CELESTIAL SUMMONS - GM Angelina's Campaign

Game Master Lady Firedove

"We are, all of us, angels with only one wing, and only by embracing each other can we learn how to fly."


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Female 1/4 Angel Dream Messenger

Cernan, Endurant was a village of about a hundred people. Vigilant is a town of about a thousand people. The city guard in Vigilant seemed to be reasonably well-organized.

Kiwyn, no problem! Glad you had a fun weekend! Also, your post looks great to me. :)


male Aasimar Bloodrager 2 | AC: 16, T: 12, FF: 14 | HP: 24/24 | Fort: +5, Reflex: +2, Will: +0 | CMB: +2 (currently +4), CMD: 14 (currently 16) | Init: +2 | Perception: +0 | Sense Motive: +5 | <Current: Dexterity 14 of 14>
Kiwyn the White wrote:
young arcanist

Huzzah! It's right this time! Well done!

(My own battles squaring off against the beast of Autocorrect tend to be quite epic in scope and fury. I'm glad it seems to have taken to this word, now.)


Female Aasimar (Lawbringer) Inquisitor 2 [ HP: 19/19] | AC: 19 T: 12 FF: 17 | F: +6 R: +2 W: +6| Init: +4 Perc: +7 ]

I'm assuming approximate numbers here based on normal historical data, so this could easily be wrong in a fantasy world depending on an infinite number of reasons but I'll assume a lot just to get a discussion going. If I'm wrong GM Angelina please feel free to correct me, I am not stating anything here as fact in your setting.

One thousand people and the ratio of soldier/guard to citizen ratio would land Vigilant around approx 2.3 full time law enforcement personnel (a sheriff and his deputy and probably a dog) and 4.3 active military personnel.

Assuming Vigilant is not of great importance I doubt the active military are there (but if they are it would make all this speculation moot), but most likely has at least 1 military reservist fit for duty in town and about 330 citizens fit for defense from an attack but they wouldn't be able to properly organize if surprised. Don't forget a large portion of populations are either too young, too old, or too weak to defend themselves. In addition to that, how many weapons are the protectors of Vigilant actually carrying that will harm a regenerating imp after the imps have infiltrated the town catching everyone by surprise? I bet Vigilant would be a pushover for a handful of imps (like 50-75 imps).

We should notify the city major and sheriff and even offer to either defend Vigilant while a messenger seeks aid, or offer to deliver the request for aid to the lord ruling this region.


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HP: 10/16 | Perc: +4
Brit "Chap" Norgant wrote:
I bet Vigilant would be a pushover for a handful of imps (like 50-75 imps).

*Cough* That's not a 'handful'.

50 odd Imps is an army!

Heck... the only way such a large group of nastiness would stay together and on target is because they are of a 'Lawful' alignment. Heck... trying to keep that many 'Chaotically' aligned creatures together...?

You may as well do This

Very much cheers to all.


Detective Cernan's on the case! *** M Aasimar (Emberkin) Arcanist (White Mage) 2 *** Party-at-a-Glance Spreadsheet

Imps are, of course, lawful-aligned. That said, they're also not the met regimented if unreal creatures, and theyre not exactly soldiers . (Plus, "devil" does not just equal "constant murderer")


Female 1/4 Angel Dream Messenger

About city/guard sizes... Perhaps it's a lot for a town of its size, but Vigilant has at least a dozen, possibly two dozen, full-time city guards, organized under the Captain of the Guard, (which also double as military when necessary...no separate standing army.) Plus, there are quite a few citizens at least somewhat trained/armed to serve as additional militia, should the need arise...maybe that's why they're called "Vigilant." :)
The Captain of the Guard handles day-to-day security matters and petty crimes. More significant or important cases may be brought before the Lord Mayor of Vigilant, who also serves as something of a judge.

However, yes, 75 imps could certainly do a heck of a lot of damage to pretty much any sized city! Keep in mind, though, that, although you suspect the involvement of more, you only have proof, at present, of the previous involvement of 4 imps, and the current existence of 1.

As for the gameplay discussion with Gina, it's perfectly fine that Chap and Lesith spoke up in addition to Arabeth. I did mean to indicate that Gina asked the question loudly enough for others searching nearby to hear. Sister Azmaria is also welcome to add to the conversation as she would like. Gina does not seem to be overwhelmed by talking to three or four other people at the same time. For now, presume she nods and listens, interested in whatever any of you have to say, as long as you don't ramble on for a very long time. :)

A note of clarification to our three trackers: Natanja, Marius, and Poterol:
There were actually a fair amount of tracks (probably a few days old) leading down the little path to and from the stream and the berry bushes nearby... just none that seemed to wander farther off in the woods.


