Kazim

Lesith Gala's page

126 posts. Alias of Corsario.


Full Name

Lesith Gala

Race

Aasimar (Angel Blooded)

Classes/Levels

Sorcerer (Celestial Bloodline) 2

Gender

Female

Size

Medium

Age

88

Alignment

Lawful Good

Languages

Common, Celestial, Draconic, Auran, Infernal

Occupation

Alchemist, Cook

Homepage URL

Google Docs

Strength 10
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 12
Charisma 19

About Lesith Gala

Very beautiful, with angelic marks on all of her face and body, and a halo over her head, Lesith is obviously and Aasimar.
Having blossom into a Celestial Bloodline Sorcerer, she has promised herself ever to hurt a creature directly, and never lie.
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Hit Dice: (2d6)+4
Hit Points: 16
Initiative: +4
Speed: Walk 30 ft.
AC: 12 (touch 12, flatfooted 10)
CMD: 13
Base Attack Bonus: +1
CMB: +1
Attacks: Tanglefoot Bag +3;
Thunderstone +3;
Holy Water (Flask) +3;
Damage: Tanglefoot Bag Special;
Thunderstone Special;
Holy Water (Flask) 2d4;
Vision: Normal
Reach: 5 ft.
Special Attacks: Heavenly Fire
Special Qualities:
Bloodline Arcana,
Bonus Sorcerer Good Descriptor Caster level (2x),
Cantrips
Celestial Bloodline
Celestial Language
Spell-Like Ability
Truespeaker
Weapon and Armor Proficiency: Only Simple Weapons
Saves: Fortitude: +2,
Reflex: +2,
Will: +4
Abilities:
STR 10 (+0),
DEX 14 (+2),
CON 14 (+2),
INT 12 (+1),
WIS 12 (+1),
CHA 19 (+4)
Skills:
Acrobatics: 2;
Appraise: 1;
Bluff: 4;
Climb: 0;
Craft (Alchemy): 6; (Extra Skill Points)
Diplomacy: 4;
Disguise: 4;
Escape Artist: 2;
Fly: 2;
Heal: 5;
Intimidate: 8;
Linguistics(Auran, Infernal): 4;
Perception: 1;
Perform (Untrained): 4;
Profession (Cook): 6; (Extra Skill Points)
Ride: 2;
Sense Motive: 8;
Spellcraft: 5;
Stealth: 2;
Survival: 1;
Swim: 0;
Use Magic Device: 8;
Feats:
Angelic Blood,
Eschew Materials
Challenge Rating: 1
Alignment: Lawful Good
Traits: Reactionary
Suspicious
Racial Traits: Exalted Resistance
Halo
Truespeaker
Possessions:
Traveler's Outfit;
Backpack; Antiplague;
Antitoxin;
Bloodblock;
Candle x2;
Tanglefoot Bag x4;
Lantern (Hooded);
Oil (1 Pint Flask);
Thunderstone x2;
Holy Water (Flask) x2;
Wand (Grease/Sorcerer/1st) 15 Charges;
Wand (Sleep/Sorcerer/1st) 15 Charges;
Pouch (Belt); Chalk (1 Piece);
Coin (Copper Piece) x5;
Coin (Silver Piece) x5;
Tindertwig x4;
Flint and Steel;
Horse (Light); Bit and Bridle;
Saddle (Riding);
Saddlebags;
Bedroll;
Blanket;
Feed (Per Day) x2;
Waterskin (Filled);
Rope (Hemp/50 ft.);
Pot (Iron);
Piton x4;
Sack x2;
Mess Kit;
Rations (Trail/Per Day) x5;
Soap (per lb.);
Torch x12;
Hammer;
Innate Spell-like Abilities: Alter Self
Sorcerer - Spells per Day: (0/5/0/0/0/0/0/0/0/ DC:14 + spell level);
2 Used
Known: Level 0: Daze, Detect Magic, Ghost Sound, Mage Hand, Message Level 1: Protection from Evil, Summon Monster I
Description:
6'2" 160 lbs, Brown eyes, short brown hair.
88 years old.
Heavenly Healing Fire (Sp): Starting at 1st level, you can unleash a ray of heavenly fire as a standard action, targeting any creature within 30 feet. This ray heals good creatures of 1d6 points of damage + 1 for every two sorcerer levels you possess. Neutral and evil creatures are neither harmed nor healed by this effect. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
1 Used
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Items/Funds from Angelina.
10 PP
6 GP
1 SP
1 CP