Barmaid

Kiwyn the White's page

100 posts. Alias of spacefurry.


Full Name

F Kitsune WIzard / Arcanist (White Mage) 1

Race

8 / 8 hp |

Classes/Levels

AC: 16/16t/10f | DR: 4/- | F+2/R +6/W +6 | Per: +9, Low-light | Spells left: Wiz 0-3, 1-2 / Arc 0-4, 1-0 | Reservoirs: Arc 3/4max Arch 2/7max

About Kiwyn the White

Kiwyn (Key-win)
Kitsune
Female
Wiz / Arcanist (white mage)

Human appearance is a young woman with white/blonde hair to the small of her back.
Lightly tanned skin and slight foreign features make her asn exotic beauty.

When the call to action comes she shifts to her true form in all it's glory.

Str 8 (-2)
Dex 16 (+6)
Con 12 (+2)
Int 19 (+9)
Wis 14 (+4)
Cha 17 (+7)
Fight 10 (+0)
Wealth 8 (-2)

Fort +2 (0/Class+2/Con)
Ref +6 (0/Class+6/Dex)
Will +6 (2/Class+4/Wis)

Armor Class: 16 (10+6/Dex)
Touch: 16 (10+6/Dex)
Flat-footed: 10 (10)

Speed: 60’ (30/base+30/dex)
Initiative: +6 (+6/Dex)
Melee Attack: +-2 (+0/fight-2/Str)
Range Attack: +6 (+0/fight+6/Dex)

HD: d6/lvl+2/lvl
HP: 8

Languages: 2/race+13/skill
Common, Sylvan, Tian, Abyssal, Aklo, Celestial, Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Infernal, Undercommon, Necril, Terran, Aquan

Racial traits:
House rule: -2 Str, +4 Int, +2 Cha
Medium size
humanoid / shapeshifter
Base speed 30’
Languages: Common & Sylvan
Agile (Ex): +2 racial bonus on Acrobatics checks
Change Shape (Su): can assume a human form. +10 racial bonus on disguise checks to appear human.
Superior Shapeshifter: gain Fox Shape as a bonus feat 1st level (replaces Kitsune Magic)
Natural Weapons (Ex): in natural form, gain 1d4 bite attack
Low-light Vision: can see twice as far as humans in dim light

Traits:
Outcast’s Intuition: +1 trait bonus onSense Motive checks, and Sense Motive is a class skill, in addition caster level is considered 1 level higher for the purpose of any attempts to dispel my magic.
Seeker: +1 trait bonus on Perception checks, and Perception is a class skill.

Class features
Wizard
Arcane Bond: chocker
Arcane school: Universal
Cantrips
Scribe Scroll

Arcanist (White Mage)
Arcane reservoir: 3+level : 4 max
Spontaneous Healing: can spend 1 point from reservoir to use a spell slot to cast a cure spell from the cleric spell list. Spell must be of a level the archaist can cast. (replaces 1st and 9th level exploits)
Cantrips
Consume spells

Archmage
Archmage pool: 1/2 level + Cha mod : 7 max
—You may use your Archmage pool to cast a spell without expending a spellslot. It must be a spell that you have prepared for the day (even if you've already cast that spell) or one of your spells known. Doing so costs a number of points equal to the spell level plus 1.
—You may spend 1 point anytime you cast a spell to gain a +5 to caster level checks to overcome Spell Resistance.
—You may spend 1 point anytime to add your Intelligence modifier to the amount healed when you cast a spell or use an ability that heals hit point damage by expending 1 point (not including fast healing)
—As long as you have at least 1 point in your Archmage pool, you gain the benefits of Mage Armor (DR 4/-)
—As long as you have at least 1 point in your Archmage pool, you are able to transform as a swift action