F Aasimar (Peri-Blooded-Emberkin) Shaman 2 [ HP: 20/20 | AC: 15 T: 12 FF: 13 | F: +1 R: +2 W: +6 (+7/+5) | Init: +2 Perc: +3/+6/+8 ]

Is Kayahidye still with us? Haven't heard from her in a while.

And GM Angelina, I was rping what we were given re our search/tracking results - sorry. But thanks for the clarification.


8 / 8 hp | AC: 16/16t/10f | DR: 4/- | F+2/R +6/W +6 | Per: +9, Low-light | Spells left: Wiz 0-3, 1-2 / Arc 0-4, 1-0 | Reservoirs: Arc 3/4max Arch 2/7max
Kiwyn the White wrote:

”My lands are far to the East. So far that we a language of are own...”

Just caught that should be 'So far that we have a language of our own.' ><


Female 1/4 Angel Dream Messenger

Kaya last posted here Saturday morning, which is less than a week ago, so she's definitely still considered active in the game.

Natanja, your discussion with the other trackers was great, and you definitely might still be suspicious of not finding tracks in surrounding woods, but I just wanted to make sure it was clear that a good amount of tracks to/from the stream were present.

Kiwyn, no worries. I knew what you meant and chose to interpret it as the character not being 100% fluent in her second (or third or fourth) language. :)


Detective Cernan's on the case! *** M Aasimar (Emberkin) Arcanist (White Mage) 2 *** Party-at-a-Glance Spreadsheet

Sorry I haven't had much to say—Cernan's willing to go with the group on this, and doesn't have much original input.


Female 1/4 Angel Dream Messenger

No worries, Cernan.
This is the game lull during busy work week.
It should pick up again as I get more active for the weekend. :)


Female 1/4 Angel Dream Messenger

FYI, via PM, Kaya agrees to be searching for clues and helping gather remains. :)


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Female 1/4 Angel Dream Messenger

Next game post coming later today...
:)


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Female 1/4 Angel Dream Messenger

Game post is up! Game on! :)


Female 1/4 Angel Dream Messenger

So, Arabeth, Aeryth, Chap, Cernan, Eli, Kaya, Kiwyn, Lesith, Shyness, Sister Azmaria, or Vincent ... did one or more of you want to answer Natanja's final questions in gameplay?


male Aasimar Bloodrager 2 | AC: 16, T: 12, FF: 14 | HP: 24/24 | Fort: +5, Reflex: +2, Will: +0 | CMB: +2 (currently +4), CMD: 14 (currently 16) | Init: +2 | Perception: +0 | Sense Motive: +5 | <Current: Dexterity 14 of 14>

Math Breakdown!

.

.

EDIT Here is my source of information.

8 hours of riding
1 hour of walking thereafter, Fortitude DC 12 v. 1d6 nonlethal
2 hours of walking thereafter, Fortitude DC 14 v. 1d6 nonlethal
3 hours of walking thereafter, Fortitude DC 16 v. 1d6 nonlethal
4 hours of walking thereafter, Fortitude DC 18 v. 1d6 nonlethal
5 hours of walking thereafter, Fortitude DC 20 v. 1d6 nonlethal
6 hours of walking thereafter, Fortitude DC 22 v. 1d6 nonlethal
7 hours of walking thereafter, Fortitude DC 24 v. 1d6 nonlethal
8 hours of walking thereafter, Fortitude DC 26 v. 1d6 nonlethal

It seems like we won't possibly get all eight far: the weakest of us have 12 hit points and poor fortitude saves.

Still, even if we presume a failure of all saves (if we presume 'taking 10' on the saves) and average nonlethal damage, we can push for 4 additional hours per day, which would be just about perfect.

If anyone can cast a single cure light wounds spell on the Kiwyn and Arabeth, that nets us an additional hour, and if we have two each that nets us two hours. At three additional hours, however, (at seven hours of travel), we would need a cure on Natanja, Cernan, Vincent, Poterol, Lesith and Arabeth - unlikely that we have that much healing between us.

Everyone else should be able to make that far without collapsing, but it's a little difficult to tell, as there's no 'hp' column in the spreadsheet, and some of you haven't put your stat-line into your class line. *AHEM* ;p

EDIT: To be clear, please feel free to double-check my math. As I was cross referencing several sheets - individual character sheets, the character tab, and the excel sheet (where I initially mistook the AC column for everyone's hp), I could have made a mistake on my presumptions. But I think I was correct.

