
Full Name |
Lesith Gala |
Race |
Aasimar (Angel Blooded) |
Classes/Levels |
Sorcerer (Celestial Bloodline) 2 |
Gender |
Female |
Size |
Medium |
Age |
88 |
Alignment |
Lawful Good |
Languages |
Common, Celestial, Draconic, Auran, Infernal |
Occupation |
Alchemist, Cook |
Homepage URL |
Google Docs |
Strength |
10 |
Dexterity |
14 |
Constitution |
14 |
Intelligence |
12 |
Wisdom |
12 |
Charisma |
19 |
About Lesith Gala
Very beautiful, with angelic marks on all of her face and body, and a halo over her head, Lesith is obviously and Aasimar.
Having blossom into a Celestial Bloodline Sorcerer, she has promised herself ever to hurt a creature directly, and never lie.
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Hit Dice: (2d6)+4
Hit Points: 16
Initiative: +4
Speed: Walk 30 ft.
AC: 12 (touch 12, flatfooted 10)
CMD: 13
Base Attack Bonus: +1
CMB: +1
Attacks: Tanglefoot Bag +3;
Thunderstone +3;
Holy Water (Flask) +3;
Damage: Tanglefoot Bag Special;
Thunderstone Special;
Holy Water (Flask) 2d4;
Vision: Normal
Reach: 5 ft.
Special Attacks: Heavenly Fire
Special Qualities:
Bloodline Arcana,
Bonus Sorcerer Good Descriptor Caster level (2x),
Cantrips
Celestial Bloodline
Celestial Language
Spell-Like Ability
Truespeaker
Weapon and Armor Proficiency: Only Simple Weapons
Saves: Fortitude: +2,
Reflex: +2,
Will: +4
Abilities:
STR 10 (+0),
DEX 14 (+2),
CON 14 (+2),
INT 12 (+1),
WIS 12 (+1),
CHA 19 (+4)
Skills:
Acrobatics: 2;
Appraise: 1;
Bluff: 4;
Climb: 0;
Craft (Alchemy): 6; (Extra Skill Points)
Diplomacy: 4;
Disguise: 4;
Escape Artist: 2;
Fly: 2;
Heal: 5;
Intimidate: 8;
Linguistics(Auran, Infernal): 4;
Perception: 1;
Perform (Untrained): 4;
Profession (Cook): 6; (Extra Skill Points)
Ride: 2;
Sense Motive: 8;
Spellcraft: 5;
Stealth: 2;
Survival: 1;
Swim: 0;
Use Magic Device: 8;
Feats:
Angelic Blood,
Eschew Materials
Challenge Rating: 1
Alignment: Lawful Good
Traits: Reactionary
Suspicious
Racial Traits: Exalted Resistance
Halo
Truespeaker
Possessions:
Traveler's Outfit;
Backpack; Antiplague;
Antitoxin;
Bloodblock;
Candle x2;
Tanglefoot Bag x4;
Lantern (Hooded);
Oil (1 Pint Flask);
Thunderstone x2;
Holy Water (Flask) x2;
Wand (Grease/Sorcerer/1st) 15 Charges;
Wand (Sleep/Sorcerer/1st) 15 Charges;
Pouch (Belt); Chalk (1 Piece);
Coin (Copper Piece) x5;
Coin (Silver Piece) x5;
Tindertwig x4;
Flint and Steel;
Horse (Light); Bit and Bridle;
Saddle (Riding);
Saddlebags;
Bedroll;
Blanket;
Feed (Per Day) x2;
Waterskin (Filled);
Rope (Hemp/50 ft.);
Pot (Iron);
Piton x4;
Sack x2;
Mess Kit;
Rations (Trail/Per Day) x5;
Soap (per lb.);
Torch x12;
Hammer;
Innate Spell-like Abilities: Alter Self
Sorcerer - Spells per Day: (0/5/0/0/0/0/0/0/0/ DC:14 + spell level);
2 Used
Known: Level 0: Daze, Detect Magic, Ghost Sound, Mage Hand, Message Level 1: Protection from Evil, Summon Monster I
Description:
6'2" 160 lbs, Brown eyes, short brown hair.
88 years old.
Heavenly Healing Fire (Sp): Starting at 1st level, you can unleash a ray of heavenly fire as a standard action, targeting any creature within 30 feet. This ray heals good creatures of 1d6 points of damage + 1 for every two sorcerer levels you possess. Neutral and evil creatures are neither harmed nor healed by this effect. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
1 Used
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Items/Funds from Angelina.
10 PP
6 GP
1 SP
1 CP