skills: (2+11/Int+2/bg skills)/level : 15
acrobatics +8 (0+8(dex))
appraise +11 (0+11(int))
bluff +8 (1+7(cha))
climb -2 (0-2(str))
craft, alchemy +15 (1+11(int)+3(class))
diplomacy +0 (0+7(cha))
disable device +8 (0+8(dex))
disguise +8 (1+7(cha))
escape artist +8 (0+8(dex))
fly +8 (0+8(dex))
handle animal +7 (0+7(cha))
heal +5 (1+4(wis))
intimidate +7 (0+7(cha))
knowledge, arcana +15 (1+11(int)+3(class))
knowledge, nature +15 (1+11(int)+3(class))
knowledge, engineering +11 (0+11(int))
knowledge, local +11 (0+11(int))
knowledge, history +15 (1+11(int)+3(class))
knowledge, geography +15 (1+11(int)+3(class))
knowledge, planes +11 (0+11(int))
knowledge, religion +15 (1+11(int)+3(class))
knowledge, nobility +11 (0+11(int))
linguistics +15 (1+11(int)+3(class))
perception +8 (1+4(wis)+3(class))
perform +7 (0+7(cha))
profession +4 (0+4(wis))
ride +8 (0+8(dex))
sense motive +5 (1+4(wis))
sleight of hand +8 (0+8(dex))
spellcraft +15 (1+11(int)+3(class))
stealth +9 (1+8(dex))
survival +5 (1+4(wis))
swim -1 (1-2(str))
use magic device +7 (0+7(cha))

feats: 1/class+1/GM+1/race+1/level
Scribe Scroll
Unarmed Combatant
Fox Shape
Magical Tail: extra tail, gain spell-like ability- disguise self: 2/day CL=HD

Spells/day
Wizard
0 – 3
1 – 1+1/Int

prepared: 4-c, 2-1st
cantrips - detect magic, read magic, daze, ray of frost
1st - sleep, mage armor

Arcanist: current/max reservoir: 3/4
0 - 4
1 - 2+1/Int

prepared: 4-c, 2-1st
cantrips - detect poison, flare, light, mage hand
1st - magic missile, feather fall

Spellbook
cantrips
Acid Splash
Arcane Mark
Bleed
Dancing Lights
Daze
Detect Magic
Detect Poison
Disrupt Undead
Flare
Ghost Sound
Light
Mage Hand
Mending
Message
Open/Close
Prestidigitation
Ray of Frost
Read Magic
Resistance
Touch of Fatigue

1st
Comprehend Languages
Feather Fall
Identify
Mage Armor
Magic Missle
Sleep

Equipment
Explorer’s outfit (- lb)
Chocker (bonded item) (-lb)
Kunai x3 (2lb x3) d4, x2, 10', P or B
Shortspear (3lb) d6, x2, 20', P

Backpack (2 lb)
Spellbook (3lb)
Ink x4 (-lb x4)
Ink pen x2 (-lb x2)
Bedroll (5lb)
Soap (.5lb)
Rope, silk 50' (5lb)
Map/scroll case (.5lb)
Waterskin (4lb)
Wineskin (4lb)
Kit, alchemy crafting (5lb)
Kit, antidote (3lb)
Outfit, courtier's (6lb)
34 lb total for backpack

Belt pouch (.5 lb)
Small metal mirror (.5lb)
Candle x3 (-lb x3)
String, 50' (.5lb)
Chalk x3 (-lb x3)
Charcoal x3 (-lb x3)
1.5 lb total for belt pouch

Spell component pouch (2lb)

46.5 lb total emcumbrance

From the Celestial Summons RP:
Kiwyn (Key-win)
Kitsune (Humaniod [kistune, shapechager] )
Female
Level 1 Archaist (White Mage)
NG

Str 8 (-1)
Dex 14 (+2)
Con 10 (+0)
Int 17 (+3)
Wis 12 (+1)
Cha 15 (+2)

Fort +0 (0/Class+0/Con)
Ref +3 (0/Class+2/Dex)
Will +3 (2/Class+1/Wis)

Armor Class: 12 (10+2/Dex)
Touch: 12 (10+2/Dex)
Flat-footed: 10 (10)

Speed: 30’
Initiative: +2 (+2/Dex)
Base Attack Bonus: +0
Melee Attack: -1 (+0/BA-1/Str)
Range Attack: +2 (+0/BA+2/Dex)
CMB: -1 (+0/BA-1/Str)