The idea is that, if you fail the listed save on a fortitude roll of 10, you take 3 non-lethal 'damage' per hour. There is only so much you can take of that before you fall unconscious, naturally. Hence, the guestimate of our possible maximum travel times.


F Aasimar (Peri-Blooded-Emberkin) Shaman 2 [ HP: 20/20 | AC: 15 T: 12 FF: 13 | F: +1 R: +2 W: +6 (+7/+5) | Init: +2 Perc: +3/+6/+8 ]

We have an extra mule (via Arabeth). Can't Gina simply ride that mule on return to Vigilant?


Detective Cernan's on the case! *** M Aasimar (Emberkin) Arcanist (White Mage) 2 *** Party-at-a-Glance Spreadsheet

Cernan can easily throw down 3 CLWs per day without ruining his fighting ability, and I'm guessing Kiwyn can do two. We've got quite a few other spontaneous healers as well.


male Aasimar Bloodrager 2 | AC: 16, T: 12, FF: 14 | HP: 24/24 | Fort: +5, Reflex: +2, Will: +0 | CMB: +2 (currently +4), CMD: 14 (currently 16) | Init: +2 | Perception: +0 | Sense Motive: +5 | <Current: Dexterity 14 of 14>

Ahem: I never forget anything nor make any mistakes.

By which, of course, I mean, yes, you are correct.


F Aasimar (Peri-Blooded-Emberkin) Shaman 2 [ HP: 20/20 | AC: 15 T: 12 FF: 13 | F: +1 R: +2 W: +6 (+7/+5) | Init: +2 Perc: +3/+6/+8 ]

No worries, Eli. :)

Not a spontaneous healer, but Nat has prepared CLW for the day... and can again upon the morrow. She also has a partial wand of CLW with 9 uses remaining (if we need further healing).


male Aasimar Bloodrager 2 | AC: 16, T: 12, FF: 14 | HP: 24/24 | Fort: +5, Reflex: +2, Will: +0 | CMB: +2 (currently +4), CMD: 14 (currently 16) | Init: +2 | Perception: +0 | Sense Motive: +5 | <Current: Dexterity 14 of 14>

I missed your post earlier, Cernan: sorry!

Natanja/Cernan: that's certainly useful!

One thing I'm not sure of is if the "forced march" part counts against riders if they stop riding and start walking after their mounts get tired. Thus, the people might not need healing after that time.

However, I just realized that I was guessing without actually looking at [url=http://www.d20pfsrd.com/bestiary/monster-listings/animals/horse/ponythe mounts themselves[/url]. The mules, being mules, can go for a total of four additional hours without healing - two from succeeding the fortitude DCs, and two from average non-lethal damage.

That puts a fairly hard cap on four extra hours of travel per day, unless we have a lot of extra healing.

What that basically means is that, in all likelihood, we'll manage to drag into Vigilant after twelve hours of travel and send the only non-thoroughly-ruined member of our party (Aeryth) into town to fetch whatever authorities we deem wise, if we do the whole "push there in two days" thing.

If we shunt everything into healing to make this extra push on day 1, we could do fairly well.

Alternatively, though I doubt we will, if we find a place to replace all of our mounts for fresh ones we could, hypothetically, at least, travel up to 24 hours hours straight - enough to put us back in Vigilant. (8 hours riding, 4 hours walking the mounts + 8 hours riding the new mounts, 4 hours walking the new mounts).

I really doubt the last thing is possible, but I'm throwing that out there.

I'd still buck for pushing for two days of travel and collapsing at the Inn, but that's up for a general vote.

EDIT: Added the link to the pony's stats, which is what mules use.


male Aasimar Bloodrager 2 | AC: 16, T: 12, FF: 14 | HP: 24/24 | Fort: +5, Reflex: +2, Will: +0 | CMB: +2 (currently +4), CMD: 14 (currently 16) | Init: +2 | Perception: +0 | Sense Motive: +5 | <Current: Dexterity 14 of 14>
me wrote:
However, I just realized that I was guessing without actually looking at the mounts themselves. The mules, being mules, can go for a total of four additional hours without healing - two from succeeding the fortitude DCs, and two from average non-lethal damage.

Fixed that for me.

My vote (in response to GM Angelina's question) is to load up on healing (we have 4 at present, I suspect we can "push" that to 8 if we really want to, plus Kiwyn's, and anyone else's should net us enough to hit all 15 of our mules once - and, if possible, I'd suggest twice), travel until we can't anymore (13 hours if only once, and 14 if twice), and then go again on day 2 to hit Vigilant.

