the games that her sister did, killing and hurting others, but mostly kept to herself.

When their mother was banished to the Abyss, both of the girls were sent away for their safety. The Asmodeans knew of a sect of druids that had some of their blight druids infiltrating and trying to kill or convert the members of their circle. Where Rose might have been uncomfortable in such a setting, Kitara seemed in her element. She took to the druids, learning at their feet, and seemed not really to be able to tell the difference between the normal and the blight druids.

Her sister had also started rubbing off by that point, having started her on a path of pretending and lying. White lies at first, and games of acting, she took rather fondly to the circle's Lorekeeper, and took to him more as a father figure than her actual father.

This would have caused many problems, and might have required that Rose or their father act to prevent such wholesome relationships, however that was all neatly remedied by the Mitrans. They had been visiting the circle for a time, and some of the clerics had begun to believe that corruption had taken hold. In an effort to save their town from the influence of corrupted druids, they called an Inquisition, and burned all the druids at the stake, in the effort to purge any evil influence from the land.

This created a problem, as the Mitrans were not able to capture Rose, but they did capture Kitara. She was to be burned at the stake, and after they set the pyres, most of them left, leaving a single pair of men to ensure that the deed was done. Kitara, in her screams of fear, and anger, and pain, called out to the flames as her mentors had shown her, and she forged her bond with fire in such a way that shaped her anger into the flame. Where before she burned, now she controlled. She called in and commanded the flames to consume the men, and free her so that she could plan her vengeance. From the one man, she took a small silver symbol. Mitra, her sworn enemy from that day forward.

Believing her sister dead, she did not look back. She has worked tirelessly to better herself, grow her powers. She also remembered and thought back to the lessons that her and her father had made her sit in on, and she channeled his teachings through her now mask of innocence.

Thoughts?


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Sounds fantastic. Really fleshes out a lot of Rose's own history and gives a lot of story fuel.

So, identical or fraternal?

I recommend always writing posts in notepad and then copying them over and always using preview.

I've noticed that preview has serious problems on mMobile devices (at least mine does) so I'll copy my post and then post it before it is finished. Then I'll just make liberal use oh the edit button until it is right.


Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Skills:
Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16

Tell me this: Does Rose resemble her forum picture fairly closely?


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Sort of? She's a short, curvy redhead with upswept ears. It was the closest picture I could find.


Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Skills:
Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16

Close enough.

I am thinking that Kitara in her aasimar form would be close to her pic, but long flowing curly hair is the only real difference.

Honestly, twins state doesn't bother me. I think it would be interesting for them to be identical twins with just different hair colors.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Works for me. Otherworldly natures and various religious powers can change people's appearances in this setting. Also, we're both shapeshifters. Lots of potential variance even for identical twins.

Rose has a celestial birth mark that covers her entire back and lights up in firelight. Might be something you want to add or adapt for Kitara.


Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Skills:
Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16

Ooh, I could certainly do one of those.

So, I know this has to be a running joke with the group. What is the Bust measurements for? In the critical stats line?


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

It is exactly what it sounds like. I think Nahia started it.

Its an extremely vital statistic. That's why it's right after hit points.


Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Skills:
Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16

Straight lines..., Oh my...


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

There's pretty much nothing about this group that could be described as straight...


Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Skills:
Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16

Aku...

Where is my standard issue brain bleach? I think I am going to need a little bit more than I budgeted for?

:P


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Hound flexes his pecs and does that weightlifter pec shifting thing that I can't really explaining.


Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Skills:
Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16

Best Chris Perkins impression of a french drow woman:

Is there a parade going on outside?


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Meet Hound. He's fairly hetero and mostly bent.

Remind me to get you a zipper mask big guy. :)


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Might want to prepare yourself, but if you want to get a feel of the game, read the following:
Nahia/Sakkarot Dialog and Some bloody Ritual, The following Nahia/Rose spoilers.


Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Skills:
Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16

Right, path to victory plotted. Engage...

So all that aside, assuming that Aku likes where that story was going, I know that I will have some finalizing to do for the character so that I can join you guys in the annals of great heroi..., great deeds.

What else about Rose should I know?


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Kitara

I usually like to think I give enough freedom so the players can decide most of the history for themselves. In truth, I’m a micromanaging control freak, but that isn’t the point.

Anyway, feel free to come with any history or cue you want. I’ll integrate it in the game and use me my own evilness things.


Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Skills:
Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16

Oh my...

Alright, I suppose I should know that jumping in head first.

Aku:

Leadership - How do you want to go about setting up the organization and it's scope. And also how do we want to establish her cohort?


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Kitara

Urgh, forgot to tell you.
They are still level 6.
Can you tone down your sheet and update it to level 6? I gather it will take some weeks to get level 7.

Also, HP is rolled, no re-rolls or taking half’s.


Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Skills:
Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16

I could do that when I get home.

5d8 ⇒ (7, 2, 6, 8, 2) = 25

Ooh, nice. Could have been a lot worse.

