Marius Rizallo's page

113 posts. Alias of Helio (RPG Superstar 2015 Top 32).

Full Name

Marius Rizallo




Hunter (Divine Hunter) 2 | HP 22/22 | AC 17 (14FF/13T) | F+5, R+6, W+3 | CMD 16 | Init +3 | Perc +7









Strength 14
Dexterity 17
Constitution 14
Intelligence 10
Wisdom 14
Charisma 15

About Marius Rizallo

Marius Rizallo
Male Azata-Blooded Aasimar Hunter (Divine Hunter) 2
CG Medium Humanoid (human)/Outsider (native)
Ini +3; Senses Darkvision 60 ft., Perception +7


AC 17, Touch 13, Flat-Footed 14 (+4 armor, +3 dex)
HP 22 (2d8+4+2FC); Current : 22/22
Fort +5, Ref +6, Will +3
Resist acid 5, cold 5, electricity 5
CMD 16


Speed 30 ft.
Melee Longsword +3 (1d8+2/19-20)
Ranged Mwk Longbow +5 (1d8/x3)


Orisons 5 Known. (DC 12)
Create Water, Detect Magic, Detect Poison, Light, Mending

1st Level 3 Known, 3/day. (DC 13)
Speak with Animals, Lead Blades, Resist Energy, Summon Nature's Ally I

--Special Qualities--


Animal Companion – (Effective Druid Level 2)
Rex, Wolf

Animal Focus – Apply an animal's focus to self for 2 minutes/day or on animal companion without limit as a swift action.

Nature Training – Hunter level counts as both Druid and Ranger for feats, traits, or options modifying animal companions.

Wild Empathy – 1d20+level+Cha to influence animals. Usable on magical beasts with 1 or 2 Int at a -4.

Precise Companion – Outflank as a bonus feat for self and companion.

Track – ½ Hunter level added to Survival for tracking.

--Stat Block--

Str 14 / Dex 17 / Con 14 / Int 10 / Wis 14 / Cha 15

Base Attack +1 CMB +3 CMD 16


1st: Point-Blank Shot (+1 Atk/Dmg within 30 feet)

Bonus : Outflank – When flanking the same opponent with an ally that has this feat, the flanking bonus increases to +4. When a critical is confirmed, your ally receives an attack of opportunity.

Skills: 6+int+2 craft/prof/perform
Climb*+2, Craft (bows)* +4, Diplomacy +5, Handle Animal* +7, Heal* +6, Intimidate* +2, Knowledge (geography)* +4, Knowledge (nature)* +4, Knowledge (religion)* +4, Perception* +7, Perform (string) +6, Profession (tanner)* +6, Ride*, Spellcraft* +0, Stealth* +7, Survival* +7, Swim* +2



Demon Slayer - +2 trait bonus on damage against demons, evil fey, and plants and animals corrupted by evil
Indomitable Faith - +1 trait bonus on Will Saves


-- Gear --

Mwk Longbow (375g)
20 Arrows (1g)
2x Silver Arrows
Longsword (15g)


Mwk Chain Shirt (250g)

Other Gear:

2x Potions of Cure Light Wounds
1x Scroll of Call Animal
1x Scroll of Gravity Bow
3x Sunrod (6g)
6x Tindertwig (6g)
2x Acid Flasks
1x Alchemist's Fire
1x Defoliant
1x Alchemical Glue

Masterwork Fiddle (100g)

Traveler's Outfit

Fletcher's Tools (5g)

Gear Maintenance Kit (2g)
This kit contains metal polish, a small file, a leather paring knife, conditioning oil for leather, two soft cloths, extra leather straps, a sewing needle, and a few buttons.

Hunter Kit (9g+48g masterwork)
This kit includes a masterwork backpack, a bedroll, a belt pouch, a flint
and steel, an iron pot, a mess kit, rope, torches (10), trail
rations (5 days), and a waterskin.

5 Days Wolf-Food (3g)

1p, 36g, 1s, 1c

Race Features:

Celestial Resistance : Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.
Skilled : +2 Diplomacy, Perform
Sound Mimicry : You can mimic the sound of any animal perfectly. This replaces the aasimar spell-like ability.
Scion of Humanity : Some aasimars' heavenly ancestry is extremely distant. An aasimar with this racial trait counts as an outsider (native) and a humanoid (human) for any effect related to race, including feat prerequisites and spells that affect humanoids. She can pass for human without using the Disguise skill. This racial trait replaces the Celestial language and alters the native subtype.
Darkvision : Aasimar have darkvision 60 ft. (they can see perfectly in the dark up to 60 feet.)

Rex the Wolf:

Rex, Wolf Companion

AC 15, 13 Touch, 12 Flat-Footed (+2 Natural Armor, +2 Dexterity, +1 Dodge)
HP 30 (3d8+6); Current : 30/30
Fort +5, Ref +5, Will +2
CMD 15 CMB +3

Speed 50 ft.
Melee Bite +4 (1d6+1+trip)

Ability Scores Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Special Qualities low-light vision, scent.
Skills (3) Perception +5, Stealth +6, Survival +5
Feats (2) Outflank, Dodge, Weapon Focus (bite)
Tricks (6+1) : Hunting Trained (attack, down, fetch, heel, seek, track) Bonus Tricks: Attack all training

Link (Ex) A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn’t have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.

Share Spells (Ex) The druid may cast a spell with a target of “You” on her animal companion (as a touch range spell) instead of on herself. A druid may cast spells on her animal companion even if the spells normally do not affect creatures of the companion's type (animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow the animal to share abilities that are not spells, even if they function like spells.