By pushing hard once, we'll get to Vigilant with less excess exhaustion on day 2.


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M Aasimar Hunter (Divine Hunter) 2 | HP 22/22 | AC 17 (14FF/13T) | F+5, R+6, W+3 | CMD 16 | Init +3 | Perc +7

Depending on the urgency with which we warn Vigilant, we can send Oko or Rex on ahead with a note attached. Oko at least is smart enough to convey basic information. The problem being, of course, that a wolf and a flaming bird strolling into town alone would likely be a cause for alarm all its own.

Alternatively, if we take the mounts at a hustle (double movespeed), they'll take 1/2/4/8/16/32 nonlethal damage for every hour we ride them. Obviously we wouldn't want to hustle for that many hours and literally ride them to death, but we could manage two hours easily and three if we really wanted to push them.

I'm not sure how much closer that would put us, and I'm not particularly inclined to do the math. (I mean, what else do we pay Eli for?) Just throwing it out there.


male Aasimar Bloodrager 2 | AC: 16, T: 12, FF: 14 | HP: 24/24 | Fort: +5, Reflex: +2, Will: +0 | CMB: +2 (currently +4), CMD: 14 (currently 16) | Init: +2 | Perception: +0 | Sense Motive: +5 | <Current: Dexterity 14 of 14>

Sadly, it wouldn't. Actually, it would, though I discounted it at first. See below for why.

They'd only be able to hustle for three hours - about six hours-worth of regular travel.

The reason is, at 13 hit points, the first hour would drop them to 12, the second to 10, the third to 6, and the fourth would, if not kill them, than drop them to -2.

At that point, I suppose the argument could be made that they could travel for eight hours more, and then a few more... but that's pretty harsh of the creatures. Still, it's worth considering.

Hm, actually, okay, you've got me. Nerd sniper. ;p

At three hours, we'd hit the six hour mark, and they'd be at 6 hp.
At eleven hours, we'd hit the fourteen hour mark, and they'd be at 6 hp.
At thirteen hours, we'd hit the sixteen hour mark, and they'd be at 6 hp, and 0 nonlethal damage.
At fourteen hours, we'd hit the seventeen hour mark, and they'd be at 6 hp, and 3 nonlethal damage.
At fifteen hours, we'd hit the eighteen hour mark, and they'd be at 6 hp, and 6 nonlethal damage, and be staggered.

We rest eight hours (as you do), and they heal the non-lethal damage, regain 2 hit points (total of 8), and we set off again.

Then we'd be able to hustle an hour, dropping them to 7 hp. Another would drop them to 5 hp. And another to 1 hp. That nets us six hours of travel, again, for a total of 24 hours...

Yes, actually, that'd work.

The main problem with doing so is that the damage is lethal instead of non-lethal, and they only heal 2 points per day naturally. If we didn't want to endanger them, it would be a great drain on our healing resources to try this.

... but it could do very well, as we'd not only shave off 6 hours of actual travel time, and get there a whole day earlier.

The mounts would likely be worthless for a week thereafter, however.

It's worth noting that by moving without the mounts at all (such as just dropping them off when they're 'done' and powering through ourselves), we'd actually lose time, comparatively - most of us are slower than our mounts, and we couldn't keep up our pace without them holding stuff. The reason that I didn't count this as part of our time is that, on the way over, we stopped to forage, stopped for meals, and other similar things. On the way back, we won't be.

Anyway, that's just a thing that I'd recommend against for those reasons.


F Aasimar (Peri-Blooded-Emberkin) Shaman 2 [ HP: 20/20 | AC: 15 T: 12 FF: 13 | F: +1 R: +2 W: +6 (+7/+5) | Init: +2 Perc: +3/+6/+8 ]

Unlike Marius, however, Natanja needs Oko to renew her spells each morning.

A shaman must commune with her spirit animal each day to prepare her spells. While the spirit animal does not store the spells like a witch's familiar does, the spirit animal serves as her conduit to divine power (A spirit animal is a creature chosen by a shaman to serve as a conduit, allowing her to more fully access the magic of her spirit on a daily basis. The shaman's spirit animal also grants her special powers). So if Oko is sent ahead and we have to travel at least two days, Natanja will not be able to prepare new spells or use her spirit magic class feature. I can't see how Nat will agree to that. ;)


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Male Muse-Touched Aasimar Shaman 2 [HP: 18/18 AC: 16/12/14 F:1 R:2 W:6]

As well, Poterol has the Healing Hex, which is basically CLW that I can cast on everyone once per day. I can't cast it on the same person twice in one day, though.