When do you want me to slip in with the group? I can just take of leadership, and the top tier of spells and what not, and frankly she is ready to book. She gains her shapeshifting at 6, so nothing lost there.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

The ritual link was broken, should be fine now.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Give me some time to think about what you and rose write a few posts back. I had something in mind already, but I think adding to it will make it more interesting. Today later or tomorrow I'll add you in the game.


Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Skills:
Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16

Sounds good, and if you want to do a scene with me prior to, just let me know.

I have nothing going tonight, and should be leaving work in about a half hour or so.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Feel free to read Rose's backstory. It will give you a lot of information about her personality.

I think of Rose a lot like Harley Quinn. She's a loyal, caring, fun person who is utterly devoted to a monster.

In her case that monster is a god.

She will always keep her promises and obey her contracts. That is the only line she isn't willing to cross.


Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Skills:
Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16

Does that make Rose a monster-in-law? Or Asmodeus?

Anywho, I am home now. time to do some "fixing."

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

by the pricking of my thumb, something wicked this way comes


Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Skills:
Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16

But but..., you don't even know me?

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

The scrolls have fortold,
bane of kings old,
Ancient shadow unbound,
With a hunger to swallow the world

Could be you, hmm?


Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Skills:
Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16

...mebbe?

i am giggling a little at that. you will see why later.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

Hey Kitara! The story sounds like it could be a lot of fun! It'll be interesting to see how you and Rose play off of each other.

Kitara Moonshadow wrote:
So, I know this has to be a running joke with the group. What is the Bust measurements for? In the critical stats line?

Rose started this by making fun of my 'sexy bonus' to bluff (Changelings of Green Hag descent get a +2 to bluff those that are attracted to them). Jokes were tossed around, including listing measurements in the stat line. I called her bluff and added my bust size, and she added hers, and Hound felt like he was missing out so he joined in too. ^_^

Despite all of the discussion of sexy time being thrown around, we're fairly... normal... ish... for a very broad definition of normal.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

I look forward to it.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Mysty's is there as well, just in very fine print.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

I just figured Mysty was more refined than to participate in such... crude acts. : )

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

:D


Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Skills:
Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16

Ok, scrubbed through and got her vital stats in her taglines to be accurate for 6th level. Will need to do spell selection before I officially join in the fun, but that shouldn't take too long.

Ready when you are Aku.


I’m finally free from university workload and I’ll resume a more consitent posting today/tomorrow.

I’m sorry for taking this long.


Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Skills:
Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16

I'll trade you uni for my work schedule.

Something tells me I'll get the better end of the deal. :P


Human Hero Killer1 / Holy Assassin1 / Deceiver2

So, what has been decided?

Is Kitara someone sent by the cardinal or the meeting will be 'coincidence?'


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Sent by the Cardinal sounds best


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Kitara

Based on the party wealth by level, you got a lot more, since you created for a level7 party as I had requested in the recruitment thread.

Can you change it to 13k and adjust your purchases?


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Can't post on gameplay. '-'

Giving me an error everytime I'd try.


Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Skills:
Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16

hmm i can do that.

I think the original thread for recruitment was 17k so I need to work through what I am going to dump.


Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Skills:
Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16

Ok, got some gear items downgraded and also adjusted HL character to be in line for 6th.


Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Skills:
Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16

Personally, I think that the cardinal is the kind of person that probably would have found out about Kitara still being alive, and would hold that info until he felt it useful.

So in this case, I could certainly see him sending an underling to let Kitara know sister is alive and how to find her.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Two more ideas-

1) the cardinal suspects kitara is alive and nearby and sends word to us to investigate.

2) kitara has discovered how to contact their mother with a mirror (the way rose does). Their mother shows up in the next mirror rose sees and wordlessly conveys the information.

Personally I like number 2 better


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

There's also just the option of Fate: Kitara is also looking into the Horn as something her Druid circle (blight or otherwise) has requested. Insert family reunion.


Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Skills:
Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16

Take on that first one that

1.5) Knowing that Kitara has now started doing shapeshifting tricks, perhaps she is operating in one of her assumed identities, and you guys are investigating said person? I could make up a new forum alias with the descrip in a jiffy if need be.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

In public Rose tends to operate in disguise too.

It could be that someone in town is Kitara's disguise-alias and that the two sustenance have already met but didn't realize who each other was.


Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Skills:
Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16

Her main terrorizing the countryside identity is a fire haired elven woman that goes by the name Solana Everflame.

Goes well with the red dragonhide armor.

Wait, didn't the other knot in town have a spy network? maybe they are setting her up as someone to recruit?


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

I have actually imagined how Rose carries all the stuff she does. I even drew a picture for myself just to make sure it worked, and broke down my inventory by category and placement.

Aside from armor weight, Rose actually carries less into a fight than I used to when I was a soldier.

I need to find that picture. It's actually pretty cool. :)

501 to 550 of 1,904 << first < prev | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Call Forth Darkness Discussion All Messageboards

Want to post a reply? Sign in.