Marius has always felt the call of the wild, and ever since he was a lad he'd tended to avoid cities in favor of the great outdoors. It was only common sense that he would apprentice under a tanner and learn a trade that would let him spend a majority of his time in the world he loved. Yet even at that young age, Marius knew he was different. His parents seems to hate his carefree nature, worn ragged by the harsh reality of the adult world. They hated his love of music; and worse, his natural talent for it. They hated his good looks – a blessing wasted on a working man like him.

It wasn't long before he spent more time with his master than his family. But in time, he learned his master was no different from them. While his master cared only for the hides of the beasts they felled, the profits they would earn, the very business made Marius uneasy. Each creature was a noble soul, like his own, each living their own lives. They were not something to be taken in vain, nor without thought or remorse. They were the gifts of the wilds, given to humanity by the gods themselves.

His master did not agree. One backhanded retort later, Marius learned a valuable lesson about questioning a man's nature.

As soon as he'd learned enough to ply his trade on his own, Marius left his home. As he was crossing a swath of dense forest, the howl of wolves closed in around him. Cursing his luck, he drew his blade and waited for the ambush – only to hear the wolves assault another instead. Marius rushed ahead, afraid another traveler was being assailed, but found something else entirely. The wolves had set upon one of their own, four to one. While their prey was strong, he was vastly outnumbered – and the others were no ordinary wolves. Their eyes glowed a vengeful crimson and their hair bristled on their back like thorns. Something had gotten into these beasts, turning them on their own kind. Cursing his own foolishness, Marius jumped into the fray with his sword raised high.

The battle was bloody, but both Marius and the wolf emerged alive. The wolf's pack destroyed, and apparently bound by a sense of kinship with Marius, the pair spent the next two days nursing their wounds and hunting together. Rex would remain at Marius's side, but the ill winds of the foul beasts would follow Marius for his life.

He knew he was destined for something great – he could feel it in his bones – but defeat met him at every turn. Whether it was from the cutthroat gluttony of mankind, a crime spree that turned out to be nothing more than bored children, or dumb luck sending a downpour across the trail of the thieves he'd been tracking, Marius found it impossible to live up to the dreams that he saw every time he closed his eyes. He never found the cause of the evil that corrupted those wolves, never avenged Rex's pack. His ventures, while mildly successful, never felt particularly meaningful. Justice came and went at the whims of society, often following the man with the fattest purse. He'd never done anything particularly noteworthy or fantastic; he'd never been hailed as a hero – not that he particularly cared if he was.

But it was that he'd never had cause to claim the title of hero. Perhaps he'd never live up to the destiny he imagined.

Or at least, that's what he'd thought.

At last, the dreams spoke back. "So, why should I choose you?” she'd asked. A simple question, and yet so difficult to answer. Why should he be chosen?

“What have you done with your life so far? What talents can you bring to the cause of good?” The woman was beautiful, more beautiful than any he'd ever met in his life. If the angels were real, she must have been one, he thought. Where else could such beauty originate?

“And, most of all, how do I know I can trust you with this mission?"

He woke with the last question on his lips, sweat on his brow, and Rex at his side. He couldn't even recall falling asleep. It was raining; of course it was. Marius placed a hand on Rex and gently pet the wolf. For all of the beast's wild tendencies, he'd become like a puppy in Marius's arms.

“Because I deserve a chance,” he told Rex. The wolf looked at him perplexedly, then lay his head back down. “I've tried, and I've tried, and I've tried,” Marius continued. “The world is a bitter and dark place, a place that laughs at goodness, chews it up, and spits it out. And I'm determined to set that right. I won't rest until I do.”

Marius laughed to himself, knowing how silly it was to tell Rex about this. The dream was probably nothing, just a delusion of his own creation. He continued regardless. There was something cathartic about vindicating everything he'd been doing for the last few years.

“Because goodness doesn't mean a man is weak. It's a strength, the resolve to take the hard road in a world of crappy choices. A man that ventures into the wilderness and doesn't just take, but gives. He understands the world is easier when you forget your common man – and even easier when you forget your worldly kin.” He glanced at Rex, who seemed none the wiser of Marius's monologue. Enjoying the petting, though. “How can anyone trust a man who lets others – beast or man – suffer for his own profit? A man – a good man – cannot sit idly by.”

“What do I bring? I bring the balance of man and beast. A balance with the natural world that mankind forgot so long ago. I bring my blade, my bow, my skills, and,” he chuckled as he ruffled Rex's fur. “My friend.”

Marius sighed, leaning back against the thick fir tree he'd been taking shelter beneath. Few drops made it through the thick branches, but he gazed up and let the water run down his face. “So you ask what I have done. The answer, of course, is nothing.” He laughed, staring up into the sky beyond the canopy. If that woman was real, he knew she'd be laughing too.

“Not yet.”

Appearance and Personality:

Marius is a man of average build and height. His shoulder-length brown hair is most often kept unkempt, though it always stays incredibly clean despite the mud and muck Marius treks through. His face, similarly, displays a handsomeness uncommon amongst woodsman, with each nick and cut somehow accenting his looks instead of marring them. “Cursed with good looks,” as the case seemed, Marius tries to avoid calling further attention to himself and wears rather drab forester's garb, keeping his hood pulled up most of the time.

His personality, similarly, is distanced from most people. Having had rather poor experiences in his past relationships – including his own parents and trade master – Marius displays caution in opening up to others. This wariness, however, does not stop him from barging in – often foolishly – when he believes the cause of good is threatened. Be it defending a beggar or dousing a fire, Marius has no problem throwing himself into the line of fire for the right reason. To those among his friends – a select few humans, mostly – he is cheerful and down to earth. A friend to the end of time, he'd gladly give his life to protect those few he counts as true friends; Rex, of course, included.