HP: 10/16 | Perc: +4

Hypothetically.... If speed is of the essence... how quickly could some one fly to Vigilant?

(>_>)

Arabeth has four 'Cure light wounds' available to heal herself for a forced...um... march.

Would that be something the party would seem to think is needed?


M Aasimar Hunter (Divine Hunter) 2 | HP 22/22 | AC 17 (14FF/13T) | F+5, R+6, W+3 | CMD 16 | Init +3 | Perc +7

I think you're still limited by your speed. So if your fly speed is only 30, you're not going to go much faster than hiking it along the trail. The real advantage would be going as the bird flies (literally), but I got the impression that the trail to/from Endurant wasn't really roundabout or rough in the first place.

I'm not actually sure how important it is to get a message there asap. If Vigilant is already in trouble, what is one more person(dog,spirit,etc) going to do about it? Realistically, that's a pretty good way to lose someone...

Alternatively, if Vigilant isn't yet in trouble, then taking one or two days to get everyone there isn't going to make a huge deal in the first place. Marius isn't even entirely convinced that going to Vigilant will accomplish anything, but barring any other leads or trails, that's the best idea he's got to go with.


HP: 10/16 | Perc: +4

*Nods* Just a thought.

Just thinking that some one flying would be a 'faster' companion for/to brave Rex. (^_^)


male Aasimar Bloodrager 2 | AC: 16, T: 12, FF: 14 | HP: 24/24 | Fort: +5, Reflex: +2, Will: +0 | CMB: +2 (currently +4), CMD: 14 (currently 16) | Init: +2 | Perception: +0 | Sense Motive: +5 | <Current: Dexterity 14 of 14>
Poterol wrote:
As well, Poterol has the Healing Hex, which is basically CLW that I can cast on everyone once per day. I can't cast it on the same person twice in one day, though.

!

This is perfect! This - by itself - would let us travel for sixteen hours, netting us nineteen full hours of travel on day one!

This would also allow us to heal the mounts, pushing them to 11 hit points at the beginning of the next day (and either 8 or 4 hit points at the end of it)!

That would drop our travel time the next day to two-and-a-half hours!

Looking at it this way:

Day 0) We sleep
Day 1) We wake at ~6-ish, travel for sixteen hours (19 hrs travel equivalent), sleep for 8
Day 2) We wake at ~ 6-ish, travel for two-point-five hours

This will nearly destroy our mounts for a week, still, but that puts us at Vigilant at 8:30 AM (give or take), which, hopefully, will be plenty of time to warn folk/go wherever we need in Vigilant!

What'ya say?

Poterol:
Also, your super-script attempt didn't work in your stat-block.

Neither did this:

[super]S[/super]

If you want, however, this might:

Nope, I can make it come out Japanese, but I can't create superscripts or subscripts. Sorry!


Female Aasimar (Angel Blooded) Sorcerer (Celestial Bloodline) 2

Lesith has her horse, and can carry Gina, the child.
She will refuse to harm her mount, but I hope that is not necessary.
She can, and will, heal several times each day.


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Female 1/4 Angel Dream Messenger

At Eli's request, here is a quote from the most recent gameplay post, including the items found in the rubble of Endurant:

"Jewelry has been collected from the bodies and sorted by Eli. There are some nice pieces and some cheap pieces. Gina claimed a necklace she said her mommy wore. The only other piece which might be relatively-easily identified is a chunky gold signet ring with inlaid sapphires. The crest includes an image of a hawk clutching a vine. Gina commented that the fancy man who came to town every year for the summer festival wore that big shiny ring.
You are also able to collect a small assortment of basic metal tools and weapons that survived the fire (some crowbars, shovels, pots, pans, silverware, daggers, hammer-heads, axe-heads, arrow-heads, daggers, crossbow bolts, etc.) along with a masterwork rapier, a masterwork long sword, a masterwork great axe with an etched figure of a bear on the large axe-head, six masterwork short swords, and a masterwork dagger (which also has inlaid sapphires).
As far as actual coinage, you gather about 2,000 gp total in various types of coins.
(There could be more in the rubble, but you weren't taking the time to go after every copper.)"