HD: 1(d6)
HP: 6

Languages: 2(race)+3(int)+1(trait)+1(skill)
Tein, Common, Sylvan, Draconic, Elven, Aklo, Thassilonian

Kistune Racial traits
-2 str, +2 dex, +2 cha
Medium size
30’ base speed
Low-light Vision (ex)
Change Shape (su): take human form, +10(racial) bonus to disguise check
Affable: +1bonus to Bluff, Diplomacy, and Knowledge - local (replaces: Agile)
Kitsune magic (ex/sp): +1 DC to enchantment spells, dancing lights 3/day
Nine-Tailed Inheritor: Magical Tail as bonus feat and Magical Tail can be chosen in for any feat. (replaces Natural Weapon)
Languages: Common and Sylvan

Traits:
Scholar of the Ancients: +1 bonus to knowledge, arcana and knowledge, history checks, bonus language: Thassilonian
Caretaker: +1 bonus to Heal checks and Heal is considered a class skill
Eyes and Ears of the City: +1 bonus to Perception checks and Perception is considered a class skill

Drawback:
Vain: failing a Charisma based check results in a -2 penalty to Charisma checks for 24 hours

Arcanist - White Mage Class Features:
Favored Class: +1/6 exploit per level
HD: d6
Skill Ranks: 2+int mod
Weapon Prof: simple weapons
Armor Prof: none
Languages: may sub Draconic for bonus
Arcane Spells
Cantrips
Arcane Reservoir (Su): (3+1/2lvl at start of day, 3+lvl max) 4 / 5max
Spontaneous Healing (Su): use 1 point to cast a cure spell equal to a level she can cast.
(replaces 1st lvl exploit)

Skills 1(2+3(int)+1(feat)) 6
acrobatics +2 (0+2(dex))
appraise +3 (0+3(int))
bluff +3 (0+2(cha)+1(trait))
climb -1 (0-1(str))
craft, alchemy +7 (1+3(int)+3(class))
diplomacy +3 (0+2(cha)+1(trait))
disable device +2 (0+2(dex))
disguise +2(+12)(0+2(cha)) (+10(racial))
escape artist +2 (0+2(dex))
fly +2 (0+2(dex))
handle animal +2 (0+2(cha))
heal +6 (1+1(wis)+1(trait)+3(class))
intimidate +2 (0+2(cha))
knowledge, aracana +8 (1+3(int)+1(trait)+3(class))
knowledge, nature +3 (0+3(int))
knowledge, local +4 (0+3(int)+1(trait))
knowledge, history +8 (1+3(int)+1(trait)+3(class))
linguistics +7 (1+3(int)+3(class))
perception +1 (0+1(wis))
perform +2 (0+2(cha))
profession +1 (0+1(wis))
ride +2 (0+2(dex))
sense motive +2 (0+1(wis))
sleight of hand +2 (0+2(dex))
spellcraft +7 (1+3(int)+3(class))
stealth +2 (0+2(dex))
survival +1 (0+1(wis))
swim -1 (0-1(str))
use magic device +2 (0+2(cha)+3(class))

feats: 1(lvls)+1(class)
Nymph’s Kiss: Fey regard you although you were fey, +2 bonus to Charisma checks, +1 bonus on saves vs spells and spell-like abilities, +1 bonus skill rank per level
Magical Tail: extra tail, gain spell-like ability- disguise self: 2/day CL=HD

spells/day
0 – 4
1 – 3+1(int)

prepared: 4-c, 2-1st
cantrips - detect magic, read magic, daze, ray of frost
1st - sleep, mage armor

spellbook
cantrips
Acid Splash
Arcane Mark
Bleed
Dancing Lights
Daze
Detect Magic
Detect Poison
Disrupt Undead
Flare
Ghost Sound
Light
Mage Hand
Mending
Message
Open/Close
Prestidigitation
Ray of Frost
Read Magic
Resistance
Touch of Fatigue

1st
Comprehend Languages
Feather Fall
Identify
Mage Armor
Magic Missle
Sleep

Weath:
70