Human appearance is a young woman with white/blonde hair to the small of her back.
Lightly tanned skin and slight foreign features make her asn exotic beauty.
When the call to action comes she shifts to her true form in all it's glory.
Str 8 (-2)
Dex 16 (+6)
Con 12 (+2)
Int 19 (+9)
Wis 14 (+4)
Cha 17 (+7)
Fight 10 (+0)
Wealth 8 (-2)
Fort +2 (0/Class+2/Con)
Ref +6 (0/Class+6/Dex)
Will +6 (2/Class+4/Wis)
Racial traits:
House rule: -2 Str, +4 Int, +2 Cha
Medium size
humanoid / shapeshifter
Base speed 30’
Languages: Common & Sylvan
Agile (Ex): +2 racial bonus on Acrobatics checks
Change Shape (Su): can assume a human form. +10 racial bonus on disguise checks to appear human.
Superior Shapeshifter: gain Fox Shape as a bonus feat 1st level (replaces Kitsune Magic)
Natural Weapons (Ex): in natural form, gain 1d4 bite attack
Low-light Vision: can see twice as far as humans in dim light
Traits:
Outcast’s Intuition: +1 trait bonus onSense Motive checks, and Sense Motive is a class skill, in addition caster level is considered 1 level higher for the purpose of any attempts to dispel my magic.
Seeker: +1 trait bonus on Perception checks, and Perception is a class skill.
Class features
Wizard
Arcane Bond: chocker
Arcane school: Universal
Cantrips
Scribe Scroll
Arcanist (White Mage)
Arcane reservoir: 3+level : 4 max
Spontaneous Healing: can spend 1 point from reservoir to use a spell slot to cast a cure spell from the cleric spell list. Spell must be of a level the archaist can cast. (replaces 1st and 9th level exploits)
Cantrips
Consume spells
Archmage
Archmage pool: 1/2 level + Cha mod : 7 max
—You may use your Archmage pool to cast a spell without expending a spellslot. It must be a spell that you have prepared for the day (even if you've already cast that spell) or one of your spells known. Doing so costs a number of points equal to the spell level plus 1.
—You may spend 1 point anytime you cast a spell to gain a +5 to caster level checks to overcome Spell Resistance.
—You may spend 1 point anytime to add your Intelligence modifier to the amount healed when you cast a spell or use an ability that heals hit point damage by expending 1 point (not including fast healing)
—As long as you have at least 1 point in your Archmage pool, you gain the benefits of Mage Armor (DR 4/-)
—As long as you have at least 1 point in your Archmage pool, you are able to transform as a swift action
Kistune Racial traits
-2 str, +2 dex, +2 cha
Medium size
30’ base speed
Low-light Vision (ex)
Change Shape (su): take human form, +10(racial) bonus to disguise check
Affable: +1bonus to Bluff, Diplomacy, and Knowledge - local (replaces: Agile)
Kitsune magic (ex/sp): +1 DC to enchantment spells, dancing lights 3/day
Nine-Tailed Inheritor: Magical Tail as bonus feat and Magical Tail can be chosen in for any feat. (replaces Natural Weapon)
Languages: Common and Sylvan
Traits:
Scholar of the Ancients: +1 bonus to knowledge, arcana and knowledge, history checks, bonus language: Thassilonian
Caretaker: +1 bonus to Heal checks and Heal is considered a class skill
Eyes and Ears of the City: +1 bonus to Perception checks and Perception is considered a class skill
Drawback:
Vain: failing a Charisma based check results in a -2 penalty to Charisma checks for 24 hours
Arcanist - White Mage Class Features:
Favored Class: +1/6 exploit per level
HD: d6
Skill Ranks: 2+int mod
Weapon Prof: simple weapons
Armor Prof: none
Languages: may sub Draconic for bonus
Arcane Spells
Cantrips
Arcane Reservoir (Su): (3+1/2lvl at start of day, 3+lvl max) 4 / 5max
Spontaneous Healing (Su): use 1 point to cast a cure spell equal to a level she can cast.
(replaces 1st lvl exploit)
feats: 1(lvls)+1(class)
Nymph’s Kiss: Fey regard you although you were fey, +2 bonus to Charisma checks, +1 bonus on saves vs spells and spell-like abilities, +1 bonus skill rank per level
Magical Tail: extra tail, gain spell-like ability- disguise self: 2/day CL=HD
spells/day
0 – 4
1 – 3+1(int)
prepared: 4-c, 2-1st
cantrips - detect magic, read magic, daze, ray of frost
1st - sleep, mage armor