Female Aasimar (Lawbringer) Inquisitor 2 [ HP: 19/19] | AC: 19 T: 12 FF: 17 | F: +6 R: +2 W: +6| Init: +4 Perc: +7 ]

I think it was already addressed, but I have to ask. Does anything detect as magical?


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HP: 10/16 | Perc: +4

Not sure how far along things are, but after the DM's post the thought comes to the player's mind (Not sure how to get it into the character's head)

So... a whole town was destroyed... JUST to assassinate one person? Or perhaps fake one person's death/disappearance?

Or am I just being weird?

Much cheers to all.


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Female 1/4 Angel Dream Messenger

Travel plans and item stuff:

Arabeth, you and Kaya flying together might be a possibility, but, as Marius said, I don't know that you'd save that much time, since the road is rather direct. You might even lose time compared with what the mules can take. Also, the two of you traveling alone could be vulnerable to further fiendish assault.
If you went with Rex, you wouldn't save any time, since Rex would either have to stick to the road or work his way through some difficult terrain.
Natanja has stated she wouldn't send Oko on a journey that long, since she needs Oko to refresh her spells and such each morning.
You may wish to hold your big reveal for another time. :)

If you're all trying to push the travel time to Vigilant as much as possible, then you could go with the plan posted by Eli above, in which you sleep at the Endurant camp now, travel for about 16-17 hours tomorrow using up quite a bit of healing on your mounts, sleep/rest about 8-9 hours along the roadside tomorrow night, then arrive in Vigilant late morning the second day, with exhausted mounts.

If that's the case, two people could sleep lying down on the rolls of fabric in the cart as you travel, and those two people could serve as night watch-persons for when you camp along the roadside. If you choose this option, I will want to know who the two cart-sleepers/night-guards are. I will also be assuming that you load up those persons' mules with all the random stuff and unclaimed weapons you salvaged from Endurant.

So far, in terms of the smaller items, I believe we have Eli holding the jewelry and coins, with the exception of Natanja holding Sir Hawkthorne's ring, Vincent holding Sir Hawkthorne's dagger, and Marius having claimed the mwk longsword.

Gina can ride on the bench with whoever is driving the cart (let me know who that is), unless others want to hold her with them on horse or mule back... but she'd probably be most comfortable sitting on the cart bench.


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Female 1/4 Angel Dream Messenger

Absolutely nothing detects as magical. Not at all.


HP: 10/16 | Perc: +4
GM Angelina wrote:

Travel plans and item stuff:

Arabeth, you and Kaya flying together might be a possibility, but, as Marius said, I don't know that you'd save that much time, since the road is rather direct. You might even lose time compared with what the mules can take. Also, the two of you traveling alone could be vulnerable to further fiendish assault.
If you went with Rex, you wouldn't save any time, since Rex would either have to stick to the road or work his way through some difficult terrain.
Natanja has stated she wouldn't send Oko on a journey that long, since she needs Oko to refresh her spells and such each morning.
You may wish to hold your big reveal for another time. :)

*Nods* Is all good. Was just...y'know.. having Arabeth suggesting that she might be able to offer something. :) Plus.... she really needs to excise her wings and become a better flyer.;)

GM Angelina wrote:
If you're all trying to push the travel time to Vigilant as much as possible, then you could go with the plan posted by Eli above, in which you sleep at the Endurant camp now, travel for about 16-17 hours tomorrow using up quite a bit of healing on your mounts, sleep/rest about 8-9 hours along the roadside tomorrow night, then arrive in Vigilant late morning the second day, with exhausted mounts.

This sounds like the option people will go with.

GM Angelina wrote:
If that's the case, two people could sleep lying down on the rolls of fabric in the cart as you travel, and those two people could serve as night watch-persons for when you camp along the roadside. If you choose this option, I will want to know who the two cart-sleepers/night-guards are. I will also be assuming that you load up those persons' mules with all the random stuff and unclaimed weapons you salvaged from Endurant.

I completely forgot about the cart and its travel potential. *Claps hands* (^_^) Awesome Mistress DM, Ma'am.

Much cheers to all.


Female Aasimar (Angel Blooded) Sorcerer (Celestial Bloodline) 2

Lesith rides in her horse, so she won't keep watch at night, or ride the cart.


HP: 10/16 | Perc: +4

Arabeth doesn't really have the skills/experience to properly handle the cart. But pulling on the reigns to direct the cart animals might still be within her abilities. (^_^)

So... leaving her horse to help move people along back to Vigilant and such Arabeth should be in a state to help with watching? Last watch seems reasonable?

