Ganyavesha

*Arabeth*'s page

215 posts. Alias of Sunset.


Classes/Levels

HP: 10/16 | Perc: +4

About *Arabeth*

*Arabeth*
Female Garuda-Blooded Aasimar (Plumekith) Oracle 2 (Pathfinder RPG Advanced Player's Guide 42)
NG Medium outsider (native)
Hero Points 1
Init +3; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 1016 (2d8)
Fort +0, Ref +3, Will +5
Resist oracle's curses (tongues), acid 5, cold 5, electricity 5
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Offense
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Wand Rife: +4 Ranged Att (100 Ft) 2D6 Fire Damage
(25 'Shots')
Dueling Sword: +1 To hit, 1D6 Damage

Speed 30 ft., fly 20 ft. (poor)

Channel:

(X), (X). (X),.)

Oracle Spells Known (CL 2nd; concentration +5):
. . 1st (5/day)—bless, cure light wounds, dancing lantern[APG], detect undead
. . 0 (at will)—create water, enhanced diplomacy, light, mending, stabilize
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Statistics
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Str 10, Dex 17, Con 11, Int 12, Wis 14, Cha 17
Base Atk +1; CMB +1; CMD 14
Feats Additional Traits
Traits Calistrian Prostitute, Chosen child, Heirloom weapon(Proficient), Get the cargo through, Rich parents
Skills
Acrobatics +5,
Diplomacy +8 (+9 to gather information),
Disguise +4
Fly +5,
Heal +6,
Knowledge(Nature) +5
Knowledge(Religion) +5,
Knowledge(Local) +
Perception +4,
Perform (dance) +5,
Profession (courtesan) +6,
Sense Motive +7,
Racial Modifiers +2 Acrobatics, +2 Fly
Languages Celestial, Common, Elven, Varisian
SQ hedonistic, hero points, mysteries (mystery [life]), revelations (life link), variant channeling (sun variant channeling)
Other Gear 150 gp
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Special Abilities
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Calistrian Prostitute (Diplomacy) +1 Gather Information and Sense Motive, and one of these is a class skill.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Ethical Leader +1 to your Leadership score if all cohorts/followers have alignments within a step of yours.
Flight (20 feet, Poor) You can fly!
Hedonistic If you do not gain a reward in a day, you are fatigued for 4h the next day (Fort DC 20 negates)
Life Link (3 bonds, 130') (Su) Bond drains your HP to heal others.
Sun Variant Channeling (±1 Sacred) Bonus vs. blindnes & light effects/Dazzled
Tongues (Celestial) You can only understand and speak one language in combat.

Gear

Spoiler:

Starting Moneys: 3100 Gp

MstWk Aldori Dueling Swd 320 Gp
Lamellar(Steel) 150 Gp
MstWk Back-pack 50 Gp
Bandoleer(X2) 16 Gp
MstWk Armored Coat 200 Gp

Wand 'Rifle' stock 400 Gp
Semi-charged wand of 'Scorching Ray' 20 charges 1800 Gp

Campsite Kit 12 Gp
Blanket(Winter X2) 1Gp
Bandoleer(X2) 16 Gp
Light Horse 75Gp
Bit&Bridle 2Gp
Saddle(Ride) 10Gp
MStWk Explorer's Outfit 80Gp
Explorers Outfit(X2) 30Gp

Campaign purchases:

Extra rations and water supplies for coming journey:
75 Gp (A cask of water and the rest trail rations. Though extra cheeses and such which can be simply kept will be purchased to help round out meals as well.)

Moneys left 59 Gp