Much cheers to all.


male Aasimar Bloodrager 2 | AC: 16, T: 12, FF: 14 | HP: 24/24 | Fort: +5, Reflex: +2, Will: +0 | CMB: +2 (currently +4), CMD: 14 (currently 16) | Init: +2 | Perception: +0 | Sense Motive: +5 | <Current: Dexterity 14 of 14>
Brit "Chap" Norgant wrote:
GM Angelina wrote:

So, sounds like you rest tonight, and try to return to Vigilant within 2-3 days starting out tomorrow morning. Yes?

To be decided:
...

Travelling: I think we should push to Vigilant as fast possible by any means possible. Chap can heal to support any exhausting of the animals.

1st Report: I suggest we notify both the head of the local government and the head of the guard
Say what?: Show him the imp corpses and speak of Endurant's fate and ask them what their plans are on responding to the incident
The Loot: There was a lot of stuff. I suppose if any use can be made by us we take it. The rest should be sold to Vigilant markets. Don't forget to donate 10%-20% for a memorial to Endurant victims.
Uncle Max: I'll leave finding Max up to people more skilled than I. Chap would just take her to an orphanage and inform the Head Mister/Mistress that she has family in Vigilant by the name of Max and ask that they do what they can to find her home.
Buying/sleeping/semantics: Chap leaves that up for discussion until more information is available.

I definitely agree in most regards, but if I may, I'd like to make a couple of additions or suggested minor alterations

- A meeting with The Lord-Mayor and the Captain of the Guard is a definite, but maybe add the head of the largest/most recognized clergy in Vigilent, if there is one as well.
- Show these the corpses, explain what we found and what we did, display the Hawkthorn(e?) ring to them, and give some solid anti-imp ideas: delivering powder to each home (negate invisibility) and barbed nets with bells are ideal for handling the invisibility of creatures like these (barbs to snag and hold, not to harm)
- Loot altered a bit to 25% donation: 10% to the combination government/clergy previously mentioned for a memorial and/or financial reparation/assistance to any surviving family members, and 15% directly to Gina's uncle to help defray the costs of a raising a young girl (Eli is still suspicious, but he will not let an orphan go without care) if we believe the uncle is responsible enough
- - - also,we liquidate the easily shed items (jewelry, lower-tier coins, etc) and most non-useful items (several of the heads of weapons), but retain the actual weaponry and half-to-all (depending on quantity: going for at least two or possibly three of most things) of the tools we found to be used later; we also refresh food reserves and any other highly useful items (especially any alchemical blanches we can get)
- RELATED: we should find the uncle ourself, although this should be done after the meeting with officials, as they may have more information to go on, and also allows us to explain what our own plans/ideas are for: volunteering to inform them of when/where we find uncle Max is also ideal/important in clearing our own names/motives and being open and transparent to the officials
- beyond that, I recommend we stay at the Greentree again, as Bob and Alice there are the most direct contact we have to Angelina (the dream-lady) and we want to inform her; also, Eli likes them and wants to be on-hand "just in case"

This otherwise lines up with most all of Chap's suggestions. Does that sound reasonable?


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HP: 10/16 | Perc: +4
Elysium "Eli" Blackdun wrote:
... Big, well thought out and reasoned post which adds nicely to Chap's large, well thought out and reasoned post....

Sounds quite swell. :)

Though... possibly using found items to help identify lost ones to relatives in Vigilant might also be an option? We can ask the local temple to help with this?

We are hoping we'll get to see (At least some of us) the local authorities... We shall see how we are greeted when we return. Plus what ever else has transpired.

A small part of Arabeth sentimentally wants to 'keep' Gina with the group to joint raise, teach, etc.... Silly, I know... *shrug*

Much cheers to all.


male Aasimar Bloodrager 2 | AC: 16, T: 12, FF: 14 | HP: 24/24 | Fort: +5, Reflex: +2, Will: +0 | CMB: +2 (currently +4), CMD: 14 (currently 16) | Init: +2 | Perception: +0 | Sense Motive: +5 | <Current: Dexterity 14 of 14>

No magic is suspicious to me (though not to Eli: he knows little about the availability of such things).

IF NO ONE ELSE does, he'll take the cart. Otherwise, he'll let anyone who wants it do so.
QUASI-EDIT: Sure, you can definitely do so, Arabeth.

Also: knives daggers to Vincent, at least two of them, I'd say.

Eli will take one thing that is not otherwise claimed to have a decent masterwork weapon.

Unless someone else specifically requests otherwise (i.e. wants to hold it or own it) Eli'll hold on to the jeweled dagger to display with the noble ring with Natanja.

We might should split into two when Eli (and hopefully some others, at least!) go to find "Uncle Max" [lastname?], since there seems to be something of a lack of interest in following up on that.


male Aasimar Bloodrager 2 | AC: 16, T: 12, FF: 14 | HP: 24/24 | Fort: +5, Reflex: +2, Will: +0 | CMB: +2 (currently +4), CMD: 14 (currently 16) | Init: +2 | Perception: +0 | Sense Motive: +5 | <Current: Dexterity 14 of 14>
*Arabeth* wrote:
Elysium "Eli" Blackdun wrote:
... Big, well thought out and reasoned post which adds nicely to Chap's large, well thought out and reasoned post....

Sounds quite swell. :)

Though... possibly using found items to help identify lost ones to relatives in Vigilant might also be an option? We can ask the local temple to help with this?

We are hoping we'll get to see (At least some of us) the local authorities... We shall see how we are greeted when we return. Plus what ever else has transpired.

A small part of Arabeth sentimentally wants to 'keep' Gina with the group to joint raise, teach, etc.... Silly, I know... *shrug*

Much cheers to all.

Good idea on the identification of relatives!

Understood on the Gina thing... but it seems too risky to Eli; still, if it's a group vote...

Also, apologies for any rushed or poorly formatted posting: I am distracted and on an iPad.

a EDIT: change to proper Alias! Sigh...


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Female 1/4 Angel Dream Messenger

You do also have a cart, fabric, tools, money pouch, signet ring, and letter that all belonged to one merchant family traveling to Endurant from somewhere...


HP: 10/16 | Perc: +4
GM Angelina wrote:
You do also have a cart, fabric, tools, money pouch, signet ring, and letter that all belonged to one merchant family traveling to Endurant from somewhere...

Indeed. Returned to next of kin, if possible. One might hazard to suggest.


Detective Cernan's on the case! *** M Aasimar (Emberkin) Arcanist (White Mage) 2 *** Party-at-a-Glance Spreadsheet

Cernan can take one of the night watches so he'll have time to craft a few silver arrows. Does anybody want any of these?


Female Aasimar (Lawbringer) Inquisitor 2 [ HP: 19/19] | AC: 19 T: 12 FF: 17 | F: +6 R: +2 W: +6| Init: +4 Perc: +7 ]

Donations should be voluntary, not mandatory. Divide the wealth and let individuals decide how much they should donate and to what.

I definitely don't think we should spend time trying to locate next of kin at all in regards to recovered goods or Uncle Max, but I already know I'm not going to win that argument.

Following up on information involving Hawthorne might be worth a look.


HP: 10/16 | Perc: +4
Brit "Chap" Norgant wrote:
Donations should be voluntary, not mandatory. Divide the wealth and let individuals decide how much they should donate and to what.

True, true.

Brit "Chap" Norgant wrote:
I definitely don't think we should spend time trying to locate next of kin at all in regards to recovered goods or Uncle Max, but I already know I'm not going to win that argument.

*Hugz* It's not an argument, it was just an idea. We can also have the local temple pretty much do most of the actual work 'Off camera' so to speak. So there shouldn't bee too much time investment from players etc.

Brit "Chap" Norgant wrote:
Following up on information involving Hawthorne might be worth a look.

Indeed and definitely. (^_^)

Very much cheers to all.


Female 1/4 Angel Dream Messenger

Does anyone have a bow with which they would like to use silver-tipped arrows?

It sounds like Arabeth and Chap will take the night watch tonight and tomorrow night, sleeping on the fabric cart on the way.

If there's someone or some-ones who could use them, Cernan will also stay up crafting a half-dozen-or-so silver arrows tonight, then sleep on the cart on the way, either stuffed in the back with the ladies (would Cernan or the ladies mind this?) or curled up on the bench (which would mean whoever is awake and guiding the cart would actually be riding the mule pulling it, and Gina would share a mount with Sister Azmaria or Natanja or someone).

Speaking of which, I'm curious, Chap, if you're thinking of dividing up all the Endurant coins/items among you... Does Gina get a share?


male Aasimar Bloodrager 2 | AC: 16, T: 12, FF: 14 | HP: 24/24 | Fort: +5, Reflex: +2, Will: +0 | CMB: +2 (currently +4), CMD: 14 (currently 16) | Init: +2 | Perception: +0 | Sense Motive: +5 | <Current: Dexterity 14 of 14>

I do!

EDIT: Also, I think Chap and Marius do, if I recall?

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